Just did a Infected Space Elite, and something have definately changed with s7.
Borg can now hit us for 50-60k with un-buffed plasma torpedos. That's not heavy torpedos, so they are fully invisible and can not be shot down. In adition, the DoT is also scaling with this horrible damage number. And this thing hits you much more frequently than any Hazard Emitter cooldown can keep up with.
[Combat (Self)] Gateway deals 17530 (51901) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 743 (1135) Plasma Damage to you with Plasma Torpedo
Here is another example:
http://img197.imageshack.us/img197/1491/bplda.jpg
as you can see, it also deals a horrible amount of shield damage.
This is just plain stupid. One-shotting heavy torps, OK, but one-shotting normal torps???
(also, all sphere torps also seem to have their damage doubled from earlier numbers)
Comments
BTW, this is a sphere on elite, both numbers.
On an Atrox.
56k damage popped up over my slowly exploding ship.
That and spheres and such seem to have gotten a damage resist buff. Either i've just been teaming with horrible teams or they are hitting both harder and lasting longer.
Both these things will kill you, and there is no way of avoiding it, short of staying away from the borg.
For anyone who says well this is how it needs to be! well I got news for you. The playerbase and the system of how STFs are set up doesn't work with your fantasy borg on hard mode, not when you can get stuck with any number of bad ship combos for the task. And while the borg can kick some TRIBBLE, they've never ever been a force to be reckoned with. They're actually pretty weak compared to their STO versions because they could only wear your ship down for the win, not out right blow you up with fantasy torps that they never use in shows or movies. That's why I liked how they were before s7. If you were geared properly, you rightfully went through borg without much of a problem. If you sucked then you got your TRIBBLE kicked. See that's the thing about MMOs, the hard stuff gets easier as you gear properly.
Remember, what makes the borg such a threat isn't their firepower. It's their numbers, being cycborgs, and overall ability to defend themselves in ground to ground combat. Of course it makes no sense when they don't adapt their adaptive personal shield ability to their fricking ships but that's fiction for you to give the good guys a chance in space at least. So instead they use themselves to quickly regen their hull when they take damage. That's how they take people out, by wearing them down in the long run. They want to assimilate you, not destroy you. For as long as they have been around I'm pretty sure the borg could use I Win weaponry if they wanted to. But I guess the feds don't normally have insta hull heals so whatever really. Games are games. I mean it's not like STFs are impossible now. They're just back to being annoying moreso than ever now there's an increased timer in place for deaths and there's little you can do to avoid being blown up against bosses.
I suppose this is their way of making people wear their gimpy stat borg gear sets. I don't know.
So you are suggesting that any group of noobs with any random ship configuration should be able to walk into an Elite event and own the place? There's already a place for that. Normal STFs and pretty much every other area of this game. What do we need then for people who do want a challenge, Super Elite? And guess who will show up there and complain it's too hard.
In all actuality, I should be able to, with heals and buffs, keep my ship alive for an entire STF without having to worry about every ship out there popping CritDx10 plasma torps on me and frying me instantly. Over and over and over again...
For those of us who play this game to have fun, dying over and over under the guise of "challenging" is not my idea of fun at all.
Maybe I should try the Aegis set again, that adaptive hull resist is looking really good now!
Because being one shotted totally has to do with PUG combinations.
And again, this is a Tactical Captain in a Raptor. The weakest ship I have defensively. According to the posts here, I should have died 18 times on Cure alone, as I was being attacked by Negh'vars, Raptors and BoPs simultaneously.
Since I saw the Odyssey mentioned, I took that out for another Elite PUG tour. And since my only VA Fed is an engineer, it did not surprise me that I did not die once. I have twin FAW on it and I made sure to aggro the hell out of everything. On ISE, I sat right in the middle of all those spheres, hit FAW after FAW and DARED them to kill me.
Maybe I should go play the lottery. Apparently I'm very lucky.
No, because "PUG combinations" was the reason being given as to why Elite STFs should be easy.
I've been busting through every STF with no problem since S7. They haven't seemed all that OP.
CO noob and STO veteran.
1) you guys didn't play the STF's when they first came out and you did both ground and space at the same time, didn't have all the p2w stuff and it took even the most well organized and thought out groups 30 mins to do them.
2) you must be running builds from season 6. Read the patch notes and you will change a lot of your Boffs and doffs around. I'm using a pvp build and I have no issue soloing a cube in my little (non vesta) sci ship. Welcome to the way it used to be everyone hope you in joy it because I actually am. It's called a challenge its what makes endgame fun.
Here's what works for me.
I'm in a fleet patrol escort.
Use the turret console if you have it as much as possible.
Use torpedo and cannon spreads.
Both of the above will kill the torps.
Use your speed to outrun them. They will go away. Speed is your best defense. A huge mistake many escorts captains make is setting still in battle.
When hit by a plasma torpedo use your hazard emitters to put out the fires as quick as possible.
Use APO to break away from tractor beams or to help escape from oncoming torps.
Use doff buffs that will help your other skills recover faster.
If your in a cruiser and the plasma torps are killing you then you might want to look at your build closely.
It's all pretty standard stuff.
STF Escort build link.
http://sto-forum.perfectworld.com/showthread.php?t=244532
Ultimate Cruiser build link.
http://sto-forum.perfectworld.com/showthread.php?t=280501
Yeah, because this has a lot of impact on projectiles one-shotting you? Or plasma fire burning through your entire hull in less than 15 seconds. (the minimum CD of HE if you have 2 copies)
(Yes, I played STFs since launch. Even lost a few fleeties before we cracked KA)
I think it's kinda cool really. I didn't need to really pay much attention to health before season 7 but now I do. First time out on a S7 CSN I died once before I realized what was going on. Now my guard is up.
And yes on the teamwork. Maybe this will draw a few of the Kang campers out into the cubes where they need to be and fix a few of the problems found in the following thread.
http://sto-forum.perfectworld.com/showthread.php?t=262305
LOL It was not on Elite but yesterday I had a guy post in team chat, "Who's gonna cover the Kang. If no one speaks up I'll do it."
I quipped, "If everyone does there jobs right no one will need to guard the Kang."
He said, "Most of the time people do not do their jobs." That was it for team chat till the GGs at the end of the scenario.
My guess is folks were doing their jobs as no one actually guarded the Kang and we still got the optional.
Woulda been nice if they held off blowing up the cubes till all the nodes were clear but hey we made it work.
Graphics are the highest. Its really hard to see a small green torpedo coming at you on a green background on dark green borg.
First: The invisible torps are a fact of STO! Non-heavy torp animations are not tied to the actual effect, and the animation may hit you a few seconds before the damage is applied, a few seconds after, or never. This is a long standing STO issue, acknowledged by the devs several times over the last years. (especially in relation to cloak vs. invisible torps). Graphics settings has nothing to do with it, it's just a poorly implemented game mechanic.
Not being able to see them coming prevents you of hitting resists when needed. Heavy torps are not an issue, those you can see and shoot down.
1. This is NOT the highest hit I've seen from normal torps.
2. This one can be fired every 3 seconds. Meaning you'll have multiple DoTs much of the time.
3. This one has a 1000 damage per tick DoT. Even with a high aux Hazard, you'll be able to keep up with this only 1/3 of the time. Even with only one DoT.
4. The damage from this one is also high enough to take down your shields.
5. Normal torps are fired not only at the focused target, but also randomly at other targets, tieing up team HE support.
If you don't have an issue with this, it's most likely you're not being targeted. The un-targeted will usually have just enough heals to keep himself alive, leaving no HE to share with the one being targeted.
*Junior Tactical Officer* But sir the cube IS right in front of us.
*Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
I've never saw so many players destroyed
Over and over, several times I was the only one not
Respawning.
Season 6 tactics are not working, the Borg are
Actually attempting to defend themselves
Personally I love the season 7 stfs , the main thing to
Correct is the invisible and shield piercing torpedoes . And
There not that bad or frequent
I have agro on me a lot of the time and I am
Surviving and dealing damage
Build your ship as if you were playing star trek
Driving up nose to nose and shooting it out with a
Tactical cube isn't very smart.
Go to the pvp forum those guys have some great
Ideas on survivability.damage and power management
Quote
You have to learn how things work on a starship
( Kirk ) Wok
Welcome to elite
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
^^ this is all I ask for. Normal torpedo damage brough back in line. (fixing invisible torp is apparently beyond what the game engine can do)
Not frequent? I got hit 3 times by 50k-ish invisitorps in some 15 seconds, and died despite plenty of incoming heals
ELITE STF SPEED RECORDS (time on optional remaining):
S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
S08: coming soon