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Chimera/Pegh'u Too Weak to be 1000 day ship

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  • beary666stobeary666sto Member Posts: 0 Arc User
    edited November 2012
    The vet ship is very powerful if you know how to set it up correctly. Here's an example of a deadly setup.


    Tac Team 1, Attack Pattern Delta1, Attack Pattern Omega 1, Cannon Rapid Fire 3/Cannon Scatter volley3


    Emergency Power to Shields 1, Aux to Battery 1, Eject Warp Plasma 1
    Emergency Power to Aux 1, Aux to Battery 1


    Polarize Hull 1, Transfer Shield Strength 1

    Fore Weapons: 4 x Dual Heavy Cannons
    Aft: 2 x turrets, 1x Tric mine

    Consoles:
    4 x Energy Type Weapon Console

    Borg or Field Gen
    Vet Ship console, 1x RCS, 2xArmor or move borg up here

    Shields: Maco
    Engine: Borg(or Omega)
    Deflector: Borg (Omega)

    Doffs: 3 x Purple Technicians (you can get them from the repeatable B'tran Support Doff missions of colonial chain) 2 x Shield Distribution officers

    With 3 x Purple Techs, everytime you use Aux to Bat, all of your Bridge officer cooldowns are reduced by 30% of the original cooldown. Aux to bat is 10 secs up, 10 secs down. With 2 copies. This is a ridiculous frequency compared to all other Boffs powers except Aux to SIF because, you can fire off 2 Aux to Batt during the cooldown time of most powers. This means all of your BOff cooldowns will hit the "Global" cooldown for using multiple copies of the same power. It will essentially be like running 2 copies of everything! Spewing warp plasma everything ensure you will snare your targets making it really easy to bring your cannons to bear and laying down the hurt. You need to fly this thing like a Battlecruiser, which means, a Fat Escort that needs a little bit of smart piloting to line up shots. Plus, the shield drain power at full Aux is a massive shield heal. Its massive.
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    The vet ship is very powerful if you know how to set it up correctly. Here's an example of a deadly setup.


    Tac Team 1, Attack Pattern Delta1, Attack Pattern Omega 1, Cannon Rapid Fire 3/Cannon Scatter volley3


    Emergency Power to Shields 1, Aux to Battery 1, Eject Warp Plasma 1
    Emergency Power to Aux 1, Aux to Battery 1


    Polarize Hull 1, Transfer Shield Strength 1

    Fore Weapons: 4 x Dual Heavy Cannons
    Aft: 2 x turrets, 1x Tric mine

    Consoles:
    4 x Energy Type Weapon Console

    Borg or Field Gen
    Vet Ship console, 1x RCS, 2xArmor or move borg up here

    Shields: Maco
    Engine: Borg(or Omega)
    Deflector: Borg (Omega)

    Doffs: 3 x Purple Technicians (you can get them from the repeatable B'tran Support Doff missions of colonial chain) 2 x Shield Distribution officers

    With 3 x Purple Techs, everytime you use Aux to Bat, all of your Bridge officer cooldowns are reduced by 30% of the original cooldown. Aux to bat is 10 secs up, 10 secs down. With 2 copies. This is a ridiculous frequency compared to all other Boffs powers except Aux to SIF because, you can fire off 2 Aux to Batt during the cooldown time of most powers. This means all of your BOff cooldowns will hit the "Global" cooldown for using multiple copies of the same power. It will essentially be like running 2 copies of everything! Spewing warp plasma everything ensure you will snare your targets making it really easy to bring your cannons to bear and laying down the hurt. You need to fly this thing like a Battlecruiser, which means, a Fat Escort that needs a little bit of smart piloting to line up shots. Plus, the shield drain power at full Aux is a massive shield heal. Its massive.

    Exactly this. With a good key bind this build rocks
    Leonard Nimoy, Spock.....:(

    R.I.P
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Hey OP, can you chime in already? We want to hear what you have to say about our comments.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    bitemepwe wrote: »

    *beary666sto's build*

    Exactly this. With a good key bind this build rocks

    That's a very impressive (and exotic-looking) build. When I get more doffs to make it work I'll try it out.

    That said, I have some questions:

    1.) Will this build work on a science Vesta? Or a ship with primary beams and/or torps?
    2.) Why two attack patterns? I understand that the aux2batt strategy borders on "exploiting" your way out of cooldowns, but aren't Delta/Omega redundant, esp. Omega if you've got Polarize Hull? How about Beta?
    3.) What's your hull heal? Do you have any problems dealing with plasma fires (cured by haz emitters) or the shield-piercing borg torps?
    4.) Would you use a dispersal pattern with a tric mine?
    5.) If you wanted to replace Eject Warp Plasma, what would you replace it with?
  • piwright42piwright42 Member Posts: 0 Arc User
    edited November 2012
    That's a very impressive (and exotic-looking) build. When I get more doffs to make it work I'll try it out.

    That said, I have some questions:

    1.) Will this build work on a science Vesta? Or a ship with primary beams and/or torps?
    2.) Why two attack patterns? I understand that the aux2batt strategy borders on "exploiting" your way out of cooldowns, but aren't Delta/Omega redundant, esp. Omega if you've got Polarize Hull? How about Beta?
    3.) What's your hull heal? Do you have any problems dealing with plasma fires (cured by haz emitters) or the shield-piercing borg torps?
    4.) Would you use a dispersal pattern with a tric mine?
    5.) If you wanted to replace Eject Warp Plasma, what would you replace it with?

    Attack Pattern Omega allows the ship to get by with one copy of polarize hull, also it gives a slight damage boost. Also Attack Pattern Deta is a good damage debuff for incoming enemy for you and your allies also anyone who attacks whoever you put the APD on is more susceptible to your team's damage. APD allows a glass cannon to be a touch tanky.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    1.) Will this build work on a science Vesta?
    Doubtfull as the ATB will steal your Aux power to often without micro-managing your powers.
    Or a ship with primary beams and/or torps?
    Yes, if abilities are adjusted accordingly.
    2.) Why two attack patterns?
    Thanks to Cool downs you can keep two copies going constantly
    I understand that the aux2batt strategy borders on "exploiting" your way out of cooldowns, but aren't Delta/Omega redundant, esp. Omega if you've got Polarize Hull? How about Beta?
    ATB strategy is not an exploit as you lose the ability to many Aux dependent powers if you do not manage build properly.
    ApD1 for the DEBUFF, ApO1 for the movement and damage BUFFS

    Though my build differs slightly and does not use PH.

    3.) What's your hull heal? Do you have any problems dealing with plasma fires (cured by haz emitters) or the shield-piercing borg torps?

    The build above does not have any.
    Though you could redesign the build to add HE, A2sif2 or even ET.
    4.) Would you use a dispersal pattern with a tric mine?
    Yes, though you will berated for doing so as a BUG exists with DpB and mines.
    5.) If you wanted to replace Eject Warp Plasma, what would you replace it with?
    DEM2 or EPTS3 or any number of Engineer abilities. If I had no choice I would probalbly go ET1, ATB1, EPTS3 and lose one of my TT1 for something else.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • akila817akila817 Member Posts: 3 Arc User
    edited November 2012
    Ok does anyone else have trouble with torps? I just received mine i set it up the same weapon wise as it came to start off with but with fleet weapons. the torps do not fire at all.. forword and back
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    akila817 wrote: »
    Ok does anyone else have trouble with torps? I just received mine i set it up the same weapon wise as it came to start off with but with fleet weapons. the torps do not fire at all.. forword and back

    Did you press the fire key? And did you remember to keep on pressing the fire key? And did you turn auto-fire on (in the case of PvE)?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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