So, I don't bother to doff anymore they stopped putting time into it. No new chains and the XP means nothing. Maybe if the commendation XP have some bonuses like the diplomacy one....
Also isn't the OP like 3 weeks late to the party?
Eh. :P
And DOFFing is still worth it since you can farm contraband and Dilithium missions to augment income.
Azurian, when the gates go down to 20 hours, and the dil reward comes in for finishing 4 rep quests a day, the time to completion becomes a little over 30 days. The math looks like this (100k (rep)/2.8k (rep per project cycle)*20(hours per cycle)/24 (Hours per day))=29.7(Days) (Figure a couple days missed 33ish days). That is way less of grind then getting one mark 12 set used to be. Further we don't actually know what the price per item will be. They said it would in line with Fleet Gear so something like 10k-15k per piece plus 10 BNP. Yes that means you will have do 10 elite runs per piece of gear but even if you add all that up its still going to be way less then it took then under the old way, and on top of that you could skip the runs you don't like and just do the ones you do. Sure eventually you have to do them all for the appearance unlock but thats good with me.
Borticus and other devs confirm that Mk12 set pieces will cost 34000 Dilithum. Feel free to go to the Tribble forum and look it up.
BTW that figure of the 10k-15k, was for the non STF set pieces.
I have the philosophy of having fun in any MMO ( I had the same attitude in any other MMO I've played and that's plenty of them ) : if that means I will not get endgame gear , so be it ! The fact you feel like you have to do stuff is wrong .You don't :just have fun and if that fun leads to having great gear ,so much the better ...
I have the philosophy of having fun in any MMO ( I had the same attitude in any other MMO I've played and that's plenty of them ) : if that means I will not get endgame gear , so be it ! The fact you feel like you have to do stuff is wrong .You don't :just have fun and if that fun leads to having great gear ,so much the better ...
Yeah, it seems like a lot of players only have fun when they get instant gratification . Poor souls xD
I just hate how, unpolished the entire thing is. No way to respec, no way to drop/change an assignment, etc. That and at times I feel like I'm playing Eve again with all the silly sliders.
Isn't having fun a gratification in itself :rolleyes:
Anyway the reputation didn't kill the game for me, yet, but it certainly put it on standby.
Maybe it will change after the next patch or once I unlock the permission to interact with it again.
Thing is with season 7 I just don't see myself playing stf any more than I absolutely have to.
To me the justifcation for playing them 100s of times were the drops in there - that's now turned up-side down to the point I ask myself if I can live without reputation gear if it releases me from running another 40 maps...
And it just so happens that stfs were my main source of gameplay.
I like the Reputation system. I think it is really neat idea and can't wait to see more.
As far as the STF revamp and the store layout, Cryptic couldn't have failed any harder.
I once loved running them on all my toons. Now, it is only when I need the marks.
Maybe if the loot and rolls were back in it would mean more to keep running them.
Cryptic really distroyed the best thing they had running in this weak-TRIBBLE MMO.
I for one used to play a lot of STFs but since S7, they are hardly as rewarding (dilithium = tiny ... LOOT = ridiculous) as they used to be and I havent been playing 10% of what I used to play
in cumulation with the uber-grinding required now to achieve anything I almost stopped playing altogether
nowadays I am usually just loggin on, start a few DOFF missions and exit again
anything else feels like a second job in STO now and that is no fun anymore
What bothered me was I had only in past 6 months of Si gotten into the stf's , I'm started getting salvage tech, one character I had was sitting on enough Borg tech to get me about 9 or 10k of dilithium, then season 7 comes along and changes everything . Lost out on all that dilithium I was pretty unhappy, should have claimed if wen u had the chance
What is...and this is a serious question...a way that is NOT a "grind" ?
You do story missions..over and over...sure different story...but still story missions --> grind
You do stf's...always the same --> grind
You run around, kill things --> grind
You deliver something...for xp/ec/dil -->grind
Youre doffing --> grind
I go to work every day, to earn money, to pay for things --> grind
The only way i see that is no grind is if you are not getting any reward and you play just for fun...but not even Mario Bros got that..it had/has a High Score...High Score grind....
Well too bad, there were enough threads on here advising to do just that. Still you'll have a step up when it comes to the later tiers, maybe you won't regret it after all!
I don't spend every waking minute on the forum to see those threads you say we're up.
I was saving the tech for what ever reason ,
I don't spend every waking minute on the forum to see those threads you say we're up.
I was saving the tech for what ever reason ,
Pretty sure looking up the conversion rates in the weeks before the change would not have required "every waking minute", not to mention the daily conversations about it in various chat channels.
By a rough estimate, it takes about 30 days and 2000 Marks to get to Tier 5 in the reputation system. If you play 1 elite STF a day and get the optional you should have no problem having enough marks. The active projects are not a real problem as I see it, though I haven't logged on to Tribble to see the updated store costs for the items, which is the real crux of the issue.
I don't spend every waking minute on the forum to see those threads you say we're up.
I was saving the tech for what ever reason ,
Very sorry to hear about how burned you got on the conversion -- tech was seriously undervalued in Cryptic's numbers. If it's any consolation, they only gave one week's advance notice due to various "problems" getting the conversion crates sooner...y'know, for things like Tribble Test Weekend.
It's not as long as you have goals to achieve and try to achieve them with others. If you're playing it like a solo game, have very few interactions with people on the map, and if you don't want to try the new gear they release because you like experimenting new stuff, then indeed endgame content isn't designed for you.
What I dont like about the reputation system is that its all UI. You should be interacting with a Romulan diplomat inside your fleet's embassy to start these projects. Completely UI systems like this make the game feel very shallow. Plus it would give you another reason to visit the embassy.
Pretty sure looking up the conversion rates in the weeks before the change would not have required "every waking minute", not to mention the daily conversations about it in various chat channels.
More time than I was willing to spend. If you want to feel free.
What I dont like about the reputation system is that its all UI. You should be interacting with a Romulan diplomat inside your fleet's embassy to start these projects. Completely UI systems like this make the game feel very shallow. Plus it would give you another reason to visit the embassy.
I agree wholeheartedly. I think the reliance on 'invisible gameplay' is hurting the game; I'd much rather be active within the world, doing meaningful things and interacting with fleshed-out NPCs, as opposed to clicking through a list of timers.
What I dont like about the reputation system is that its all UI. You should be interacting with a Romulan diplomat inside your fleet's embassy to start these projects. Completely UI systems like this make the game feel very shallow. Plus it would give you another reason to visit the embassy.
Soooo people not in a fleet are basicly screwed and are forced to join a fleet to get the projects for the rep system, some people are not in fleets.
If it was a person on the planet you had to talk to that would be better for the Romulan projects and use Roxy on DS9 for the Omega ones, that would be great.
Been here since launch... seen all the reworks for gear...
Rep grind vs Previous incarnation..
Clear Path Grind vs Random Draw?
Sorry, I like knowing there is a set number of things I need to do... the rep system works.. we just have to adapt..
It's better than the previous system, ran clear over 400 KAGEs before my main got his first proto armor. Not an exaggeration btw, he had near 2mil dil refined by the time I got it
Well said the rep system is much better....i've been here since closed beta and this system needed to be put in place, does it require some tweaking ..perhaps.
Folks need to remember that MMO's always have grind associated with the game play (even more so with high end gear). Also new players don't care about how it once was.
It could be a fair argument assuming it is true.
Personally I never spent more than a month max getting geared on any character.
And had I done that, so what, at least I was earning ship weapons, drops and dilithium.
See, the royal problem with your point is you didn't have to kill all of stf and break the economy of the entire game just so you could have your one drop, did you ?
You must really feel entitled if that justifies everyone "having to live with it" as you put it.
Do you look forward to looking good on your plastic replica armor on a empty server?
I think you are a being somewhat reductionistic, the world doesn't start and stop at your one missing drop
The Rep System is great. It's great for the game, its great for the players, its great for me.
It gives us new rewards, it helps those who not been so lucky, it lets you know exactly what your getting into, it take so little time to advance it, and you can choose what you want!
I have all 4 mark XII not count duplicates, and I can't wait to make that All 6.
The passives are power and useful .
I understand change is hard. But look again! The road goes up!!
This is why they changed it....see above....the few whiners who cried...ohh mommie getting proto gear is so hard...now you have to still grind to an extreme level...satisfied? Either you whine at the old system or you whine at the new system. Best solution was the most logical to just increase the drop levels.
Now STO has become a FARMVILLE grinding festival and turn off most of the player base ...you will get it but it will take you 30Days24h13sec...grinding 24/7 with no bathroom breaks
This is why they changed it....see above....the few whiners who cried...ohh mommie getting proto gear is so hard...now you have to still grind to an extreme level...satisfied? Either you whine at the old system or you whine at the new system. Best solution was the most logical to just increase the drop levels.
Now STO has become a FARMVILLE grinding festival and turn off most of the player base ...you will get it but it will take you 30Days24h13sec...grinding 24/7 with no bathroom breaks
This would be true, but I don't recall the 'whiners' whining for a time-gate grind in place of the random drops; they just wanted guaranteed rewards.
Comments
http://www.youtube.com/watch?v=6O5w5h2T87c
Eh. :P
And DOFFing is still worth it since you can farm contraband and Dilithium missions to augment income.
Borticus and other devs confirm that Mk12 set pieces will cost 34000 Dilithum. Feel free to go to the Tribble forum and look it up.
BTW that figure of the 10k-15k, was for the non STF set pieces.
Yeah, it seems like a lot of players only have fun when they get instant gratification . Poor souls xD
500zen is a respec in the cstore.
Anyway the reputation didn't kill the game for me, yet, but it certainly put it on standby.
Maybe it will change after the next patch or once I unlock the permission to interact with it again.
Thing is with season 7 I just don't see myself playing stf any more than I absolutely have to.
To me the justifcation for playing them 100s of times were the drops in there - that's now turned up-side down to the point I ask myself if I can live without reputation gear if it releases me from running another 40 maps...
And it just so happens that stfs were my main source of gameplay.
As far as the STF revamp and the store layout, Cryptic couldn't have failed any harder.
I once loved running them on all my toons. Now, it is only when I need the marks.
Maybe if the loot and rolls were back in it would mean more to keep running them.
Cryptic really distroyed the best thing they had running in this weak-TRIBBLE MMO.
in cumulation with the uber-grinding required now to achieve anything I almost stopped playing altogether
nowadays I am usually just loggin on, start a few DOFF missions and exit again
anything else feels like a second job in STO now and that is no fun anymore
paying customer.
If you are going to troll a guy's post at least take the time to read it right
What is...and this is a serious question...a way that is NOT a "grind" ?
You do story missions..over and over...sure different story...but still story missions --> grind
You do stf's...always the same --> grind
You run around, kill things --> grind
You deliver something...for xp/ec/dil -->grind
Youre doffing --> grind
I go to work every day, to earn money, to pay for things --> grind
The only way i see that is no grind is if you are not getting any reward and you play just for fun...but not even Mario Bros got that..it had/has a High Score...High Score grind....
So please tell me: What is not a grind?
It will go well with your obamaphone.
I don't spend every waking minute on the forum to see those threads you say we're up.
I was saving the tech for what ever reason ,
Pretty sure looking up the conversion rates in the weeks before the change would not have required "every waking minute", not to mention the daily conversations about it in various chat channels.
Very sorry to hear about how burned you got on the conversion -- tech was seriously undervalued in Cryptic's numbers. If it's any consolation, they only gave one week's advance notice due to various "problems" getting the conversion crates sooner...y'know, for things like Tribble Test Weekend.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
It's not as long as you have goals to achieve and try to achieve them with others. If you're playing it like a solo game, have very few interactions with people on the map, and if you don't want to try the new gear they release because you like experimenting new stuff, then indeed endgame content isn't designed for you.
God, lvl 60 CW. 17k.
More time than I was willing to spend. If you want to feel free.
I agree wholeheartedly. I think the reliance on 'invisible gameplay' is hurting the game; I'd much rather be active within the world, doing meaningful things and interacting with fleshed-out NPCs, as opposed to clicking through a list of timers.
Soooo people not in a fleet are basicly screwed and are forced to join a fleet to get the projects for the rep system, some people are not in fleets.
If it was a person on the planet you had to talk to that would be better for the Romulan projects and use Roxy on DS9 for the Omega ones, that would be great.
Well said the rep system is much better....i've been here since closed beta and this system needed to be put in place, does it require some tweaking ..perhaps.
Folks need to remember that MMO's always have grind associated with the game play (even more so with high end gear). Also new players don't care about how it once was.
Get over it folks rep system is here to stay.
Personally I never spent more than a month max getting geared on any character.
And had I done that, so what, at least I was earning ship weapons, drops and dilithium.
See, the royal problem with your point is you didn't have to kill all of stf and break the economy of the entire game just so you could have your one drop, did you ?
You must really feel entitled if that justifies everyone "having to live with it" as you put it.
Do you look forward to looking good on your plastic replica armor on a empty server?
I think you are a being somewhat reductionistic, the world doesn't start and stop at your one missing drop
This is why they changed it....see above....the few whiners who cried...ohh mommie getting proto gear is so hard...now you have to still grind to an extreme level...satisfied? Either you whine at the old system or you whine at the new system. Best solution was the most logical to just increase the drop levels.
Now STO has become a FARMVILLE grinding festival and turn off most of the player base ...you will get it but it will take you 30Days24h13sec...grinding 24/7 with no bathroom breaks
This would be true, but I don't recall the 'whiners' whining for a time-gate grind in place of the random drops; they just wanted guaranteed rewards.