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One Purple DOff is now *worth* 55000 Dilithium / 343 Zen / $3.50

zerobangzerobang Member Posts: 0 Arc User
edited November 2012 in Duty Officer System and R&D
just something to think about:
The Dilithium cost associated with Reassignments has been increased:

White to Green: Now 500 Dilithium
Green to Blue: Now 2500 Dilithium
Blue to Purple: Now 5000 Dilithium

The "General Recruitment" assignment available on both faction Academy zones has been altered:

Duration increased from 20 hours to 48 hours.
The cooldown is unchanged.
An input cost of 1000 Dilithium has been added.

lets assume we go that laid out "convenient" route all the way.

5 Blue to 1 Purple = 5000 Dilithium
25 Green to 5 Blue = 12500 Dilithium
125 White to 25 Green = 12500 Dilithium
125 White by General Recruitment Packs = 25000 Dilithium

= 55000 Dilithium
/ 160 (current Dilithium Exchange rate +1 or +2 points)
= 343 Zen



now we know what it would cost us,
but how long would it take?

The General Recruitment Pack had its duration changed from 20 to 48 hours
cooldown is unchanged,

nice of Cryptic not to tell us the Cooldown in the Patchnotes,
but i already got that one anyway, it is a 48 hour cooldown!

so

48hrs duration + 48hrs cooldown = 96hrs = 4 days of waiting until you can start the next pickup.

if you want 125 White DOffs for that one Purple DOff you need to wait a total of 2400 HOURS = 100 Days !!!

= 3 and a half Purple DOffs per YEAR if you take this Route.

oh and... don't forget, the upgrinder will probably give you another purple Bartender that you will just want to downgrade to 3 Blue again which throws the whole calculation off again.



Disclaimer: this ignores any free ways that are still available like the Cultural Exchange or Junior Officer Cadres to get white DOffs (it is probably more like 6 or 7 Purple DOffs per Year if you do those too).

The problem with those Assignments is that they eat up a lot of DOff Assignment Slots for a long time and effectively block you from playing efficiently.
The General Recruitment pack was nice because it had 5 white DOffs but only blocked ONE assignment Slot.



Final thoughts / my Conclusion:

If you want to pay you can use the C-Store for DOff Packs instead and get faster what you want to have with $, higher Chances at good DOffs included.
If you want free DOffs you need to actually play the DOff System like it was intended and you can go to the DOFFJOBS / DOFFCALLS chat channels to get help and infos, but anybody slightly interested already knows that anyway...

The real Reason why the General Recruitment Pack was introduced in the first place was to get Players started playing the DOff System, an easy convenient way to get some more low level DOffs and a secure way to upgrade them, without paying and without doing lots of research on this rather complicated System.

This Assignment was designed to get the CASUAL F2P Player hooked on it.
I do not believe that in its new form it can still fulfill that goal.


Not with a week long duration and not with the new Paygate.



And finally, we only need those crappy white DOffs for the Starbase UI grind anyway.
Since Season 6 DOffs no longer feel like they are my Ships CREW
they feel like a commodity that is required in high amounts.
This is not my Ships Crew, those People are just Passengers now.

I'm a Space Taxi Driver now!
[SIGPIC][/SIGPIC]
Post edited by zerobang on
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Comments

  • luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    zerobang wrote: »
    just something to think about:




    I'm a Space Taxi Driver now!

    Hey space taxy :-P http://www.youtube.com/watch?v=8z5ta9UbTuI&feature=fvwrel

    At the moment it is efficient to do the colonial chains assignments where you get free doffs. With a critical you get a purple doff. This one you can grind down to blues. Sell them for a purple or try your luck with 5 blues to grind them up for 5000 dil.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited November 2012
    The real Reason why the General Recruitment Pack was introduced in the first place was to get Players started playing the DOff System, an easy convenient way to get some more low level DOffs and a secure way to upgrade them, without paying and without doing lots of research on this rather complicated System.

    This Assignment was designed to get the CASUAL F2P Player hooked on it.
    I do not believe that in its new form it can still fulfill that goal.

    Imho it's still easier for new players to pick up doffs now, then when the system started, even with the 1.000 dilithium gate in place. You can pick up recruitment and cultural exchange missions right there at the academy when the cooldown expires, without having to search for them in space, and without having them not spawn at all.
  • aspheasphe Member Posts: 0 Arc User
    edited November 2012
    Imho it's still easier for new players to pick up doffs now, then when the system started, even with the 1.000 dilithium gate in place. You can pick up recruitment and cultural exchange missions right there at the academy when the cooldown expires, without having to search for them in space, and without having them not spawn at all.

    That could be the reason for the change.

    Easily farmed DOffs. Which you can then sell for EC, to buy Contraband with for conversion to dil, and then to Zen. And that's just one way. I don't have access to the same kind of data the devs must have, but I could tell or at least 'feel' that some sort of arbitrage was going on and frequently took advantage of it. Much of the in-game limits are surmountable with enough characters.

    So perhaps really new players won't know about it, but in a game where there is nothing you can't do or buy* without using any RL money, if you are patient enough to grind it out... that could be a problem. There is little incentive to pay RL money for Zen if for a little investment in time, you can 'buy' the same amount of Zen.

    In the meantime, it's a bit of an inconvenience but if you're playing for fun, it's hopefully not a big deal.

    *Steamrunner ^-^. A portent of the future?
  • aestuaestu Member Posts: 0 Arc User
    edited November 2012
    asphe wrote: »
    That could be the reason for the change


    The reason for this has been stated.

    PWE wants to make doffgrinding and recruitment hideously Dil-costly, so people spend real money on doffpacks.

    It is a cash grab, plain and simple.
    [SIGPIC][/SIGPIC]
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2012
    There are plenty of other ways to get purples. I have nearly 200 and never used that doff grinder.
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  • aestuaestu Member Posts: 0 Arc User
    edited November 2012
    There are also plenty of other MMOs. Pointing out that there are alternatives to something that is not perfect is not constructive in efforts to fix it.

    At best, it is apologism for the cause of the problem.

    Reducing Dil supply + selling 1k vet rewards + massively increased dil costs = all signs point to cash grab
    [SIGPIC][/SIGPIC]
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited November 2012
    You're even more of a troll than I remembered you from Doffjobs. Too bad the ignore doesn't extend to the forums.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    asphe wrote: »
    That could be the reason for the change.

    Easily farmed DOffs. Which you can then sell for EC, to buy Contraband with for conversion to dil, and then to Zen. And that's just one way. I don't have access to the same kind of data the devs must have, but I could tell or at least 'feel' that some sort of arbitrage was going on and frequently took advantage of it. Much of the in-game limits are surmountable with enough characters.

    So perhaps really new players won't know about it, but in a game where there is nothing you can't do or buy* without using any RL money, if you are patient enough to grind it out... that could be a problem. There is little incentive to pay RL money for Zen if for a little investment in time, you can 'buy' the same amount of Zen.

    In the meantime, it's a bit of an inconvenience but if you're playing for fun, it's hopefully not a big deal.

    *Steamrunner ^-^. A portent of the future?
    I was thinking about the change recently and realized something I hadn't noticed before.

    General recruitment is faster than branch recruitment, gives you more doffs, and is guaranteed to give at least one green. ALSO it give you a doff pack which you can simply save for later.

    That's FOUR ways in which General Recruitment is better than branch recruitment! With that in mind the price change makes sense.
    -=-=-=-=-=-=-=-
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  • aestuaestu Member Posts: 0 Arc User
    edited November 2012
    That's FOUR ways in which General Recruitment is better than branch recruitment! With that in mind the price change makes sense.

    You are factually incorrect. The Dil price change is intended to remove Dil from players and drive Zen sales.
    [SIGPIC][/SIGPIC]
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    aestu wrote: »
    You are factually incorrect. The Dil price change is intended to remove Dil from players and drive Zen sales.

    Of course it is a cash grap. Bullying weak minded losers into buying dill with Zen is easier than making a Cryptic Store where you can buy non-bugged ships, bridges, boffs, costumes, pets etc .
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    I figured out the real reason last night, this is all about fleet credits and depleting those credits so you spend money.

    People have a crazy amount of fleet credits, free Doffs keep those credits intact.

    You are now forced to spend fleet credits on Doffs. In addition the embassy marks are bought with fleet credits, they are trying to drain your fleet credits, which will then force fleets to start to spend zen on Doff packs.

    Expect to see a nerf in support missions soon when people compensate for this by heavy downgrading.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2012
    aestu wrote: »
    You are factually incorrect. The Dil price change is intended to remove Dil from players and drive Zen sales.

    Is it? Is it really? Did you sit in on the meetings?

    Of course you didn't. So you're really just making **** up, right?

    Anyway. On to some **** that is actually factual. If you ONLY consider the OP's calculations that ONLY consider the one route for obtaining and converting Doffs, what is the maximim amount of dil that you could even SPEND in a week?

    Oh right. That.

    GTFO
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    thissler wrote: »
    Is it? Is it really? Did you sit in on the meetings?

    Of course you didn't. So you're really just making **** up, right?

    Anyway. On to some **** that is actually factual. If you ONLY consider the OP's calculations that ONLY consider the one route for obtaining and converting Doffs, what is the maximim amount of dil that you could even SPEND in a week?

    Oh right. That.

    GTFO
    Yeah really. Zero's numbers have a big hidden bias. He ignored branch recruitment and calculated based solely on general recruitment. Which has a CD of 2 days. So... the method outlined in the OP would take ~1000 days(2 days for the mission+ 2 day CD*125 packs needed) (ZB claimed 100 days)

    Also general recruitment gives at least 1 green, his calculations assume 5 whites from it.

    Anyways, bottom line is that it was never a good way to get purples. But lazy peeps abused the heck out of it anyways.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • ardhen1ardhen1 Member Posts: 7 Arc User
    edited November 2012
    Same with the STF dilithum nerf, those that are saying "it isn't that bad" or "we needed that to fix X" are those not affected.

    Sadly I see space littered with disgarded doff bodie like it's littered with unclaimed lock boxes.

    The nerf was simply to make fleet doffs more attractive. What is better? spending 50k dilithum grinding up a purple doff? or fleet credits which can be used for nothing but stuff at the starbase (which for the most part costs dilithum).

    It's funny they ruined the grinder and turned the rest of the game into a grind.


    And as for the new STF (and all stfs now) just like DOff Grinding, reward is not worth the trouble and cost.

    Sad DOffing made STO alot better, now with the nerf.. and don't let me get into the uber nerf for anyone hoarding Dosi Rotgut.

    That's the best and funniest thing. Nobody has pointed out.

    THEY FARMED THE USAGE DATA. Every nerf they put into place they did on purpose for a specific reason. They know how much credits the average person (and the top and bottom people) has, how much dilithum, how many STFs you've run and how many times you've died.

    So every change that has come to make things harder on the player is. As intended.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    ardhen1 wrote: »
    Same with the STF dilithum nerf, those that are saying "it isn't that bad" or "we needed that to fix X" are those not affected.

    Sadly I see space littered with disgarded doff bodie like it's littered with unclaimed lock boxes.

    The nerf was simply to make fleet doffs more attractive. What is better? spending 50k dilithum grinding up a purple doff? or fleet credits which can be used for nothing but stuff at the starbase (which for the most part costs dilithum).

    It's funny they ruined the grinder and turned the rest of the game into a grind.


    And as for the new STF (and all stfs now) just like DOff Grinding, reward is not worth the trouble and cost.

    Sad DOffing made STO alot better, now with the nerf.. and don't let me get into the uber nerf for anyone hoarding Dosi Rotgut.

    That's the best and funniest thing. Nobody has pointed out.

    THEY FARMED THE USAGE DATA. Every nerf they put into place they did on purpose for a specific reason. They know how much credits the average person (and the top and bottom people) has, how much dilithum, how many STFs you've run and how many times you've died.

    So every change that has come to make things harder on the player is. As intended.
    Dude.... The compactor was the HARD way to get purples before. now it's more expensive....

    I think it's a good thing. Now people will need to actually learn how to do Doff pickups.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • canis36canis36 Member Posts: 737 Arc User
    edited November 2012
    Once I learned about the Colony chains I pretty much stopped using the compactor. Well that and Starbases cuz they ate my whites like candy. Still do actually :(
  • paraloxcrosparaloxcros Member Posts: 0 Arc User
    edited November 2012
    Thank you for killing DOFFS ( melt/merge common, green, blue or purple, dili price is too high with combination of dili refine "lock" per day )....Now is impossible to make "some" money in game. If you try to make money with items trading, only problem is...THERE IS NO SPECIFIC LOCATION, MOB FOR THE SPECIFIC RARITY ITEMS DROP ( like in any other mmo game )...But, nvm, we will give a month to test all this, after that....maybe is time to stop playing...
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited November 2012
    Doffs were too cheap before this season's update...you could get purples basically for free. At least now you have to work for it.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited November 2012
    zorbane wrote: »
    Doffs were too cheap before this season's update...you could get purples basically for free. At least now you have to work for it.

    Other than the colony chains (which weren't exactly free, but reasonably cheap) how would you have gone about getting purples for free? I can't think of anything.
    I need a beer.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    Other than the colony chains (which weren't exactly free, but reasonably cheap) how would you have gone about getting purples for free? I can't think of anything.
    Asylums, Officer exchanges, a bunch of ways.....
    -=-=-=-=-=-=-=-
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  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    Asylums, Officer exchanges, a bunch of ways.....

    Exchanges aren't free, asylums were the only ones.
  • squishkinsquishkin Member Posts: 0 Arc User
    edited November 2012
    Also, there were purples for less than 700k EC on the exchange. Cheap indeed.
  • somriksomrik Member Posts: 0 Arc User
    edited November 2012
    zerobang wrote: »
    Snip
    I'm a Space Taxi Driver now!

    Okay I laughed.

    Both because its funny and very true.

    I'm also boycotting the doff grinder. My main is doing fine on his own roster. My two alts have mostly greens. I can live with that.


    Though...

    Who wants to bet next season its "Concern 1: Very few people are using the Doff grinder"?

    Eh? Eh?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2012
    cidstorm wrote: »
    Exchanges aren't free, asylums were the only ones.
    Bajoran officer Exchange might as well be free. You can send any non-civilian, non-photonic doff and possibly get back a purple. And it doesn't cost dil.. It's easier than asylum since you don't have to send a refugee.
    -=-=-=-=-=-=-=-
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  • tahnalostahnalos Member Posts: 257 Arc User
    edited November 2012
    Like Seriously

    I can understand the requirement to put cost to grinding. It's the same reasoning that they put dilithium on Crafting.

    The big difference here is that it is prohibitively expensive, especially since that getting one purple DOff costs 12000 dilithium.

    If you have to charge, don't charge what you are charging.

    100 for Common -> Uncommon
    500 for Uncommon -> Rare
    1000 for Rare -> Very Rare.

    Cut the General Recruitment pack to 500.

    At the very most, Rare will now cost 2000 Dilithium instead of 5000, assuming you used the General Recruitment pack twice.

    It also means that grinding for that Very Rare will now cost 11000 instead of 12000 dilithium by buying it outright, but I don't really trade in my Rares unless I have to.

    It just strikes me that the devs didn't think things through about adding dilithium costs for converting officers. Had they done that there wouldn't be the uproar that there is now.
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  • aestuaestu Member Posts: 0 Arc User
    edited November 2012
    Of course it is a cash grap. Bullying weak minded losers into buying dill with Zen is easier than making a Cryptic Store where you can buy non-bugged ships, bridges, boffs, costumes, pets etc .

    Yes, exactly, and we hear all the typical excuses from our friends the PWE employees on their company accounts: "it's not that bad", "basically free" etc. Excuses for PWE's cash grab.

    Bullying weakminded losers is easier than making a quality game. Especially now that they can hire other losers with BAs in psychology to sit at a terminal posting for them all day for $8 an hour ^ _ ^

    Good PR is more profitable than good programming!
    [SIGPIC][/SIGPIC]
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    No, a purple doff is worth exactly:
    - spend 5 min to go to a nebula
    - slot a support mission
    - wait for 4h, if it crits, enjoy. Get a refugee you can also turn into a purple with luck.

    or:
    - choose a white/green/blue/support doff, check BU, AT, ZA, and use it into an exchange mission. Enjoy a purple with a 20% average chance.

    or:
    - turn your extra CXP into fleet credits, buy purple doffs, enjoy.

    Saying a purple doff costs 55k dilithium is lazyness or complete ignorance of the doff system, and I know you perfectly know how it works. :)

    A few months ago, we had no grinder and it was perfectly fine. The grinder was introduced to help us upgrading our starbases to meet the green and blue doff requirements. Now that the community has moaned enough to remove those, it's legitimate to increase the cost of these doffs we don't need anymore. In no way they are required, now the only use of the grinder is lazyness to upgrade your own roster.

    And the bright side of the update is that purple doffs will be better valued (hopefully), which means more money for doffers willing to sell a part of their roster. Ignorance is always blamable, if people pay for doffs because they don't want to learn how it works i won't feel sad for them. :)

    My only regret is about the free academy pack, it wasn't really hurting the game.
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  • luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    diogene0 wrote: »
    No, a purple doff is worth exactly:
    - spend 5 min to go to a nebula
    Ignorance is always blamable, if people pay for doffs because they don't want to learn how it works i won't feel sad for them. :)

    My only regret is about the free academy pack, it wasn't really hurting the game.

    But whining is always easier thank thinking xD An obviously more fun than playing another game to a lot of people :-P
  • titaniumworldtitaniumworld Member Posts: 3 Arc User
    edited November 2012
    diogene0 wrote: »
    the bright side of the update is that purple doffs will be better valued (hopefully), which means more money for doffers willing to sell a part of their roster. Ignorance is always blamable, if people pay for doffs because they don't want to learn how it works i won't feel sad for them. :)


    purple doffs may go up but at the cost of greens and blues being worthless so people will turn them in to whites making the price of whites also drop to almost nothing. If they where trying to up the sale of doff pack than this was the wrong way to do it because people are not going to pay 200 zen for worthless doffs.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited November 2012
    diogene0 wrote: »
    No, a purple doff is worth exactly:
    - spend 5 min to go to a nebula
    - slot a support mission
    - wait for 4h, if it crits, enjoy. Get a refugee you can also turn into a purple with luck.

    or:
    - choose a white/green/blue/support doff, check BU, AT, ZA, and use it into an exchange mission. Enjoy a purple with a 20% average chance.

    or:
    - turn your extra CXP into fleet credits, buy purple doffs, enjoy.

    Saying a purple doff costs 55k dilithium is lazyness or complete ignorance of the doff system, and I know you perfectly know how it works. :)

    A few months ago, we had no grinder and it was perfectly fine. The grinder was introduced to help us upgrading our starbases to meet the green and blue doff requirements. Now that the community has moaned enough to remove those, it's legitimate to increase the cost of these doffs we don't need anymore. In no way they are required, now the only use of the grinder is lazyness to upgrade your own roster.

    And the bright side of the update is that purple doffs will be better valued (hopefully), which means more money for doffers willing to sell a part of their roster. Ignorance is always blamable, if people pay for doffs because they don't want to learn how it works i won't feel sad for them. :)

    My only regret is about the free academy pack, it wasn't really hurting the game.


    so, new players can only gamble...gotcha, tough if their crit chance is low eh? newbies are just lazy sods eh? but, you're going to hang around the academy and tell them these tricks? that they don't have to pay dilithium? since the first thing they see when they get there is 3 choices, spend, spend to upgrade, wait 4 days for a freepack, or buy packs from the zen store.

    said this before, if you already have everything none of the changes matter one bit to you, if you played for awhile you know all the tricks. and it seems are also incapable in the slightest of looking at anything except from your own perspective.

    kudos for that narrow view. fact is to someone starting out that doesn't know all the tricks it does cost dilithium. the game doesn't explain that there's cheaper methods. and all YOUR methods are gambling, and still only getting a random purple doff or none at all.
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