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Dreadnought Exploration Cruiser

lordeodprimelordeodprime Member Posts: 0 Arc User
edited September 2013 in Federation Discussion
Please, PLEASE fix this ship..

From Star Trek Online Wiki:
"While the Dreadnought Cruiser would appear to be highly suitable for a high DPS combat oriented role, it is unfortunately let down by a number of weaknesses. The ship's low turn rate makes bringing the forward 45-degree firing arc to bear very difficult, and prevents effective use of any equipped Dual Cannons, Dual Heavy Cannons, or Quad Cannons. This poor maneuverability, coupled with the 3 minute cool down time of the Phaser Spinal Lance, makes it an ineffective source of DPS. The lack of high rank bridge officer slots further exacerbates the Dreadnought Cruiser's shortcomings."

It wouldn't take much to make this vessel competitive again.. it was one of my first purchases and (to date) the ship I both spent the most money on and got the least return on investment from.
Its outclassed in PvP (and has been for some time now) and its only marginally effective in PvE with the ships better suited for STF growing ever larger.
Also PLEASE, those of you that will be tempted to reply along the line of thinking that a ship is only as good as its Captain and equipment.. save it. We all know that; we all also know that even if you are the best Captain, with the best equipment an weapons, you are also limited to the maximum potential of the vessel.. my argument here it that this particular ship could use some minor updates in order to reintroduce it to players as viable.
I've done well with it and it CAN be used effectively in PvP and PvE, however, I would seriously ask the top tier Captains in STO if the Dread would be their first choice in any combat scenario.

So again, Cryptic, PLEASE take another look at this ship and see what can be done.
Possibly removing the one Ensign tactical station and converting the Lt. tactical station to LT. Commander. Perhaps also increasing the hull strength or passive power bonus.
We would take whatever you would offer... :)
Post edited by lordeodprime on
«134

Comments

  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    You ask if captains would pick this ship?

    No. I wouldn't.

    1) It's fugly.
    2) It's ineffective at ANY role. And any role it could possibly fill is done better by cheaper better ships.
    3) It's just a terrible one trick pony of a ship (and barely at that).

    It's basically a galaxy with a gimic. It's only usefulness is as a healer and tank, and it can be out-healed by a freebie starcruiser, and out-tanked by a freebie sovereign.

    As damage dealing goes? It's amusing they gave this ship out of all the cruisers DHC capability, since it's got the turn rate of a flatbed with no tractor, and the inertia of a blue whale. It also is seriously lacking in tactical consoles and tactical BOff slots.

    My recommendation to you:

    Stick it in drydock, or strip it, decommission/dismiss it, send it away, and forget it every existed. Replace it with a MUAC or a MURSV. Both are far more fun to play.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    It needs a turn rate of at least 12-13. Increase shield modifer. 4 tac consoles. 4 eng, 2 sci. LT and LT cmdr Tac station or a Ens and Cmdr Tac station. Ability to Equip Point defence and a 2 min cooldown for the Lance. And then it would be a great ship a "TRUE" Dreadnought.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    admgreer wrote: »
    It needs a turn rate of at least 12-13. Increase shield modifer. 4 tac consoles. 4 eng, 2 sci. LT and LT cmdr Tac station or a Ens and Cmdr Tac station. Ability to Equip Point defence and a 2 min cooldown for the Lance. And then it would be a great ship a "TRUE" Dreadnought.

    I have a better idea. Just remove that ugly piece of garbage entirely and make an entirely new fed ship. Or make the Typhoon the "true" dreadnaught ;)
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • litchy74litchy74 Member Posts: 417 Arc User
    edited January 2013
    Fun thing I only got my dread out of mothballs last night, Ohh dear the old tank is so out classed now it's not funny. My Streamrunner tanks as well has better Tac options and gives a bigger dps.

    If one ship shows the power creep that's gone on with the newer ships is when you compare them to the old dread, it use to rule, know its just sad.

    Oh and my dread with venture skin but galaxy hull looks goooooddd!
    Where ever you go, there you are.......

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  • ashman7286ashman7286 Member Posts: 80 Arc User
    edited January 2013
    litchy74 wrote: »
    Fun thing I only got my dread out of mothballs last night, Ohh dear the old tank is so out classed now it's not funny. My Streamrunner tanks as well has better Tac options and gives a bigger dps.

    If one ship shows the power creep that's gone on with the newer ships is when you compare them to the old dread, it use to rule, know its just sad.

    Oh and my dread with venture skin but galaxy hull looks goooooddd!

    I agree. The Typhoon should be the new "Dreadnought".

    If not then the Gal X needs a LtC tac slot, increased turn rate and the phaser lance needs to be increased in power. The lance just isn't effective anymore.
    Also it has three warp nacelles and Riker orders warp 13 in "Best Of Both Worlds" yet it doesn't do that in sector space in standard trim.
  • ssargonssargon Member Posts: 347 Arc User
    edited January 2013
    If any Fed cruiser needs its turnrate to mirror KDF battlecruisers, it's probably this one. Might help making the lance a built-in heavy beam array that can be BO'ed for the spike damage, but a lower-arc high damage single BA otherwise. Hell, we have the tech now to change weapon cooldowns based on the last ability to be used with it, BO + heavy beam array creating a Phaser Lance could well kick the weapon into a 2 or 3 minute cooldown, just like before.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2013
    I like the looks, and the Venture variation looks good too. However with the stats on it, I won't waste the $ for it. Even if I farm the zen points for free by doing the Dilthium exchange. I used the "freebie" Galaxy when I was at that level. Even then it wasn't that good of a ship.

    I'm about decided to get the Excelsior T5 ship to use as my other. Unless the Annv. ship will be something I been wanting. Til then I almost saved up the points for a new ship. Half way there now. So by then I will have my mind made up.
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited January 2013
    You know if people stopped trying to put cannons on it alot of the complaints go away.
    seeing as it has the same bo layout as a soverign you cant really blame that.

    If you really MUST use the lance try equpiiing a subspace jump console. I usualy treat it as a weapon of opportunity.
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited January 2013
    You ask if captains would pick this ship?

    No. I wouldn't.

    1) It's fugly.
    2) It's ineffective at ANY role. And any role it could possibly fill is done better by cheaper better ships.
    3) It's just a terrible one trick pony of a ship (and barely at that).

    It's basically a galaxy with a gimic. It's only usefulness is as a healer and tank, and it can be out-healed by a freebie starcruiser, and out-tanked by a freebie sovereign.

    As damage dealing goes? It's amusing they gave this ship out of all the cruisers DHC capability, since it's got the turn rate of a flatbed with no tractor, and the inertia of a blue whale. It also is seriously lacking in tactical consoles and tactical BOff slots.

    My recommendation to you:

    Stick it in drydock, or strip it, decommission/dismiss it, send it away, and forget it every existed. Replace it with a MUAC or a MURSV. Both are far more fun to play.

    I'm going to have to disagree with you.

    1.) Not everyone has the same tastes, i for one, like it as a beefier looking galaxy, a design which i also adore.

    2.)No it's not. It's perfectly capable as a healer, and a moderate damage dealer in ESTF's. It's also satisfying watching the escorts and Vestas explode many times, whilst i'm still kicking. (Although this says something about my selfishness!)

    3.) I'm not completely sure what you mean by this, if your referring to the Spinal lance, the thing is perefectly effective if you need to rush killing something (Generators/Transformers/Spheres in ISE). If you use the Engi's EPS ability before firing, you can instantly whip 30% Of most targets health. If you are referring to the cloak, That isn't particually usefull, But then, Hardly any C-store ships abilitys are.

    Whilst it is true it has turnrate issues, this is easily compensated by 2 Purple MkXI RCS modulators, giving it sufficant handling to run away/engage any threats. (Personally i have found it doesn't require armour consoles as much as other ships.)

    My Weapons build is as follows :
    For : Quad Cannons/Phaser Cannon/Phaser Cannon/Dual Beam Bank
    Aft : Phaser Turret x3, Tricobalt Mine XII Purple.

    I'm not "Useless" In this ship atall. It's a fine ship if you like the galaxy hull. And DAMN The Venture skin looks fine!
    warp plasma can't melt neutronium beams
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    I'm going to have to disagree with you.

    1.) Not everyone has the same tastes, i for one, like it as a beefier looking galaxy, a design which i also adore.

    2.)No it's not. It's perfectly capable as a healer, and a moderate damage dealer in ESTF's. It's also satisfying watching the escorts and Vestas explode many times, whilst i'm still kicking. (Although this says something about my selfishness!)

    3.) I'm not completely sure what you mean by this, if your referring to the Spinal lance, the thing is perefectly effective if you need to rush killing something (Generators/Transformers/Spheres in ISE). If you use the Engi's EPS ability before firing, you can instantly whip 30% Of most targets health. If you are referring to the cloak, That isn't particually usefull, But then, Hardly any C-store ships abilitys are.

    Whilst it is true it has turnrate issues, this is easily compensated by 2 Purple MkXI RCS modulators, giving it sufficant handling to run away/engage any threats. (Personally i have found it doesn't require armour consoles as much as other ships.)

    My Weapons build is as follows :
    For : Quad Cannons/Phaser Cannon/Phaser Cannon/Dual Beam Bank
    Aft : Phaser Turret x3, Tricobalt Mine XII Purple.

    I'm not "Useless" In this ship atall. It's a fine ship if you like the galaxy hull. And DAMN The Venture skin looks fine!

    Counters to your Arguments:
    1). I neither like nor dislike the original galaxy, but this "adjustment" (being nice right now) is just not the best way to go.

    2). As you said, identical BOff layout to the Sovy, so the Sovy is free, and can heal as well, AND it turns better. Hm. As for damage dealing, if you went into PvP with DHCs, yeah, you'll deal more damage... for about 4 seconds. Then you'll be a sitting duck. And your tankiness is limited in it's uses. Even though tbh I am not sure why you have vesta's blowing up if you're in a dread. Losing aggro to one of those? Wow dude...

    3). The spinal lance is only useful on stationary/slow moving/big targets. And you gotta aim it carefully.

    Now tbh, the venture skin... I just don't like it, but that's me. You may enjoy it, and I am glad someone does, but don't expect me to drool over it. And as for using the RCS, yes, that's one way to get around it, but I would take the armor over that any day. Better safe than flitty IMO. I am curious about the DBB, but I approve of the tric mine.

    Anyways, to each their own. I think it's a horrible ship that can be out-classed easily in many of it's roles, others may say otherwise, to each their own.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited January 2013
    Counters to your Arguments:
    1). I neither like nor dislike the original galaxy, but this "adjustment" (being nice right now) is just not the best way to go.

    2). As you said, identical BOff layout to the Sovy, so the Sovy is free, and can heal as well, AND it turns better. Hm. As for damage dealing, if you went into PvP with DHCs, yeah, you'll deal more damage... for about 4 seconds. Then you'll be a sitting duck. And your tankiness is limited in it's uses. Even though tbh I am not sure why you have vesta's blowing up if you're in a dread. Losing aggro to one of those? Wow dude...

    3). The spinal lance is only useful on stationary/slow moving/big targets. And you gotta aim it carefully.

    Now tbh, the venture skin... I just don't like it, but that's me. You may enjoy it, and I am glad someone does, but don't expect me to drool over it. And as for using the RCS, yes, that's one way to get around it, but I would take the armor over that any day. Better safe than flitty IMO. I am curious about the DBB, but I approve of the tric mine.

    Anyways, to each their own. I think it's a horrible ship that can be out-classed easily in many of it's roles, others may say otherwise, to each their own.

    Quoteception!

    Anyway, I Always liked the 3rd nacelle, to me it just makes it feel more solid as a ship, whilst i love the normal galaxy, for me it just seems dis-proportioned (Massive saucer, tiny little flat bit at the back)

    When i was talking about the Vesta's exploding, this is normally in Stf's. Quite often i do fly out of range, to recover from the Heavy plasma torps, staying in range whilst under 25% you are just asking for it. I don't really PvP atall, as i play more on the casual side of things, i lack the concentration to get the max DPS out of my ships. PvP is no place for Cruiser captains like me (Especially as i like the Galaxy and Galaxy-X, which are probably the worst suited!)

    Btw, I use the Lt. Tac slot with my DBB. I have Overload 1, and rapid fire 1. Couldn't think of anything else to have in the first slot, as i already have tac team in the ens slot, and the beam subsystems are useless imo.

    And you are quite right, each to their own :P
    warp plasma can't melt neutronium beams
  • jcswwjcsww Member Posts: 6,821 Arc User
    edited January 2013
    Personally, I like the look of he ship but don't care much for the Venture skin. Considering it is a ship of the timeline, I do think it needs to be brought up a little in terms of the turnrate and maybe... just maybe add a 10th console to it. However, it is far from useless in its current state. A very good friend of mine can easily one-shot me with the lance after decloaking every 1 out of 3 tries. The ship is also brutal to go up against when not being a target of the lance. Done right, the lance is just a bonus. My friends build does use the SubSpace Jump console. My build isn't effective as a one-shot wonder but it sure holds its own and deals out a good bit of damage. Neither build uses any sort of cannons or dual beams. I really would like it to have an LtC Tac slot though as FAW3 would really bring it up to par with my Ody build.
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited January 2013
    I like the Gal-X.

    I run several weapon and Tac BOFF loadouts depending on what I am doing. My Engr and Sci Boff stay the same


    PvE
    Single Cannon, Single Cannon, Dual Heavy Cannon, Quantum torp
    Turret, Turret, Turret, Turret

    LT Tac BOFF: Torpedo Spread I, Cannon Scatter Volley I


    PvP
    Beam Array, Beam Array, Dual Heavy Cannon, Chroniton Torp
    Beam Array, Beam Array, Beam Array, Chroniton Torp

    LT Tac BOFF: Beam Overload I, Beam Overload II
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited January 2013
    What BOFF abilities does work on the Phaser Lance? I would presume the Tactical Maneuver abilities work on it?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    What BOFF abilities does work on the Phaser Lance? I would presume the Tactical Maneuver abilities work on it?

    basically anything that buffs dmg. Ofcourse BO, fire at will do not, but APOmega, APalpha, tactical team (energy weapon Buff) etc...

    i'm not sure what you mean by tactical maneuver...this does not exist and the starship maneuvers skill only increases defense rating.
    Go pro or go home
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited January 2013
    I have a better idea. Just remove that ugly piece of garbage entirely and make an entirely new fed ship. Or make the Typhoon the "true" dreadnaught ;)

    What??!! Heresy!! The Galaxy-X is the ONE tiny bit of cool the Galaxy class has! NAturally it should not work like a Galaxy at all though, I'm thinking... maybe the boff layout of the Regent with a 12 turn rate. Naturally with cannons, more or less a fed costume on a KDF battlecruiser.

    As far as the Typhon goes... its only marginally better looking than the garbage hauler masquerading as an Enterprise... A.K.A. the Ambassador class. Fed Dreadnoughts have Three Nacelles. This is Trek LAW and it goes a loooong way back! Now, a triple nacelled fleet assault cruiser with phaser lance and DHCs sounds amazing, sure it'd need all its engi consoles to turn... but who cares!

    Edit: Also, lets not forget to add the rear facing deflector dish on any future Fed Dreadnoughts eh?
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited January 2013
    Or make the Typhoon the "true" dreadnaught ;)

    The Typhoon is a battleship. It's actually inferior to the Galaxy Dreadnought NPC.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2013
    What??!! Heresy!! The Galaxy-X is the ONE tiny bit of cool the Galaxy class has! NAturally it should not work like a Galaxy at all though, I'm thinking... maybe the boff layout of the Regent with a 12 turn rate. Naturally with cannons, more or less a fed costume on a KDF battlecruiser.

    As far as the Typhon goes... its only marginally better looking than the garbage hauler masquerading as an Enterprise... A.K.A. the Ambassador class. Fed Dreadnoughts have Three Nacelles. This is Trek LAW and it goes a loooong way back! Now, a triple nacelled fleet assault cruiser with phaser lance and DHCs sounds amazing, sure it'd need all its engi consoles to turn... but who cares!

    Edit: Also, lets not forget to add the rear facing deflector dish on any future Fed Dreadnoughts eh?

    Everyone has their thoughts. To me the Ambassador looks really good. One I would love to have my Capt. in. In soft cannon going by the books, on Dreadnaught. One of the first was the Constitution type with 3 nacelles. Even saw a refit version if it was really built. (Federation class) They both looked very nice. I even saw a 2 nacelle version someone did. That version looked good as well. The Typhoon is very nice. I would like to use that one as well. At one time I asked to see the Federation Class put into this game. That would be a wicked one to use.
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited January 2013
    baudl wrote: »
    basically anything that buffs dmg. Ofcourse BO, fire at will do not, but APOmega, APalpha, tactical team (energy weapon Buff) etc...

    i'm not sure what you mean by tactical maneuver...this does not exist and the starship maneuvers skill only increases defense rating.
    Tactical Maneuvers as in Alpha and Omega you just referred which are only found on tactical officers.

    So EPtW work for it as well since it provide an energy weapon buff (in addition to keeping weapon power up) like Tac Team?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    admgreer wrote: »
    It needs a turn rate of at least 12-13. Increase shield modifer. 4 tac consoles. 4 eng, 2 sci. LT and LT cmdr Tac station or a Ens and Cmdr Tac station. Ability to Equip Point defence and a 2 min cooldown for the Lance. And then it would be a great ship a "TRUE" Dreadnought.

    And completely unbalanced unless they plan to convert all "warships" to this layout.

    Why not just make it a giant escort ?

    The Gal-x certainly needs help a bit considering it was first special ship Cryptic ever ontroduced to the game but a Commander Tac and Engineer BOff, a 12-13 turn, all those Tac and Eng consoles make it too much in my opinion.

    They might as well name it the Mary Sue class.

    The spinal lance could certainly have a shorter CD considering BO can do about the same damage and has a much shorter CD.
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  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited January 2013
    I bought one a number of months ago. For the hell of it. I already owned the Venture skin because I wanted the antimatter spread console, so I got to fly around a Venture-X. I prefer that to the Galaxy-X since Venture-X makes it look like that third nacelle is actually supposed to be there. Instead of awkwardly glued on later (which it was).

    Anyway, I figured this is the only Fed cruiser that can mount dual cannons, so clearly the special feature of it is to run cannons. Problem is that turn rate and inertia, can't keep it pointed at anything with any mobility. So I thought, maybe a mix of dual beams and cannons. Stripped off the torpedoes, tried it with CRF and various permutations of BO and FAW for the dual beams. Never did find a setup I liked, eventually mothballed it as I moved onto other things (particularly the Chimera).

    I can't really blame the Boff setup, I just ran a Vor'cha as my free T4 ship on my KDF. That was fine, but the Vor'cha turns better and cloaks as an inherent ship ability (no wasted console slot). Maybe I need to revisit the Dread, since I've learned a lot about ship builds since I last messed with the Dread. Still feel like that turn and intertia is going to doom it to either a beam broadside or single cannon/turret broadside. And any cruiser can do that, might as well run the Excelsior or Regent. At least they have access to higher level Tac powers.
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  • tostrek2012tostrek2012 Member Posts: 71 Arc User
    edited January 2013
    I hear you. I like the designs of Galaxy-X and Galaxy classes, yet the performance is horrible. STO is my first MMO (yes, I didn't like MMO). The reasons that I joined STO were because I wanted the Galaxy ship and it had "Star Trek" label on it. I don't need new design because I am happy to have the constitution class and galaxy class. If the Developers were to upgrade the Galaxy-X class then I suggest a minimum turn rate of 12, plus a minimum of lieut-commander tactical station; I would not hesitate to buy it. I was going to get the G-X until I saw the turn rate of 6. Now, my main ships are Chimera and Defiant because I am waiting for the upgrade of Galaxy class.
  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    A FLEET VERSION.
    This would be the best TAC cruiser for Feds ever made.

    LT CMDR - universal
    Lt CMDR - TAC
    LT - TAC
    CMDR - ENG
    ENS - ENG
    LT - SCI

    Console: 4 Eng, 4 Tac, 2 Sci, 4 Device
    Base turn rate: 12
    Crew: 2,000
    Hull: 45,000
    Shield Modifer: 2
    Impulse modifer: 0.25
    Inertia rating: 20
    Bonus Power:+10 all power levels (Due to 3rd Nacelle)
    Standard Shields: 6,225 (Mk X White)
    Spinal Lance: 2 min cool-down. Base damage of 10k. Can be boosted by Phaser Tac Console for Max of 18k. %10 chance at %100 shiled penetration but can be modified by several factors. Wep targeting Skill, ACC modifier, Attack patterns for Max of %25 chance at %100 shield Penetration. -50 to all power systems for 5 sec when fired.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited January 2013
    Smh it shows that you guys arent true Dreadnought Captains. You guys just want an iWin ship.

    The Boff Layout is perfect as is if you know how to work it.

    The only thing it needs is

    a slight turn rate buff to be on par with the assault cruiser.

    reduced cooldown on lance maybe, its good now because no other ship skill in game produces the raw damage as the Dread from cloak.

    Saucer Separation would be nice.

    A 10 console

    fleet version

    more skins and versions!

    This ship doesnt need a commander or Lt Commander boff station. it is good as is right now. If you arent putting out the desire you want, the ship is not right for you. Besides, The Dreadnought is a Cruiser, you want DPS get an escort lol.

    You can't "Kirk It" in every ship.
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    Smh it shows that you guys arent true Dreadnought Captains. You guys just want an iWin ship.

    The Boff Layout is perfect as is if you know how to work it.

    The only thing it needs is

    a slight turn rate buff to be on par with the assault cruiser.

    reduced cooldown on lance maybe, its good now because no other ship skill in game produces the raw damage as the Dread from cloak.

    Saucer Separation would be nice.

    A 10 console

    fleet version

    more skins and versions!

    This ship doesnt need a commander or Lt Commander boff station. it is good as is right now. If you arent putting out the desire you want, the ship is not right for you. Besides, The Dreadnought is a Cruiser, you want DPS get an escort lol.

    You can't "Kirk It" in every ship.


    The BOFF layout gives you no abilities for the Cannons or Torps or a decient Beam override. In affect it has no teeth. Being a Dreadnought means it needs to have some offensive capabilities. The layout I suggested is no different than other ships out right now. It is simply making this ship on par with other C-Store and Free ships that are available. ANYONE that has flown this ship knows its Flawed. Sure you can put turrets and single cannons on it with CSV1 and fly it backwards, but who wants to do that? its not praticle. You give it the ability to have CRF 2 and CSV2 along with BO2 or BO3 and 1 torp skill and people will flock to it. Also with the Lt cmdr universal slot you can use some SCI skills like Tractor beams or Gravity well for some crowd control. I cant believe of all the Cruiser choices someone would think that this ship in its current form would be thier top pick.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited January 2013
    admgreer wrote: »
    The BOFF layout gives you no abilities for the Cannons or Torps or a decient Beam override. In affect it has no teeth. Being a Dreadnought means it needs to have some offensive capabilities. The layout I suggested is no different than other ships out right now. It is simply making this ship on par with other C-Store and Free ships that are available. ANYONE that has flown this ship knows its Flawed. Sure you can put turrets and single cannons on it with CSV1 and fly it backwards, but who wants to do that? its not praticle. You give it the ability to have CRF 2 and CSV2 along with BO2 or BO3 and 1 torp skill and people will flock to it. Also with the Lt cmdr universal slot you can use some SCI skills like Tractor beams or Gravity well for some crowd control. I cant believe of all the Cruiser choices someone would think that this ship in its current form would be thier top pick.

    CSV? Try CRF

    The Dreadnought is a good ship. The layout does in fact gives you abilities for Cannons and of course Torps. Offensive Capabilities? It does. Why make ship just like the rest. Try turning the Commander and Lt Commander into a slight offensive skill. You have to think outside of the box with this ship.

    Oh and the Teeth you are looking for is the Lance. I will admit that they have nerfed the lance but ehh, im pretty sure before the nerf I could one hit targets like nobodies business. But now they have a little more hull left (PvP talking of course)
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • dareaudareau Member Posts: 2,390 Arc User
    edited January 2013
    The only thing it needs is

    a slight turn rate buff to be on par with the assault cruiser.

    reduced cooldown on lance maybe, its good now because no other ship skill in game produces the raw damage as the Dread from cloak.

    Saucer Separation would be nice.

    A 10 console

    fleet version

    Turn rate, saucer separation, 10 console fleet version, agreed with on all 3 parts...

    Lance - not maybe reduced cooldown, but definitely. I compare the Phaser Lance with the Vesta's Deflector-phaser console, and there is no comparison, the Vesta does things the lance can only dream of.
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited January 2013
    well all agree... the dreadnought needs an upgrade
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    well all agree... the dreadnought needs an upgrade

    True, but not a 15 BOff layout upgrade. If one looks at the AGT episode it wasnt even throwing a lot of firepower except for its lance, which does need a CD reduction.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    I personally like the Galaxy-X Dreadnought's design. However, I agree that the turn rate is pretty miserable given how agile Galaxy starships are portrayed in TNG. The Phaser Lance should also be given a standard phaser firing mode, especially since "All Good Things" showed it firing 5+ times at the Klingon Negh'Var, not just twice in 3 minutes...

    A fleet dreadnought with 10 console slots would also be a welcomed upgrade.
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