I haven't been playing that long, but I've started to get into some interesting content in the game, and I really like the grouping aspect of the game. However, there have been times when something decent comes up as a drop, and I usually click "greed" rather than "need" because I would like an item but don't need it. Yet, in every mission where I'm with other people, people are always choosing "need".
Is this the experience everyone else is having? Should I just start choosing need like everyone else, or is this just the experience of a select few missions, where the majority don't do this?
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Unless rules have been laid out before an event, need is usually the safer option as it's more than likely that everyone else will use this option. In unorganised pick up groups (PUGs) where nobody knows anyone else, greed = pass.
Unless rules have been layed out before an event, need is usually the safer option as it's more than likely that everyone else will this option. In unorganised pick up groups (PUGs) where nobody knows anyone else, greed = pass.
So, you're saying that the needs of the many outweigh the greed of the few?
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
I have never been a fan of the need/greed system, as people abuse it. the only way to give yourself a fighting chance is to always press need yourself and that just compounds the problem for others.
do away with it and just randomly drop the loot into a players inventory. let them sell their stuff after and then its fair.
I usually Greed for things I don't need, and in the last PUG I was in the other members did that too, with no prior agreement or communication. It could just be that nobody actually cared about the loot enough to Need, but didn't want to just Pass on vendor trash.
I haven't been playing that long, but I've started to get into some interesting content in the game, and I really like the grouping aspect of the game. However, there have been times when something decent comes up as a drop, and I usually click "greed" rather than "need" because I would like an item but don't need it. Yet, in every mission where I'm with other people, people are always choosing "need".
Is this the experience everyone else is having? Should I just start choosing need like everyone else, or is this just the experience of a select few missions, where the majority don't do this?
STO is different than most other MMO's. Drops are a major source of income, and as such, most people roll need on everything, especially at end game. With the current changes to loot drops in end game content, rolling NEED is even more likely. The changes have made it more difficult for a casual player to generate the income required to progress your end game Agenda.
It's not abuse. Everyone needing everything is the Nash equilibrium for the system (a combination of player choices in which no player can benefit from changing his or her choice while the others keep theirs unchanged).
The game might as well ask "Do you want this item? Yes/No."
people have asked for a roll/pass system since launch. need or greed is unused completely in this game, unless its a fleet only thing. basically ignore the greed part and think of need as a roll and the other two as Pass.
When the game was first out, and everyone was leveling up, the need/greed was actually used by almost all, and those that needed everything were shunned.
At some point this stop being the case. It took me a couple of months to get used to the idea, but as far as I'm concerned, everything is need or pass.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I usually click "Greed" on the first drop and watch what the others are doing.
If most of them cklick "need" for that crappy item I too switch to need for the rest of the mission.
It kinda sucks when something drops which someone relly could need.
There should be a system in place which allows you one need with equal chances and if you win an item with that need it puts you secondary to all future needs if someone clicks "need" which hasnt gotten any need-win item yet.
That would have the effekt that everybody would wait for the right moment to use their need and maybe the person who really needs that item will win.
You wanna greed? Get an all fleet group. If you wanna run in the public queue, then understand there are only two buttons, need or let the other guy have it. lol
The stupid thing comes up in the middle of battle, and it's on a timer. :mad:
I don't have time to make sure it's something I want, but loot drops are my main source of EC, and I need EC for ridiculous DOFF/commodity costs in Fleet Base projects, so yeah. I'm hitting "need" on everything.
I haven't been playing that long, but I've started to get into some interesting content in the game, and I really like the grouping aspect of the game. However, there have been times when something decent comes up as a drop, and I usually click "greed" rather than "need" because I would like an item but don't need it. Yet, in every mission where I'm with other people, people are always choosing "need".
Is this the experience everyone else is having? Should I just start choosing need like everyone else, or is this just the experience of a select few missions, where the majority don't do this?
Do whatever. If Cryptic didn't want people to use the mechanic, they would not have installed those options. Greed, Need, or Pass. It does not mater. Just have fun.
Just need. Sell it, and then buy what you really need off the exchange. Getting into the whole need/greed fight is useless and doesn't even apply well to this game.
STO is different than most other MMO's. Drops are a major source of income, and as such, most people roll need on everything, especially at end game. With the current changes to loot drops in end game content, rolling NEED is even more likely. The changes have made it more difficult for a casual player to generate the income required to progress your end game Agenda.
Unless your in a Fleet op(yours), roll need.
Pretty much this. STO doesn't really give you a lot of ways to make EC -- you can sell loot, do Tour The Universe (when it comes up...), play the Exchange (which I'd imagine most people don't want to do), or sell something like Master Keys on the exchange after buying them with your real money (or possibly your Dilithium turned into Zen).
The only way to "fix" the system would be to add EC rewards for completing Dailies and STFs, alongside the current Dilithium and Marks. If, say, doing your Tau Dewa patrol got you 60k-100k EC (this is about what I pull in from loot drops anyway while doing those patrols, on average), and then they substantially devalued the vendor price on loot, you'd probably see a substantial shift in how players use the Need/Greed system.
Or, at least you would if Cryptic hadn't trained the entire playerbase to hit Need on everything mindlessly... who knows if you can actually break that habit now.
I ALWAYS choose need in PUGS. It seems to be what everyone else does. And in our Fleet the policy is to NEED everything, unless we just dont want the item at all, then we pass. If you dont need, someone else will. Why not get the vendor trash yourself, and get a bit of EC.
In public groups you should always click need, because there will be guaranteed to be someone else in the group who will click need on everything....
I don't see what you could possibly "need" from a loot drop, in all the group PVE stuff i have played most items are actually just vendor trash, if you want some "good" stuff to tide you over till you can afford some dilithium/fleet gear then just replay some of the story missions as some of the rewards are actually quite decent and are much better than anything you will get in a standard loot drop !
They should adopt the loot system used in City of Heroes. All drops are blind. You get your items directly in your inventory (if you have room) and nobody knows who got what unless someone wants to brag.
Everyone has an equal opportunity to get rare loot, and there is no bickering or fighting or rolling need/greed. The 'rolling on loot' system is just outdated as far as I'm concerned, and you rep grind or craft the really important pieces anyway?
After playing the CoH loot system I honestly do not understand why all games haven't simply adopted it.
Thanks all for your comments. They are much appreciated.
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
I haven't been playing that long, but I've started to get into some interesting content in the game, and I really like the grouping aspect of the game. However, there have been times when something decent comes up as a drop, and I usually click "greed" rather than "need" because I would like an item but don't need it. Yet, in every mission where I'm with other people, people are always choosing "need".
Is this the experience everyone else is having? Should I just start choosing need like everyone else, or is this just the experience of a select few missions, where the majority don't do this?
something you want press need, and pray that you get itt
something that is of value, and you want to sell it, press need
something useless, but has some value press greed, and be happy if you get it
If you can use it now and want it press need
if you can't use it now but want to sell it (or you are ferengi) press Greed
if you don't want it press pass
And if you have already GOT something this mission press pass anyway
Thats ethics
however if you are ferengi you should press Greed at all times (its only natural)
If you can use it now and want it press need
if you can't use it now but want to sell it (or you are ferengi) press Greed
if you don't want it press pass
And if you have already GOT something this mission press pass anyway
Thats ethics
however if you are ferengi you should press Greed at all times (its only natural)
dont forget sto player base is kids we abuse things
If I'm in a full group with my friends or just teaming with friends in story line missions, I greed on it.
Open teaming and in STFs in PuGs, I've come to learn always need.
Used to be, when we could see what everyone chose, I'd greed if they all would greed. Only seemed fair in my opinion. But not being able to see anymore without consulting a log, I believe in the fair chance for everyone to have pick at the loot which I believe is in the need function now.
Comments
So, you're saying that the needs of the many outweigh the greed of the few?
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Someone will always select "need".
It's so bad our fleet policy is to always choose "need".
That so our members stay in the habit and don't pick "greed" during a PUG.
and the occasional LockBox = dismiss
personally i am too occupied with actually playing to bother to even inspect the need/greed window for what items have dropped.
The game needs better itemization design. Until then, everyone will need everything.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
do away with it and just randomly drop the loot into a players inventory. let them sell their stuff after and then its fair.
If it's "need" worthy, it's Very Rare or better... That about sums up what I "Need" on.
STO is different than most other MMO's. Drops are a major source of income, and as such, most people roll need on everything, especially at end game. With the current changes to loot drops in end game content, rolling NEED is even more likely. The changes have made it more difficult for a casual player to generate the income required to progress your end game Agenda.
Unless your in a Fleet op(yours), roll need.
In public groups always need.
In private groups always greed
In fleetmate groups, need before greed.
The game might as well ask "Do you want this item? Yes/No."
At some point this stop being the case. It took me a couple of months to get used to the idea, but as far as I'm concerned, everything is need or pass.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Need will come in if its a pretty purple item, or a new toon who needs some immuno-nanties suppressant thing for STFs, otherwise its greed/pass
...kinda wish the passing/greeding gave you a better chance of getting loot when you do 'need' in comparrsion to someone who needs on everything.
Like a hidden value? but then again that can be exploitable pass on all, need on big stuff... hmm
If most of them cklick "need" for that crappy item I too switch to need for the rest of the mission.
It kinda sucks when something drops which someone relly could need.
There should be a system in place which allows you one need with equal chances and if you win an item with that need it puts you secondary to all future needs if someone clicks "need" which hasnt gotten any need-win item yet.
That would have the effekt that everybody would wait for the right moment to use their need and maybe the person who really needs that item will win.
I don't have time to make sure it's something I want, but loot drops are my main source of EC, and I need EC for ridiculous DOFF/commodity costs in Fleet Base projects, so yeah. I'm hitting "need" on everything.
Low on energy credits? Hit the need or greed.
Everyone else does.
Pretty much this. STO doesn't really give you a lot of ways to make EC -- you can sell loot, do Tour The Universe (when it comes up...), play the Exchange (which I'd imagine most people don't want to do), or sell something like Master Keys on the exchange after buying them with your real money (or possibly your Dilithium turned into Zen).
The only way to "fix" the system would be to add EC rewards for completing Dailies and STFs, alongside the current Dilithium and Marks. If, say, doing your Tau Dewa patrol got you 60k-100k EC (this is about what I pull in from loot drops anyway while doing those patrols, on average), and then they substantially devalued the vendor price on loot, you'd probably see a substantial shift in how players use the Need/Greed system.
Or, at least you would if Cryptic hadn't trained the entire playerbase to hit Need on everything mindlessly... who knows if you can actually break that habit now.
I don't see what you could possibly "need" from a loot drop, in all the group PVE stuff i have played most items are actually just vendor trash, if you want some "good" stuff to tide you over till you can afford some dilithium/fleet gear then just replay some of the story missions as some of the rewards are actually quite decent and are much better than anything you will get in a standard loot drop !
Everyone has an equal opportunity to get rare loot, and there is no bickering or fighting or rolling need/greed. The 'rolling on loot' system is just outdated as far as I'm concerned, and you rep grind or craft the really important pieces anyway?
After playing the CoH loot system I honestly do not understand why all games haven't simply adopted it.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
something you want press need, and pray that you get itt
something that is of value, and you want to sell it, press need
something useless, but has some value press greed, and be happy if you get it
lock box, press pass
^ethics of this game
10k DPS Vesta threads: 1; 2
system Lord Baal is dead
If you can use it now and want it press need
if you can't use it now but want to sell it (or you are ferengi) press Greed
if you don't want it press pass
And if you have already GOT something this mission press pass anyway
Thats ethics
however if you are ferengi you should press Greed at all times (its only natural)
dont forget sto player base is kids we abuse things
system Lord Baal is dead
Open teaming and in STFs in PuGs, I've come to learn always need.
Used to be, when we could see what everyone chose, I'd greed if they all would greed. Only seemed fair in my opinion. But not being able to see anymore without consulting a log, I believe in the fair chance for everyone to have pick at the loot which I believe is in the need function now.