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How's those Vesta builds ?

vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
edited April 2013 in PvP Gameplay
Hey,

I don't PVP much, just with my fleet mates for fun.

I frequently lurk these threads for inspiration and advise on my builds.

So can I ask, how are you PVP folks equipping your Vestas?

Thanks in advance.
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Post edited by Unknown User on
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Comments

  • cliftona91cliftona91 Member Posts: 254
    edited December 2012
    If I had to guess, a few of us don't use Vestas....or at least I don't.

    We just break them apart.

    Sorry to say, but a majority of us PVP'ers consider the Vesta to be the most overpowered ship in the entire damn game (and considering such ships as the timeships, the Jemmy bug, and others are it's competition, that's saying something).

    So I hope I have backup when I say: we don't even bother using the Vesta. We destroy them instead.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    I believe running the 3 console set is a bad idea.

    I run a tactical vesta with the aux cannons. Come visit IntPvP (internationalpvp.typefrag.com:62245) TS for help on Vesta builds.

    All I gotta say is, the ship is very elegant and very complicated to operate. The "Multipurpose" title to it, fits the ship's description. The consoles do preside by specific use of the ship. However, you cannot have it all. If you try to, your 38k hull will be crushed.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited December 2012
    Im working on a vesta built that revolves around pinning you in place for my opponents... being a science captain in the vesta I DO NOT use the aux cannons as I dont feel the vesta turns fast enough in my opinion to make them worth the effort... well that and having to give up a LCMDR Uni slot as well....

    but that being said I have worked out a built that uses the Graviton Pulse generator, the Quantum Field Focus console Tractor beam, and Gravity well that seems to work nicely....lets me pin someone in place for my team to blow it up....
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    the less of the "toy consoles" you use, is usually better for maxing the 1 you do.

    for the vesta, the def dish beam is a great tool. its possibly the only sci shield drain ability in the game worth trying to implement in your build. to max that out you dont want to use those aux cannons, because the beam draws on your aux power for the drain.

    my advice would be that, on a tac captain or sci captain, that you think of flying your vesta like a big escort. as pax mentioned above, once a shield facing is down, a good escort pilot will chew through that hull really quick.

    for an engie captain in the vesta, id say forget it......use the intrepid if you want an engie sci setup. that is if you don't have the recluse. that ship is made for being the rock in PVP.

    have fun kill bad guys
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    ive lost count of the number of times a vesta and i have dueled and it has tried to use all 4 of its console powers on me in succession for them to do little for him and end up geting him killed. its like the were missing something, any sort of min maxed bite, they were push overs. i know at least that purple push field would be great in pve situations, pushing probes away and sending big damage kinetic back to the target.

    its sad to see so many BAD vesta builds, with the station setup it has, you actually have to think, theres a wide variety of things you can do, but that doesn't mean you try to do everything. you focus on 1 type of tactic, and maximize that tactic like never before with the help of the varied stations. the vesta, and odesy and vets ship, have allowed for the all time worse builds ever to grace STO, but when done right they can be the most effective ships.

    if your vesta isn't a spike damage, movement control boat, your proboly doing it wrong. EWP, runabouts, and your own tractor beam should make your ability to hold absolute. then your MORE then sufficient 12 turn should have no trouble using DHCs.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    I had posted this in another thread, but nobody commented (heh, I actually killed the thread with this post) - I was going to edit it, but never did - but here's the edit:

    MME Strategic

    Engineer Captain: http://www.stoacademy.com/tools/skillplanner/index.php?build=MMEStrat_0
    RSF, MW, EPS PT, Nadion, EFleet

    Traits: Accurate, Elusive, Techie, Warp Theorist

    Passives
    Romulan: +3% Crit, PlacOnCrit, SciBoost
    Omega: Hull Repair, KineticProc

    TS1, THY2
    TT1

    EPtS1, AtB1, RSP2
    ET1, AtB1

    ST1, HE2, PH3, VM3

    DOFFs: 2x Tech, 2x Projectile, 1x VM Add

    Deflector: AKHG
    Engine: AKHG
    Shield: MACO

    Weapons
    Fore: Hyper-Plasma Torp, Omega Plasma Torp, Plasma Torp
    Aft: Kinetic Beam, 2x Plasma Torp

    Consoles
    Tac: 3x Ambiplasma
    Eng: SIF, 2x Neut
    Sci: Wave-Function, Zero-Point, Borg, Graviton

    Hangar: Advanced Delta Flyers

    Devices: RMC, SFM, Aux Battery

    Set Bonuses
    Romulan: +7.6% Plasma Dmg, +15.2 EPS
    Omega: 1% Reactive Deflection
    AKHG: +25% Torp Dmg, +7 Aux Pwr, +7 Crew Recover, +70% Crew Resist

    So the question arises, how completely fail would this be in your opinions?
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited December 2012
    the less of the "toy consoles" you use, is usually better for maxing the 1 you do.

    for the vesta, the def dish beam is a great tool. its possibly the only sci shield drain ability in the game worth trying to implement in your build. to max that out you dont want to use those aux cannons, because the beam draws on your aux power for the drain.

    my advice would be that, on a tac captain or sci captain, that you think of flying your vesta like a big escort. as pax mentioned above, once a shield facing is down, a good escort pilot will chew through that hull really quick.

    for an engie captain in the vesta, id say forget it......use the intrepid if you want an engie sci setup. that is if you don't have the recluse. that ship is made for being the rock in PVP.

    have fun kill bad guys

    Just out of curiosity, with your recent relocation, are you dabbling in any new consoles horizon? I know it's something me and you talked about last we spoke, and if you indeed are, I'm curious as to what your thoughts are on them after having held out on using them for so long.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited December 2012
    I had posted this in another thread, but nobody commented (heh, I actually killed the thread with this post) - I was going to edit it, but never did - but here's the edit:

    MME Strategic

    Engineer Captain: http://www.stoacademy.com/tools/skillplanner/index.php?build=MMEStrat_0
    RSF, MW, EPS PT, Nadion, EFleet

    Traits: Accurate, Elusive, Techie, Warp Theorist

    Passives
    Romulan: +3% Crit, PlacOnCrit, SciBoost
    Omega: Hull Repair, KineticProc

    TS1, THY2
    TT1

    EPtS1, AtB1, RSP2
    ET1, AtB1

    ST1, HE2, PH3, VM3

    DOFFs: 2x Tech, 2x Projectile, 1x VM Add

    Deflector: AKHG
    Engine: AKHG
    Shield: MACO

    Weapons
    Fore: Hyper-Plasma Torp, Omega Plasma Torp, Plasma Torp
    Aft: Kinetic Beam, 2x Plasma Torp

    Consoles
    Tac: 3x Ambiplasma
    Eng: SIF, 2x Neut
    Sci: Wave-Function, Zero-Point, Borg, Graviton

    Hangar: Advanced Delta Flyers

    Devices: RMC, SFM, Aux Battery

    Set Bonuses
    Romulan: +7.6% Plasma Dmg, +15.2 EPS
    Omega: 1% Reactive Deflection
    AKHG: +25% Torp Dmg, +7 Aux Pwr, +7 Crew Recover, +70% Crew Resist

    So the question arises, how completely fail would this be in your opinions?


    Should switch to mines and pick up a dispersal pattern. Your tech doffs are making your two torp abilities redundant anyhow
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    virus,

    as long as your focus with that build is healing and pet control, here would be my small adjustments:

    drop the high yield for a second spread.

    drop the polarize hull for tss3.

    have fun kill bad guys
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    Just out of curiosity, with your recent relocation, are you dabbling in any new consoles horizon? I know it's something me and you talked about last we spoke, and if you indeed are, I'm curious as to what your thoughts are on them after having held out on using them for so long.

    actually, the vesta def beam is the only console ive really ever found to be a great part of a build.

    even the jump console, which i slot here and there on my bop or defiant, i find to be at a loss....as it is a good offensive positioning tool that only comes around every 3 minutes.... i find that i can be where i need to without it, just by focusing on agility, and having omegas ready to go.

    the rest, well, i still find i'd rather have a constant defensive or offensive stat bonus out there. more shields....a stronger tractor beam.....more hull defense....a bigger per/tic warp plasma.... and so on....

    all of those i find to more beneficial for your ship, and your team.... than say a grav pulse, or ams. i find them just about completely useless......and well, just rather annoying.

    have fun kill bad guys
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    Should switch to mines and pick up a dispersal pattern. Your tech doffs are making your two torp abilities redundant anyhow

    ah! great point.

    or maybe throw in delta 1 instead, after my advice on dropping PH3.

    great thought man.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Should switch to mines and pick up a dispersal pattern. Your tech doffs are making your two torp abilities redundant anyhow

    It was a situational thought in taking both THY and TS - wondering if the MEF would add DEF to the THY Plasma. I could definitely see dropping the THY for a DPB - along with dropping one of the torps for mines.

    I'll think about that with some of the ships I actually have - instead of those I just think about getting down the line. Thanks.
    virus,

    as long as your focus with that build is healing and pet control, here would be my small adjustments:

    drop the high yield for a second spread.

    drop the polarize hull for tss3.

    have fun kill bad guys

    In the original post, I said that I'd normally go Trans instead of Plasma (changing consoles, etc as necessary) - but the gist of it is a high survivability torp boat using S7 toys.

    I do not have a Vesta, but it's a tempting ship - that I could see getting down the line to dork around with as a torp boat.

    With it, though, I ruled out TSS pretty early (part of the reason it's an Eng captain instead of a Sci). I feel naked without APO or PH - there's no APO, so I all but feel I have to sport PH. That left the decision in the build of ST3/ST1 vs. PH3/PH1. Since the ST would mainly be for the cleanse rather than the shield heal - PH3 crept in there (with all the talk about shields down pop, pop, pop - being able to keep PH up as much as possible for both movement and hull resistance - oh well).

    It's a case of trying to maximize that plasma damage, hull damage - and being annoying. Part of the reason for the Deltas over the Danubes - Tach beam, Phaser Procs, and Trans torps.

    It's an attempt at an outlast build - their disabled systems, hull burning away, random placates. Yeah, an attempt at an annoying build.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    hey virus, you got those 2 special rep plasma torps, omega and rom, whats their deal anyway?
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    It was a situational thought in taking both THY and TS - wondering if the MEF would add DEF to the THY Plasma. I could definitely see dropping the THY for a DPB - along with dropping one of the torps for mines.

    I'll think about that with some of the ships I actually have - instead of those I just think about getting down the line. Thanks.



    In the original post, I said that I'd normally go Trans instead of Plasma (changing consoles, etc as necessary) - but the gist of it is a high survivability torp boat using S7 toys.

    I do not have a Vesta, but it's a tempting ship - that I could see getting down the line to dork around with as a torp boat.

    With it, though, I ruled out TSS pretty early (part of the reason it's an Eng captain instead of a Sci). I feel naked without APO or PH - there's no APO, so I all but feel I have to sport PH. That left the decision in the build of ST3/ST1 vs. PH3/PH1. Since the ST would mainly be for the cleanse rather than the shield heal - PH3 crept in there (with all the talk about shields down pop, pop, pop - being able to keep PH up as much as possible for both movement and hull resistance - oh well).

    It's a case of trying to maximize that plasma damage, hull damage - and being annoying. Part of the reason for the Deltas over the Danubes - Tach beam, Phaser Procs, and Trans torps.

    It's an attempt at an outlast build - their disabled systems, hull burning away, random placates. Yeah, an attempt at an annoying build.

    but this is very selfish in my opinion.

    to be an engineer captain with so many self only abilities like PH.... when a full aux tss3, either for you, or a teammate makes you way more of an asset to the team, and its better even when you want to be selfish honestly.

    also, Delta offers an amazing resist. now, couple that, with the ability to throw that tss3 and delta, on yourself or a teammate....

    get where im going here?

    edit: also, of you want an annoying build, you need to start off with a sci captain.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited December 2012
    Disregard.....
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    Disregard.....

    nope.

    speak up sir.
  • francescos77francescos77 Member Posts: 122 Arc User
    edited December 2012
    Ok, i'll share my vesta build here.
    It's very effective, so far nobody was able to beat it in 1v1 and in most pugmades.

    TT1
    TT1 CRF1
    EPTW1 DEM1 AUX2SIF2
    EPTE1 DEM1
    TSS1 Tiken1 Energy Siphon2 Energy Siphon3

    Fore Weapons: 3 Polaron dual cannons (not dual heavy, but dual) mk xii accx3
    Aft Weapons: 2 Polaron turret mk xii accx3, 1 polaron beam array for target subsystem

    Power levels: 50-25-25-100

    Sci consoles: 2 flow capacitors consoles, tachiokinetic converter, zero point romulan
    Tac consoles: 4 polaron consoles
    Eng consoles: a neutronium and a rcs

    Doffs: 3 damage control engineer, 1 energy siphon doff, 1 nurse

    Set: 2pcs Omega + Maco Shield

    The survivability of this build is due to the fact that you end up with all 4 subsystems with >100 power for 46 seconds every minute, and that combined with a full aux tss and aux2sif grants a good damage resistance. Engine power is also high, allowing you to escape if heavily damaged.

    With two energy siphon + doff + fully decompiled target subsystem + polaron proc, your opponent often will have 2 or 3 subsystems offline and a very low defense value, that allows you to crit a lot with your dual cannons accuracy overflow.
    It's worth saying that when you crit a shot with a dual cannon, also tetryon glider and dem will crit.
    Even a bug with 9 points in power insulators is harmless against you.

    Try yourself and let me know
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    hey virus, you got those 2 special rep plasma torps, omega and rom, whats their deal anyway?

    Nope, don't have them. This post though, got me very interested in the Omega one:
    The Omega Torpedo is kind of a unique mechanic...

    Firstly, it's basic fire is a smaller version of the Unimatrix vaporizing torpedo. If it kills a target, I don't believe it derezzes them (it may, I haven't checked).

    The unique aspect of this, is that the Torpedo uses an ammo-like mechanic. It has a very low recharge time (2sec) but a limited number of charges that will slowly regenerate over a longer period of time. So you can, theoretically, quickly unload a barrage of these torpedoes all in a very short time frame, but will then have a long period of time before you can do the same again while you wait for the charges to regenerate.

    The Spread and High Yield versions of these torpedoes don't use the Ammo mechanic, but they will consume the enhancement when fired, so you won't be able to fire multiple Spreads or High Yields in short succession.

    The Spread is just a volley of the standard torpedoes.

    The High Yield version of this torpedo is much closer to the ones employed by the Unimatrix ships, and will definitely derez any targets that they destroy.

    With the Hyper-Plasma, it's been the case of looking for the 2-set bonus without the experimental beam... haven't seen anything on the actual torp though. It could be complete garbage. :(

    edit: Keep in mind they're both T4 - 60k Rep - that's 21 runs of both the 2000 and the 800.
    but this is very selfish in my opinion.

    to be an engineer captain with so many self only abilities like PH.... when a full aux tss3, either for you, or a teammate makes you way more of an asset to the team, and its better even when you want to be selfish honestly.

    also, Delta offers an amazing resist. now, couple that, with the ability to throw that tss3 and delta, on yourself or a teammate....

    get where im going here?

    edit: also, of you want an annoying build, you need to start off with a sci captain.

    Like I said, I won't run a ship without APO or PH (often having both of them). Of course, until looking at this build - I'd never have thought to take PH3. It's usually PH1 on the second Sci, TSS/HE on the primary..

    It's something to think about though - ST3 (would have to get somebody else to train it) would be more "team friendly". One of the concerns with it being the Aux2Batt build though - would be the amount of Aux available (even with batteries, etc, etc). TBH, even the ST's only there for a selfish reason - as a cleanse.

    But yeah, I definitely come to ship design in a more selfish manner. I live(d) in PUGland - and even there, with a preference for C&H over Arena. So there's a lot of you have to look after yourself.

    Would definitely recommend that for a team - cause yeah, it's massively selfish - and I probably should have stated that when I typed it out.

    As for APD - I don't fly a Vo'quv without it - but it I generally don't roll healers (it's just too painful in PUGland - the same folks that never distribute, don't use TT, etc, etc that you see while leveling the toon are the same folks you see PvPing in PUGland)...

    With the Sci being more annoying than the Eng - I wouldn't argue that in the least. However, for this potential build - surviving to be annoying, to me, is important - just wouldn't get that from a Sci. Again, PUGland...not on a team...etc, etc, etc. On a team, I'd definitely roll Sci to be annoying. :)

    Prior to the release of the Vesta, I'd been considering a Nebula. Depending on how things go with the Winter Event ship (Chel Brett, eh? Crossfaction Breen Sci? Maybe? Could be? Now that would be a fun ship to fly with a Sci to be annoying - 4 days until the event supposedly starts - will see)... but depending on how that goes, I might actually shell out for the Vesta as a Christmas present to myself. One of the reasons I've been watching for builds folks had, the discussions on it, etc - many of which have talked about the complicated nature of the ship - the oodles of fail builds and the pop, pop, pop there it goes...
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited December 2012
    nope.

    speak up sir.

    I had made a comment about your advice to picking up a second spread before I realized there was a second page to the thread.
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited December 2012
    I will share what I came up with this morning during the 4 hours of stable game time that I got to play.... this worked well handeling that pesky MVAM that showed up.... kept an Odyssey busy.... and pretty much fouled up thier science guy...


    Multi-Mission Surveillance Explorer: Vesta Class
    (cosmetics)
    Aventine Saucer, Vesta Hull, Rademaker Nacelles, and Aventine Stanchions
    Vesta Material, and Vesta Pattern on the ship


    now to the ship build

    Forward Weapons:
    1x Fleet Advanced Phaser Dual Beam Bank Mk XII [Dmg]x3 [Acc]
    2x Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]
    Aft Weapons:
    2x Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
    1x Kinetic Cutting Beam Mk XII [Dmg]x3

    M.A.C.O. Graviton Deflector Array Mk XII
    M.A.C.O. Impulse Engines Mk XII
    M.A.C.O. Resilient Shield Array Mk XII

    Devices: Auxilliary Batteries, Weapons Batteries, Scorpion Fighters

    Engineering Consoles: Neutronium Alloy Mk XI, Ablative Hull Armor Mk XII

    Science Consoles: Assimilated Console, 2x Particle Generator Mk XII, 2x Emitter Array Mk XII,

    Tactical Consoles: Graviton Pulse Generator, Subspace Jumper, Quantum Field Focus Controller

    Hangar: Advanced Danube Runabouts

    Bridge Officers:

    CMDR Sci: Tractor Beam I, Science Team II, Energy Siphon II Viral Matrix III
    LCMDR UNI(Sci): Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III
    LT. Tac: Tactical Team I, Cannon Rapid Fire I
    LT. Eng: Emergency Power to Shields I, Reverse Shield Polarity I
    ENS. UNI(Eng): Emergency Power to Shields I

    Power Settings: Weapons 25, Shields 60, Engines 25, Auxilliary 90(these are the BASE settings they improve based on skills and gear and ship type)


    Captain Skills:

    Tac Systems: Starship Weapons Training 6, Starship Energy Weapons 8, Starship Projectile Weapons 2, Starship Maneuvers 6, Starship targeting Systems 6, Starship Energy Weapon Specialization 6

    Eng Systems: Starship Hull Repair 9, Structural Integrity 9, Warp Core Efficiency 9, Starship Electro-Plasma Systems 6, Starship Impilse Thrusters 9, Starship Warp Coil Potential 9, Starship Engine Performance 6, Starship Hull Plating 6, Starship Shield Performance 6, Starship Auxilliary Performance 6

    Science & Operations Systems: Starship Flow Capacitors 6, Sharship Shield Emitters 9, Starship Power Insulators 6, Starship Shield Systems 9, Starship Graviton Generators 6, Starship Particle Generators 9, Starship Sensors 9

    Science Officer Ground Skills: Medic 6, Weapons Proficiency 6, PS Generator 6, Scientist 6, Probability Logistics 6, Particle Physics 6
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited December 2012
    My build follows. It's not great at surviving, and relies on the Console abilities for escaping sticky situations, but it does a hell of a job at locking down and sustaining damage on a single target, and since in a Vesta I usually am not the primary target I often have free range to do just that.


    Tac Captain

    Fore: 2x Aux DHC, 1x Transphasic Mk XII torpedo
    Aft: 2x Phaser Turret Mk XII, 1x Kinetic Cutting Beam

    Shield: MACO Mk XI
    Deflector/Engines: Borg Mk XI

    CMDR Sci: VM 3, PH 3, HE 2, TSS 1
    LtCom Uni (Tac): CRF 2, HYT2, TT1
    Lt Tac: CSV 1, TT 1
    Lt Eng: EPtS 2, EPtS 1
    Ens Uni (Sci): TB 1

    Doffs: 1x VM extend, 2x EP recharge, 2x Torp recharge (likely to change when i get a better selection of available doffs)

    Consoles: (Eng) 2x Neutronium, (Sci) 3x Vesta consoles, Borg, Field Generator Mk XI (Tac) 3x Phaser Relay Mk XI

    Hangar: Advanced Danube Runabouts


    Works simply enough. CSV when clearing pets, mines and such is necessary but otherwise get them in TB, hit 'em with VM and pop CRF2 and HYT2 and go to town. The burst damage of the two DHCs isn't *huge* but it packs a punch, and the sustained damage from the transphasic torps, the cutting beam and the Quantum Field Focus Phaser when its up is usually more than softer ships can handle. This isn't a full escort though, of course, so its best when played as supporting damage.
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    I will share what I came up with this morning during the 4 hours of stable game time that I got to play.... this worked well handeling that pesky MVAM that showed up.... kept an Odyssey busy.... and pretty much fouled up thier science guy...


    Multi-Mission Surveillance Explorer: Vesta Class
    (cosmetics)
    Aventine Saucer, Vesta Hull, Rademaker Nacelles, and Aventine Stanchions
    Vesta Material, and Vesta Pattern on the ship


    now to the ship build

    Forward Weapons:
    1x Fleet Advanced Phaser Dual Beam Bank Mk XII [Dmg]x3 [Acc]
    2x Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]
    Aft Weapons:
    2x Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
    1x Kinetic Cutting Beam Mk XII [Dmg]x3

    M.A.C.O. Graviton Deflector Array Mk XII
    M.A.C.O. Impulse Engines Mk XII
    M.A.C.O. Resilient Shield Array Mk XII

    Devices: Auxilliary Batteries, Weapons Batteries, Scorpion Fighters

    Engineering Consoles: Neutronium Alloy Mk XI, Ablative Hull Armor Mk XII

    Science Consoles: Assimilated Console, 2x Particle Generator Mk XII, 2x Emitter Array Mk XII,

    Tactical Consoles: Graviton Pulse Generator, Subspace Jumper, Quantum Field Focus Controller

    Hangar: Advanced Danube Runabouts

    Bridge Officers:

    CMDR Sci: Tractor Beam I, Science Team II, Energy Siphon II Viral Matrix III
    LCMDR UNI(Sci): Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III
    LT. Tac: Tactical Team I, Cannon Rapid Fire I
    LT. Eng: Emergency Power to Shields I, Reverse Shield Polarity I
    ENS. UNI(Eng): Emergency Power to Shields I

    Power Settings: Weapons 25, Shields 60, Engines 25, Auxilliary 90(these are the BASE settings they improve based on skills and gear and ship type)


    Captain Skills:

    Tac Systems: Starship Weapons Training 6, Starship Energy Weapons 8, Starship Projectile Weapons 2, Starship Maneuvers 6, Starship targeting Systems 6, Starship Energy Weapon Specialization 6

    Eng Systems: Starship Hull Repair 9, Structural Integrity 9, Warp Core Efficiency 9, Starship Electro-Plasma Systems 6, Starship Impilse Thrusters 9, Starship Warp Coil Potential 9, Starship Engine Performance 6, Starship Hull Plating 6, Starship Shield Performance 6, Starship Auxilliary Performance 6

    Science & Operations Systems: Starship Flow Capacitors 6, Sharship Shield Emitters 9, Starship Power Insulators 6, Starship Shield Systems 9, Starship Graviton Generators 6, Starship Particle Generators 9, Starship Sensors 9

    Science Officer Ground Skills: Medic 6, Weapons Proficiency 6, PS Generator 6, Scientist 6, Probability Logistics 6, Particle Physics 6

    Couple questions: Why are you running a dual beam bank if you're not running beam overload? Considering you have a CRF wouldn't another DHC be more effective (even without CRF it would be more effective than a DBB without overload). Same point with your rear beam arrays...with CRF wouldn't it be better to use turrets?

    Also, why are you using 2 particle gen consoles since you're not using any science powers that have particle damage? Is that what boosts the kinetic beam cutter? If so, is it not a waste to use up 2 console slots on a weapon that doesn't have that much damage output?

    Overall, it seems to lack focus and it doesn't seem like the most efficient build. Of course, I'm a noob and am probably wrong.
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    Hes from PvE land and has posted and copy and pasted the same build in 5 maybe 6 threads now.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited December 2012
    With S7 I don't have that much time to play my sci fed but here is what I tried so far with my vesta:

    Engine: Borg
    Deflector: Borg
    Shield: MACO

    Weapons:
    Front: 3x Aux DHC
    Aft: 1x Phaser beam array, 1x Tricobalt mine, 1x Chroniton mine

    Boffs:

    ST1, HE2, TSS3, VM3
    TB1


    EPtS1 RSP1
    EPtS1 AtS1 Extend2


    TT1 CRF1/CSV1 (mostly CSV for pve but I sometimes use it in pvp if there is too much spam)


    Doffs:
    1xBFI
    2xCannon
    2xVM

    Consoles:
    RCS, Neutronium
    Field gen, Borg, Tachyokinetic, Fermion
    4xPhaser

    Pets:
    Delta flyers
    Why not danube? Well they would be better, but the TB spam is too annoying. I might switch to danubes again at some point, for now I am fine with deltas.

    Now a few words, this build is not optimized yet. It also is not focused on doing dmg, which probably makes the tac vesta not the optimal choice.
    The idea of the weapons is to run full aux all the time, which gives you some pretty nice heals. Also you have TB, VM, chroniton mines and a beam in the back for subsystem targeting to provide a bit of CC. I am also a sci captain for some more CC.
    The aux DHC deal some decent dmg, the turnrate is fine and with doffs you have an ok uptime of CRF. The tric mine is more just for fun. A single mine without consoles does not do that much dmg, it mostly helps clear spam. It could be replaced with more chronitons.
    Also the healing console with full aux is just insane, the cooldown is bit long though. Not sure if it worth it in the end, but I like it.

    So this build provides some ok dmg, good heals (you are still no heal cruiser, but you are a good secondary healer), and some decent CC. It works well if you pug.

    My stomach is clear and my mind is full of bacon!
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited December 2012
    hyprodimus wrote: »
    Hes from PvE land and has posted and copy and pasted the same build in 5 maybe 6 threads now.

    no I have not posted the same build over 5 or 6 threads this is actually different from the build.... that I DID post over 5 or 6 threads Im just STARTING to figure out my builds for PVP and this was the result from testing... why am I using the dual beam bank forward... its for subsystem targeting on the way in on my initial run when the team leader calls a target I am SURE that the build can be improved hence I posted it here.... and yes while I do spend a great deal of time playing the PVE content (mostly ESTFs and Dailies) Im still working on making my PVP build better give me a break everyone has to start somewhere and this is where I started...

    but after looking at the build and sorting out the why's in the 2 questions I was given, while I am reluctant to give up the Dual beam bank forward (being able to target a subsystem while I am bow on is still a nice thing) I have gone back and respecced into subspace decompiler for the Viral matrix, will be dropping 1 Particle generator for a Graviton Generator... but Im still missing something... sp please feel free to offer "constructive" criticism... Im not new to PVP but now Im just really putting an effort into getting better at it...

    oh and Hyprodimus.... EVERYONE started from PVE world trying to sort this out so do me a favor and give me the benifit of the doubt that I really AM trying to get better instead of "He's From PVE land"
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • andoriansrusandoriansrus Member Posts: 4 Arc User
    edited December 2012
    ok so after replacing the DBB forward with ANOTHER AUX DHC.. I understand what you all meant... and I keep the beams aft for targeting subsystems.... so the Boff Abilities remain the same, I have added a Sensor Probes Console in place of 1 particle generator console because that helps with my sensor scan and a Graviton Generator in place of the other because that helps with my Graviton Pulse and Tractor Beam, and I managed to get my Subspace Decompiler up to level 6 as that helps with my VM and Grav Pulse Generator...

    all in all its an improvement... still needs tweaking I think but at least its getting there
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    no I have not posted the same build over 5 or 6 threads this is actually different from the build.... that I DID post over 5 or 6 threads Im just STARTING to figure out my builds for PVP and this was the result from testing... why am I using the dual beam bank forward... its for subsystem targeting on the way in on my initial run when the team leader calls a target I am SURE that the build can be improved hence I posted it here.... and yes while I do spend a great deal of time playing the PVE content (mostly ESTFs and Dailies) Im still working on making my PVP build better give me a break everyone has to start somewhere and this is where I started...

    but after looking at the build and sorting out the why's in the 2 questions I was given, while I am reluctant to give up the Dual beam bank forward (being able to target a subsystem while I am bow on is still a nice thing) I have gone back and respecced into subspace decompiler for the Viral matrix, will be dropping 1 Particle generator for a Graviton Generator... but Im still missing something... sp please feel free to offer "constructive" criticism... Im not new to PVP but now Im just really putting an effort into getting better at it...

    oh and Hyprodimus.... EVERYONE started from PVE world trying to sort this out so do me a favor and give me the benifit of the doubt that I really AM trying to get better instead of "He's From PVE land"

    My bad the build is different, and I apologize. I was being a PvP elitist douche. I shouldnt say anything unless its constructive. Its just that when you post every detail of your ship aesthetic, colour coded all equipment and listed your spec, plus your reputation with the other threads, I assumed it was the same. But clearly you stated "this morning".

    Skurf nailed it. Your build isnt focused. Nothing is optimized. You have DDB but no BO? If you want subsystem targeting put a single BA at the back, your turn is sufficient and the arc reaches past your side. If you have multiple BA at the back, are you trying to beam boat like a cruiser? Play to the Vesta's strengths. Its got decent turn and can equip DHC. Then use turrets and CRF.

    You have a single siphon? That could be better spent as a heal or CC.

    You have too many P2W consoles. I dont think you need sub jump, your turn rate is good enough. Grav pulse is just rude and will make people pull out their siphons and theta.
    You have no damage boosting consoles and you have no field generators. I dont have the new borg set, but as it it, you are using 2 particle generators, one assimilated console and a weapon slot just for the combo. You are giving up so much.

    You could try
    Ablative (RCS if you still cant turn), Neutronium
    Field Gen x 2, QFF, Emitter Array
    Phaser x 4


    If you want advice on weapons, go with Accuracy mods.
  • stealthriderstealthrider Member Posts: 2 Arc User
    edited December 2012
    Any critique on my build (posted above)?

    I've been thinking of dropping one of the turrets for a beam array for subsystem targetting, and possibly the other turret for a mine (chroniton most likely). Is this a good idea, and if so how should I alter my Boffs to affect this (I'm assuming dropping CSV 1 for DPB 1)?
  • thishorizonthishorizon Member Posts: 1,158
    edited December 2012
    i still do not understand using these aux cannons. using batteries, red matter capacitor, and that shields/aux +30 console thingie.... can't you just rotate those around? spec into weapons power a bit (even though its expensive) to me, this seems like the way to go....idunno, my sci builds are a little lack-luster lately.

    nor do i understand NOT using the innate sub system targeting on sci ships....i did real that up there didnt I? i mean, hell, 1 rear array gets that done just fine. why not run it....?

    i just see this thing as a big slightly underpowered escort. well, the tac version anyway...and why you would run any of the other versions is way beyond me. this game is so damn defensive as it is.

    ah well, maybe i'll get back in mine for a bit.... do some testing again.

    have fun kill bad guys
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    i just see this thing as a big slightly underpowered escort.

    I've wondered that - in the builds I've seen here and there. Not you personally, mind you - but that thought process - the way it's viewed.

    The folks trying to build a Sciscort... and then the folks trying to build a more Tac-like RSV instead.
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