Yeah, because this has a lot of impact on projectiles one-shotting you? Or plasma fire burning through your entire hull in less than 15 seconds. (the minimum CD of HE if you have 2 copies)
(Yes, I played STFs since launch. Even lost a few fleeties before we cracked KA)
The only thing that has the potential to one-hit you through a full shield facing is a heavy plasma torpedo, and if you get hit by one of those you should die.. Even then, if you have up a tactical team or a EPTS (which should both be active the majority of the time) they won't one-hit kill you unless your n a BoP.
I have, on rare occasion, had a shield facing stripped (by an antiproton beam) and shortly after go splattered by an invisible torpedo. 99% of the time this is fatal, it's because I'm running away from a gate and I'm not actively using cooldowns or redistributing shields. It's annoying, but it's rare... And it's almost always mitigated by just continuing my defensive cooldown cycle until I know I'm out of harms way
The plasma damage is painful but not that significant. But you should be running an Aux to Sif in addition to hazard emitters, it's very manageable with both.
The plasma damage is painful but not that significant. But you should be running an Aux to Sif in addition to hazard emitters, it's very manageable with both.
400+ per tick, and it stacks. For comparison, my HE restores about 650 a tick. And its hard to run an aux2sif setup when you're already using aux2bat or aux2dampeners or a 4-Emergency setup where you don't have many spaces left.
My Eng Excelsior, that S6 could tank a tac cube or a gate on Elite, is now getting killed by sphere swarms. Bosses are one thing, but spheres are mooks. Redshirts. This is embarassing and not fun anymore.
I think the damage given by the borg is okay now... at least for elite mode. Now it can be called elite!
What is the problem about that?! You can't tank a cube anymore with ESCORT?! Who says a escort should do this? The balance in past about escorts, that could tank a cube is confusing me a bit, because that makes engineers nearly useless in stfs, now even my pvp-healer have some nice business at stfs, now there is sense to take a healer into EStFs.
But yeah, that's right, tacs on escorts should do the work of science, engineers and tactical officers... yeah this is RPG-like.
Okay, some hits are really hard to take, but hey, what is it why we play ESTFs, because we all like cute bunnys or wanna have some challenge?!
I discussed that with mates, the instant shots are really overpowered, for example in THE. The rest is okay for me. Escorts should have the chance to escape from a battle, but should not be able to tank thats engineers work. THE acutally deals so much instance damage that 4 ships the same time say good queeny, so the optional is mostly hard to hit.
But like i said before, the rest is okay. A tactical cube is not out there to be defeated by ONE tac escort pilot and that was the most time before, now it is more balanced than before.
What is the problem about that?! You can't tank a cube anymore with ESCORT?!
no. the problem is you can't tank a cube in an escort EVEN with a healer focusing all his attention on you. The borg burst is just too high and unpredictable.
no. the problem is you can't tank a cube in an escort EVEN with a healer focusing all his attention on you. The borg burst is just too high and unpredictable.
In most cases i had no problem hold escorts alive, the only problem i had were the massive critical hits stuck from one canon salve to another from cube and from time to time the organized spheres crit torps that take down an escort instantly. No chance to interact this. Generous the dmg is okay, only the stucking crits are massive, what should i say, it's like Wolf 359 But it feels more real now fighting the borg, they shouldn't be so easy as i would take down sandwich-toasters like former fights.
The only thing that has the potential to one-hit you through a full shield facing is a heavy plasma torpedo
Oh come on. No heals can keep you hull and shields at 100% ALL the time.
Anyway, as I posted in a screenie, a borg plasma torp that hits for 40k also strips 10k+ of your shields. One that does 55k should strip 13k-ish. These hits come 3 seconds apart, and even the first one may one-pop you if you're in a low HP ship. I've seen these burn through all the heals of a dedicated borg-tank in less than 30 seconds. (despite the fact that he got my weak escort HE to clear the DoTs)
AtoSif? You assume everyone has access to this... and that the tier1 version on low aux does anything really useful. Some of us are running escorts and BoPs.
As for HE, there is not enough HE in game to keep up with the DoTs AND the Shield Neutralizer (that also came back with a vengance in season7. Insulators don't seem to affect it anymore) If you use it on the SN, you will burn from DoT a few seconds after it wears off, if you don't, the insta-pop is guaranteed.
The normal shots of borgs hit to heavy, they do so much crits, that's the problem.
But "Heavy Plasma Torps", why an escort should survive this massive damage? It is a destructable device i think this torp is okay if it destroy the ships (espacially escorts) immediatly. Why not, the borgs should be hard enemys, they should used the player to play as team and uses tacticts and strategies that used the player to thing on what they are doing and what they can do. Former EliteSTFs were jokes. Escorts could destroy cubes for themselves. This is also not balanced and not borg-like.
In all: The normal weapon crits are really heavy. Heavy/Special attacks are okay... Think about, borg fights on elite should use the player to enjoy a game in a challenging way, not to run through like they are playing Tetris, this is not the way and get the player to be bored!
And like i said some posts before, now we can see if engineers that are not playing pvp are really equiped for thos kind of fight.
And! Engineers wants to be healer, tank and dmg dealer the same time i heared often, fail! Engineers that are well skilled do not need to do much damage, they should support the team with healings,... mostly they are flying on aux power,.. the last engineers i saw in stfs do some damage and crapy healing. This is the result of many tactical player and in past engineers that weren't not really challenged in stfs and never did pvp!
I definitely die more in STFs than before. 3 or 4 times as opposed to maybe 1 (2 if I'm having bad luck). Getting wholloped by two spheres is a little painful on the old pride, (hard to solo two 24k torps at the same time, plus the crazy 1k+ plasma burn without A LOT of luck) but then again... it makes Elite STFs something of a challenge again, so I'm not sure I hate it. I don't know that 1-hit torps are the way to go -- I'd have upped the energy weapon damage instead I think, and gave them cutting beams and that sort of thing rather than 1-hit torpedo, but still, I do like that Elites aren't a cakewalk anymore.
I definitely die more in STFs than before. 3 or 4 times as opposed to maybe 1 (2 if I'm having bad luck). Getting wholloped by two spheres is a little painful on the old pride, (hard to solo two 24k torps at the same time, plus the crazy 1k+ plasma burn without A LOT of luck) but then again... it makes Elite STFs something of a challenge again, so I'm not sure I hate it. I don't know that 1-hit torps are the way to go -- I'd have upped the energy weapon damage instead I think, and gave them cutting beams and that sort of thing rather than 1-hit torpedo, but still, I do like that Elites aren't a cakewalk anymore.
My Opinion! Elite is now Elite and not only a funny cute bunny run. Please devs, do not change this kind of challenge i don't wanna play tetris again
I die more in elites now as well. On one hand, I don't mind dying as much, helps fuel that "massive battle" illusion where ships are going up against the borg and going "splat".
However, given how people are in PUGs, I'm driven insane by how they still refuse to do simple things such as (in infected, for example):
1) NOT killing generators at will, I can live without "10%", but not when 2 or 3 others are still near 100%.
2) NOT killing nanite spheres once they have arrived (if they've sucessfully healed the transformer)
3) NOT killing the transformer after the nanites have been removed, choosing instead to shoot other spheres, or worse, the gate.
4) NOT using their Grav Wells, TBRs, Tractors for crowd control if 1) above happens.
5) Showing up with more death-debuffs than the game can keep track of.
I suppose its still the same list, Its just felt more now.
Yeah it seems even BO abilities are almost useless now against borg for survival. I'm having a hard time soloing standard cubes in my Jemmy. I'm basically guaranteed to blow up once. The tac cubes are back to beating the **** out of you. I'm not even sure I want to try CSE atm, and I definitely won't dare to tank basic cubes while blowing up probes in KASE anymore.
For anyone who says well this is how it needs to be! well I got news for you. The playerbase and the system of how STFs are set up doesn't work with your fantasy borg on hard mode, not when you can get stuck with any number of bad ship combos for the task. And while the borg can kick some TRIBBLE, they've never ever been a force to be reckoned with. They're actually pretty weak compared to their STO versions because they could only wear your ship down for the win, not out right blow you up with fantasy torps that they never use in shows or movies. That's why I liked how they were before s7. If you were geared properly, you rightfully went through borg without much of a problem. If you sucked then you got your TRIBBLE kicked. See that's the thing about MMOs, the hard stuff gets easier as you gear properly.
First; I agree that the current Borg damage has been notably bumped AND the Borg have learned to shoot torps up and down now.
Second; I disagree with the idea that the Borg were pathetic in the Shows. They made the Enterprise their helpless victim that Q had to save, destroyed an ENTIRE FLEET at Wolf with ONE CUBE, continued to be a persistent and serious issue throughout the back story of DS9 and were a horrible force to be Reckoned with in Voyager.
Third; The WAY that Cryptic/PWE make the Borg a force to be reckoned with is the problem here. The Borg generally do not run around and Annihilate ships in one shot. However, they DO have many ways to disable enemy ships and destroy them if they get the chance. They also prefer to Assimilate enemies rather than destroy them. Once your shields go down the threat of having the Borg beam over and take over your ship from the inside-out should be an extreme issue that far exceeds the possibility of just being blown up.
Fourth; While Starfleet and presumably the KDF have advanced technologies to stop the Borg with to assume it will make you the victor against them forever is foolish. The Borg Adapt and their immense toughness is usually their greatest strength. Their greatest WEAKNESS is to groups of different opponents all using different methods of trying to kill them all at once. Watch First Contact again and watch as a powerful modern fleet has all sorts of trouble taking down a single Cube and likely would have failed without Picard sensing out the Cube's one weak spot.
Comments
The only thing that has the potential to one-hit you through a full shield facing is a heavy plasma torpedo, and if you get hit by one of those you should die.. Even then, if you have up a tactical team or a EPTS (which should both be active the majority of the time) they won't one-hit kill you unless your n a BoP.
I have, on rare occasion, had a shield facing stripped (by an antiproton beam) and shortly after go splattered by an invisible torpedo. 99% of the time this is fatal, it's because I'm running away from a gate and I'm not actively using cooldowns or redistributing shields. It's annoying, but it's rare... And it's almost always mitigated by just continuing my defensive cooldown cycle until I know I'm out of harms way
The plasma damage is painful but not that significant. But you should be running an Aux to Sif in addition to hazard emitters, it's very manageable with both.
400+ per tick, and it stacks. For comparison, my HE restores about 650 a tick. And its hard to run an aux2sif setup when you're already using aux2bat or aux2dampeners or a 4-Emergency setup where you don't have many spaces left.
My Eng Excelsior, that S6 could tank a tac cube or a gate on Elite, is now getting killed by sphere swarms. Bosses are one thing, but spheres are mooks. Redshirts. This is embarassing and not fun anymore.
What is the problem about that?! You can't tank a cube anymore with ESCORT?! Who says a escort should do this? The balance in past about escorts, that could tank a cube is confusing me a bit, because that makes engineers nearly useless in stfs, now even my pvp-healer have some nice business at stfs, now there is sense to take a healer into EStFs.
But yeah, that's right, tacs on escorts should do the work of science, engineers and tactical officers... yeah this is RPG-like.
Okay, some hits are really hard to take, but hey, what is it why we play ESTFs, because we all like cute bunnys or wanna have some challenge?!
I discussed that with mates, the instant shots are really overpowered, for example in THE. The rest is okay for me. Escorts should have the chance to escape from a battle, but should not be able to tank thats engineers work. THE acutally deals so much instance damage that 4 ships the same time say good queeny, so the optional is mostly hard to hit.
But like i said before, the rest is okay. A tactical cube is not out there to be defeated by ONE tac escort pilot and that was the most time before, now it is more balanced than before.
Forgive me the funny english Greats, Zunderdome
This is Crypticverse...
no. the problem is you can't tank a cube in an escort EVEN with a healer focusing all his attention on you. The borg burst is just too high and unpredictable.
In most cases i had no problem hold escorts alive, the only problem i had were the massive critical hits stuck from one canon salve to another from cube and from time to time the organized spheres crit torps that take down an escort instantly. No chance to interact this. Generous the dmg is okay, only the stucking crits are massive, what should i say, it's like Wolf 359 But it feels more real now fighting the borg, they shouldn't be so easy as i would take down sandwich-toasters like former fights.
This is Crypticverse...
Oh come on. No heals can keep you hull and shields at 100% ALL the time.
Anyway, as I posted in a screenie, a borg plasma torp that hits for 40k also strips 10k+ of your shields. One that does 55k should strip 13k-ish. These hits come 3 seconds apart, and even the first one may one-pop you if you're in a low HP ship. I've seen these burn through all the heals of a dedicated borg-tank in less than 30 seconds. (despite the fact that he got my weak escort HE to clear the DoTs)
AtoSif? You assume everyone has access to this... and that the tier1 version on low aux does anything really useful. Some of us are running escorts and BoPs.
As for HE, there is not enough HE in game to keep up with the DoTs AND the Shield Neutralizer (that also came back with a vengance in season7. Insulators don't seem to affect it anymore) If you use it on the SN, you will burn from DoT a few seconds after it wears off, if you don't, the insta-pop is guaranteed.
The normal shots of borgs hit to heavy, they do so much crits, that's the problem.
But "Heavy Plasma Torps", why an escort should survive this massive damage? It is a destructable device i think this torp is okay if it destroy the ships (espacially escorts) immediatly. Why not, the borgs should be hard enemys, they should used the player to play as team and uses tacticts and strategies that used the player to thing on what they are doing and what they can do. Former EliteSTFs were jokes. Escorts could destroy cubes for themselves. This is also not balanced and not borg-like.
In all: The normal weapon crits are really heavy. Heavy/Special attacks are okay... Think about, borg fights on elite should use the player to enjoy a game in a challenging way, not to run through like they are playing Tetris, this is not the way and get the player to be bored!
And like i said some posts before, now we can see if engineers that are not playing pvp are really equiped for thos kind of fight.
And! Engineers wants to be healer, tank and dmg dealer the same time i heared often, fail! Engineers that are well skilled do not need to do much damage, they should support the team with healings,... mostly they are flying on aux power,.. the last engineers i saw in stfs do some damage and crapy healing. This is the result of many tactical player and in past engineers that weren't not really challenged in stfs and never did pvp!
This is Crypticverse...
A good team still should have no problems(I do it like 20 times a day) running any elite stf and getting the optionals.
Maybe all you folks that are finding it too hard should examine your builds and l2p
You have low DPS and need to learn how to fly your ship :O
Founder of the Greycloaks, Whitecloaks, Blackcloaks, Goldcloaks and Browncloaks (#NWPC)
My Opinion! Elite is now Elite and not only a funny cute bunny run. Please devs, do not change this kind of challenge i don't wanna play tetris again
This is Crypticverse...
However, given how people are in PUGs, I'm driven insane by how they still refuse to do simple things such as (in infected, for example):
1) NOT killing generators at will, I can live without "10%", but not when 2 or 3 others are still near 100%.
2) NOT killing nanite spheres once they have arrived (if they've sucessfully healed the transformer)
3) NOT killing the transformer after the nanites have been removed, choosing instead to shoot other spheres, or worse, the gate.
4) NOT using their Grav Wells, TBRs, Tractors for crowd control if 1) above happens.
5) Showing up with more death-debuffs than the game can keep track of.
I suppose its still the same list, Its just felt more now.
Lmao. Soooo true.
First; I agree that the current Borg damage has been notably bumped AND the Borg have learned to shoot torps up and down now.
Second; I disagree with the idea that the Borg were pathetic in the Shows. They made the Enterprise their helpless victim that Q had to save, destroyed an ENTIRE FLEET at Wolf with ONE CUBE, continued to be a persistent and serious issue throughout the back story of DS9 and were a horrible force to be Reckoned with in Voyager.
Third; The WAY that Cryptic/PWE make the Borg a force to be reckoned with is the problem here. The Borg generally do not run around and Annihilate ships in one shot. However, they DO have many ways to disable enemy ships and destroy them if they get the chance. They also prefer to Assimilate enemies rather than destroy them. Once your shields go down the threat of having the Borg beam over and take over your ship from the inside-out should be an extreme issue that far exceeds the possibility of just being blown up.
Fourth; While Starfleet and presumably the KDF have advanced technologies to stop the Borg with to assume it will make you the victor against them forever is foolish. The Borg Adapt and their immense toughness is usually their greatest strength. Their greatest WEAKNESS is to groups of different opponents all using different methods of trying to kill them all at once. Watch First Contact again and watch as a powerful modern fleet has all sorts of trouble taking down a single Cube and likely would have failed without Picard sensing out the Cube's one weak spot.