test content
What is the Arc Client?
Install Arc

Dreadnought Exploration Cruiser

24

Comments

  • chilleechillee Member Posts: 176 Arc User
    edited January 2013
    I'm curious, with the Vesta's Deflector-turned-giant phaser console, how high has one gotten in terms of damage with a single shot. I've max'd at just a little over 60K per shot as a critical hit. For practical purposes, its about 25K per shot for me, but reaching into 35-42K with things buffed-out is not uncommon.

    Yes, I am a tactical, I have MK XII phaser consoles; I do not use the cloak.

    I'd love an upgrade; 10 consoles, reduce cooldown (90 seconds? OK, two minutes) on the lance and perhaps a trade off in BOFF slots, eliminating something like the Ens Tactical to create a universal slot at the LtCdr level (or more uniquely, eliminate the Lt Tac for a universal Commander... the possibilities are endless) and give the GalX some flexibility and versatility... the latter alone makes the GalX fresh and playable (you could do the saucer sep and shotgun lance instead, but the purists will hate Cryptic for it).

    BTW, don't let Beam Overload improve the lance.

    The other buffs are iWin in my opinion. Ships at a tier should be balanced... "best" in Star Trek is determined by the captain, not the ship.
    [SIGPIC][/SIGPIC]
  • caio492caio492 Member Posts: 79 Arc User
    edited January 2013
    I think if Cryptic was to make upgrades to the Gal-x , they would already be done by now.

    As I said on my thread:

    At this time I would point that the significant changes would come in a Refit variant(the Venture would not count) as none fleet variant come with an special console.

    The many changes that needs to be done for the Dreadnought shine again would require an entirely ``new ship`` .

    Perfect spot for Cryptic, put the needed changes,fill with an special console (saucer sep.), the white-shark skin and charge 1,500 Zen for this.

    Done!! Easy money for cryptic!


    I dont know for you but on my C-Store (Webpage version) the Dreadnought doesnt have any image showing and is writen Fed only. (probaly just a bug)
  • captainwestbrookcaptainwestbrook Member Posts: 224 Arc User
    edited January 2013
    I only like the dreadnaught for its BO layout from the Exploration retrofit tbh. If there were a way to perhaps.. have option to use "galaxy class" skin upon buying the dreadnaught, that'd be nice.. without those "third nacelle" versions..
    Join www.UFPlanets.com
    5 FED Fleets | 3 KDF Fleets - T5 Colony on both factions
    Mack.png
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited January 2013
    My favorite ship from the shows and I would like to buy it and use it but I don't think I ever will unless it is improved.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited January 2013
    bitemepwe wrote: »
    True, but not a 15 BOff layout upgrade. If one looks at the AGT episode it wasnt even throwing a lot of firepower except for its lance, which does need a CD reduction.

    Well The Boff layout is good as it is, Ive said that before, it's these other guys who want to make into something it is not
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited January 2013
    So can anyone confirm or deny fleet versions and/or sau sep coming soon? I REALLY REALLY would like this ship to be on par with the rest.

    I don't even care if it cost Zen, Dilithium, EC, Marks, Lobi, GPL, I don't care, Give me a fleet version with the sau sep!

    I have been flying this ship since I joined last year at the start of Free to Play. This was the first ship I bought and no other ship is as amazing as this ship in my eyes.

    So anyone out there with word on this ship?
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    No hurry with fleet version, it would end most likely as T5 ship...and I'm not sure how many fleets have T5 bases...maybe season 15 for majority of fleets ? Keep in mind Galaxy is on Cryptic hatelist, so its not like they are in hurry to update the ship, when they can sell DS9 trash in lockboxes.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited January 2013
    No hurry with fleet version, it would end most likely as T5 ship...and I'm not sure how many fleets have T5 bases...maybe season 15 for majority of fleets ? Keep in mind Galaxy is on Cryptic hatelist, so its not like they are in hurry to update the ship, when they can sell DS9 trash in lockboxes.

    they can do worst, they are capable of making a fleet galaxy x with absolutly no change of bo layout what so ever, just the normal hull and shield upgrade and 1 more tact console slot.

    wich will let us exactly in the same position as we are now against t5 ship.
  • caio492caio492 Member Posts: 79 Arc User
    edited January 2013
    caio492 wrote: »
    I think if Cryptic was to make upgrades to the Gal-x , they would already be done by now.

    As I said on my thread:

    At this time I would point that the significant changes would come in a Refit variant(the Venture would not count) as none fleet variant come with an special console.

    The many changes that needs to be done for the Dreadnought shine again would require an entirely ``new ship`` .

    Perfect spot for Cryptic, put the needed changes,fill with an special console (saucer sep.), the white-shark skin and charge 1,500 Zen for this.

    Done!! Easy money for cryptic!


    Thats it...
  • alexindcobraalexindcobra Member Posts: 608
    edited January 2013
    caio492 wrote: »
    I think if Cryptic was to make upgrades to the Gal-x , they would already be done by now.

    As I said on my thread:

    At this time I would point that the significant changes would come in a Refit variant(the Venture would not count) as none fleet variant come with an special console.

    The many changes that needs to be done for the Dreadnought shine again would require an entirely ``new ship`` .

    Perfect spot for Cryptic, put the needed changes,fill with an special console (saucer sep.), the white-shark skin and charge 1,500 Zen for this.

    Done!! Easy money for cryptic!


    I dont know for you but on my C-Store (Webpage version) the Dreadnought doesnt have any image showing and is writen Fed only. (probaly just a bug)

    Obviously you have not been reading the questions and answers from Stah. The Devs are working on a possible upgrade on the Gal Dread but they were not too forthcoming with what they will do besides scauser sep and hull boost.
  • alexindcobraalexindcobra Member Posts: 608
    edited January 2013
    dalnar83 wrote: »
    No hurry with fleet version, it would end most likely as T5 ship...and I'm not sure how many fleets have T5 bases...maybe season 15 for majority of fleets ? Keep in mind Galaxy is on Cryptic hatelist, so its not like they are in hurry to update the ship, when they can sell DS9 trash in lockboxes.

    Yeah, tell it like it is! The trufe. lol
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2013
    Before I say anything, I must comment on the first post's quotation. I helped write that ;)

    Anyways...

    Yes, the Galaxy-X is due for an overhaul, I would agree. Along with the ship model issues I brought up in another forum thread, the ship's stats themselves require a bit of tweaking.

    As a player flying this ship nearly 80% of the time, here's my suggestion list:

    -Fix the damned Spinal Lance, so it's accurate and does a little more damage than a big photon torpedo, and can be affected by Beam Overload.
    -Fix the cloak so it's innate.
    -Fix the hull resiliency.
    -Fix the BOFF slots, to favour either a more tanky role, or upgrade the Ensign Tac to Lt Tac.
    -Fix the inertia rating.
    -I know this will never go through, but it'd be nice to load the Aux Cannons from the Vesta onto the Dreadnought.
    -Add increased sensor range.
    -Fix the warp speed, so it really does go Warp 13. Or faster.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited August 2013
    To make the lance more effective like in the show, every ship in game, from enemy to player, would have to have a four second starting when identifying enemies. I know it's a flawed idea, but it takes a ground idea and a lot of people to make a good reboot.

    My idea for a dreadnought cruiser would be this:

    6 Bridge officers (yes six, it's a dreadnought and if there are complaints, then they should do it for the other factions to even it out)

    Lt tactical
    Lt Commander tactical
    Commander engineering
    Lt engineering
    Ensign science
    Lt science

    Weapons: 5 fore, 4 aft

    45k hull
    8 turn rate
    Shield Modifier 1.2
    4 Engineering Consoles
    3 Science Consoles
    4 Tactical consoles

    change cloak to a battle cloak
    make lance deal 10k damage to both shields and hull, making it a real killer (meaning if a shield is 5k, then it is taken down and 5k is then dealt to the hull) and in three burst. (Edit: with a 2 minute cooldown time instead of three and have each burst cost 15 weapons power)

    I know this sounds overpowered, but this is just an idea. I'd like it if cryptic made all end tieir ships have an increased weapons slot (cruisers and science vessels have additional fore weapon while escorts have additional aft weapon) and make six bridge officer lay outs for the end ships as well as having eleven console ships. Again, it's just an idea because that is my vision of a dreadnought.

    (Then again, if it were like that, everyone would try and get their grubby mitts on it.)

    If that never happens and the dreadnought gets only slightly better, oh well. It's just a game that I play for fun because I love ship battles and star trek. Just cause I can't beat anyone else in PvP with my favorite ship or get better DPS doesn't mean the end of the world. It's still an awesome ship, but it needs fine tuning.

    Now that I think of it, maybe Cryptic is waiting to retrofit the Galaxy-X and Galaxy as better ships in their possibly final patch, kind of like a end of the journey beginning of something new thing. Who knows?
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited August 2013
    yaisuke15 wrote: »
    To make the lance more effective like in the show, every ship in game, from enemy to player, would have to have a four second starting when identifying enemies. I know it's a flawed idea, but it takes a ground idea and a lot of people to make a good reboot.

    My idea for a dreadnought cruiser would be this:

    6 Bridge officers (yes six, it's a dreadnought and if there are complaints, then they should do it for the other factions to even it out)

    Lt tactical
    Lt Commander tactical
    Commander engineering
    Lt engineering
    Ensign science
    Lt science

    Weapons: 5 fore, 4 aft

    45k hull
    8 turn rate
    Shield Modifier 1.2
    4 Engineering Consoles
    3 Science Consoles
    4 Tactical consoles

    change cloak to a battle cloak
    make lance deal 10k damage to both shields and hull, making it a real killer (meaning if a shield is 5k, then it is taken down and 5k is then dealt to the hull) and in three burst. (Edit: with a 2 minute cooldown time instead of three and have each burst cost 15 weapons power)

    I know this sounds overpowered, but this is just an idea. I'd like it if cryptic made all end tieir ships have an increased weapons slot (cruisers and science vessels have additional fore weapon while escorts have additional aft weapon) and make six bridge officer lay outs for the end ships as well as having eleven console ships. Again, it's just an idea because that is my vision of a dreadnought.

    (Then again, if it were like that, everyone would try and get their grubby mitts on it.)

    If that never happens and the dreadnought gets only slightly better, oh well. It's just a game that I play for fun because I love ship battles and star trek. Just cause I can't beat anyone else in PvP with my favorite ship or get better DPS doesn't mean the end of the world. It's still an awesome ship, but it needs fine tuning.

    Now that I think of it, maybe Cryptic is waiting to retrofit the Galaxy-X and Galaxy as better ships in their possibly final patch, kind of like a end of the journey beginning of something new thing. Who knows?


    I like the start of that, but... this may come across rude, however: learn to slow down please.

    I've run the dread rather well, loaded out with quad phaser, dual heavy phaser and a beam bank with torp fore and trio of turrets aft with the borg cutting laser.

    But you need to learn to pilot it. Drive it slow, take it easy and plan how you move. It doesn't turn like an escort so don't drive it like one. Slow, move and aim. Then its just damage and carnage.

    Also, a pair of RCS does wonders for that. Three doesn't pay back much from what I can tell.

    The rest is aiming and flying. Oh, and 3x on the phaser tac consoles. That works.


    But I agree it needs fixing. But I will NEVER suggest much of a turning increase on it. A bit better than a normal Galaxy, but no Escort-level rate. The rest? oh does it need fixing.


    - Phaser Spinal Lance. 100% Shield Penetration, and a bit more damage - affected by Beam Overload would cover that perfectly. An Accuracy boost (+30?) can help too. Turns it into a situational hull-killer if you have the right perks up at once. I agree two minute instead of 3 on recharge. Your still flying a brick here.

    - Consoles, give it 11. 4 Engineering, 3 Science and 4 Tactical. This makes the Cloak "inherit" for most, or an option to up something else. This isn't a typical cruiser, and as a Dread it should at least match other fleet-level as a base and be offence-oriented or able. Doing that should cover it well.

    - Base Turn of 7 or 8. Gives an Assault Cruiser or Adv Heavy Cruiser a run for its money, but it doesn't compete with Escorts. Makes Cannons something to learn to use on it while not making it an OP Escort Cruiser.

    - Hull 40,000 is fine. It feels right like that. Its tough, but not too tough.

    - Shield 1.2 sounds good. Slight nudge to make it Fleet-level.

    - Weapons shifted to 5 Fore 3 Aft. You gotta give something up for that additional nacelle,
    and the fore weapons do gain a boost on it. NPCs can just shift a Beam Array from Aft to Fore.

    - I say 4 BOFFs, Commander Universal, Ltn Com Tac, Ltn Com Engi, Ltn Sci. Its not a true jack-of-all-trades, but it can specialize really well. Just need to keep in mind the cost of doing that. You can deal a ton of damage, or tank, or support - just not all three at once.


    That is what I would do. Not as a new ship, but to upgrade the Dread as it is to fill the role. It doesn't end up replacing the Ody as this Dread version becomes more specialized and not able to be as flexible in situations. You set up as Tac, Eng or Sci - and loose out on the others when you do. Its a risk-reward I think would pan out easier with enough downsides to allow the others such as Ody to still outperform.

    An Ody with Saucer seperation will still be able to out-match the Dread on maneuverability and a fair amount of firepower to contend with, but the Dread remains better in some spots. On defense the Ody remains tougher and can set up another Engi or Sci BOFF to boost its defense. Same with Sci powers being more variety whee the Dread can only do better on a few.

    That is what I would do and think is better.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited August 2013
    I like the start of that, but... this may come across rude, however: learn to slow down please.

    I've run the dread rather well, loaded out with quad phaser, dual heavy phaser and a beam bank with torp fore and trio of turrets aft with the borg cutting laser.

    But you need to learn to pilot it. Drive it slow, take it easy and plan how you move. It doesn't turn like an escort so don't drive it like one. Slow, move and aim. Then its just damage and carnage.

    Also, a pair of RCS does wonders for that. Three doesn't pay back much from what I can tell.

    The rest is aiming and flying. Oh, and 3x on the phaser tac consoles. That works.


    But I agree it needs fixing. But I will NEVER suggest much of a turning increase on it. A bit better than a normal Galaxy, but no Escort-level rate. The rest? oh does it need fixing.


    - Phaser Spinal Lance. 100% Shield Penetration, and a bit more damage - affected by Beam Overload would cover that perfectly. An Accuracy boost (+30?) can help too. Turns it into a situational hull-killer if you have the right perks up at once. I agree two minute instead of 3 on recharge. Your still flying a brick here.

    - Consoles, give it 11. 4 Engineering, 3 Science and 4 Tactical. This makes the Cloak "inherit" for most, or an option to up something else. This isn't a typical cruiser, and as a Dread it should at least match other fleet-level as a base and be offence-oriented or able. Doing that should cover it well.

    - Base Turn of 7 or 8. Gives an Assault Cruiser or Adv Heavy Cruiser a run for its money, but it doesn't compete with Escorts. Makes Cannons something to learn to use on it while not making it an OP Escort Cruiser.

    - Hull 40,000 is fine. It feels right like that. Its tough, but not too tough.

    - Shield 1.2 sounds good. Slight nudge to make it Fleet-level.

    - Weapons shifted to 5 Fore 3 Aft. You gotta give something up for that additional nacelle,
    and the fore weapons do gain a boost on it. NPCs can just shift a Beam Array from Aft to Fore.

    - I say 4 BOFFs, Commander Universal, Ltn Com Tac, Ltn Com Engi, Ltn Sci. Its not a true jack-of-all-trades, but it can specialize really well. Just need to keep in mind the cost of doing that. You can deal a ton of damage, or tank, or support - just not all three at once.


    That is what I would do. Not as a new ship, but to upgrade the Dread as it is to fill the role. It doesn't end up replacing the Ody as this Dread version becomes more specialized and not able to be as flexible in situations. You set up as Tac, Eng or Sci - and loose out on the others when you do. Its a risk-reward I think would pan out easier with enough downsides to allow the others such as Ody to still outperform.

    An Ody with Saucer seperation will still be able to out-match the Dread on maneuverability and a fair amount of firepower to contend with, but the Dread remains better in some spots. On defense the Ody remains tougher and can set up another Engi or Sci BOFF to boost its defense. Same with Sci powers being more variety whee the Dread can only do better on a few.

    That is what I would do and think is better.

    As I said before, it's an idea and if it were to be implemented, they would need to overhaul all the other end tier ships to keep the balance as it was. But I like your thinking too... except on the Bridge Officers and the hull.

    I'd run it Commander Enginnering, Lt. Commander Tactical, Lt. Commander Science and two Universal Lieutenant stations. Still a bit overpowered, but if Cryptic ran with it, they'd overhaul all the other faction dreadnoughts to match it.

    The fleet Exploration Cruiser Retrofit runs with 44k hull. That's why I said 45k. But I'd settle for it having 42.5k hull instead, not too big a deal though if it stays 40k though.

    Also I never said anything about a speedy dreadnought, that's like saying making the Yamato go 24 knots instead of it's measly 12 knots. What kind of engine does it have, a nuclear reactor?

    The weapons slots would be up in the air for me. Your idea intrigues and I agree, but in my honest opinion, a dreadnought does not have massive guns on only one side. Because removing one from the back makes that flank less defended and an open area for people to shoot you in. When I think of a dreadnought, I think this, "How will I survive this thing without taking too much of a beating." Dreadnoughts were meant to be menacing at all areas of attack. The Federation Dreadnought Cruiser in everyone's opinion sounds like Mike Tyson but with a glass jaw and a broken knee (no offense Mike).

    But anyway, like I said, they need to overhaul that thing and make it worthy of the title dreadnought like the Yamato was intended to be.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited August 2013
    yaisuke15 wrote: »
    As I said before, it's an idea and if it were to be implemented, they would need to overhaul all the other end tier ships to keep the balance as it was. But I like your thinking too... except on the Bridge Officers and the hull.

    I'd run it Commander Enginnering, Lt. Commander Tactical, Lt. Commander Science and two Universal Lieutenant stations. Still a bit overpowered, but if Cryptic ran with it, they'd overhaul all the other faction dreadnoughts to match it.

    The fleet Exploration Cruiser Retrofit runs with 44k hull. That's why I said 45k. But I'd settle for it having 42.5k hull instead, not too big a deal though if it stays 40k though.

    Also I never said anything about a speedy dreadnought, that's like saying making the Yamato go 24 knots instead of it's measly 12 knots. What kind of engine does it have, a nuclear reactor?

    The weapons slots would be up in the air for me. Your idea intrigues and I agree, but in my honest opinion, a dreadnought does not have massive guns on only one side. Because removing one from the back makes that flank less defended and an open area for people to shoot you in. When I think of a dreadnought, I think this, "How will I survive this thing without taking too much of a beating." Dreadnoughts were meant to be menacing at all areas of attack. The Federation Dreadnought Cruiser in everyone's opinion sounds like Mike Tyson but with a glass jaw and a broken knee (no offense Mike).

    But anyway, like I said, they need to overhaul that thing and make it worthy of the title dreadnought like the Yamato was intended to be.

    Fair enough - but as I was reading the thread, alot of people want it to turn like an Escort. That's crazy - maybe with saucer separation buff pushing it there, but not as-is.
    Most (not all I admit) naval Battleships had more forward guns than rear. They broadside like hell, but they did have less aft guns. Even the Yamato I think had 3 towers fore and only 2 aft.

    In ST:O most cruisers are all-around guns, better on beams than anything else.
    The Dreadnought is something that should load cannons - and Turrets are poor replacements. Swapping that 3 aft and 5 fore gives the Dread the option to be a kind of DPS you can't see anywhere else - and with the cost of turning like a brick still it doesn't end up replacing Escorts completely.

    Though I am intrigued by your assessment for BOFFs. Ltn Com Tac, Comand Ltn Com Engi and Ltn Com Sci and a universal Ltn sounds interesting, but I agree it requires others to get refitted. Although I understand the angle of the higher Engi for the balance towards Cruisers. I'd still go with mine more however - Cruisers, even the Dread is either Tac or Engi main, and Sci in the background. Giving that higher Sci Com through the Universal gives it that option - and a reasonable cost I think. That would be a great perk to encourage the Dread as it allows a level of specialization that you just can't see anywhere else, but it remains with enough rawbacks that something more versatile might be better.

    I'd probably counter then if you'd want something more rounded a Ltn Com tac, Com Engi and Ltn Sci with a Ltn Com Universal would be the other option, to keep it more in line with the Engi-focus Cruiser level.
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited August 2013
    If you're saying the G-X can't keep up with he pay to win ships, you're doing it wrong. Play whats fun for you as a player. Could the GX use an update? Sure. But that would make it easy to fly. If you want training wheels, go buy a Regent. Leave the G-X alone.
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited August 2013
    warpedcore wrote: »
    If you're saying the G-X can't keep up with he pay to win ships, you're doing it wrong. Play whats fun for you as a player. Could the GX use an update? Sure. But that would make it easy to fly. If you want training wheels, go buy a Regent. Leave the G-X alone.

    Correct me if I'm mistaken - its been a long time since I paid for it - but the Dreadnaught is one of those paid-for ships, right? Shouldn't it match others in the similar ranking bracket where it should be?
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    You ask if captains would pick this ship?

    No. I wouldn't.

    1) It's fugly.
    2) It's ineffective at ANY role. And any role it could possibly fill is done better by cheaper better ships.
    3) It's just a terrible one trick pony of a ship (and barely at that).

    It's basically a galaxy with a gimic. It's only usefulness is as a healer and tank, and it can be out-healed by a freebie starcruiser, and out-tanked by a freebie sovereign.

    As damage dealing goes? It's amusing they gave this ship out of all the cruisers DHC capability, since it's got the turn rate of a flatbed with no tractor, and the inertia of a blue whale. It also is seriously lacking in tactical consoles and tactical BOff slots.

    My recommendation to you:

    Stick it in drydock, or strip it, decommission/dismiss it, send it away, and forget it every existed. Replace it with a MUAC or a MURSV. Both are far more fun to play.
    That sums it all up IMO.

    Calling that ship a dreadnought is a insult for every ship ever called like that.
    It is a (very) bad hit and run ship at best, but never a dreadnought.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    it had it's spot under the sun as a healer with cloak on fed side for pvp, but that was never needed anyway.

    anyway, it is not a dreadnought, not even by a longshot. Ontop of that i think it is ugly...
    Go pro or go home
  • goku5030goku5030 Member Posts: 229 Arc User
    edited August 2013
    Counters to your Arguments:
    1). I neither like nor dislike the original galaxy, but this "adjustment" (being nice right now) is just not the best way to go.

    2). As you said, identical BOff layout to the Sovy, so the Sovy is free, and can heal as well, AND it turns better. Hm. As for damage dealing, if you went into PvP with DHCs, yeah, you'll deal more damage... for about 4 seconds. Then you'll be a sitting duck. And your tankiness is limited in it's uses. Even though tbh I am not sure why you have vesta's blowing up if you're in a dread. Losing aggro to one of those? Wow dude...

    3). The spinal lance is only useful on stationary/slow moving/big targets. And you gotta aim it carefully.

    Now tbh, the venture skin... I just don't like it, but that's me. You may enjoy it, and I am glad someone does, but don't expect me to drool over it. And as for using the RCS, yes, that's one way to get around it, but I would take the armor over that any day. Better safe than flitty IMO. I am curious about the DBB, but I approve of the tric mine.

    Anyways, to each their own. I think it's a horrible ship that can be out-classed easily in many of it's roles, others may say otherwise, to each their own.


    This is funny .. the ship is good I used to use it in the old days I have had few good ship galaxy pilots fly it and know what they doing in pvp.. He did better then me as he what his ship can do ... see no ship outclass any ship its all on the player ... skills and duty officers .. Yes its not good now but that don't mean nothing if a good player steps in and know what he's doing ... just saying don't blame the ship blame the captain.....
    If you don't like the ship that's good for you that don't mean its useless because you think so...if I wanted to fly it and hook it up nicely that's me...So yeah that's what I think every player has there own style and play you or any one else cant tell some one how to play there game. if they want to fly something, let them who playing There game they are not you .. They fly what ever ship they want let them learn and experiment with it :P...
    That's what games are for and if he or she fly's terrible let them learn what there ship can do or not do and fit it well.. If my writing is terrible sorry just getting up :P
  • goku5030goku5030 Member Posts: 229 Arc User
    edited August 2013
    baudl wrote: »
    it had it's spot under the sun as a healer with cloak on fed side for pvp, but that was never needed anyway.

    anyway, it is not a dreadnought, not even by a longshot. Ontop of that i think it is ugly...

    you know what's funny is that .... you sound like those guys who buy new cars and say its awesome and its great but when something new comes along ... The old car I had is outdated and out classed ... :D you see the trend here.. Me I don't care about this stuff its dumb .. The new always get replaced bye the newer version of the top one that comes out and the old gets left behind until something else releases.. Then you back in the same circle trend again.. :D
  • idontknow200idontknow200 Member Posts: 59 Arc User
    edited August 2013
    Hey all,

    how about adding. 2 hangers making it a dreadnought/carrier?? keeping it's current armament. then,adding a second shield?? making it a ship for all. 4 each consoles(tactical,science, and engineering) having commander tactical,science, and engineering, then commander any boff.

    and hoping the same thing for the nebula class. open to all. tactical, science, and engineer.

    be kind to all...
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    Hey all,

    how about adding. 2 hangers making it a dreadnought/carrier?? keeping it's current armament. then,adding a second shield?? making it a ship for all. 4 each consoles(tactical,science, and engineering) having commander tactical,science, and engineering, then commander any boff.

    and hoping the same thing for the nebula class. open to all. tactical, science, and engineer.

    be kind to all...

    No 2 Hanger Carrier has 8 weapons and the 7 weapons version sacrifice quite a bit of hull. And now you want 2 shields on it? Making it into a Carrier doesn't fit with what we saw onscreen. What it needs is a slightly shorter cooldown on the Lance, better accuracy on it and a better BOFF layout.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    goku5030 wrote: »
    you know what's funny is that .... you sound like those guys who buy new cars and say its awesome and its great but when something new comes along ... The old car I had is outdated and out classed ... :D you see the trend here.. Me I don't care about this stuff its dumb .. The new always get replaced bye the newer version of the top one that comes out and the old gets left behind until something else releases.. Then you back in the same circle trend again.. :D

    just saying...if the pool of cars you could choose was 5 cars in total...and 2 years later that pool was 20 cars and all 15 cars are better than the best of the inicial 5...then yeah, the old is outdated.
    Also the demands of the games shifted towards an even more tactical ship layout, which meant that the dreadnought was pushed into the background even more.

    if i may take your example of cars a little further...the dreadnought is a muscle car, with horrible stearing, and no comfort.
    most newer tac cruisers are V6 with 4x4, aircondition, sat navigation,...in every measurable way superior, but there are still people that love the design of the old cars.

    should there ever be a refit version of the dreadnought with reasonable compareable stats to newer tac cruiser, people who now fly the dread will buy the new one and never look back.
    people like the design, and don't care about stats.. there is no real other reason to pick this ship other than it's shape nowadays. Back in the days it actually was a competitive cruiser, but no longer.
    Go pro or go home
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited August 2013
    baudl wrote: »
    if i may take your example of cars a little further...the dreadnought is a muscle car, with horrible stearing, and no comfort.
    most newer tac cruisers are V6 with 4x4, aircondition, sat navigation,...in every measurable way superior, but there are still people that love the design of the old cars.

    You'd be better served by comparing the Gal-X to a full-sized SUV (Bronco/Suburban/Ramcharger) and newer tac cruisers as Midsized SUV/Crossovers. At least "muscle cars" (unless only set up for the strip) in their most pure sense do have the capability to turn and accelerate competitively with modern non-performance vehicles, the Gal-X cannot compete in combat.

    baudl wrote: »
    should there ever be a refit version of the dreadnought with reasonable compareable stats to newer tac cruiser, people who now fly the dread will buy the new one and never look back.
    people like the design, and don't care about stats.. there is no real other reason to pick this ship other than it's shape nowadays. Back in the days it actually was a competitive cruiser, but no longer.

    The downfall of the Gal-X (once it is accepted that any DC/DHC use is purely opportunity fire) is only in small part to its ability to turn; its BoFF stations, console layout and the inability for the Spinal Lance to deliver damage are what keeps the Gal-X as a parade ship.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    You'd be better served by comparing the Gal-X to a full-sized SUV (Bronco/Suburban/Ramcharger) and newer tac cruisers as Midsized SUV/Crossovers. At least "muscle cars" (unless only set up for the strip) in their most pure sense do have the capability to turn and accelerate competitively with modern non-performance vehicles, the Gal-X cannot compete in combat.




    The downfall of the Gal-X (once it is accepted that any DC/DHC use is purely opportunity fire) is only in small part to its ability to turn; its BoFF stations, console layout and the inability for the Spinal Lance to deliver damage are what keeps the Gal-X as a parade ship.

    yeah, even better comparison, and spot on regarding boff station and DC use...

    honestly back in the day when those ships could be bought with the VA token and i was about to make a choice, i asked myself: " why in the world would somebody use DC on that ship, with only a single spot for a CRF?"
    quickly dismissed the thought of getting the gal-x and took the T5 defiant...never looked at the gal-x again.
    whoever designed that ship at cryptic and thought :"that ship will be a top seller!" clearly never actually played STO.
    Go pro or go home
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited August 2013
    baudl wrote: »
    yeah, even better comparison, and spot on regarding boff station and DC use...

    honestly back in the day when those ships could be bought with the VA token and i was about to make a choice, i asked myself: " why in the world would somebody use DC on that ship, with only a single spot for a CRF?"
    quickly dismissed the thought of getting the gal-x and took the T5 defiant...never looked at the gal-x again.
    whoever designed that ship at cryptic and thought :"that ship will be a top seller!" clearly never actually played STO.

    Now, I have used the Gal-X with single cannons/turrets setup and it doesn't do half bad, especially since the Spinal Lance doesn't interfere with the cool-down on the CRF1. This setup is kind of like having an extra, part-time BO2 in the mix. With a tactical using tactical initiative, it can somewhat help keep CRF firing more often as well.

    The Gal-X's poor turning can be a slight boon when used right, EPTE and Evasive Maneuvers being put suddenly in reverse can have a faster, more maneuverable ship whiz right past you into a frontal arc, throw a (Borg) tractor beam in a some fun can ensue.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    as of today the most effective build i found is a canon auxtobat build.
    3rcs +40%, tackyo console, helsman trait, 9 in thruster and you got 19.8 turn rate.
    that allow you to use canon decently.
    of course the price i accepted to pay is loosing 2 tactical console +30% since i do not want to loose the borg, tackyo, zero point, leech and cloack console.

    fleet shield, jem hadar mk12 engine ( combined with borg console, zero point and 9 in warp core) allow you to save skillpoint in weapons performance.
    4 DHC in front, 3 turret in back + KCB.

    but you still have to make too much sacrifice for it to remain competitive.

    with 7 in turn rate i could have the same turn rate as the one i have now (19.8)with only 2 rcs console, liberated me a console slot where i could put the elachi critical severity console for example.
    a lt commander tact would add more punch.
    an integrated cloack would be good, since that how it was in the beguining ( you known, 3 years ago ) and since it is not a battle cloack we don't have to loose efficiency by slotting it in a console slot. and that would allow me to slot back 1 tact console.

    and a fleet version would be apreciate too, +10% shield and hull and the 4th tact console.

    lance should have it cooldown reduce to 2 minute instead of 3 and it accuracy been revisited.

    saucer separation if some people want it, but i personally don't care.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited August 2013
    I have a proposed plan for the dual cannons atop the Galaxy-X that sit awkwardly there becuase hardly anyone uses them.

    I say, make a universal console, equipable to the Galaxy-X and Fleet Galaxy-X (When we get it that is, until then it's for only the Galaxy-X) that's a weapon (probably the first exculsive ship only weapon). It would be a dual heavy phaser cannon weapon that, at 45* fires the same power as a normal dual heavy cannon and out side that range to up 180* fires bolt from cannons at 3/4 the power of normal cannons.

    I'd need to write up stats, but I would say that would solve the Galaxy-X's DHC problem... maybe. If anyone has any thoughts one this, please by all means, I am hear to listen and learn.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
Sign In or Register to comment.