I have two questions for any Cryptic Devs that are still reading:
1) Think of your favorite episodes across all the shows and movies. Does STO actually represent them?
2) Have you played your own game recently, with the same constraints a non-Dev has to, and still found it fun to play?
Because as a fan of Star Trek, who came to STO for his prime universe Star Trek fix, these days I can't really answer yes to either question. In fact I feel like this entire blog (even after the updates) is a giant middle finger to all players, especially casuals and alcoholics.
Playing the game that offers rewards for everything allowing me to play the way I want to is fun. Being repeatedly funneled through a limited number of activities that the Devs tell me I need to play for my rewards is not fun. And if I'm not having fun I'm not going to be opening my wallet and pulling out my credit card. I love Star Trek, but I also like Star Wars, and lately I've been enjoying TOR a whole lot more than STO. With TOR's Cartel Market going live tomorrow guess where the $50 I was considering spending on the Vesta pack is going to be going?
Devs, you say making certain types of content isn't worthwhile because not enough people play it. Well here's a thought. We have a refining cap in place, why not attach dilitium to everything: STFs, story missions (and replays), PVP, the foundry, dailys, fleet actions, exploration clusters, events, everything. Without trying to funnel players through specific content, remove the ropes and let the players go where they want and have fun. Look at the numbers of what the people playing your game actually do when free of constraint and allocate your development resources based on that.
READ THE POST ABOVE STO TEAM and listen to it! Put dilithium rewards, and maybe even fleet marks on all YOUR content.... there is nothing to do in YOUR game, no reason to replay episodes... and hell no new episodes for what 1 year+? Your "content" is flawed. No one wants to grind some "instance" regardless of it's type 10 times a day to get his/hers dilithium then do another instance 10 times to get the marks.... It's boring! The content is boring as it's linear... How many times can you kill the same borg until you get bored out of your skull? Ah look NEW content... Tau Dewa daily... oh it's linear... how many times you can resolve the same Acamari dispute before you are bored?
Really, do you ppl even PLAY your own game?
Please mr. Stahl, record an usual day of you playing.... show us how you get all your dilithium, fleet/romulan/omega marks, energy credits to replicate all those other stuff needed and you still have the time to eat/sleep/work. Please PROVE to us we are wrong and your game is heading in the right direction....
I have two questions for any Cryptic Devs that are still reading:
1) Think of your favorite episodes across all the shows and movies. Does STO actually represent them?
2) Have you played your own game recently, with the same constraints a non-Dev has to, and still found it fun to play?
Because as a fan of Star Trek, who came to STO for his prime universe Star Trek fix, these days I can't really answer yes to either question. In fact I feel like this entire blog (even after the updates) is a giant middle finger to all players, especially casuals and alcoholics.
Playing the game that offers rewards for everything allowing me to play the way I want to is fun. Being repeatedly funneled through a limited number of activities that the Devs tell me I need to play for my rewards is not fun. And if I'm not having fun I'm not going to be opening my wallet and pulling out my credit card. I love Star Trek, but I also like Star Wars, and lately I've been enjoying TOR a whole lot more than STO. With TOR's Cartel Market going live tomorrow guess where the $50 I was considering spending on the Vesta pack is going to be going?
Devs, you say making certain types of content isn't worthwhile because not enough people play it. Well here's a thought. We have a refining cap in place, why not attach dilitium to everything: STFs, story missions (and replays), PVP, the foundry, dailys, fleet actions, exploration clusters, events, everything. Without trying to funnel players through specific content, remove the ropes and let the players go where they want and have fun. Look at the numbers of what the people playing your game actually do when free of constraint and allocate your development resources based on that.
QFT.
I don't see why I should be forced to play game modes I don't enjoy, simply because the developers have decided that they are the only modes that will give the rewards needed to progress all the new features. The players can only refine 8000 Dilithium a day anyway (10,000 for vets, but still), so why does it matter how we get it? If I want to replay some story missions, do some exploring, and maybe do a couple of First Contact missions, why should I be punished because my limited playtime wasn't taken up with STFs and Fleet Actions?
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
STF's brought fleets together to complete them we have not done runs together. There is no reason to otherwise we would be competing in fleet action. As a person who has spent lots of money on this game fix it now. I want to play with fleet mates and gt my rewards for doing so.
While I understand that it will be hard and probably a terrible time for small fleets to advance in the starbase system, why will small fleets fall apart? Surely there was something holding you together before the starbase system came out
Because now being part of a larger fleet is incentivized by access to more goodies. We can keep playing together as a small fleet, but fall by the wayside in regards to being well equipped. We already lost members because of the content gap, now we sure as heck aren't going to be able to recruit new members if they know we are small.
I just can't imagine how exactly the meetings about dilithium referred to must have gone. Some missions offering way more dilithium than the effort for them demands being a potential problem, I can understand that. Mind you, during the week I'll be lucky to find time for more than one quick mission a day, so I don't really have a problem with something fast that will give a decent reward like the Investigate Daily Officer short missions. Got time for more? Then there's other things to do. But that quick little boost for those of us short on time was very welcome.
Adding dilithium rewards to more things is a good way way of counteracting the problem of not enough being refined for everyone that doesn't want to grind STFs all day. Though I agree with those who've stated that it should be added to everything, so we're not forced into playing certain content which then leads Cryptic wondering why we largely play those and not others. Even still, to make our 'quota' given to us by Cryptic of ~2000 dilithium ore per hour, we're still forced to grind the same old missions, just have a touch of variety. Making the reward match the effort better I can agree with too, though I would have made the STFs as the benchmark, keeping them at that point.
But honestly, dropping the dilithium rewards from the STFs I'm perfectly fine with. Cutting the quick sources for a touch of dilithium not so much, since I personally think that a couple of quick sources is vital for everyone who has a life outside of STO. But probably the thing that irks me most is the new costs for various things. 500 dilithium to convert common doffs to uncommons? Seriously? 50 times the original cost? How many people are going to bother with that anymore, especially with the other dilithium costs floating around? You wanted to make them match the cost of doffs from the doff packs? So what now are people who bought doff packs doing to do with all the non-purple doffs they get out of them? It's expensive dilithium wise to trade them in for better officers. The most valuable thing they could probably do with them now is grind them down to whites and dump them on fleet projects or the exchange.
I have two questions for any Cryptic Devs that are still reading:
1) Think of your favorite episodes across all the shows and movies. Does STO actually represent them?
2) Have you played your own game recently, with the same constraints a non-Dev has to, and still found it fun to play?
Because as a fan of Star Trek, who came to STO for his prime universe Star Trek fix, these days I can't really answer yes to either question. In fact I feel like this entire blog (even after the updates) is a giant middle finger to all players, especially casuals and alcoholics.
Playing the game that offers rewards for everything allowing me to play the way I want to is fun. Being repeatedly funneled through a limited number of activities that the Devs tell me I need to play for my rewards is not fun. And if I'm not having fun I'm not going to be opening my wallet and pulling out my credit card. I love Star Trek, but I also like Star Wars, and lately I've been enjoying TOR a whole lot more than STO. With TOR's Cartel Market going live tomorrow guess where the $50 I was considering spending on the Vesta pack is going to be going?
Devs, you say making certain types of content isn't worthwhile because not enough people play it. Well here's a thought. We have a refining cap in place, why not attach dilitium to everything: STFs, story missions (and replays), PVP, the foundry, dailys, fleet actions, exploration clusters, events, everything. Without trying to funnel players through specific content, remove the ropes and let the players go where they want and have fun. Look at the numbers of what the people playing your game actually do when free of constraint and allocate your development resources based on that.
hi , just few lines for saying to the guys who have made most of the 7th season's changes : thank you ! :mad:
i was playing daily and spending a lot of money since nearly one year, lifetime sub, but i'm stopping to play tonight, until good news.
It was a dream to come here after work, retrieving all my fleet's friends, a good team's spirit, doing our daily stfs for being able to gain the INDISPENSABLE daily dilith, energy credits, and loots for helping new members to equip themselves, building our base...
As i said, a very good state of mind... All the new content of 7th season would have been pure pleasure, if we shouldn't have suffered from the stf's changes.
I mean : reputation costs too much commodities, ok... it will take months to get tier 5 reputation, ok... but WHY, yes, why haven't you just let dili AND loots like they were ? it was a little thrill to succeed in getting optionnals, discovering what we get after this good team's work.. it was gratifying, and helped us to build the fleet base ALL TOGETHER...
after that said, no problem to add the reputation system, why not.
A lot of stuff that are explained for realizing dilith are solo missions... and the dilith is really too much involved everywhere ! it makes me think about something my best friend always say : " money doesn't make happy, i ask myself why rich people want so much to keep it for themselves... on STO, really too much dilith everywhere, so reducing the most used way to get it was an unbelievable error, even if i think you have to sell zen. The zen exchange is falling really too low for encouraging players to spend money for so few dilith...
A last thing : blame on you for the "fix" on the necessary dilith for reassigning duties ! 55000 dilithium in total for getting a purple from white, with a good chance to get a chief or bartender ! nothing to add.. no more motivation for recruitment too...
So, as after a hard day of work, i can't keep on progressing WITH MY FRIENDS, getting enough dillith, blue and purple loots, feeling a little bit thrill in playing good stfs with optionnals, i stop to play until good news...
Don't forget PW, if you want players to do other stuff than stf, create MORE INTERESTING stuff than stf ! don't cut all the advantages of GOOD things but GIVE EVEN MORE in other things, that's a beginner's evidence in commercial rules...
Ho, a real last thing : sorry for you Cryptic guys, sincerely, i'm sure YOU are not the fools who have thought and committed all these non-sense things with your, our, star trek baby, it makes me feel sad to see all these goodbyes from valuable daily players since this week's butchery... i'm sure you HAD TO follow PW's way...
If you need someone reasonnable for explaining what a real sto lover feels with these so bad decisions, (even in keeping in mind that you MUST generate money with you f2p game, it's an evidence...), don't hesitate, it will be a pleasure to help you to keep all these good friends and partners to stay on STO with the happiness i felt until last week...
good luck guys from a french too much tired player
hi , just few lines for saying to the guys who have made most of the 7th season's changes : thank you ! :mad:
i was playing daily and spending a lot of money since nearly one year, lifetime sub, but i'm stopping to play tonight, until good news.
It was a dream to come here after work, retrieving all my fleet's friends, a good team's spirit, doing our daily stfs for being able to gain the INDISPENSABLE daily dilith, energy credits, and loots for helping new members to equip themselves, building our base...
As i said, a very good state of mind... All the new content of 7th season would have been pure pleasure, if we shouldn't have suffered from the stf's changes.
I mean : reputation costs too much commodities, ok... it will take months to get tier 5 reputation, ok... but WHY, yes, why haven't you just let dili AND loots like they were ? it was a little thrill to succeed in getting optionnals, discovering what we get after this good team's work.. it was gratifying, and helped us to build the fleet base ALL TOGETHER...
after that said, no problem to add the reputation system, why not.
A lot of stuff that are explained for realizing dilith are solo missions... and the dilith is really too much involved everywhere ! it makes me think about something my best friend always say : " money doesn't make happy, i ask myself why rich people want so much to keep it for themselves... on STO, really too much dilith everywhere, so reducing the most used way to get it was an unbelievable error, even if i think you have to sell zen. The zen exchange is falling really too low for encouraging players to spend money for so few dilith...
A last thing : blame on you for the "fix" on the necessary dilith for reassigning duties ! 55000 dilithium in total for getting a purple from white, with a good chance to get a chief or bartender ! nothing to add.. no more motivation for recruitment too...
So, as after a hard day of work, i can't keep on progressing WITH MY FRIENDS, getting enough dillith, blue and purple loots, feeling a little bit thrill in playing good stfs with optionnals, i stop to play until good news...
Don't forget PW, if you want players to do other stuff than stf, create MORE INTERESTING stuff than stf ! don't cut all the advantages of GOOD things but GIVE EVEN MORE in other things, that's a beginner's evidence in commercial rules...
Ho, a real last thing : sorry for you Cryptic guys, sincerely, i'm sure YOU are not the fools who have thought and committed all these non-sense things with your, our, star trek baby, it makes me feel sad to see all these goodbyes from valuable daily players since this week's butchery... i'm sure you HAD TO follow PW's way...
If you need someone reasonnable for explaining what a real sto lover feels with these so bad decisions, (even in keeping in mind that you MUST generate money with you f2p game, it's an evidence...), don't hesitate, it will be a pleasure to help you to keep all these good friends and partners to stay on STO with the happiness i felt until last week...
good luck guys from a french too much tired player
Basically how a lot of us feel, on PESTF and other STF channels we had a great community, I made a lot of good friends and we helped one another try to get those optionals and proto-techs It was so much fun, even if you did get frustrated at times with the loot drops. But the main point was it was a community and we had fun together, we socialized.
This rep system has killed that, and the community built around it. The reputation just requires someone to do a few space STF's to get marks, no interaction no community no socializing. Pug, spend marks leave, It mirrors the asian MMO model which is focused around isolation and grinding.
The issue with all the new dilithium inputs and reduction (not even inflationary increase) of dilithium balances as a result has already drive a number of member sin my small fleet to either leave the game or move to a bigger fleet.
I have to say the new gameplay experience I've had this weekend has left me deeply apathetic.
I do think PWE/PW have a big hand in this change in game style...
We are a leading online game developer and operator based in China. We primarily develop online games based on our proprietary game engines and game development platforms.
I think they have a business and development model that they are trying to foister on STO and the American/European market, I would almost go so far as to say that we're being used as a guinea-pig to test whether the model can be applied to Neverwinter at launch.
Comments
(FYI: the changes not working yet, done an infected elite and only got marks and BNP, but baby steps, right? )
RnD and upgrade needs less RNG. Less lottery. Something has to change.
1) Think of your favorite episodes across all the shows and movies. Does STO actually represent them?
2) Have you played your own game recently, with the same constraints a non-Dev has to, and still found it fun to play?
Because as a fan of Star Trek, who came to STO for his prime universe Star Trek fix, these days I can't really answer yes to either question. In fact I feel like this entire blog (even after the updates) is a giant middle finger to all players, especially casuals and alcoholics.
Playing the game that offers rewards for everything allowing me to play the way I want to is fun. Being repeatedly funneled through a limited number of activities that the Devs tell me I need to play for my rewards is not fun. And if I'm not having fun I'm not going to be opening my wallet and pulling out my credit card. I love Star Trek, but I also like Star Wars, and lately I've been enjoying TOR a whole lot more than STO. With TOR's Cartel Market going live tomorrow guess where the $50 I was considering spending on the Vesta pack is going to be going?
Devs, you say making certain types of content isn't worthwhile because not enough people play it. Well here's a thought. We have a refining cap in place, why not attach dilitium to everything: STFs, story missions (and replays), PVP, the foundry, dailys, fleet actions, exploration clusters, events, everything. Without trying to funnel players through specific content, remove the ropes and let the players go where they want and have fun. Look at the numbers of what the people playing your game actually do when free of constraint and allocate your development resources based on that.
Really, do you ppl even PLAY your own game?
Please mr. Stahl, record an usual day of you playing.... show us how you get all your dilithium, fleet/romulan/omega marks, energy credits to replicate all those other stuff needed and you still have the time to eat/sleep/work. Please PROVE to us we are wrong and your game is heading in the right direction....
QFT.
I don't see why I should be forced to play game modes I don't enjoy, simply because the developers have decided that they are the only modes that will give the rewards needed to progress all the new features. The players can only refine 8000 Dilithium a day anyway (10,000 for vets, but still), so why does it matter how we get it? If I want to replay some story missions, do some exploring, and maybe do a couple of First Contact missions, why should I be punished because my limited playtime wasn't taken up with STFs and Fleet Actions?
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
STO Dilithium Army...
LMAO! That is brilliant!
Because now being part of a larger fleet is incentivized by access to more goodies. We can keep playing together as a small fleet, but fall by the wayside in regards to being well equipped. We already lost members because of the content gap, now we sure as heck aren't going to be able to recruit new members if they know we are small.
I just can't imagine how exactly the meetings about dilithium referred to must have gone. Some missions offering way more dilithium than the effort for them demands being a potential problem, I can understand that. Mind you, during the week I'll be lucky to find time for more than one quick mission a day, so I don't really have a problem with something fast that will give a decent reward like the Investigate Daily Officer short missions. Got time for more? Then there's other things to do. But that quick little boost for those of us short on time was very welcome.
Adding dilithium rewards to more things is a good way way of counteracting the problem of not enough being refined for everyone that doesn't want to grind STFs all day. Though I agree with those who've stated that it should be added to everything, so we're not forced into playing certain content which then leads Cryptic wondering why we largely play those and not others. Even still, to make our 'quota' given to us by Cryptic of ~2000 dilithium ore per hour, we're still forced to grind the same old missions, just have a touch of variety. Making the reward match the effort better I can agree with too, though I would have made the STFs as the benchmark, keeping them at that point.
But honestly, dropping the dilithium rewards from the STFs I'm perfectly fine with. Cutting the quick sources for a touch of dilithium not so much, since I personally think that a couple of quick sources is vital for everyone who has a life outside of STO. But probably the thing that irks me most is the new costs for various things. 500 dilithium to convert common doffs to uncommons? Seriously? 50 times the original cost? How many people are going to bother with that anymore, especially with the other dilithium costs floating around? You wanted to make them match the cost of doffs from the doff packs? So what now are people who bought doff packs doing to do with all the non-purple doffs they get out of them? It's expensive dilithium wise to trade them in for better officers. The most valuable thing they could probably do with them now is grind them down to whites and dump them on fleet projects or the exchange.
1000 times this!
#2311#2700#2316#2500
i was playing daily and spending a lot of money since nearly one year, lifetime sub, but i'm stopping to play tonight, until good news.
It was a dream to come here after work, retrieving all my fleet's friends, a good team's spirit, doing our daily stfs for being able to gain the INDISPENSABLE daily dilith, energy credits, and loots for helping new members to equip themselves, building our base...
As i said, a very good state of mind... All the new content of 7th season would have been pure pleasure, if we shouldn't have suffered from the stf's changes.
I mean : reputation costs too much commodities, ok... it will take months to get tier 5 reputation, ok... but WHY, yes, why haven't you just let dili AND loots like they were ? it was a little thrill to succeed in getting optionnals, discovering what we get after this good team's work.. it was gratifying, and helped us to build the fleet base ALL TOGETHER...
after that said, no problem to add the reputation system, why not.
A lot of stuff that are explained for realizing dilith are solo missions... and the dilith is really too much involved everywhere ! it makes me think about something my best friend always say : " money doesn't make happy, i ask myself why rich people want so much to keep it for themselves... on STO, really too much dilith everywhere, so reducing the most used way to get it was an unbelievable error, even if i think you have to sell zen. The zen exchange is falling really too low for encouraging players to spend money for so few dilith...
A last thing : blame on you for the "fix" on the necessary dilith for reassigning duties ! 55000 dilithium in total for getting a purple from white, with a good chance to get a chief or bartender ! nothing to add.. no more motivation for recruitment too...
So, as after a hard day of work, i can't keep on progressing WITH MY FRIENDS, getting enough dillith, blue and purple loots, feeling a little bit thrill in playing good stfs with optionnals, i stop to play until good news...
Don't forget PW, if you want players to do other stuff than stf, create MORE INTERESTING stuff than stf ! don't cut all the advantages of GOOD things but GIVE EVEN MORE in other things, that's a beginner's evidence in commercial rules...
Ho, a real last thing : sorry for you Cryptic guys, sincerely, i'm sure YOU are not the fools who have thought and committed all these non-sense things with your, our, star trek baby, it makes me feel sad to see all these goodbyes from valuable daily players since this week's butchery... i'm sure you HAD TO follow PW's way...
If you need someone reasonnable for explaining what a real sto lover feels with these so bad decisions, (even in keeping in mind that you MUST generate money with you f2p game, it's an evidence...), don't hesitate, it will be a pleasure to help you to keep all these good friends and partners to stay on STO with the happiness i felt until last week...
good luck guys from a french too much tired player
Basically how a lot of us feel, on PESTF and other STF channels we had a great community, I made a lot of good friends and we helped one another try to get those optionals and proto-techs It was so much fun, even if you did get frustrated at times with the loot drops. But the main point was it was a community and we had fun together, we socialized.
This rep system has killed that, and the community built around it. The reputation just requires someone to do a few space STF's to get marks, no interaction no community no socializing. Pug, spend marks leave, It mirrors the asian MMO model which is focused around isolation and grinding.
The issue with all the new dilithium inputs and reduction (not even inflationary increase) of dilithium balances as a result has already drive a number of member sin my small fleet to either leave the game or move to a bigger fleet.
I have to say the new gameplay experience I've had this weekend has left me deeply apathetic.
I do think PWE/PW have a big hand in this change in game style...
I think they have a business and development model that they are trying to foister on STO and the American/European market, I would almost go so far as to say that we're being used as a guinea-pig to test whether the model can be applied to Neverwinter at launch.
#2311#2700#2316#2500