The Auxiliary subsystem affects ScienceSpacebridge officer abilities as well as your starships cloak detection (also known as Perception) and if applicable, the potency of your cloaking system.
Every point of power above 50 into the Auxiliary systems will increase your Perception stat by 2% and increase the potency of Science abilities by 2%. Every point of power under 50 in the Auxiliary subsystem will do the reverse and drop the modifier of abilities, perception and cloak effectiveness by 0.6% and 2% respectively. URL="http://www.stowiki.org/index.php?title=Starship_%28Power_and_Subsystems%29&action=edit§ion=7"]edit[/URL Abilities affected
This list is incomplete, lacking Tractor Beam, Sensor Scan, Scattering Field, Energy Siphon, Charged Particle Burst, Scramble Sensor, and possibly more. (This taken just off the top of my head)
Also, Evasive Maneuvers? Really? Or is this old information left over from waaaay back, when maneuvrability was determined by aux?
got my wells after about the fifth box just by buying a key every time i had enough dilithium to cash in for 125 zen, never had to spend a dime. anyone know what a great build is for this ship with a tac captian?
The Wells is the first, and quite possibly the only, lock box ship I'm remotely interested in. I've acquired a good couple of hundred lock boxes in my bank account, and I'll be gradually opening them as I get the zen for it. I don't know exactly when they'll be ending the Temporal Lock Box, but I plan on getting as many of them as I can. Even if it takes me a year to open them all. At least with the newer lock boxes you get Lobi and other semi useful items (all the DOFF packs have at least helped with some Starbase projects).
I've decided on a new character that I want to make specifically to fly the Wells, he's going to be a Fed Klingon (actually from the future). I already have the Wells uniform pack for him and his Bridge officers. What I would like is some info from people already using the ship, what are its biggest strengths and weaknesses? Which profession does it work best with? I already have a Federation Tactical and Science character, so I was wondering about going Engineer for my third, but I don't know how well this would work out with the Wells class.
Also, which sort of weapons would be the most appropriate for this ship? Still phasers, or has the Federation moved on to Tetryon, or Antiproton, or anything else?
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
150? 200?.... I opened 240 boxes, and got nothing but TRIBBLE
(then i bought it off the exchange...)
Well it Ida game of chance, and I'd hardly call the stuff in the lock boxes
TRIBBLE, the polarized weapons can sell for a decent amount if ec if you get a DHC or turret,
the temporal officer can sell for a bit also, I made a couple of mill off those. As well as the
temporal becons. Not to mention the mini doff packs. If you opened the number you tell us,
just in loot alone you would be well on your way to buying either a mobius and sell it on the exchange, or you could purchase a wells with the EC.
Also, which sort of weapons would be the most appropriate for this ship? Still phasers, or has the Federation moved on to Tetryon, or Antiproton, or anything else?
The Wells comes with AP weapons by default so my guess is that the Feds have moved on.
Weapon type depends if you want what would thematically be the best or what is the most useful. Thematically AP is probably the most appropriate because... future, or something. If you're using the temporal set from the lobi store you want to run AP because the dual beam bank from that set deals AP damage. If you're going to use the science consoles from the starbase embassy then plasma is probably the way to go. Otherwise it's a choice between disruptor, tetryon, or polaron for the utility of their procs, and I'd probably go with disruptors.
I'd recommend the ship for a Sci officer. It has a great shield modifier but too low a hull to really be a tank, and a Tac officer's damage increasing skills are put to better use on an escort. Without the ability to equip DHCs, the Wells just won't ever put out big damage.
I don't remember any canon sources for federation antiproton usage, but you'll notice the 'ancient' species like the iconians, undine, and fek'lhri use it, which precludes a highly advanced species and just a tiny bit of evil.
So whatever that's worth.
The chroniton beams are the only ones that would definitely play the part- with the proc, they might even allow the wells to pretend its an escort and use dual beams.
Personally, my recommendation is for Polarized Disruptor.
Disruptors are decidedly klingon but the polarons are advanced technologically.
Plus the damage+power drain makes it a great choice for a science captain.
And they're available in the temporal lock box! (or exchange for a very reasonable price)
So an Engineer wouldn't provide that much of a bonus to survivability, if the ship is fairly fragile to begin with? I guess the recommendation is a Science Captain then, to make full use of all the science abilities.
Can the Wells mount any sort of cannons? I was thinking about using a single cannon, dual beam bank, and torpedo set up for the three forward weapons slots, but if it can't mount any sort of cannon then I'll have to rethink that.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
40 boxes is more than enough of a chance to get a Wells. Thats around when I got mine, and I was among the first few to get one.
Its best to only open ~50-60 boxes at a time. If you don't get a ship, cut your losses and try again another day. That way at least, you don't blow 200 keys on nothing with Lobis. (Though with the Temporal Lockbox that isn't an issue like it was with the Ferengi or Tholian boxes. The Destoyer is actually worth it)
No, not really. I am at temporal lock box #560 opened and no special anything yet, i think I give up..
Thats 63,000 zen worth of keys, $600 US dollars ive spent and no ship yet.
Just dont do what i did....
bought some fleet modules, and sold them on the AC...
BUT i forgot to add one more zero to the number. so instead of selling them for 9.5 mil they sold for 950,000...
i was so angry with myself that i didnt play for two days.
all for a wells ship...
stupid game... stupid me, i still want that Wells...
So an Engineer wouldn't provide that much of a bonus to survivability, if the ship is fairly fragile to begin with? I guess the recommendation is a Science Captain then, to make full use of all the science abilities.
Can the Wells mount any sort of cannons? I was thinking about using a single cannon, dual beam bank, and torpedo set up for the three forward weapons slots, but if it can't mount any sort of cannon then I'll have to rethink that.
It can do single cannons of course.
Pairing those with dual banks actually gives me some decent results. That way you're still doing decent damage when you've got an escort buzzing around your nose and can't get a clear shot.
People have been opening a lot of boxes lately mainly to get lobi for winter stuff (incl. the Breen ship) and as a result the exchange has seen an influx of Wells vessels and their price has dropped from last week's ~57m to ~42m currently.
Keys, on the other hand, are pretty guaranteed to sell for 1.3m each (more if you have patience to work the exchange). That brings the cost of Wells to about 33 keys or 3,750 zen.
The best estimates for the chances of getting a Wells through opening boxes put it somewhere around 0.5%, which translates to an average of 200 boxes for a ship. As with any gamble, individual results will vary wildly and some will have their ship on the first or fifteenth try while others will open hundreds and see no ship. Let anecdotal evidence or the allure of an eluding but small chance not deceive you if your goal is truly to get a Wells and not just gamble for the fun of it.
If you do choose to open boxes, you should do so only for two reasons (outside the thrill of the act of opening those boxes): 1. lobi crystals that are used to acquire exclusive non-tradeable items such as the Temporal warfare set and 2. a gamble that maximizes your winnings if you get lucky.
Now no matter which of these reasons you open boxes for, you would do well to recognize that there are in fact a few different lockboxes all of which have similar probabilities for a grand prize -- yet those prizes are not equal in value. Most notably, the Cardassian lockboxes' prize ship (Galor) fetches nearly twice the price of the Wells (~80m on exchange) while the boxes themselves aren't considerably more expensive to open (~15k EC per box on exchange last I looked, an insignificant value compared to a Master Key's price).
In other words, if you play the lottery, might as well play the one with the best jackpot. Wells may be the ship you want but that's irrelevant; if you score, you can sell whatever ship you get -- and if it's the Galor, the price will get you two Wells. And all of the boxes contain lobi, so they remain no excuse to prefer a box with less expected value either.
Personally I would only open boxes to get the Temporal warfare set as that cannot be obtained without doing so (or the Rule 62 console), otherwise I would almost certainly just buy and sell keys to directly acquire the ship I was after. The thing about gambling is, your expected value is always negative. The more you play the likelier you are to end up with a loss. That is indeed why there exists a neon oasis in the Mojave desert.
Playing for the fun of playing (in other words, paying for the entertainment) is the only rational motive. Winning can be a thrill and something worth paying for, but be under no delusions that it is any likelier than it actually is. Be wary also of self-deception: you may be tempted to tell yourself you're only doing it for the fun while setting yourself up for a disappointment because deep down you still expected to win; you expected to deserve the ship after playing so much.
Luck isn't magic, it's probabilities. You don't have an innate good or bad luck and your future luck does not depend on your past luck or lack thereof. Don't be blind to the odds because they certainly don't care if you are.
P.S. I should add that simply wanting to support Cryptic through keys might be a legitimate motive as long as it is not another excuse you give to your losing (ie. if you win it was worth it and if you lose 'oh I just wanted to support the game')
ive gotten like 5 wells in the last week and haven't opened a single lock box
"We are the Perfect World. Life as you know it is over. We will add your monetary distinctiveness to our own. Your player base will adapt to service us. Resistance is Futile."
Comments
This list is incomplete, lacking Tractor Beam, Sensor Scan, Scattering Field, Energy Siphon, Charged Particle Burst, Scramble Sensor, and possibly more. (This taken just off the top of my head)
Also, Evasive Maneuvers? Really? Or is this old information left over from waaaay back, when maneuvrability was determined by aux?
I got my Wells from my 14th of 15 boxes.
It's pretty much this hard to keep just one timeline intact. ♪
I've decided on a new character that I want to make specifically to fly the Wells, he's going to be a Fed Klingon (actually from the future). I already have the Wells uniform pack for him and his Bridge officers. What I would like is some info from people already using the ship, what are its biggest strengths and weaknesses? Which profession does it work best with? I already have a Federation Tactical and Science character, so I was wondering about going Engineer for my third, but I don't know how well this would work out with the Wells class.
Also, which sort of weapons would be the most appropriate for this ship? Still phasers, or has the Federation moved on to Tetryon, or Antiproton, or anything else?
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Well it Ida game of chance, and I'd hardly call the stuff in the lock boxes
TRIBBLE, the polarized weapons can sell for a decent amount if ec if you get a DHC or turret,
the temporal officer can sell for a bit also, I made a couple of mill off those. As well as the
temporal becons. Not to mention the mini doff packs. If you opened the number you tell us,
just in loot alone you would be well on your way to buying either a mobius and sell it on the exchange, or you could purchase a wells with the EC.
The Wells comes with AP weapons by default so my guess is that the Feds have moved on.
I'd recommend the ship for a Sci officer. It has a great shield modifier but too low a hull to really be a tank, and a Tac officer's damage increasing skills are put to better use on an escort. Without the ability to equip DHCs, the Wells just won't ever put out big damage.
So whatever that's worth.
The chroniton beams are the only ones that would definitely play the part- with the proc, they might even allow the wells to pretend its an escort and use dual beams.
Personally, my recommendation is for Polarized Disruptor.
Disruptors are decidedly klingon but the polarons are advanced technologically.
Plus the damage+power drain makes it a great choice for a science captain.
And they're available in the temporal lock box! (or exchange for a very reasonable price)
Can the Wells mount any sort of cannons? I was thinking about using a single cannon, dual beam bank, and torpedo set up for the three forward weapons slots, but if it can't mount any sort of cannon then I'll have to rethink that.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
No, not really. I am at temporal lock box #560 opened and no special anything yet, i think I give up..
Thats 63,000 zen worth of keys, $600 US dollars ive spent and no ship yet.
Thanks PWE
bought some fleet modules, and sold them on the AC...
BUT i forgot to add one more zero to the number. so instead of selling them for 9.5 mil they sold for 950,000...
i was so angry with myself that i didnt play for two days.
all for a wells ship...
stupid game... stupid me, i still want that Wells...
It can do single cannons of course.
Pairing those with dual banks actually gives me some decent results. That way you're still doing decent damage when you've got an escort buzzing around your nose and can't get a clear shot.
Keys, on the other hand, are pretty guaranteed to sell for 1.3m each (more if you have patience to work the exchange). That brings the cost of Wells to about 33 keys or 3,750 zen.
The best estimates for the chances of getting a Wells through opening boxes put it somewhere around 0.5%, which translates to an average of 200 boxes for a ship. As with any gamble, individual results will vary wildly and some will have their ship on the first or fifteenth try while others will open hundreds and see no ship. Let anecdotal evidence or the allure of an eluding but small chance not deceive you if your goal is truly to get a Wells and not just gamble for the fun of it.
If you do choose to open boxes, you should do so only for two reasons (outside the thrill of the act of opening those boxes): 1. lobi crystals that are used to acquire exclusive non-tradeable items such as the Temporal warfare set and 2. a gamble that maximizes your winnings if you get lucky.
Now no matter which of these reasons you open boxes for, you would do well to recognize that there are in fact a few different lockboxes all of which have similar probabilities for a grand prize -- yet those prizes are not equal in value. Most notably, the Cardassian lockboxes' prize ship (Galor) fetches nearly twice the price of the Wells (~80m on exchange) while the boxes themselves aren't considerably more expensive to open (~15k EC per box on exchange last I looked, an insignificant value compared to a Master Key's price).
In other words, if you play the lottery, might as well play the one with the best jackpot. Wells may be the ship you want but that's irrelevant; if you score, you can sell whatever ship you get -- and if it's the Galor, the price will get you two Wells. And all of the boxes contain lobi, so they remain no excuse to prefer a box with less expected value either.
Personally I would only open boxes to get the Temporal warfare set as that cannot be obtained without doing so (or the Rule 62 console), otherwise I would almost certainly just buy and sell keys to directly acquire the ship I was after. The thing about gambling is, your expected value is always negative. The more you play the likelier you are to end up with a loss. That is indeed why there exists a neon oasis in the Mojave desert.
Playing for the fun of playing (in other words, paying for the entertainment) is the only rational motive. Winning can be a thrill and something worth paying for, but be under no delusions that it is any likelier than it actually is. Be wary also of self-deception: you may be tempted to tell yourself you're only doing it for the fun while setting yourself up for a disappointment because deep down you still expected to win; you expected to deserve the ship after playing so much.
Luck isn't magic, it's probabilities. You don't have an innate good or bad luck and your future luck does not depend on your past luck or lack thereof. Don't be blind to the odds because they certainly don't care if you are.
P.S. I should add that simply wanting to support Cryptic through keys might be a legitimate motive as long as it is not another excuse you give to your losing (ie. if you win it was worth it and if you lose 'oh I just wanted to support the game')