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Borg Nanites - Working?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bumping this, hopefully a developer will notice it and comment on whether the regeneration is actually bugged or not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I had a feeling I am having the same problem. It looks as if the Lib Borg skills aren't applying to my character. I just wasn't sure because I don't know my way around the skills screens yet. Figured I had just missed something somewhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I see the same thing. No in-combat health regen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Yeah the borg traits don't seem to work nanites and efficient trait nada :(

    I don't seem to heal nor do the efficient traits show in my character stats sheet ingame
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Submitted a bug report on this, if you're having the same problems you should do the same. These topics might be getting confused with Borg BO topics, hence why they aren't getting quite as much attention.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Efficiency broke recently. It's fixed internally and you should see the fix soon, but I'm not sure when.

    You should be able to see constant shield regeneration from the nanites. The increments on the shield bar are not as granular as your shield strength, so it can be healing when you aren't seeing movement. The combination of the shield pop mechanic and needing to constantly take damage makes it hard to see what's happening. You can mouseover the shield indicatior and see it increasing.

    Health regen happens in chunks. Each time you regen a chunk of health, the nanites will increase that chunk. It's not steady like the shield regen, but I'm seeing it happen in combat.

    That said, it may still be providing less benefit than intended. I'll take a look at it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agent when did the Efficent trait break? I was talking to a guy just today (Name witheld unless he comes in here and posts) who plays one and says his is working just fine.

    From my personal experience in headstart and OB, I had Efficient on an Alien/Unknown and all my ship power levels were 53/50 on Balanced. 5 isn't much, so it might be easy to miss. I also had max Warp Core training at the time and the power levels did not go any higher than 53 so these bugs might be related. Wth?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I haven't looked at the ground combat health regen, but I will now.

    On a related note, my Borg character's Efficient trait doesn't seem to be working, either. Supposed to have +5% to Shield, Engine, Energy Weapon, and Auxillary System efficiencies. But all of them show 0 in my character sheet. And yes, I have bugged it in game.

    I made an alien character and havn't been able to find where my Efficient trait has done anything, I think it's broken. I wishfully thought that my normal balance if 50s on all my ship systems would be 55s instead
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wow, hadn't noticed the post from Ashandarel right above mine.

    Um Ashandarel is it normal to have Efficient (before official release) and max Starship Warp Core Training skill and still have ship power levels at 53/50? Did this skill that improves power levels break too? It's not even a full +5 for Effecient as Delsynora said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashandarei wrote:
    Efficiency broke recently. It's fixed internally and you should see the fix soon, but I'm not sure when.

    You should be able to see constant shield regeneration from the nanites. The increments on the shield bar are not as granular as your shield strength, so it can be healing when you aren't seeing movement. The combination of the shield pop mechanic and needing to constantly take damage makes it hard to see what's happening. You can mouseover the shield indicatior and see it increasing.

    Health regen happens in chunks. Each time you regen a chunk of health, the nanites will increase that chunk. It's not steady like the shield regen, but I'm seeing it happen in combat.

    That said, it may still be providing less benefit than intended. I'll take a look at it.

    Thank You for taking the time to respond, and further investigate! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bron wrote:
    Um Ashandarel is it normal to have Efficient (before official release) and max Starship Warp Core Training skill and still have ship power levels at 53/50? Did the skills that improve power levels break too? It's not even a full +5 as Delsynora said.

    Efficient is not a +5 to your power levels. It's a +5 to the four stats in the trait - you can find them in the Starship Engineering skill tree. If that translated to +5 power level, then purchasing those skills would give you +52 base power to your systems. The amount of power it gives is based on a formula, where you get greater returns when you're at low power levels.

    For the traits that affect power levels, you won't actually see the power bonus until you purchase one rank of the skill. It's something we're looking into.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You know what, I can't even see the traits on any of the stats tabs anymore. It's like they aren't being applied at all, or they would show.

    I do have all 53/50 levels in Balanced with levels 7 Starship Warpcore Training and I thikn I got Warp Theorist. This skill is showing 26. Did anything that improves ship levels break? Either this is Effecient giving the 3, or Warp Core Training is giving an obcenely low bonus. One of those.

    I can't recall what innates I chose since I can't seem to see them anymore on the Stats tab.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashandarei wrote:
    Efficient is not a +5 to your power levels. It's a +5 to the four stats in the trait - you can find them in the Starship Engineering skill tree. If that translated to +5 power level, then purchasing those skills would give you +52 base power to your systems. The amount of power it gives is based on a formula, where you get greater returns when you're at low power levels.

    For the traits that affect power levels, you won't actually see the power bonus until you purchase one rank of the skill. It's something we're looking into.

    I find that in general there is a lack of stat information on the Ship Info and Character Sheet. Our traits should show up on the character sheet regardless of if we spent points in the ability or not. Additionally, it would be nice to see how these abilities and items translate to our ship...IE iif I equip phasers that increase my Crit Severity by x amount, I should see that on my ships stats page, but I don't. We also don't see how all the stats increase other things either. I bugged the Pre-Order Chromimum Armor becuase it wasn't updating the stats the on the Character page correctly.

    It would be useful for us to know how these stats actually effect our abilities, ship, and equipment. x% of Crit doesn't use the same formula as +x Crit Serverity, so knowing what +20 crit serverity translates too would make it easier for us to determine builds and equipment.

    I personnally would rather an information overload, than a lack of information. I know that is complicated, but exactly how much does +1 pt of Aux do for us? It is better than spending points in an Aux tree?....we don't really know because we have no idea what these numbers truely mean.

    Just saying....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Okay I looked it up again and I see it doesn't actually raise power levels. Sorry about the derail of the thread a little, but I don't get something.

    I personally don't understand how a 26 in Warp Core training after innate and level 7 in the skill gives only +3 in power levels. I spent an innate and 600 points on this and only get 3? Please, mind shedding a little light on what happened with that formula?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    That's an awesome respones. Thank you so much for looking into this, Ashandarei. I feel special!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bron wrote:
    You know what, I can't even see the traits on any of the stats tabs anymore. It's like they aren't being applied at all, or they would show.

    I do have all 53/50 levels in Balanced with levels 7 Starship Warpcore Training and I thikn I got Warp Theorist. This skill is showing 26. Did anything that improves ship levels break? Either this is Effecient giving the 3, or Warp Core Training is giving an obcenely low bonus. One of those.

    I can't recall what innates I chose since I can't seem to see them anymore on the Stats tab.

    In regards to power settings and skills, here is my Beginner's Guide to Ship's Power. It explains things a bit. I'm still working on the effects that Efficiency skills have on power settings.

    http://forums.startrekonline.com/showthread.php?t=90523
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Now that a Dev has weighed in on this topic, any word on a fix for the other extras we were promised for the Borg BO pre-order reward, like the Nano Probes and Neural Blast?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My Borg's Neural Blast seems to be constantly grayed out like it was on cooldown, even when it's available. I bugged it a couple days ago, but was wondering if anyone else was having the same problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shidhe wrote: »
    My Borg's Neural Blast seems to be constantly grayed out like it was on cooldown, even when it's available. I bugged it a couple days ago, but was wondering if anyone else was having the same problem.

    I hate how useless it is. Melee range? What do I look like here, a warrior? If I'm in melee range, I've done something wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My Borg BO routinely uses Superior Neural Blast. It's pretty sweet. However, it doesn't seem to be an ability I can upgrade.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashandarei wrote:
    Efficient is not a +5 to your power levels. It's a +5 to the four stats in the trait - you can find them in the Starship Engineering skill tree. If that translated to +5 power level, then purchasing those skills would give you +52 base power to your systems. The amount of power it gives is based on a formula, where you get greater returns when you're at low power levels.

    For the traits that affect power levels, you won't actually see the power bonus until you purchase one rank of the skill. It's something we're looking into.

    I've purchased all 4 of those skills, and they do not reflect on my character sheet.

    Will add ticket number later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aurangzeb wrote:
    My Borg BO routinely uses Superior Neural Blast. It's pretty sweet. However, it doesn't seem to be an ability I can upgrade.

    How do you get your BO to do this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashandarei wrote:
    Efficient is not a +5 to your power levels. It's a +5 to the four stats in the trait - you can find them in the Starship Engineering skill tree. If that translated to +5 power level, then purchasing those skills would give you +52 base power to your systems. The amount of power it gives is based on a formula, where you get greater returns when you're at low power levels.

    For the traits that affect power levels, you won't actually see the power bonus until you purchase one rank of the skill. It's something we're looking into.

    Can you then please explain which skills actually affect power levels? It is not very clear and there's a lot of people spouting information with little evidence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How do you get your BO to do this?

    Beats me. I don't control it, I can't upgrade it. I'll just see some crazy green TRIBBLE, and a Klingon will have a "Superior Neural Blast" affecting him for ~30 seconds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Aurangzeb wrote:
    My Borg BO routinely uses Superior Neural Blast. It's pretty sweet. However, it doesn't seem to be an ability I can upgrade.
    And there's a new Dev post that confirms this observation!!!!

    http://forums.startrekonline.com/showthread.php?t=104949
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Xaintrix wrote:
    I've purchased all 4 of those skills, and they do not reflect on my character sheet.

    They will only appear if you are in system space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Noticed that the borg nanites increase shield regeneration by 10%, however from what I've seen, this does not persist in battle. While it does help to regenerate faster, wasn't the regeneration and shield regeneration supposed to happen during battle as well?

    As far as the efficient properties go, I'm now seeing them on my character stats, but they still are not applying. Do I still need to get to Commander status and purchase the skills before they take effect?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ashandarei wrote:
    They will only appear if you are in system space.

    Correction, they will only appear dirtside. I have no idea why you guys chose to handle it this way, and I did bug it a couple of days ago. It's just unnecessarily confusing.
  • captainfry420xcaptainfry420x Member Posts: 28 Arc User
    edited December 2012
    Three years later, and as far as I can tell, this still isn't working.
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