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Chimera/Pegh'u Too Weak to be 1000 day ship

avarseiravarseir Member Posts: 0 Arc User
edited November 2012 in Federation Discussion
Anyone else thinks so? Especially with the new Vesta coming out.

Chimera/Pegh'u should be the most powerful in-game ship. Period.
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Post edited by avarseir on
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Comments

  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited November 2012
    I honestly find mine to be quite powerful. What's your build?
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2012
    Nope. An exclusive escort with better hull than fleet ships, two special powers from one console, and two universal boffs, all seems pretty powerful to me. Overpriced and too often flown by idiots maybe (not always, or even majority, but enough to make me nervous when I'm teamed with one), but the ship itself looks pretty powerful to me.
  • ortsimortsim Member Posts: 89 Arc User
    edited November 2012
    My only complaint is the lack of a 10th console slot, otherwise the ship is pretty awesome.
  • avarseiravarseir Member Posts: 0 Arc User
    edited November 2012
    Omega Mk12 Set
    Advanced Fleet Weapons

    Lt. Comm Tac: Tac1, Volley2, Volley3
    Ensign Engineer: Epts1
    Comm Tact: Tac1, CRF1, CRF2, Omega3
    Lt. Engineer: Eng1, RSP1
    Lt. Sci: HE1, Pol1

    Also have Maco Mk12 Set, don't feel much stronger than the Omega one.
    [SIGPIC][/SIGPIC]
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited November 2012
    avarseir wrote: »
    Anyone else thinks so? Especially with the new Vesta coming out.

    Chimera/Pegh'u should be the most powerful in-game ship. Period.

    I actually don't agree with this at all that much, especially since they made it a lifer perk and not a vet reward. I agree that it's not very impressive since it was originally supposed to be a lot more B>A> than it is, It's done pretty well for me, but if i were to have it done differently i'd have made 3 variations, that way it unlock as a class based ship depending on the character class allowing a normal mode that is shared between the three as well as a class mode which would in turn help you be more efficient as the class you are.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    Needs a 5th tac IMO, or at the very least another console
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited November 2012
    avarseir wrote: »
    Omega Mk12 Set
    Advanced Fleet Weapons

    Lt. Comm Tac: Tac1, Volley2, Volley3
    Ensign Engineer: Epts1
    Comm Tact: Tac1, CRF1, CRF2, Omega3
    Lt. Engineer: Eng1, RSP1
    Lt. Sci: HE1, Pol1

    Also have Maco Mk12 Set, don't feel much stronger than the Omega one.

    Honestly this thing excells as a multi target ship. try swapping the ltc for a sci and take grav well. Or you can make it prety tanky with a ltc eng and an aux2bat to keep your skills up most of the time.

    Also you didn't mention consoles or what type of weapons you are using. OR what captain for that matter.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    avarseir wrote: »
    Anyone else thinks so? Especially with the new Vesta coming out.

    Chimera/Pegh'u should be the most powerful in-game ship. Period.

    Let me say this as simply as I can.

    No. Especially to the Italicized and Bolded portion.

    While we're at it, why don't we just make the Light Cruiser and Lt Level B'rel BoP have 27 consoles and teleport abilities with no cd. Also let's make the Odyssey and Bortasque have only 1 console each and unable to turn. AND let's take the Fleet Defiant and Fleet Qin and put all their tactical consoles and into science and engineering. Lastly, let's take the Vesta, take away ALL of it's consoles, weapons, deflector, shields, and device slots.

    Because each of those above ideas are about as sensible as what you are suggesting.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    probably PEBKAC issue
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    Chimera/Pegh'u should be the most powerful in-game ship. Period.

    What hereticknight said.

    Just being a lifetime subber doesn't mean you should have all the best stuff by fiat.

    If STO were TRULY as "Pay-to-win" as its critics insist, then it would be the people who would spend the most money that would deserve to pay for the best in-game ship.

    And the truth is, the people who spend the most money are probably NOT the lifetime subscribers.

    Not counting C-store purchases, if you've had you're lifetime sub since day one or shortly after, then you've certainly spent less money than a person who subscribed monthly and stayed that way until today. In fact, if you've been playing lifetime, your sub has long paid for itself through free game time played as well as the monthly stipend.

    No no, what lifers "deserve" is a really cool ship that no one else will have. The Chimera and the Peghu are exactly that.
  • redstarsweredstarswe Member Posts: 0 Arc User
    edited November 2012
    I threw out that console and replaced it with a phaser relay, I have en engineer at lt with empts and engineering team, and have my second tac at ensign with TT.
    I think it's a tough little ship and it doesn't need a buff, especially since it is a exclusive ship.
    A contract is a contract...(but only between Ferengi).
  • rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    It is the worst ship in game with almost any build....






    ......





    Except when using 2x AtoB, then its the most powerfull ship in game.
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  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited November 2012
    The shields feel a little funky on my Sci/Peghqu' but other than that it's an awesome ship - I have the Chimera on my Tac but I don't enjoy playing that anywhere near as much as the Sc/Peghqu' combo - maybe because for a Tac the 1000-day ships just feel like a slightly more sluggish Escort (and maybe I just miss that Battle Cloak)...

    But in answer to the OP's question - no, they don't need anything added - they're just fine and quite unique as they are.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    I find it amusing that once logic and good sense started to be introduced to this post, the OP hasn't responded.

    CMON DUDE, MAN UP AND TAKE YOUR LICKINGS.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    I find it amusing that once logic and good sense started to be introduced to this post, the OP hasn't responded.

    CMON DUDE, MAN UP AND TAKE YOUR LICKINGS.

    Maybe he read some of the sense in the thread and is hiding his head in shame :)
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Maybe he read some of the sense in the thread and is hiding his head in shame :)

    Shame really, I wanted to see what he had to say to our comments.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    While we're at it, why don't we just make the Light Cruiser and Lt Level B'rel BoP have 27 consoles and teleport abilities with no cd. Also let's make the Odyssey and Bortasque have only 1 console each and unable to turn. AND let's take the Fleet Defiant and Fleet Qin and put all their tactical consoles and into science and engineering. Lastly, let's take the Vesta, take away ALL of it's consoles, weapons, deflector, shields, and device slots.

    Bad mood? (Looks it)

    I think you have gone a little OTT with that one... (The Oddy can't turn anyway).

    As for the OP, you can't make it the most powerful thing in the game without knocking the bug off it's throne... imagine the outrage... no, it's just fine as it is
    ZiOfChe.png?1
  • baudlbaudl Member Posts: 4,060 Arc User
    edited November 2012
    ship is fine, build is more than sub optimal...problem solved

    srsly...4 cannon abilities is 2 too much, 3 team abilities is 1 too much...missing TSS

    and thats only what i can take from the BOFFs, might be even more sub optimal when i see the full build with consoles, etc...

    then, omega set works only with certain weapons + skill, and even then the full set is kind of "meh"
    Go pro or go home
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    Maybe the vesta needs to be less op
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited November 2012
    rudiefix1 wrote: »

    Except when using 2x AtoB, then its the most powerfull ship in game.


    What is AtoB?
    STAR TREK
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  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2012
    thetanine wrote: »


    What is AtoB?
    Auxiliary to Battery.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    thetanine wrote: »


    What is AtoB?

    For additional detail, Aux2Batt gives a blanket power boost for weapons, shields and engines temporarily, a good deal for nearly any situation. If Scotty "cannae have the power", with Aux2Batt, you're gonna get some power and jam it in there.

    It's a slightly exotic build and takes some skill to play, but using it properly can make some ships that considered "useless" perform at god-tier.

    If you're an engineering captain you can actually get away somewhat without it, since you have a number of native powers that can circumvent or reduce your need to constantly be boosting your power levels, like Nadion Inversion (negates weapon power drain, wonderful for making alpha strikes), EPS Power Transfer (basically a mega-Aux2Batt + Emergency Power to Aux), and Rotate Shield Frequency (a blanket shield resist and regen boost). Those abilities all have a longer cooldown, but can save your butt with the right timing.
  • piwright42piwright42 Member Posts: 0 Arc User
    edited November 2012
    I feel too guilty to take mine into PvP.
    I actually don't agree with this at all that much, especially since they made it a lifer perk and not a vet reward. I agree that it's not very impressive since it was originally supposed to be a lot more B>A> than it is, It's done pretty well for me, but if i were to have it done differently i'd have made 3 variations, that way it unlock as a class based ship depending on the character class allowing a normal mode that is shared between the three as well as a class mode which would in turn help you be more efficient as the class you are.

    You know I never bought a lifer account, but I do have more than one toon with Pengu's.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    Yeah, it's a 1000-day vet perk, but if you buy a lifetime (either during the sale or maybe now, I'm not sure), you get instant access to all the perks.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    For additional detail, Aux2Batt gives a blanket power boost for weapons, shields and engines temporarily, a good deal for nearly any situation. If Scotty "cannae have the power", with Aux2Batt, you're gonna get some power and jam it in there.

    It's a slightly exotic build and takes some skill to play, but using it properly can make some ships that considered "useless" perform at god-tier.

    If you're an engineering captain you can actually get away somewhat without it, since you have a number of native powers that can circumvent or reduce your need to constantly be boosting your power levels, like Nadion Inversion (negates weapon power drain, wonderful for making alpha strikes), EPS Power Transfer (basically a mega-Aux2Batt + Emergency Power to Aux), and Rotate Shield Frequency (a blanket shield resist and regen boost). Those abilities all have a longer cooldown, but can save your butt with the right timing.

    You left out the abusive part. With 3 tech doffs you get 30% reduced cooldown on all boff skills including Aux2Batt. While I find 1 Aux2Batt works for me, others combine it w/epta for some lolz cooldown.

    Edit: To the OP the KDF ship in particular is very good. It's a hybrid between a Raider and a Destroyer.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    piwright42 wrote: »
    I feel too guilty to take mine into PvP.



    You know I never bought a lifer account, but I do have more than one toon with Pengu's.
    p2wsucks wrote: »
    You left out the abusive part. With 3 tech doffs you get 30% reduced cooldown on all boff skills including Aux2Batt. While I find 1 Aux2Batt works for me, others combine it w/epta for some lolz cooldown.

    Edit: To the OP the KDF ship in particular is very good. It's a hybrid between a Raider and a Destroyer.

    True, but I'm too cheap to buy purple techs. Maybe I'll try the build when I'm rich and famous :P
  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2012
    True, but I'm too cheap to buy purple techs. Maybe I'll try the build when I'm rich and famous :P

    You can get easy purple Techs actually.

    B'tran Support mission gives them if you crit em, and Ferra (and I would guess S'tass) can sell purples too.

    That aside, The 1000 day ships are good I feel. You can run them more or less how you want to.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited November 2012
    Yeah, it's a 1000-day vet perk, but if you buy a lifetime (either during the sale or maybe now, I'm not sure), you get instant access to all the perks.

    Well yeah, i earned mine as the 1000 day as well, but i've been a lifer since they started selling them. I just don't agree with the fact that the vet rewards have a price tag now. it kind of defeats the term "veteran rewards". As for the ship though i also think it would have been nice to get a little more variety, like have it eng/sci/tac based on your character class, but that's just me.
  • yggdrayurilyggdrayuril Member Posts: 49 Arc User
    edited November 2012
    They're not bad ships, but they're not great either. They have some unique perks, and look kinda neat. They don't feel particularly powerful, but maybe that's just because I feel a broadside-focused ship is just all around more durable and reliable.

    It's tricky to keep stuff in a 45 degree arc constantly all the time - especially if you want to be moving. Just my two cents anyway.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    Well yeah, i earned mine as the 1000 day as well, but i've been a lifer since they started selling them. I just don't agree with the fact that the vet rewards have a price tag now. it kind of defeats the term "veteran rewards". As for the ship though i also think it would have been nice to get a little more variety, like have it eng/sci/tac based on your character class, but that's just me.

    Does it really matter? Not that many people will pay for a lifetime, so even as a day 1 lifetimer, anyone crazy enough to pay for a lifetimer may as well be a veteran.
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