i'm in several medium to large fleet and they are going fine. better than a week ago, thats for sure.
the changes to starbases have been better for everyone, as doff vendors give out doff types more evenly, dilithium requirements at tier 4 were lowered slightly and they no longer need greens and blues. chef and barman assignments dont require horrible foods and drinks. it was grinding to a halt before season 7 but now its all picked up again.
Does everyone forget that you DON'T NEED to get Tier 5 Starbases as fast as humanly possible? What's wrong with it taking a while, it was meant too. Enough whining about how its taking longer now that you can't get next to free dilithium anymore.
i'm in several medium to large fleet and they are going fine. better than a week ago, thats for sure.
the changes to starbases have been better for everyone, as doff vendors give out doff types more evenly, dilithium requirements at tier 4 were lowered slightly and they no longer need greens and blues. chef and barman assignments dont require horrible foods and drinks. it was grinding to a halt before season 7 but now its all picked up again.
^^^
Pretty much this for my Fleet as well. And actually, our Embassy is moving ahead at a good pace too atm.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Lol, it wouldnt matter if Cryptic made STO send electrical shocks through your mouse if you didnt spend 20 dollars every 40 minutes, fanbois would STILL find a way to defend them. Rofl
Lol, it wouldnt matter if Cryptic made STO send electrical shocks through your mouse if you didnt spend 20 dollars every 40 minutes, fanbois would STILL find a way to defend them. Rofl
Much like critics will always find a way to criticise and attack the game?
Lol, it wouldnt matter if Cryptic made STO send electrical shocks through your mouse if you didnt spend 20 dollars every 40 minutes, fanbois would STILL find a way to defend them. Rofl
omg soooooo this ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Currently manned by 3, but actually two of us working it now. Just finished the sub teirs to Lvl 1, in Tact, Eng, and Sci, now working to get the SB to Teir 1. (halfway there)
Sadly, our fleet of around ~10 has started to grind to a halt. We were relying on the daily Foundry mission for Fleet Marks. We just can't play those Fleet mark missions anymore, they're so boring to do over and over again. But when you need 900 marks per project that's an hour+ worth of work for a group of 5 (if its during bonus time).
We don't mind if the base takes awhile to get to Tier 4 but even if we do this EVERY day it's going to take 2 months to get one area to T4. So 6 months to get them all. And then we'll need another 150k XP each group to get to T5. That's 18 months. Of running Fleet mark missions for an hour, every day. Every day we don't do it is another day to completion. And it's already going to take two years.
We've all but given up. The path ahead is just to daunting.
Actually, that's not true. We just did our Tier 4 science upgrade, I think it was 900k dilithium. We filled it in a day, normally that would have probably taken 3 or more days.
Actually, that's not true. We just did our Tier 4 science upgrade, I think it was 900k dilithium. We filled it in a day, normally that would have probably taken 3 or more days.
then your in a big fleet or some one has a big bank account
then your in a big fleet or some one has a big bank account
3-5 on in the morning, 10-15 or so in the evening. I wouldn't consider it too huge, it's a Klingon fleet after all. Our sister federation fleet has 3-5x more people
Embassy, poking around at it, gonna give recruitment a shot for the extra doff assignment slots (more dil my boy!) and Rommy Boff, but those threat scaling sci consoles look intriguing....
Rep sys cool too... Plasma flame thrower... might be handy when strolling the lesser used roads on New Romulus...
Dilithium, run those projects while building doffs back up, or sometimes no projects at all... oh my!
We went hard core at the start and soon realized that we'll get there when we get there, or not, just have fun doing it.
For the most part, my Fleets (KDF and Federation) are taking a vaction from Fleet Mark Grinding.
With Season 7, Starbase projects have gotten easier with the DOFF requirement being cut in half and the Bartender project no longer asking for Ale and Rotgut (BTW Cryptic, what you going to do with these missions now that nobody needs them?) Not to mention its easier to buy common fleet DOFFs and use them.
But when it comes to Embassies, we stopped after a few days. Because the Dilithium costs is just not in our favor as a small fleet. Even moreso the severe Costs that is involved with Tier 1's requirement, asking for 50 Uncommon Civilian DOFFs. (You realize how much Dilithium it's going to take just to ge 50 Uncommon Civilian DOFFs?)
Really disappointed Cryptic thinks so little of small fleets. So we are going play TOR F2P (for the story_ and only spending a few hours in STO for the Reputation system.
I was actually optimistic that season 7 would be GOOD for the starbase because we would have missions that gave both dilithium and fleet marks. Obviously, things didn't quite work out how we thought they would.
On the plus side, DOFFs are a lot cheaper now than they were a month ago. I'm personally disappointed in that (was making a couple million EC daily off it) but its good for some people.
Very interesting to hear some stories of fleets doing better - so those guys are your fleets becoming more active?
Also speaking to several fleet leaders one of the reasons I have heard that things on the dilthium front are still moving is that lots of members cashed out HUGE amounts of Borg stuff for dilthium before the change and have a big backlog now - but how are things going to be in a few weeks when the wells start to run dry?
In 21 hours my fleet will be fully tier 2 and working our way to Tier 3 in tactical.
The grind isn't too bad, and we are only a handful of active contributors to the fleet projects, most of our membership does not donate much, and that is okay, donations are not mandatory.
Season 7 is a'okay, requirements for Doffs and other items have gone down to be reasonable, Fleet Doffs are coming more balanced, and over all the Embassy projects don't seem that demanding.
We'll be Tier 5 sometime before Season 10, but that is fine, STO is a game after all.
We all knew that season 7 was going to be bad for fleets and increase the strain upon them. Season 7 was a knife gut shot to season 6 and Cryptic intended it to be.
Once clickers were removed this increased the strain 1000%. Season 7 was going to bring in competition for dilithium. Clicker removal made fleet marks a problem for fleets as well.
Even if players can go buy zen and convert it to dilithium there isnt a lot of replacement for fleet marks. And many players just do not like the fleet mark missions. For fleets under 25 active players the grind is horrific.
The common recurring thread for the last few seasons has been to drop something that would result in people needing to buy more stuff ie doff packs or to increase the grind.
It would be nice if they would release a season that made the game easier and more fun for the players. Constantly increasing the grind does not make it more fun for players. Holding more carrots to chase 6 inches in front of my nose does not mean Im eager to attend Mule Day if Im the one pulling the wagon.
I really dont think most players fully understood the screeching braking action of fleet progression once clickers, fleet marks, and dilithium was sharply curtailed in the game.
A lot of small fleets or groups of people had dreams of splitting from a fleet - opening a new one - and progressing. I think it was good for the game. Thats probably dying now. Even some of the larger 350+ member fleets that Im in are scratching their heads about sucky 7. The smaller ones under 15 members active are just almost resigning themselves to punting dreams of fleet base progression. It aint going to happen - ever. Even the guys that buy $100 worth of zen a month cant bully up enough fleet marks to move their starbase projects forward.... but wait ... might not be long till someone comes up with a fleet mark for zen exchange .... lol ....
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Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
the changes to starbases have been better for everyone, as doff vendors give out doff types more evenly, dilithium requirements at tier 4 were lowered slightly and they no longer need greens and blues. chef and barman assignments dont require horrible foods and drinks. it was grinding to a halt before season 7 but now its all picked up again.
{UFP}Thomas45 - Thomas Nixon U.S.S. Majesty Unbound
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^^^
Pretty much this for my Fleet as well. And actually, our Embassy is moving ahead at a good pace too atm.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Yeah, that's right.
Much like critics will always find a way to criticise and attack the game?
I'm sorry but I couldnt resist :P
omg soooooo this ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
system Lord Baal is dead
Which one could assume that is what Cryptic wanted to begin with.
This was always meant to be used by 25 people in a group (or more)...
Anyone trying to do it with less, is just bucking the system.
It can be done, but don't expect any sympathy for your attempt.
I have a solo/alt fleet which I got just for the extra Bank Slots...
Once in a while I drop a little bit of stuff into the Grinder, but I really don't expect to accomplish much with it.
Lack of confidence I'n cryptic the biggest factor
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
system Lord Baal is dead
All Tier 1 with Sci only 1750 away from Tier 2; Eng not far behind at 20250 XP; and Mil running a close third at 19250 XP.
Here for the trip, not the destination.
aw the school poe poe is out every one run!!!!!!!!!!!!!!!!!!
system Lord Baal is dead
We don't mind if the base takes awhile to get to Tier 4 but even if we do this EVERY day it's going to take 2 months to get one area to T4. So 6 months to get them all. And then we'll need another 150k XP each group to get to T5. That's 18 months. Of running Fleet mark missions for an hour, every day. Every day we don't do it is another day to completion. And it's already going to take two years.
We've all but given up. The path ahead is just to daunting.
Actually, that's not true. We just did our Tier 4 science upgrade, I think it was 900k dilithium. We filled it in a day, normally that would have probably taken 3 or more days.
then your in a big fleet or some one has a big bank account
system Lord Baal is dead
3-5 on in the morning, 10-15 or so in the evening. I wouldn't consider it too huge, it's a Klingon fleet after all. Our sister federation fleet has 3-5x more people
Tks.
Reread original post and further,
Embassy, poking around at it, gonna give recruitment a shot for the extra doff assignment slots (more dil my boy!) and Rommy Boff, but those threat scaling sci consoles look intriguing....
Rep sys cool too... Plasma flame thrower... might be handy when strolling the lesser used roads on New Romulus...
Dilithium, run those projects while building doffs back up, or sometimes no projects at all... oh my!
We went hard core at the start and soon realized that we'll get there when we get there, or not, just have fun doing it.
With Season 7, Starbase projects have gotten easier with the DOFF requirement being cut in half and the Bartender project no longer asking for Ale and Rotgut (BTW Cryptic, what you going to do with these missions now that nobody needs them?) Not to mention its easier to buy common fleet DOFFs and use them.
But when it comes to Embassies, we stopped after a few days. Because the Dilithium costs is just not in our favor as a small fleet. Even moreso the severe Costs that is involved with Tier 1's requirement, asking for 50 Uncommon Civilian DOFFs. (You realize how much Dilithium it's going to take just to ge 50 Uncommon Civilian DOFFs?)
Really disappointed Cryptic thinks so little of small fleets. So we are going play TOR F2P (for the story_ and only spending a few hours in STO for the Reputation system.
This.
I was actually optimistic that season 7 would be GOOD for the starbase because we would have missions that gave both dilithium and fleet marks. Obviously, things didn't quite work out how we thought they would.
Also speaking to several fleet leaders one of the reasons I have heard that things on the dilthium front are still moving is that lots of members cashed out HUGE amounts of Borg stuff for dilthium before the change and have a big backlog now - but how are things going to be in a few weeks when the wells start to run dry?
Should be interesting to follow.:P
The grind isn't too bad, and we are only a handful of active contributors to the fleet projects, most of our membership does not donate much, and that is okay, donations are not mandatory.
Season 7 is a'okay, requirements for Doffs and other items have gone down to be reasonable, Fleet Doffs are coming more balanced, and over all the Embassy projects don't seem that demanding.
We'll be Tier 5 sometime before Season 10, but that is fine, STO is a game after all.
Jim
Once clickers were removed this increased the strain 1000%. Season 7 was going to bring in competition for dilithium. Clicker removal made fleet marks a problem for fleets as well.
Even if players can go buy zen and convert it to dilithium there isnt a lot of replacement for fleet marks. And many players just do not like the fleet mark missions. For fleets under 25 active players the grind is horrific.
The common recurring thread for the last few seasons has been to drop something that would result in people needing to buy more stuff ie doff packs or to increase the grind.
It would be nice if they would release a season that made the game easier and more fun for the players. Constantly increasing the grind does not make it more fun for players. Holding more carrots to chase 6 inches in front of my nose does not mean Im eager to attend Mule Day if Im the one pulling the wagon.
I really dont think most players fully understood the screeching braking action of fleet progression once clickers, fleet marks, and dilithium was sharply curtailed in the game.
A lot of small fleets or groups of people had dreams of splitting from a fleet - opening a new one - and progressing. I think it was good for the game. Thats probably dying now. Even some of the larger 350+ member fleets that Im in are scratching their heads about sucky 7. The smaller ones under 15 members active are just almost resigning themselves to punting dreams of fleet base progression. It aint going to happen - ever. Even the guys that buy $100 worth of zen a month cant bully up enough fleet marks to move their starbase projects forward.... but wait ... might not be long till someone comes up with a fleet mark for zen exchange .... lol ....