Oh and before I forget, you should look into Dragon Age Origins, and the command system they have for the player NPCs. Its a system almost like a macro system but not. You can basically set activities for your team mates based on scripted conditions, but the number of conditions you can set is limited by your characters command skill level. It might be a great way to add a bunch of cool skills and tailored functionality to your bridge officers, but limit the playable options due to command level limitations and therefore the number of prescripted actions they can perform.
1. Bring dilithium( reduced or any) and item drop to STF!
2. Bring dilithium( reduced or any) and item drop to STF!
3. Bring dilithium( reduced or any) and item drop to STF!
Otherwise in a few weeks stfs will be flatlined, no one would want to grind them anymore, there would be not much of an incentive.
Spend an hour or so ( for "into the hive", "cure" etc) for a "hand shake" and a job well done?!
And if they are beeing reduce to rubish why keep normal and elite types of mission around?! They are just a bitter joke now!
1. Bring Dilithium( Reduced Or Any) And Item Drop To Stf!
2. Bring Dilithium( Reduced Or Any) And Item Drop To Stf!
3. Bring Dilithium( Reduced Or Any) And Item Drop To Stf!
Otherwise In A Few Weeks Stfs Will Be Flatlined, No One Would Want To Grind Them Anymore, There Would Be Not Much Of An Incentive.
Spend An Hour Or So ( For "into The Hive", "cure" Etc) For A "hand Shake" And A Job Well Done?!
And If They Are Beeing Reduce To Rubish Why Keep Normal And Elite Types Of Mission Around?! They Are Just A Bitter Joke Now!
1. Bring dilithium( reduced or any) and item drop to STF!
2. Bring dilithium( reduced or any) and item drop to STF!
3. Bring dilithium( reduced or any) and item drop to STF!
Otherwise in a few weeks stfs will be flatlined, no one would want to grind them anymore, there would be not much of an incentive.
Spend an hour or so ( for "into the hive", "cure" etc) for a "hand shake" and a job well done?!
And if they are beeing reduce to rubish why keep normal and elite types of mission around?! They are just a bitter joke now!
here also if you could bring the FUN back into this game it would be appreciated
What's up with Interior ship missions? I would like to see us be able to go around our own ships and solve issues, just like on the series, rather than giving the DOFF's all the fun.
How about waking up in your ships sickbay if your character is severely injured during an advanced or elite mission? Your ships doctor will have to give you permission to return to duty. There for inputting a recovery frame in which you can play again.The regenerator always seemed like cheating to me and eliminated the holo-doctors purpose.
Also in regards to ships on advanced or elite setting missions, if ships take heavy damages, instead of them always blowing up, some are disabled and have to be repaired by your crew with in a certain time frame before it becomes critical. This will allow more challenges for players, rather than them having to depend on the components or going back to a station for full maintenance.
I observed while playing The Walking Dead social game, that there was a time frame in which you were allowed to go on missions before your character ran out or ammo or energy. I always felt that playing a game like this, gave it a more realistic feel.
Short term:
Fluctuate your timing of maintenance.
Having it at roughly the same time every time penalizes people with limited schedules. I see the notice of scheduled maintenance and know that it's another day I won't be able to play at all due to the schedule falling right into my limited time.
Medium term:
Housing, or a better way to group community built missions. Although last time i played I discoverd visiting other parts of my ship, so we'll see.
Long Term:
Play Romulans.
Play older eras of Star Trek with period version ships.
short term:
bring back dilithium and loot for STF, its horrible the way it is
more dilithium space missions for KDF
more loot for space missions
mid term:
something for the small fleets, because all this station, embassy and personal tiers are driving small fleets mad, too much expense for few people to deal with
playable romulan faction! urgent! no lock boxes with romulan vessels or anything like this, Romulan star empire is a major faction in Star Trek franchise, and is missing on this game as a faction!!!
Fix the bug that currently makes it difficult to post bridge stations on our ships!
If you feel the need to adjust Dilithium, please DON'T do so by reducing the payout while at the same time increasing the costs.
Please explain why the mk XII purple weapons that were so effective against the salt vampires in Tribble now do hardly any damage to them at all on Holodeck...
Mid Term:
More ship designs for the KDF! Come on, you've got some beautiful Gorn and Orion NPC ship models, so how about making them available to the players, even if you have to call them refits?
PLEASE make the oddesy bridges available for other ships if you buy at least one of them! Those two bridges are the best in the game, and it's frustrating not to be able to use them on my other ships...
Please fix the Costitution Bridge option so that the NPCs go back to wearing the TOS uniforms when you have it equipped.
Long Term:
More civilian clothing options, such as swimwear for Risa, or 'native garb' for Vulcan or New Romulus. For that matter, how about som off duty love for the KDF clothing options? You can't tell me that they don't have mercenaries and traders...
Some more customization options for starship interiors. We've got Big-Medium-Tiny and lots of bridges, but how about some customization for our captain's quarters? And how adding the shuttle bay and armory?
And speaking of ship interior options, Orion and Gorn ships should have their own interior options since it is very evident from their ships' exteriors that those two races have VeERY different design philosophies form their klingon allies. The gorn ships seem to be all about sleek efficiency, while I would expect orion interiors to be artistic and lavish...
new romulus is a world filled with mystery and unknown,another ambiance that would enhance new romulus even more would be a night and day cycle , with the night bringing predators and creatures we dont see in the daytime on new romulus .it would create so many possibilities for story content and mini missions,ive spoken to many other players and they all would love that to be added on new romulus.
What I would like is more variety with interiors. All my ships have different bridges, but the engine room and all the other rooms are the same. I hope there will be more bridge packs and interiors in the near future, like a new designed bridge for the Chimera Destroyer, or other veteran ships.
One thing I'd love to see is a dual build capability like alot of other mmo's have. Not necessarily bridge/duty officer or equipment builds as switching out bridge/duty officers and or equipment is no problem, but having to buy respec tokens to change builds isn't fun. I run with a small group of ppl and sometimes I may need to tank while other times I may need to dps. currently I can do both to a limited extent but to be able to really excel at any particular role I have to lvl up multiple captains which isn't fun having to start new characters from scratch lvl them up and do the same old grind to get them geared ect...
Of course I'm sure something like this will never be put in as then they wouldn't be able to sell respec tokens, but one can always hope .
Mid Term
*KDF Ships, Costumes and keeping things Unique. ADD MORE!
Long Term
*KDF Ships, Social Zones, Costumes, Playable Species and keeping things Unique. ADD MORE!
(for me kinda)*Federation Bikini "NOT ORION" one pieces, need I say more?
Super Long Term
*PvP Balance, (I'm gonna get shot) Escort Hull/Hit Points on many Federation Escorts are just too darn high. YEAH Science has a shield modifier. but that modifier no matter how high, does not give me a 10k increase in shields. compared to some escort hull vs science hulls. 30k sci vs 40k escorts? no way Jose!
RachelJ88
P.S. B'Rel Retrofit BoP is a perfect example of how an escort SHOULD be, low health high DPS.
WHY .... you making anything out of it; even if we mention what we need; youl simply make any change that benefits You; but HEHE ..... that will be your undoing; the first step toward the cancelation of star trek online is your stuborn vision ... 3 months people and youl see what in talking about ....
Short Term:
- Adjust the sizes of the ship interiors to feel more realistic / authentic.
Medium Term:
- Clean up the user interface so that it's a bit easier to utilize and more intuitive
- Clean up the map system so that its one functional unit instead of a bunch of fractured pieces you have to click back and forth from to navigate to. (if you'd like UX/UI suggestions I would love to help, I do this for a living).
- Streamline beaming up to the ship, going to the bridge, and then engaging in a mission.
- More voice dialogues / immersive more polished cut scenes
- Hire an orchestra to do professional soundtracking for the game... the horns currently sound very artificial.
Long Term:
- Create a better experience that keeps you in the Captains chair should you want to be. We experienced Star Trek with the Captain on the bridge... Create a multiple view system where you can sit in the captains chair and give orders, and can view the action on screen / OR / view it as you currently view things. Not entirely sure how all that would work but it would be more authentically Star Trek to sit in the Captains chair and tell your helmsman to 'Engage'.
Having just read through a lot of the things people are requesting in this thread, it seems to me that they would be tremendous undertakings. I am a somewhat skilled UX/UI designer in the tech industry and I do front end code and have a lot of connection with people who build cool stuff in the engineering world. I have some sense of the magnitude of what's being asked and how long that would take / costs involved / and the underlying difficulty in making a profitable venture (game).
That being said, I think the things that are being asked for could be absolutely incredible if done correctly. It all takes time and money. True Star Trek fans are about as loyal to a genre as fans get...
I would suggest maybe creating a Kickstarter which outlines tiers of functionality (i.e., command from the bridge, expansive universe for exploration, full ship exploration, full voice overs, beautiful planets with fauna, crew interactions, live orchestral soundtracking, and so on) for what's raised.
This may seem small, but if you committed to doing all of those things, I would personally donate a couple hundred bucks to the endeavor. I would probably not be alone.
Planetary Annihilation set out to raise $900k with this methodology and ended up raising $2.1million.
- Return the dilithium rewards and DOFF costs back to what season 6 had it as
- Remove the Dilithium costs on basic ships
- Remove the Common and Uncommon components for crafting
Mid-term
- Implement the Aurora Class Starship. Seriously its been in the game for 2 years, its past due to make it player available.
Long-term
- Add more playable factions to the game (we need more than 2)
Romulan, Cardassian, Dominion
Being a longtime player of City of Heroes, what strikes me most in this game is that there really are only a few story arcs. Very few. Without the player generated content, this game is pretty much a grind fest of doing the same missions over and over again.
I think the devs should spend their time making more stories to play out. More contacts. None of these need to be more than five or six missions in a chain. They can even be one offs, or two and three mission arcs. Add some content that deals with story. The arcs that are present are these big, universe explaining arcs, and while fun, they take about a week to clear out.
The game simply doesn't feel like it's had seven years of love. It feels like it's had about seven weeks of love.
Give the game some love!
Eve
p.s. I am enjoying the game greatly, but, as I said, shy of the player generated content...the game is horribly dry and grind oriented. Harsh, perhaps, but, the truth always is.
Short Term;
1) A Trait upgrade feature for Bridge Officers. Not a "re-trait" to make super BOFFs, but a path to upgrading those traits that have multiple tiers so that BOFFs that came from White and Green candidates can be upgraded to be in line with those who were created from blue and purple candidates (I know I could dismiss and use new ones, but I'm sort of attached to some of my existing BOFFs). Perhaps a system could be devised using the Bridge Officer Candidate "Train Up" feature where traits could be upgraded to higher quality traits of the same type. This would also give us a use for the thousands of extra bridge officer candidates that come out of the DOFF system.
2) Fix auto-pilot to systems that are above the "galactic plane", such as the Traelus system, either by having our ship auto-pilot take us vertically as well as horizontally, bringing the systems down a little bit so they're in range when the auto-pilot stops us, or allowing us to enter a system when we're at the correct X-Y position even if the Z position is out of range.
3) The ability to export and import files containing a layout for our power trays. When switching ships, the game still has a tendency to scramble our power trays. It would be nice to be able to save a file to the local computer listing powers (for captains and bridge officers) and what slots on the power tray they go, then have an import option to read it back in and slot any and all valid powers into the appropriate tray slots. I know the devs have attempted to address this situation in the past, and it is a bit better, but it's still hit and miss, this would allow a sure-fire way to restore the tray configuration if you backed it up.
Mid-Term;
1) I'd like to see my other ships represented in the game in some way. Between my six federation characters, they have fifty tier five star ships. That's a lot of hardware, but most of those ships simply don't exist most of the time. I always imagine each of my characters has a gigantic twelve star ship garage where they're sitting up on blocks with their nacells off gathering dust. Those ships should be out and active, and it's a bit immersion breaking that they're nowhere to be found.
One suggestion I have is to skin and name the ships that appear when a player activates the Fleet Support power to look like the other ships a player owns (assuming the player owns ships of the appropriate type for each ship appearing when fleet support activates). The statistics of the ships can remain the same. I really feel that if my character is in trouble and needs to call in reinforcements, those would be the ships most likely to respond.
Another suggestion would be to replace some of the freighters on the Fleet Starbase system map with inactive ships owned by fleet members. One technical hurdle here would probably be that the player data for the members of the fleet is not accessible when the system map is generated, but the fleet information obviously is (since it always populates the map with the correct tier of starbase and associated facilities), so perhaps a list of ship costumes and names could be maintained as part of a fleet's database record. When a player selects a ship, the previously selected ship is copied into the fleet database (and the ship being selected is removed) and when the fleet starbase system map is generated, the map is populated with star ships in that list. Over time as players select their ships, the list would fill out.
2) Ships as Inputs to Duty Officer Assignments. I think I once saw a post from a dev suggesting this was something they were considering. I think this would be a great way to use our other ships. Ships could be non-consumable inputs to the duty officer system. The class of ship could be analogous to a duty officer's specialization (for example, any star ship an be used, but a science ship would give a better chance of success). When ships are out on assignment they are locked so you can't set them as your active ship. If a mission is failed then a ship can either end up with an injury or could be sent to dry dock the way a duty officer goes to sick bay, effectively making it unavailable until the ships was repaired. Some missions could even require multiple ships as inputs, leading to "Blockade" DOFF assignments (such as "Blockade Romulan Fleet from interfering in Klingon Civil War". Yes I know there's no Klingon civil war right now, but I think the situation in Redemption part 1 & 2 would be a great inspiration for some assignments involving star ships)
Long Term
1) I'm really looking forward to the "Developing and managing ships under your command" feature mentioned for Admiral level play. This will really give value to the ship bundle packs and will probably encourage lots of players to buy more C-Store ships (which will make the bean counters happy and could get the resources to implement this sooner).
I'd like a multiple drag and drop function for my inventory. It's tiresome having to move one thing at a time from my inventory to my bank. Could we please have a multiple select fuction... like WINDOWS ;0)
Comments
mid term : dilithium back to stfs
long term : dilithium back to stfs
a HUGE mistake been done on s7 bout removing dilithium from stfs.
Sorry for trolling.
Typical PWE philosophy
Why Season 7 is better than you realize
Raise Refining Cap for Gold/Lifetime!
This a billion times, what were they thinking?
http://www.change.org/petitions/perfect-world-entertainment-cryptic-studios-star-trek-online-return-to-the-previous-dilithium-reward-consoles-drops-for-stf-s
1. Bring dilithium( reduced or any) and item drop to STF!
2. Bring dilithium( reduced or any) and item drop to STF!
3. Bring dilithium( reduced or any) and item drop to STF!
Otherwise in a few weeks stfs will be flatlined, no one would want to grind them anymore, there would be not much of an incentive.
Spend an hour or so ( for "into the hive", "cure" etc) for a "hand shake" and a job well done?!
And if they are beeing reduce to rubish why keep normal and elite types of mission around?! They are just a bitter joke now!
Here Here!!
FIX the bloody graphics errors effecting people with integrated graphics cards!
1. Bring dilithium and item drop to STF!
2. more interesting or comptative klingon ships
3. romulans & a revised universal map
here also if you could bring the FUN back into this game it would be appreciated
Mid-term: Bring back the fun!
Long Term: Bring back the fun!
Zeus
What he said, and dilitium in stf and loot too.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
How about waking up in your ships sickbay if your character is severely injured during an advanced or elite mission? Your ships doctor will have to give you permission to return to duty. There for inputting a recovery frame in which you can play again.The regenerator always seemed like cheating to me and eliminated the holo-doctors purpose.
Also in regards to ships on advanced or elite setting missions, if ships take heavy damages, instead of them always blowing up, some are disabled and have to be repaired by your crew with in a certain time frame before it becomes critical. This will allow more challenges for players, rather than them having to depend on the components or going back to a station for full maintenance.
I observed while playing The Walking Dead social game, that there was a time frame in which you were allowed to go on missions before your character ran out or ammo or energy. I always felt that playing a game like this, gave it a more realistic feel.
Fluctuate your timing of maintenance.
Having it at roughly the same time every time penalizes people with limited schedules. I see the notice of scheduled maintenance and know that it's another day I won't be able to play at all due to the schedule falling right into my limited time.
Medium term:
Housing, or a better way to group community built missions. Although last time i played I discoverd visiting other parts of my ship, so we'll see.
Long Term:
Play Romulans.
Play older eras of Star Trek with period version ships.
bring back dilithium and loot for STF, its horrible the way it is
more dilithium space missions for KDF
more loot for space missions
mid term:
something for the small fleets, because all this station, embassy and personal tiers are driving small fleets mad, too much expense for few people to deal with
playable romulan faction! urgent! no lock boxes with romulan vessels or anything like this, Romulan star empire is a major faction in Star Trek franchise, and is missing on this game as a faction!!!
Mid Term:
Long Term:
Of course I'm sure something like this will never be put in as then they wouldn't be able to sell respec tokens, but one can always hope .
*KDF Ships, Costumes and keeping things Unique. ADD MORE!
Long Term
*KDF Ships, Social Zones, Costumes, Playable Species and keeping things Unique. ADD MORE!
(for me kinda)*Federation Bikini "NOT ORION" one pieces, need I say more?
Super Long Term
*PvP Balance, (I'm gonna get shot) Escort Hull/Hit Points on many Federation Escorts are just too darn high. YEAH Science has a shield modifier. but that modifier no matter how high, does not give me a 10k increase in shields. compared to some escort hull vs science hulls. 30k sci vs 40k escorts? no way Jose!
RachelJ88
P.S. B'Rel Retrofit BoP is a perfect example of how an escort SHOULD be, low health high DPS.
1. Please remove the reputation system
2. Please revert the STF's back to the way they were for loot and dilithium
3. Please Bring back the B'tran daily
4. Fix the character switch so that it actually works.
5. Please apologise for the season 7 shambles and refund all the resources pumped into the reputation system and convert our ransom boxes back.
6. Give me a reason not to tell my friends to play this game.
Medium to Long Term request?
You'll get some when the short term ones are done because I rage uninstalled the game and won't reinstall it until something is done.
3 months ...
- Adjust the sizes of the ship interiors to feel more realistic / authentic.
Medium Term:
- Clean up the user interface so that it's a bit easier to utilize and more intuitive
- Clean up the map system so that its one functional unit instead of a bunch of fractured pieces you have to click back and forth from to navigate to. (if you'd like UX/UI suggestions I would love to help, I do this for a living).
- Streamline beaming up to the ship, going to the bridge, and then engaging in a mission.
- More voice dialogues / immersive more polished cut scenes
- Hire an orchestra to do professional soundtracking for the game... the horns currently sound very artificial.
Long Term:
- Create a better experience that keeps you in the Captains chair should you want to be. We experienced Star Trek with the Captain on the bridge... Create a multiple view system where you can sit in the captains chair and give orders, and can view the action on screen / OR / view it as you currently view things. Not entirely sure how all that would work but it would be more authentically Star Trek to sit in the Captains chair and tell your helmsman to 'Engage'.
That being said, I think the things that are being asked for could be absolutely incredible if done correctly. It all takes time and money. True Star Trek fans are about as loyal to a genre as fans get...
I would suggest maybe creating a Kickstarter which outlines tiers of functionality (i.e., command from the bridge, expansive universe for exploration, full ship exploration, full voice overs, beautiful planets with fauna, crew interactions, live orchestral soundtracking, and so on) for what's raised.
This may seem small, but if you committed to doing all of those things, I would personally donate a couple hundred bucks to the endeavor. I would probably not be alone.
Planetary Annihilation set out to raise $900k with this methodology and ended up raising $2.1million.
Just my 2 cents.
- Return the dilithium rewards and DOFF costs back to what season 6 had it as
- Remove the Dilithium costs on basic ships
- Remove the Common and Uncommon components for crafting
Mid-term
- Implement the Aurora Class Starship. Seriously its been in the game for 2 years, its past due to make it player available.
Long-term
- Add more playable factions to the game (we need more than 2)
Romulan, Cardassian, Dominion
I think the devs should spend their time making more stories to play out. More contacts. None of these need to be more than five or six missions in a chain. They can even be one offs, or two and three mission arcs. Add some content that deals with story. The arcs that are present are these big, universe explaining arcs, and while fun, they take about a week to clear out.
The game simply doesn't feel like it's had seven years of love. It feels like it's had about seven weeks of love.
Give the game some love!
Eve
p.s. I am enjoying the game greatly, but, as I said, shy of the player generated content...the game is horribly dry and grind oriented. Harsh, perhaps, but, the truth always is.
Fix bugs!
Middle term:
Fix bugs
Long term:
Fix bugs.
Oh and when you have the time, please make my tribble of borg accessible to all my characters. Thank you.
_________________
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Me on the Web
1. Please remove the reputation system or change it so it doesnt take years to do...
2. Stop overcharging for everything in the Zen stores....
3. Show us all that Cryptic / PW cares about this, and not on making a ton of money....
1) A Trait upgrade feature for Bridge Officers. Not a "re-trait" to make super BOFFs, but a path to upgrading those traits that have multiple tiers so that BOFFs that came from White and Green candidates can be upgraded to be in line with those who were created from blue and purple candidates (I know I could dismiss and use new ones, but I'm sort of attached to some of my existing BOFFs). Perhaps a system could be devised using the Bridge Officer Candidate "Train Up" feature where traits could be upgraded to higher quality traits of the same type. This would also give us a use for the thousands of extra bridge officer candidates that come out of the DOFF system.
2) Fix auto-pilot to systems that are above the "galactic plane", such as the Traelus system, either by having our ship auto-pilot take us vertically as well as horizontally, bringing the systems down a little bit so they're in range when the auto-pilot stops us, or allowing us to enter a system when we're at the correct X-Y position even if the Z position is out of range.
3) The ability to export and import files containing a layout for our power trays. When switching ships, the game still has a tendency to scramble our power trays. It would be nice to be able to save a file to the local computer listing powers (for captains and bridge officers) and what slots on the power tray they go, then have an import option to read it back in and slot any and all valid powers into the appropriate tray slots. I know the devs have attempted to address this situation in the past, and it is a bit better, but it's still hit and miss, this would allow a sure-fire way to restore the tray configuration if you backed it up.
Mid-Term;
1) I'd like to see my other ships represented in the game in some way. Between my six federation characters, they have fifty tier five star ships. That's a lot of hardware, but most of those ships simply don't exist most of the time. I always imagine each of my characters has a gigantic twelve star ship garage where they're sitting up on blocks with their nacells off gathering dust. Those ships should be out and active, and it's a bit immersion breaking that they're nowhere to be found.
One suggestion I have is to skin and name the ships that appear when a player activates the Fleet Support power to look like the other ships a player owns (assuming the player owns ships of the appropriate type for each ship appearing when fleet support activates). The statistics of the ships can remain the same. I really feel that if my character is in trouble and needs to call in reinforcements, those would be the ships most likely to respond.
Another suggestion would be to replace some of the freighters on the Fleet Starbase system map with inactive ships owned by fleet members. One technical hurdle here would probably be that the player data for the members of the fleet is not accessible when the system map is generated, but the fleet information obviously is (since it always populates the map with the correct tier of starbase and associated facilities), so perhaps a list of ship costumes and names could be maintained as part of a fleet's database record. When a player selects a ship, the previously selected ship is copied into the fleet database (and the ship being selected is removed) and when the fleet starbase system map is generated, the map is populated with star ships in that list. Over time as players select their ships, the list would fill out.
2) Ships as Inputs to Duty Officer Assignments. I think I once saw a post from a dev suggesting this was something they were considering. I think this would be a great way to use our other ships. Ships could be non-consumable inputs to the duty officer system. The class of ship could be analogous to a duty officer's specialization (for example, any star ship an be used, but a science ship would give a better chance of success). When ships are out on assignment they are locked so you can't set them as your active ship. If a mission is failed then a ship can either end up with an injury or could be sent to dry dock the way a duty officer goes to sick bay, effectively making it unavailable until the ships was repaired. Some missions could even require multiple ships as inputs, leading to "Blockade" DOFF assignments (such as "Blockade Romulan Fleet from interfering in Klingon Civil War". Yes I know there's no Klingon civil war right now, but I think the situation in Redemption part 1 & 2 would be a great inspiration for some assignments involving star ships)
Long Term
1) I'm really looking forward to the "Developing and managing ships under your command" feature mentioned for Admiral level play. This will really give value to the ship bundle packs and will probably encourage lots of players to buy more C-Store ships (which will make the bean counters happy and could get the resources to implement this sooner).