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STF: Borg damage out of control

pveheropvehero Member Posts: 0 Arc User
edited November 2012 in PC Gameplay Bug Reports
Just did a Infected Space Elite, and something have definately changed with s7.

Borg can now hit us for 50-60k with un-buffed plasma torpedos. That's not heavy torpedos, so they are fully invisible and can not be shot down. In adition, the DoT is also scaling with this horrible damage number. And this thing hits you much more frequently than any Hazard Emitter cooldown can keep up with.
[Combat (Self)] Gateway deals 17530 (51901) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 743 (1135) Plasma Damage to you with Plasma Torpedo

Here is another example:
http://img197.imageshack.us/img197/1491/bplda.jpg

as you can see, it also deals a horrible amount of shield damage.

This is just plain stupid. One-shotting heavy torps, OK, but one-shotting normal torps???

(also, all sphere torps also seem to have their damage doubled from earlier numbers)
[SIGPIC][/SIGPIC]
Post edited by pvehero on
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Comments

  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited November 2012
    I have to agree. Someone messed up bad here, the plasma fire effect before S7 usually did about 110-150 per tick, now its up to 400-600 per tick. Heals cant keep up with the amount of damage anymore.

    BTW, this is a sphere on elite, both numbers.
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    Same here. I dont have a combat parser so I dont have the real numbers to back it up but I've been regularly one shot by the gate through full shields nad hull.

    On an Atrox.


    56k damage popped up over my slowly exploding ship. :|

    That and spheres and such seem to have gotten a damage resist buff. Either i've just been teaming with horrible teams or they are hitting both harder and lasting longer.
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    Something definately happened... and I don't mind the borg dealing more damage, or being harder to kill, it's just how it's done. Unavoidable one-shotting is completely unacceptable. DoT strong enough to burn you up, delivered more frequently than anyone can keep up with, and stacking, is also poor design.

    Both these things will kill you, and there is no way of avoiding it, short of staying away from the borg.
    [SIGPIC][/SIGPIC]
  • younghustleryounghustler Member Posts: 0 Arc User
    edited November 2012
    I'll check back on this topic in about a week. But i doubt cryptic will answer it by then.
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited November 2012
    Just did Kitohmer Space Elite. Gateway's Tractor beam was doing over 3000 Damage per tick, almost TRIPLE the amount before S7.
  • eviaxeviax Member Posts: 174 Arc User
    edited November 2012
    Borg's revenge is hard now.My shield was full (more then 13k) plus 57k hull.Just 1 invisible torpedo hit and puff I'm gone to fed heaven...
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited November 2012
    Yeah it seems even BO abilities are almost useless now against borg for survival. I'm having a hard time soloing standard cubes in my Jemmy. I'm basically guaranteed to blow up once. The tac cubes are back to beating the **** out of you. I'm not even sure I want to try CSE atm, and I definitely won't dare to tank basic cubes while blowing up probes in KASE anymore.

    For anyone who says well this is how it needs to be! well I got news for you. The playerbase and the system of how STFs are set up doesn't work with your fantasy borg on hard mode, not when you can get stuck with any number of bad ship combos for the task. And while the borg can kick some TRIBBLE, they've never ever been a force to be reckoned with. They're actually pretty weak compared to their STO versions because they could only wear your ship down for the win, not out right blow you up with fantasy torps that they never use in shows or movies. That's why I liked how they were before s7. If you were geared properly, you rightfully went through borg without much of a problem. If you sucked then you got your TRIBBLE kicked. See that's the thing about MMOs, the hard stuff gets easier as you gear properly.

    Remember, what makes the borg such a threat isn't their firepower. It's their numbers, being cycborgs, and overall ability to defend themselves in ground to ground combat. Of course it makes no sense when they don't adapt their adaptive personal shield ability to their fricking ships but that's fiction for you to give the good guys a chance in space at least. So instead they use themselves to quickly regen their hull when they take damage. That's how they take people out, by wearing them down in the long run. They want to assimilate you, not destroy you. For as long as they have been around I'm pretty sure the borg could use I Win weaponry if they wanted to. But I guess the feds don't normally have insta hull heals so whatever really. Games are games. I mean it's not like STFs are impossible now. They're just back to being annoying moreso than ever now there's an increased timer in place for deaths and there's little you can do to avoid being blown up against bosses.

    I suppose this is their way of making people wear their gimpy stat borg gear sets. I don't know.
  • allen78j20stoallen78j20sto Member Posts: 41 Arc User
    edited November 2012
    I did Hive Onslaught , and wow i got beat bad. Tough is good though, I dont know how im going to defend against one shots, (350k damage and 525k dps). If they nerf it hopefully it will only be on the one shots. I would still want the mission to be a challenge no matter what gear I have.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited November 2012
    No problems with the changes here. Even with them, I still PUG just fine in my paper thin Raptor and running Elites with a group of players who know what they are doing still results in all optionals pretty much guaranteed.
    romuzarii wrote: »
    For anyone who says well this is how it needs to be! well I got news for you. The playerbase and the system of how STFs are set up doesn't work with your fantasy borg on hard mode, not when you can get stuck with any number of bad ship combos for the task.

    So you are suggesting that any group of noobs with any random ship configuration should be able to walk into an Elite event and own the place? There's already a place for that. Normal STFs and pretty much every other area of this game. What do we need then for people who do want a challenge, Super Elite? And guess who will show up there and complain it's too hard.
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited November 2012
    Do U guys have the shuttle selected as a secondary ship? Because it started to happen to me since I selected default small craft. I died 3 times in an Stf in a patrol escort where it did not happen to me before.
  • arvistaljikarvistaljik Member Posts: 126 Arc User
    edited November 2012
    I'm all for missions being challenging, but I should not have to die 18 times in an STF for it to be considered challenging.

    In all actuality, I should be able to, with heals and buffs, keep my ship alive for an entire STF without having to worry about every ship out there popping CritDx10 plasma torps on me and frying me instantly. Over and over and over again...

    For those of us who play this game to have fun, dying over and over under the guise of "challenging" is not my idea of fun at all.
  • joenatljoenatl Member Posts: 0 Arc User
    edited November 2012
    yeah I dont mind getting killed, but I would like the chance to actually survive a few times.
  • overlapooverlapo Member Posts: 0 Arc User
    edited November 2012
    The small ship selection is bugged as hell, but I don't think its the cause for this. Plenty of fleetmates didn't select a small ship to avoid the bugs and were getting killed by those crazy "normal" plasma torpedoes that do over 50K damage and insane plasma burn. My Ody. with the standard 4 rare neutronium mk xi consoles+ polarize hull active and with maxed out HP died of plasma DOT burn in less than 10 seconds because my hazard emitters were on cooldown. That is just wrong.
    Maybe I should try the Aegis set again, that adaptive hull resist is looking really good now!
  • dkratascodkratasco Member Posts: 585 Arc User
    edited November 2012
    It's not only Borg problem, it affects players too. Today I deal critical hit for ~25k dmg from Dual Cannons. There must be some glitch in dmg formula.
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    No problems with the changes here. Even with them, I still PUG just fine in my paper thin Raptor and running Elites with a group of players who know what they are doing still results in all optionals pretty much guaranteed.



    So you are suggesting that any group of noobs with any random ship configuration should be able to walk into an Elite event and own the place? There's already a place for that. Normal STFs and pretty much every other area of this game. What do we need then for people who do want a challenge, Super Elite? And guess who will show up there and complain it's too hard.

    Because being one shotted totally has to do with PUG combinations.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited November 2012
    I honestly don't know what you are all on about. I just did 3 more Elites with some of the noobiest noobs you would ever want to be teamed with (they tried so hard to fail Cure) and I died a grand total of one time. And that was due to me soloing the Tactical Cube on Khitomer, as everyone was getting coffee or something and I didn't feel like waiting.

    And again, this is a Tactical Captain in a Raptor. The weakest ship I have defensively. According to the posts here, I should have died 18 times on Cure alone, as I was being attacked by Negh'vars, Raptors and BoPs simultaneously.

    Since I saw the Odyssey mentioned, I took that out for another Elite PUG tour. And since my only VA Fed is an engineer, it did not surprise me that I did not die once. I have twin FAW on it and I made sure to aggro the hell out of everything. On ISE, I sat right in the middle of all those spheres, hit FAW after FAW and DARED them to kill me.

    Maybe I should go play the lottery. Apparently I'm very lucky.
    somrik wrote: »
    Because being one shotted totally has to do with PUG combinations.

    No, because "PUG combinations" was the reason being given as to why Elite STFs should be easy.
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited November 2012
    I plan to pass a link to the thread to Borticus on monday.
  • sirepicalsirepical Member Posts: 0 Arc User
    edited November 2012
    pvehero wrote: »
    Just did a Infected Space Elite, and something have definately changed with s7.

    Borg can now hit us for 50-60k with un-buffed plasma torpedos. That's not heavy torpedos, so they are fully invisible and can not be shot down. In adition, the DoT is also scaling with this horrible damage number. And this thing hits you much more frequently than any Hazard Emitter cooldown can keep up with.



    Here is another example:
    http://img197.imageshack.us/img197/1491/bplda.jpg

    as you can see, it also deals a horrible amount of shield damage.

    This is just plain stupid. One-shotting heavy torps, OK, but one-shotting normal torps???

    (also, all sphere torps also seem to have their damage doubled from earlier numbers)

    I've been busting through every STF with no problem since S7. They haven't seemed all that OP.
    __________________________________
    CO noob and STO veteran.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    Judging how all of you are complaining I gather 2 things.
    1) you guys didn't play the STF's when they first came out and you did both ground and space at the same time, didn't have all the p2w stuff and it took even the most well organized and thought out groups 30 mins to do them.
    2) you must be running builds from season 6. Read the patch notes and you will change a lot of your Boffs and doffs around. I'm using a pvp build and I have no issue soloing a cube in my little (non vesta) sci ship. Welcome to the way it used to be everyone hope you in joy it because I actually am. It's called a challenge its what makes endgame fun.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • jake81499jake81499 Member Posts: 249 Arc User
    edited November 2012
    I agree that the new Borg damage is bad.

    Here's what works for me.

    I'm in a fleet patrol escort.

    Use the turret console if you have it as much as possible.

    Use torpedo and cannon spreads.

    Both of the above will kill the torps.

    Use your speed to outrun them. They will go away. Speed is your best defense. A huge mistake many escorts captains make is setting still in battle.

    When hit by a plasma torpedo use your hazard emitters to put out the fires as quick as possible.

    Use APO to break away from tractor beams or to help escape from oncoming torps.

    Use doff buffs that will help your other skills recover faster.



    If your in a cruiser and the plasma torps are killing you then you might want to look at your build closely.

    It's all pretty standard stuff. :)

    STF Escort build link.

    http://sto-forum.perfectworld.com/showthread.php?t=244532

    Ultimate Cruiser build link.

    http://sto-forum.perfectworld.com/showthread.php?t=280501
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    Judging how all of you are complaining I gather 2 things.
    1) you guys didn't play the STF's when they first came out and you did both ground and space at the same time, didn't have all the p2w stuff and it took even the most well organized and thought out groups 30 mins to do them.
    2) you must be running builds from season 6. Read the patch notes and you will change a lot of your Boffs and doffs around. I'm using a pvp build and I have no issue soloing a cube in my little (non vesta) sci ship. Welcome to the way it used to be everyone hope you in joy it because I actually am. It's called a challenge its what makes endgame fun.

    Yeah, because this has a lot of impact on projectiles one-shotting you? Or plasma fire burning through your entire hull in less than 15 seconds. (the minimum CD of HE if you have 2 copies)

    (Yes, I played STFs since launch. Even lost a few fleeties before we cracked KA)
    [SIGPIC][/SIGPIC]
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    I have yet to be one hit (ship build and spec helps against it) There hasn't been any invisible torpedoes (turn up your graphics) and as for the heavy plasma toros use something that never misses like a tractor. Just because they turned up the difficulty in the hardest missions in the game (like they should have) everyone crys. I like the new STF's why because you need teamwork, in S6 you could almost solo an stf and now you can't. A quote comes to mind on this one adapt and overcome.
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • jake81499jake81499 Member Posts: 249 Arc User
    edited November 2012
    I like the new STF's why because you need teamwork, in S6 you could almost solo an stf and now you can't. A quote comes to mind on this one adapt and overcome.

    I think it's kinda cool really. I didn't need to really pay much attention to health before season 7 but now I do. First time out on a S7 CSN I died once before I realized what was going on. Now my guard is up.

    And yes on the teamwork. Maybe this will draw a few of the Kang campers out into the cubes where they need to be and fix a few of the problems found in the following thread.

    http://sto-forum.perfectworld.com/showthread.php?t=262305

    :D
  • piwright42piwright42 Member Posts: 0 Arc User
    edited November 2012
    jake81499 wrote: »
    I think it's kinda cool really. I didn't need to really pay much attention to health before season 7 but now I do. First time out on a S7 CSN I died once before I realized what was going on. Now my guard is up.

    And yes on the teamwork. Maybe this will draw a few of the Kang campers out into the cubes where they need to be and fix a few of the problems found in the following thread.

    http://sto-forum.perfectworld.com/showthread.php?t=262305

    :D

    LOL It was not on Elite but yesterday I had a guy post in team chat, "Who's gonna cover the Kang. If no one speaks up I'll do it."

    I quipped, "If everyone does there jobs right no one will need to guard the Kang."

    He said, "Most of the time people do not do their jobs." That was it for team chat till the GGs at the end of the scenario.

    My guess is folks were doing their jobs as no one actually guarded the Kang and we still got the optional.

    Woulda been nice if they held off blowing up the cubes till all the nodes were clear but hey we made it work.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    I have yet to be one hit (ship build and spec helps against it) There hasn't been any invisible torpedoes (turn up your graphics) and as for the heavy plasma toros use something that never misses like a tractor. Just because they turned up the difficulty in the hardest missions in the game (like they should have) everyone crys. I like the new STF's why because you need teamwork, in S6 you could almost solo an stf and now you can't. A quote comes to mind on this one adapt and overcome.

    Graphics are the highest. Its really hard to see a small green torpedo coming at you on a green background on dark green borg.
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    I have yet to be one hit (ship build and spec helps against it) There hasn't been any invisible torpedoes (turn up your graphics) and as for the heavy plasma toros use something that never misses like a tractor. Just because they turned up the difficulty in the hardest missions in the game (like they should have) everyone crys. I like the new STF's why because you need teamwork, in S6 you could almost solo an stf and now you can't. A quote comes to mind on this one adapt and overcome.

    First: The invisible torps are a fact of STO! Non-heavy torp animations are not tied to the actual effect, and the animation may hit you a few seconds before the damage is applied, a few seconds after, or never. This is a long standing STO issue, acknowledged by the devs several times over the last years. (especially in relation to cloak vs. invisible torps). Graphics settings has nothing to do with it, it's just a poorly implemented game mechanic.

    Not being able to see them coming prevents you of hitting resists when needed. Heavy torps are not an issue, those you can see and shoot down.
    [Combat (Self)] Gateway deals 17530 (51901) Kinetic Damage to you with Plasma Torpedo.
    1. This is NOT the highest hit I've seen from normal torps.
    2. This one can be fired every 3 seconds. Meaning you'll have multiple DoTs much of the time.
    3. This one has a 1000 damage per tick DoT. Even with a high aux Hazard, you'll be able to keep up with this only 1/3 of the time. Even with only one DoT.
    4. The damage from this one is also high enough to take down your shields.
    5. Normal torps are fired not only at the focused target, but also randomly at other targets, tieing up team HE support.

    If you don't have an issue with this, it's most likely you're not being targeted. The un-targeted will usually have just enough heals to keep himself alive, leaving no HE to share with the one being targeted.
    [SIGPIC][/SIGPIC]
  • joshl7889joshl7889 Member Posts: 149 Arc User
    edited November 2012
    yeah there is definetly somehting up in ISE. regular plasma torps ripping through full shields in 1 hit and then doing 80% damage. wtf. ive got MK XII maco shields on my aquaris, which never had a problem with stf's b4 season7, and now im lucky to stay alive more than a minute or two. i was forced to switch back to a ship with more hull integrity. something needs to be done about this
    *Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
    *Junior Tactical Officer* But sir the cube IS right in front of us.
    *Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    I have been pigging the stfs all week

    I've never saw so many players destroyed
    Over and over, several times I was the only one not
    Respawning.

    Season 6 tactics are not working, the Borg are
    Actually attempting to defend themselves

    Personally I love the season 7 stfs , the main thing to
    Correct is the invisible and shield piercing torpedoes . And
    There not that bad or frequent

    I have agro on me a lot of the time and I am
    Surviving and dealing damage

    Build your ship as if you were playing star trek
    Driving up nose to nose and shooting it out with a
    Tactical cube isn't very smart.

    Go to the pvp forum those guys have some great
    Ideas on survivability.damage and power management

    Quote
    You have to learn how things work on a starship
    ( Kirk ) Wok

    Welcome to elite
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    jellico1 wrote: »
    Personally I love the season 7 stfs , the main thing to
    Correct is the invisible and shield piercing torpedoes . And
    There not that bad or frequent

    ^^ this is all I ask for. Normal torpedo damage brough back in line. (fixing invisible torp is apparently beyond what the game engine can do)

    Not frequent? I got hit 3 times by 50k-ish invisitorps in some 15 seconds, and died despite plenty of incoming heals :/
    [SIGPIC][/SIGPIC]
  • dichtbringerdichtbringer Member Posts: 120 Arc User
    edited November 2012
    While the increased Bord damage isn't really interfering with my grinding - optional is no problem at all, it IS indeed annoying. I can personally attest to a 216k LOLCRIT by a Tac...
    STO Voice Control Tutorial Video: WATCH
    ELITE STF SPEED RECORDS (time on optional remaining):
    S07: KASE: 12:54 | CSE: 13:20 | ISE: 12:38 All held personally, my POV
    LOR: KASE: 13:19 | CSE: 13:47 | ISE: 13:34 None held personally, other player's POV
    S08: coming soon
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