You can work out w/your friends regarding when to use greed if at all.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
90% of the time, I pass.I really don't need a green XI item clogging my inventory.It's usually not even worth tossing in the recycler or trading in for EC's.If I hit need, it's because I do need it.Some of the fail builds I see in PUGs, I figure they need the ECs, for upgrades(hopefully).So, I don't even bat an eye when I have "needy" players.
I only Need stuff I'm not gonna use for vendor trash. Anything else I greed simply because I could find a use for it, but probably won't. I actually have my default setup to round robin. But... public queue events ALWAYS use Need/Greed anyways.
Pfft, we're Ferengi at heart. The Rules of Acquisition should come up instead of Need/Greed/Pass. That way we can find the relevant Rule to justify our "need" to "greed"
When the game first launched up until about season 6 it was need if you needed greed if you just wanted. But some people would need everything, and they were usually called out on it (at least in STF). The screen showed what everyone rolled so you knew who was doing what. You would have those who would wait until everyone else rolled and hit need just to get it. Unless it was understood that everyone needed on edc or rbs, well because everyone needed those. It also slowly evolved that if the optional was won everyone hit need on all that loot.
When I think season 6 rolled around and it became blind except for looking at logs people moved to the need button b/c they were not called out on it anymore publicly. Plus at this point a good many people are end gamers and the drops are only good for EC at this point since they have the gear they want, but need the EC for what ever reason.
There are a few who still get mad at people hitting need, I know my fleet had a bit of a tussle in chat about it being bad etiquette to roll need. I've noticed in the pre-made STF usually the one who forms he match will call out the loot policy, like "need or pass." But again I think its really gone the way of that unspoken.
I usually need but if I'm doing crappy in the PUG and get blown up a bunch I start to hit pass on stuff so the better players get a better chance at loot to make up for my lack of skills.
I noticed the same thing. I came from the big, giant MMO that has elves and lich kings in it. In that game, it was a cardinal sin to hit need unless it was a true upgrade. Here i learned quickly that everyone hits need. Even then i rarely need on things. In most cases, the gear or item is virtually worthless for me, except for it's sell value.
Different MMOs have different people so it looks like here need is the way to go if you want or could use something and just hope you win the roll.
No, I am not who you think I am. I am someone different. I am instead a banana.
I noticed the same thing. I came from the big, giant MMO that has elves and lich kings in it. In that game, it was a cardinal sin to hit need unless it was a true upgrade. Here i learned quickly that everyone hits need. Even then i rarely need on things. In most cases, the gear or item is virtually worthless for me, except for it's sell value.
Different MMOs have different people so it looks like here need is the way to go if you want or could use something and just hope you win the roll.
There should be a system in place which allows you one need with equal chances and if you win an item with that need it puts you secondary to all future needs if someone clicks "need" which hasnt gotten any need-win item yet.
That would have the effect that everybody would wait for the right moment to use their need and maybe the person who really needs that item will win.
I really like this idea. It makes more sense than the current system. Otherwise I would suggest getting rid of the Greed option, and simply give players a Need or Pass Option.
I've heard loot farmers called Loot Ninjas. I'm sorry but this nickname is too cool. Loot farmers and ANYONE needing on EVERYTHING should be called what they are - Greedy SOBs.
I've been in STFs where players will call out those needing on everything. Why? It's not like you're going to shame them into stopping. If you have a problem with players needing everything, then do the ONLY thing that will stop them from getting everything - need on it too.
Player greed shouldn't suprise anyone. Ever been in an STF under heavy fire with the team/mission in peril? You're doing everything you can to save the optional/mission & your teammates should be doing the same. At that moment everyone on the team should be concentrating on the fight. Why then are players clicking on freakin loot drops?
I remember one CSE run where 3 players were guarding the Kang. We lost that run because the Kang was destroyed. Those 3 players couldn't destroy the simple BOPs they were attacking. I looked at the system log though and they could need on every loot drop we received.
I would almost go as far as to suggest that ALL the loot drops be withheld until a mission is completed. At least then all the players on the team could make a calm decision about what they want.
Not anymore. Cata didn't impress me and Mists made me think of childrens toys so I no longer play.
Plus the community here in STO is far superior to that of WOW. Here I can actually ask an honest question without someone saying to me "Google it, you noob!"
No, I am not who you think I am. I am someone different. I am instead a banana.
Not anymore. Cata didn't impress me and Mists made me think of childrens toys so I no longer play.
Plus the community here in STO is far superior to that of WOW. Here I can actually ask an honest question without someone saying to me "Google it, you noob!"
lol same wotlk was my favorite xpack but left the last year of it for the open beta of sto now i wish i had waited for that xpack to end because now i miss it more then ever
and ya i have to agree there are very few trolls here but they are here more so the spelling ones
I really like this idea. It makes more sense than the current system. Otherwise I would suggest getting rid of the Greed option, and simply give players a Need or Pass Option.
I've heard loot farmers called Loot Ninjas. I'm sorry but this nickname is too cool. Loot farmers and ANYONE needing on EVERYTHING should be called what they are - Greedy SOBs.
I've been in STFs where players will call out those needing on everything. Why? It's not like you're going to shame them into stopping. If you have a problem with players needing everything, then do the ONLY thing that will stop them from getting everything - need on it too.
Player greed shouldn't suprise anyone. Ever been in an STF under heavy fire with the team/mission in peril? You're doing everything you can to save the optional/mission & your teammates should be doing the same. At that moment everyone on the team should be concentrating on the fight. Why then are players clicking on freakin loot drops?
I remember one CSE run where 3 players were guarding the Kang. We lost that run because the Kang was destroyed. Those 3 players couldn't destroy the simple BOPs they were attacking. I looked at the system log though and they could need on every loot drop we received.
I would almost go as far as to suggest that ALL the loot drops be withheld until a mission is completed. At least then all the players on the team could make a calm decision about what they want.
My idea for the old loot bag system in STFs was if you hit need it hurt the chances you were going to get something good in your final personal loot bag. If you hit greed, you odds stayed the same, and if you hit Pass your odds got better.
So if you really really Needed something you'd need on it and everyone else would greed or pass on it.
My idea for the old loot bag system in STFs was if you hit need it hurt the chances you were going to get something good in your final personal loot bag. If you hit greed, you odds stayed the same, and if you hit Pass your odds got better.
So if you really really Needed something you'd need on it and everyone else would greed or pass on it.
this should work with every drop.
in one game if you needed the last item, the current item will have less chance of getting to you if you need on it again
The solution is really just to add EC drops to missions. That would eliminate the demand for people to capture as much vendor trash as possible as the only source of new EC (as opposed to getting existing EC from another player via Exchange). Every other RPG ever does this, not sure why this one doesn't.
This does little to help the ludicrous amounts of EC in the economy that put Exchange prices well out of reach of new players, but maybe the commodity requirements of rep projects will help that. Doubt it though.
I generally pass on 99'ish % of what drops... Just to make that poor guy who has to need on everything earn some EC....
If it's "need" worthy, it's Very Rare or better... That about sums up what I "Need" on.
That's my policy as well most times. Usually the only thing I'll need on these days are "Very Rare" Engines, Shields, or deflectors. I'll Greed on most everything else.
Sure, I could look at an item, investigate the stats, then carefully select which option to pick... except I'm banking, managing my shields, managing my powers, targetting enemies, and trying to stay in blind spots.
Maybe someone with a decked-out cruiser has time to check that stuff, but for escorts or science players, there's too much to do to fiddle with all that in the 15 seconds or so that bar gives you. In the middle of a firefight. That you have to spam "F" to activate anyway.
Proposed solution: All need/greed rolls happen at the END of a match/battle/instance. In one big menu. Where you can see all buttons and items at once. And have time to discuss and compare. With a 5-minute timeout.
But popping up little window after little window when you're actually fighting is the height of stupidity. So yes, I need on everything--because I don't have the time for anything else.
When I am in a PUG team, I generally "Greed" first and then see how the others go. I ran a bunch of the Mirror Invasion Event and once, everyone chose "Greed" while on the others, there were those (one in particular) "Need" everything. If I see that, then I "Need" as well.
I generally hit greed, unless its a Lockbox, as I'm doing everyone else a favor and I covet lobi
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
I generally hit greed, unless its a Lockbox, as I'm doing everyone else a favor and I covet lobi
Since STO S7 has inflated not only dilithium but also "drops"... most people are choosing "need" over greed more often than not. Prior to S7 I always chosen greed and still would get some decent drops....now the world is upside down with S7 and nobody uses greed anymore...the new reality of STO:mad:
Since STO S7 has inflated not only dilithium but also "drops"... most people are choosing "need" over greed more often than not. Prior to S7 I always chosen greed and still would get some decent drops....now the world is upside down with S7 and nobody uses greed anymore...the new reality of STO:mad:
Well, as mentioned elsewhere, I liked City of Heroes' anonymous rewarding of loot the best. I can understand why they'd rather show it, but oh well...
I was told to hit "need" long before Season 7, but always ignored the advice. Granted, I've also had more EC than my fleet's bank a fair number of times.
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
Why is there a need for that "need or greed game" ? :
a. It's bloody annoying during battle, that window, 2 or 3 or even more that needs your attention, instead of focusing your attention on the battle.
b. Most important : if you are taking down an opponent, whilst your team mates or whatever are doing nothing or are busy with another opponent, and you have a drop, why would you let have one of rest get the shot to obtain that loot and run away with the fruits of your effort.
At second place :
If it returns, the optional loot in the STF's : for frekking christ, make it a loot bag equal to all the team members, coz obtaining the optional is a team effort. Also, it would force all the team members to do a big effort to go for that optional when it would a loot for each of the team.
Why is there a need for that "need or greed game" ? :
There isn't. Need and greed is utterly useless as a loot-distribution scheme. It would still be useless even if modified so that "always need" isn't the universally best option.
In a game like STO that doesn't have any untradeable, unique loot to collect sets of, there is no reason to have a complicated loot-distribution system. Since all the loot is tradeable, everyone will inevitably want the same items, the expensive ones. Even if a cheap item would be more useful, it's better to get an expensivve item, sell it, then buy the cheap one. Thus everyone wants all items with the same order of prererence (presuming they are aware of the items' value). Any loot-distribution scheme will reduce into random chance anyway, and the loot might as well be distributed randomly without asking the player stupid questions. The random distribution could perhaps be weighted by the items rarity, but there is no point asking a player if they'd prefer getting a green or a purple.
If there was a mission where several different untradeable items dropped, then teams would need a system to decide who gets what. But for that, need & greed would be far too simple. It would require something where the players can put the items in order of preference, with time to think about it.
Comments
You can work out w/your friends regarding when to use greed if at all.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
My character Tsin'xing
ROLL TIDE ROLL
When I think season 6 rolled around and it became blind except for looking at logs people moved to the need button b/c they were not called out on it anymore publicly. Plus at this point a good many people are end gamers and the drops are only good for EC at this point since they have the gear they want, but need the EC for what ever reason.
There are a few who still get mad at people hitting need, I know my fleet had a bit of a tussle in chat about it being bad etiquette to roll need. I've noticed in the pre-made STF usually the one who forms he match will call out the loot policy, like "need or pass." But again I think its really gone the way of that unspoken.
Different MMOs have different people so it looks like here need is the way to go if you want or could use something and just hope you win the roll.
some one who plays wow
system Lord Baal is dead
I really like this idea. It makes more sense than the current system. Otherwise I would suggest getting rid of the Greed option, and simply give players a Need or Pass Option.
I've heard loot farmers called Loot Ninjas. I'm sorry but this nickname is too cool. Loot farmers and ANYONE needing on EVERYTHING should be called what they are - Greedy SOBs.
I've been in STFs where players will call out those needing on everything. Why? It's not like you're going to shame them into stopping. If you have a problem with players needing everything, then do the ONLY thing that will stop them from getting everything - need on it too.
Player greed shouldn't suprise anyone. Ever been in an STF under heavy fire with the team/mission in peril? You're doing everything you can to save the optional/mission & your teammates should be doing the same. At that moment everyone on the team should be concentrating on the fight. Why then are players clicking on freakin loot drops?
I remember one CSE run where 3 players were guarding the Kang. We lost that run because the Kang was destroyed. Those 3 players couldn't destroy the simple BOPs they were attacking. I looked at the system log though and they could need on every loot drop we received.
I would almost go as far as to suggest that ALL the loot drops be withheld until a mission is completed. At least then all the players on the team could make a calm decision about what they want.
Not anymore. Cata didn't impress me and Mists made me think of childrens toys so I no longer play.
Plus the community here in STO is far superior to that of WOW. Here I can actually ask an honest question without someone saying to me "Google it, you noob!"
lol same wotlk was my favorite xpack but left the last year of it for the open beta of sto now i wish i had waited for that xpack to end because now i miss it more then ever
and ya i have to agree there are very few trolls here but they are here more so the spelling ones
system Lord Baal is dead
My idea for the old loot bag system in STFs was if you hit need it hurt the chances you were going to get something good in your final personal loot bag. If you hit greed, you odds stayed the same, and if you hit Pass your odds got better.
So if you really really Needed something you'd need on it and everyone else would greed or pass on it.
this should work with every drop.
in one game if you needed the last item, the current item will have less chance of getting to you if you need on it again
10k DPS Vesta threads: 1; 2
This does little to help the ludicrous amounts of EC in the economy that put Exchange prices well out of reach of new players, but maybe the commodity requirements of rep projects will help that. Doubt it though.
That's my policy as well most times. Usually the only thing I'll need on these days are "Very Rare" Engines, Shields, or deflectors. I'll Greed on most everything else.
but after the f2p change, in the last 4 months im just needing on everything in PUG's, cause everyone else does too..
it's quicker, and there are other ways of getting stuff, so...
Maybe someone with a decked-out cruiser has time to check that stuff, but for escorts or science players, there's too much to do to fiddle with all that in the 15 seconds or so that bar gives you. In the middle of a firefight. That you have to spam "F" to activate anyway.
Proposed solution: All need/greed rolls happen at the END of a match/battle/instance. In one big menu. Where you can see all buttons and items at once. And have time to discuss and compare. With a 5-minute timeout.
But popping up little window after little window when you're actually fighting is the height of stupidity. So yes, I need on everything--because I don't have the time for anything else.
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
Since STO S7 has inflated not only dilithium but also "drops"... most people are choosing "need" over greed more often than not. Prior to S7 I always chosen greed and still would get some decent drops....now the world is upside down with S7 and nobody uses greed anymore...the new reality of STO:mad:
It's always junk anyhow and with 44 million ec in the bank; I hardly think I need anymore.
Seriously, I often wonder what people think they need all the ec and dill for...maybe, they just need to learn how to play.
Well, as mentioned elsewhere, I liked City of Heroes' anonymous rewarding of loot the best. I can understand why they'd rather show it, but oh well...
I was told to hit "need" long before Season 7, but always ignored the advice. Granted, I've also had more EC than my fleet's bank a fair number of times.
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
Why is there a need for that "need or greed game" ? :
a. It's bloody annoying during battle, that window, 2 or 3 or even more that needs your attention, instead of focusing your attention on the battle.
b. Most important : if you are taking down an opponent, whilst your team mates or whatever are doing nothing or are busy with another opponent, and you have a drop, why would you let have one of rest get the shot to obtain that loot and run away with the fruits of your effort.
At second place :
If it returns, the optional loot in the STF's : for frekking christ, make it a loot bag equal to all the team members, coz obtaining the optional is a team effort. Also, it would force all the team members to do a big effort to go for that optional when it would a loot for each of the team.
Unless your in a fleet group then its typically Greed or Need if you really need it.
In a game like STO that doesn't have any untradeable, unique loot to collect sets of, there is no reason to have a complicated loot-distribution system. Since all the loot is tradeable, everyone will inevitably want the same items, the expensive ones. Even if a cheap item would be more useful, it's better to get an expensivve item, sell it, then buy the cheap one. Thus everyone wants all items with the same order of prererence (presuming they are aware of the items' value). Any loot-distribution scheme will reduce into random chance anyway, and the loot might as well be distributed randomly without asking the player stupid questions. The random distribution could perhaps be weighted by the items rarity, but there is no point asking a player if they'd prefer getting a green or a purple.
If there was a mission where several different untradeable items dropped, then teams would need a system to decide who gets what. But for that, need & greed would be far too simple. It would require something where the players can put the items in order of preference, with time to think about it.