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Omega Plasma Torpedo Launcher: Going to be what I hope it is?

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  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited November 2012
    starkaos wrote: »
    I will get info on the Zero-Point Console tomorrow. Some people should have Tier 2 unlocked right now.

    Looking forward to it!
    Can't have a honest conversation because of a white knight with power
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited November 2012
    sorceror01 wrote: »
    While I know a handful of people have been dreaming of ammo mechanics for torpedoes, the fact of the matter is: too many players are used to having their "infinite torps".
    If all torpedo launchers were to be unilaterally changed to start using ammo mechanics like the Omega Torp, it first will estrange many players who were not expecting the change, and will never like it; and it will also imbalance the mechanic of the Omega Torpedo, as the ammo mechanic was created specifically for that torpedo alone.
    It's an interesting thought, I must admit. But I'm also completely comfortable with coming up with my own internal 'reasons' as to why starships of this century seem to never run out of torpedoes.

    Sorcerer, the Omega torpedo isn't a consumable. The whole ammo mechanic isn't so much an ammo mechanic as it is a multiple-torpedo-tube-in-one mechanic. True though, the Omega torpedo might be a big energy bolt, so instead of multiple torpedo tubes it's a big honking capacitor. Still, you know what I mean.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • twamtwam Member Posts: 0 Arc User
    edited November 2012
    thratch1 wrote: »
    a quest writer isn't going to know about a bug where a fern on ESD is grabbing and eating players.

    Yes, please!
  • psyloafpsyloaf Member Posts: 137 Arc User
    edited November 2012
    sorceror01 wrote: »
    While I know a handful of people have been dreaming of ammo mechanics for torpedoes, the fact of the matter is: too many players are used to having their "infinite torps".
    If all torpedo launchers were to be unilaterally changed to start using ammo mechanics like the Omega Torp, it first will estrange many players who were not expecting the change, and will never like it; and it will also imbalance the mechanic of the Omega Torpedo, as the ammo mechanic was created specifically for that torpedo alone.
    It's an interesting thought, I must admit. But I'm also completely comfortable with coming up with my own internal 'reasons' as to why starships of this century seem to never run out of torpedoes.

    It doesn't count as a consumable. There is no "when it's gone, you can't use it any more". It's more a case of "you can fire it this many times before having to reload" which is definitely an interesting concept which, if it works, and works well, could be expanded upon with other torpedoes.
    Fleet Advanced Research Vessel T6
    Commander Science, Lieutenant Commander Engineering, Lieutenant Commander Universal, Lieutenant Tactical, Ensign Science
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2012
    I know well and good it isn't a consumable, guys.
    I'm calling it an 'ammo mechanic' because that is essentially what it is, at least to me. You are able to keep firing as long as you have charges (or ammo) and have to wait till the weapon re-charges (or reloads).
    C'mon, use your imaginations a bit here.
    And again, as I pointed out, I sincerely doubt that unilaterally changing all pre-existing torpedo weapons to use the new mechanics would not be as popular as you assume (I for one, would disdain it).
    ".... you're gonna have a bad time."
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited November 2012
    Well torps that weren't guaranteed to be there when you needed them wouldn't necessarily be a bad thing strategy wise for a game that desperately needs some strategy to work the brain. Weapons could stand to be offline at times far more often than they are. Subsystem targeting has always been a bit weak imo, being restricted to ability timers and mostly being a cruiser thing. If you're content with simple gameplay and handing out money to them occasionally then I guess you would loathe any such changes to better the gameplay of STO. But I would not mind in the least if space battles were more strategic than fire all weapons until the other ship blows up and use blank counter to counter blank when used.

    Luckily for anyone against such changes the game would never be able to reach it's potential without a major overhaul to make combat more compelling and involved. I do feel I can confidently say that in this case here, Cryptic will never make such efforts. No one else would in their place, either. It's a dream best left for a new game apparently because everyone has a firm belief that overhauling an existing game will make no difference to it being in the dumps. They'd be mostly correct.

    I guess what I'm ultimately saying is that I want to see a ST MMO become more of a group game than a solo game. Right now this game is just a glorified single player game that's online and you're allowed to progress in groups rather than by yourself. No one really bothers helping each other out because there isn't a major penalty against you for not doing so. You blow up or die and you just respawn seconds later. Couldn't get any more simpler gameplay than that. Granted STFs require more effort between players but it's a very very very small part of the game which happens to also be it's only end game to speak of.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited November 2012
    romuzarii wrote: »

    I guess what I'm ultimately saying is that I want to see a ST MMO become more of a group game than a solo game. Right now this game is just a glorified single player game that's online and you're allowed to progress in groups rather than by yourself.

    A lot of people say that but I doubt whether its true or not. As a former WoW raider I prefer the looser approach to teaming STO uses.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2012
    The Omega Torpedo is kind of a unique mechanic...

    Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).

    The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.

    The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.

    The Spread is just a volley of the standard torpedoes.

    The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.

    So in theory... You could make a standard B'rel 3 DHC's "insert Omega Heavy Torpedo Launcher" front and 2 turrets or turret/mine combination rear and based on this ammo like mechanic you could technically with its low recharge time use it soley for a torpedo boat mode instead of having the ship dedicated to torpedo boat mode and go in for energy attack hit and runs while recharging so you can make the ship dual purpose other than one or the other if I am understanding this right.
  • mattcan1mattcan1 Member Posts: 9 Arc User
    edited December 2012
    Questions

    "First": Does this set work with the existing borg technology set ?
    "Second": would i need another "Assimilated Universal Console"?

    "E.g. having this setup

    Universal console
    Borg Sub-transwarp impulse engines
    Assimilated Deflector
    Borg Regenerative Shields
    +
    Kinetic Cutting Beam
    Omega Plasma Torpedo

    =Set Bonuses

    -Omega Weapon Amplifier
    -Reflective Deflection
    -Autonomous Regeneration Sequencer
    -Multi-Regenerative Shield Array
    -Assimilated Tractor Beam

    If so that would be a awesome set
    :)


    "Third" Would the Ambi-plasma Infuser work with this "Omega Torpedo", or any other plasma/torpedo buff that would affect a regular torpedo?

    If so :):):)
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2012
    mattcan1 wrote: »
    Questions

    "First": Does this set work with the existing borg technology set ?
    "Second": would i need another "Assimilated Universal Console"?

    "E.g. having this setup

    Universal console
    Borg Sub-transwarp impulse engines
    Assimilated Deflector
    Borg Regenerative Shields
    +
    Kinetic Cutting Beam
    Omega Plasma Torpedo

    =Set Bonuses

    -Omega Weapon Amplifier
    -Reflective Deflection
    -Autonomous Regeneration Sequencer
    -Multi-Regenerative Shield Array
    -Assimilated Tractor Beam

    If so that would be a awesome set
    :)


    "Third" Would the Ambi-plasma Infuser work with this "Omega Torpedo", or any other plasma/torpedo buff that would affect a regular torpedo?

    If so :):):)

    1. This set works extremely well with the Assimilated Borg Technology set with Assimilated Tractor Beam doing a ton of damage if activated immediately after Cutting Beam.

    2. The Assimilated Module Console has been moved from its previous set to the weapon set. Also you can only have one set item per ship. So you can't use 3 consoles or 3 cutting beams on one ship to get the set bonuses.

    3. Attack Pattern Alpha 3 increases the damage of Omega Torpedoes and I haven't heard anything about Omega Torpedoes not working with consoles. Basically, Omega Torpedoes are modified Plasma Torpedoes. The torpedo looks different and there are additional mechanics to it, but it is essentially a plasma torpedo. I assume that the same consoles and powers that affect Omega Torpedoes will affect Hyper Plasma Torpedoes.
  • mattcan1mattcan1 Member Posts: 9 Arc User
    edited December 2012
    Thanks
    you wouldn't happen to know of any new ship visuals for this set are applied?

    I always thought that the classic assimilated Borg technology visuals were too asymmetric, they are supposed to properly installed bits of adapted hardware forma species that its anal retentive about symmetry and function, instead it comes out looking like a tumorous sea urchin. looks best on compact ships with close together hard points like Defiant. Be TRIBBLE will look good on the Chel Grett(at least which is already asymmetric and spiny!)

    Nice to know i can uninstall the universal Borg console for now, more room on the USS Melbourne for useful consoles till I unlock the beam. Borg aren't going to to get the last laugh this time!!!
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2012
    No one has got to Tier 5 to see what the Borg Set Mk XII looks like, but going by the Mk X and Mk XI version and the fact that there are no changes with the other STF space sets, there should be no new ship visuals. The only visuals to that are new with the Omega Reputation system is the Cutting Beam and the Omega Torpedo Launcher, but I believe those are just reusing visuals from the npc version of the weapons.
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