Taken from a dev blog, Haven't been able to dig any info elsewhere despite much looking.
Omega Plasma Torpedo Launcher
? This heavy torpedo launcher utilizes technology scavenged from the wreckage left behind in the defeat of Unimatrix ships that have recently begun invading known space.
That sure sounds like those huge literally ship vaporizing projectiles that borg unimatirix command ships launch at you that act a lot like a bio-neural warhead without the point defense. Now naturally I cannot see this being too much more effective than a typical high yield plasma or neural warhead, nor would the size be so big. I could see this being say half the size and doing the vaporization effect on ships if you manage to make a kill with it, much like how the TOS ground phaser does.
This will be seriously cool and can't wait to get it if so! Anyone know anything more or a dev that can give some insight? I always wanted a toned down version of that weapon a loooong time ago!
Borticus has already discussed it - it's a smaller version of the Unimatrix V'ger torps - no idea whether it'll de-rezz if it kills but it'd be cool if it did
I imagine damage is going to be on par with a HY Plasma Torp - probably going to have a long CD too...
I imagined it would be like an alternative bio neural exchanging the point defense and shield for a slightly harder hit.
So that's good to know, now if it can just vaporize I will cheerfully spend every last dil I got on it : P! Reason I love my elite fleet disruptors, there is just no kill more satisfying than one ending in disintegration, especially so if that can now happen in space!
Borticus has already discussed it - it's a smaller version of the Unimatrix V'ger torps - no idea whether it'll de-rezz if it kills but it'd be cool if it did
I imagine damage is going to be on par with a HY Plasma Torp - probably going to have a long CD too...
I could easily imagine it vaporizing if they implemented a limited type of the expose / exploit system in space. (Only for this weapon, of course).
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Well, it looks like my switching to Reman set & plasma torps is going pay dividends
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Intresting, how about the Cutting Beam?
Or the set bonuses?
Please?
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Curious, there any difference in the High Yields or they like any other High Yield and just have stronger strength?
Also, why not use Borg Torpedoes from Star Trek? That could've been used as the standard fire, have it look like a green photon torpedo.
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
This sounds really interesting. I'm looking forward to be able to use it now! Too bad I'm rushing tiers instead of unlocks.
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
*nod* Wow, thanks very much Bort! I know exactly what I want from Santa Klink this holiday =^.^=! more interesting than I imagined!
I know this isn't quite the topic...but I was wondering if could get some info on the Zero-Point Console, Hyper Plasma Torpedo, and Experimental Plasma Beam Array?
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
SO basically it uses mechanics, that should have been on all torpedoes :rolleyes: *dreams about such photon torpedo launcher*
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
just stick the torp in t3 and im good...t4 is a long way away still ...espcially when only earning 2k or 2800 rep xp per day.....provided you have the right amt of marks....i sort of wish they had a borg daily in gamma orinis sort of like tau Dewa that awarded the 60 borg marks like the rommie rep daily does.
just stick the torp in t3 and im good...t4 is a long way away still ...espcially when only earning 2k or 2800 rep xp per day.....provided you have the right amt of marks....i sort of wish they had a borg daily in gamma orinis sort of like tau Dewa that awarded the 60 borg marks like the rommie rep daily does.
Uhm, doesn't elite infected space give you 80 marks or so, and takes 15 minutes ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Uhm, doesn't elite infected space give you 80 marks or so, and takes 15 minutes ?
60 marks plus 15 more for the optional. I'm assuming the poster doesn't like elite STFs (I avoid them myself), or wants more variety/options to earn the omega marks (I can certainly agree with this).
On a side note to this, why is the omega mark payout for normal mode STFs only 15 plus 4 or 5 more for the optional? I'd think 25 omega marks, plus 8 or 10 more for the optional would be a bit more reasonable for people that only want the MK 11 gear.
Ye but elite infected space is rather trivial with almost any setup. It cannot fail, so kinda easy marks.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
How can you NOT know this? With all due respect, isn't that your job?!?!?"
Also, isn't the term "Zero Point" already being used for a Tac Console? Shouldn't we use some other technobabble term as to reduce confusion? I can imagine people on the forums complaining or putting in support tickets...
Or he could have other duties within a large team of developers?
Yeah, the team at STO seems to he highly departmentalized, like most dev teams. An environmental artist isn't going to be on the ball with the latest ship designs, and a quest writer isn't going to know about a bug where a fern on ESD is grabbing and eating players.
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Ammo, you say?
Maybe you should expand this mechanic to every other torpedo (except maybe ferengi launcher)?
Also, is there any way to only autofire when the first shot is fired until ammo is depleted?
Example: I have 6 Photon Torpedoes ready to be fired. The cooldown is 1 second (seems more sensible considering the fact that it's a photon torpedo). I fire a torpedo, and the remaining 5 torpedoes keep launching until one of these conditions is fulfilled:
A. Ammo is depleted.
OR
B. Target exits arc, weapons fire cancels.
Kinda like the Vesta beam, except it uses charges instead of a preset time.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
While I know a handful of people have been dreaming of ammo mechanics for torpedoes, the fact of the matter is: too many players are used to having their "infinite torps".
If all torpedo launchers were to be unilaterally changed to start using ammo mechanics like the Omega Torp, it first will estrange many players who were not expecting the change, and will never like it; and it will also imbalance the mechanic of the Omega Torpedo, as the ammo mechanic was created specifically for that torpedo alone.
It's an interesting thought, I must admit. But I'm also completely comfortable with coming up with my own internal 'reasons' as to why starships of this century seem to never run out of torpedoes.
Comments
I imagine damage is going to be on par with a HY Plasma Torp - probably going to have a long CD too...
So that's good to know, now if it can just vaporize I will cheerfully spend every last dil I got on it : P! Reason I love my elite fleet disruptors, there is just no kill more satisfying than one ending in disintegration, especially so if that can now happen in space!
Like others said.. its just going to be like a Plasma or Temporal torp
Never expected it to be much more powerful than a simple high yield torp, just hoping it has that disintegration effect IF you manage to kill with it.
On a side note, wish they would get the disruptor disintegration the right color.
I could easily imagine it vaporizing if they implemented a limited type of the expose / exploit system in space. (Only for this weapon, of course).
Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).
The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.
The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.
The Spread is just a volley of the standard torpedoes.
The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.
Cryptic - Lead Systems Designer
"Play smart!"
Bort any chance you can post screenshots of all the items from the new space sets so we can plan ahead for builds, consoles, etc?
Thanks!
Well, it looks like my switching to Reman set & plasma torps is going pay dividends
Intresting, how about the Cutting Beam?
Or the set bonuses?
Please?
Curious, there any difference in the High Yields or they like any other High Yield and just have stronger strength?
Also, why not use Borg Torpedoes from Star Trek? That could've been used as the standard fire, have it look like a green photon torpedo.
This sounds really interesting. I'm looking forward to be able to use it now! Too bad I'm rushing tiers instead of unlocks.
God, lvl 60 CW. 17k.
Very interesting. Thanks for the information.
*nod* Wow, thanks very much Bort! I know exactly what I want from Santa Klink this holiday =^.^=!
SO basically it uses mechanics, that should have been on all torpedoes :rolleyes: *dreams about such photon torpedo launcher*
Uhm, doesn't elite infected space give you 80 marks or so, and takes 15 minutes ?
eh true...but its still that endless grind with nothing new....at least the daily patrols are something different.
60 marks plus 15 more for the optional. I'm assuming the poster doesn't like elite STFs (I avoid them myself), or wants more variety/options to earn the omega marks (I can certainly agree with this).
On a side note to this, why is the omega mark payout for normal mode STFs only 15 plus 4 or 5 more for the optional? I'd think 25 omega marks, plus 8 or 10 more for the optional would be a bit more reasonable for people that only want the MK 11 gear.
I'll keep that in mind if I feel adventurous.
Also, isn't the term "Zero Point" already being used for a Tac Console? Shouldn't we use some other technobabble term as to reduce confusion? I can imagine people on the forums complaining or putting in support tickets...
Yeah, the team at STO seems to he highly departmentalized, like most dev teams. An environmental artist isn't going to be on the ball with the latest ship designs, and a quest writer isn't going to know about a bug where a fern on ESD is grabbing and eating players.
Work is hard!!!! :rolleyes:
Then he could have had the person that was responsible for this torp/set pipe in.
Ammo, you say?
Maybe you should expand this mechanic to every other torpedo (except maybe ferengi launcher)?
Also, is there any way to only autofire when the first shot is fired until ammo is depleted?
Example: I have 6 Photon Torpedoes ready to be fired. The cooldown is 1 second (seems more sensible considering the fact that it's a photon torpedo). I fire a torpedo, and the remaining 5 torpedoes keep launching until one of these conditions is fulfilled:
A. Ammo is depleted.
OR
B. Target exits arc, weapons fire cancels.
Kinda like the Vesta beam, except it uses charges instead of a preset time.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
If all torpedo launchers were to be unilaterally changed to start using ammo mechanics like the Omega Torp, it first will estrange many players who were not expecting the change, and will never like it; and it will also imbalance the mechanic of the Omega Torpedo, as the ammo mechanic was created specifically for that torpedo alone.
It's an interesting thought, I must admit. But I'm also completely comfortable with coming up with my own internal 'reasons' as to why starships of this century seem to never run out of torpedoes.