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list of bugs so far - post s7 patch

xsharpexxsharpex Member Posts: 0 Arc User
edited November 2012 in PC Gameplay Bug Reports
when changing ships, autofire seems to be locked out. i can no longer toggle my weapons to auto fire anymore. it seems to affect both space and ground.

workaround: change your skill tray to setting 1 (out of 4) and your weapons tray window should pop up. if it's hidden, then go to rearrange hud and click show in the upper right hand corner of the window marked weapons. in that window, you can enable and disable autofire.

visual aide: http://i.imgur.com/8WoL3.jpg


keypad enter does not work anymore. what's the deal?
it mistakes my numpad enter for regular enter. if you slot the skill for regular enter, you can use the numpad enter to enable the skill. a mix up in the coding, i believe.

warped into a klingon scout force mission and was kicked out 10 seconds later. tried multiple times to no avail.

mk xii borg armor visual overrides uniform... partly. half omega/half khg. not working as intended.

please address. thanks for taking the time to read this.

p.s. yes, i know there's a sub forum for bugs, but looking at the follow devs post, not many of them address issues posted there.
Post edited by xsharpex on
«13

Comments

  • rumbleprumblep Member Posts: 131 Arc User
    edited November 2012
    Correction, no STF's drop dil

    also add http://sto-forum.perfectworld.com/showthread.php?goto=newpost&t=414741 to the list as well
    -Captain Saffrin
    Federation 12th Cavalry
    Deep Space 19/USS Montana
  • fubaracidefubaracide Member Posts: 12 Arc User
    edited November 2012
    Getting a pretty long list myself. Seems everything I try has some kind of bug/glitch.

    Reputation system queue - If you just click on the area to queue the next project it starts a project and queues the other. This basically locks you to only one active project. After messing around for about 10 minutes I was able to get around it by queuing the same project that was already started. This restored the ability to start the second project.

    Quite a few vendors are missing their backgrounds. They just show up in a white box.

    Fleet credit reward seem to be buggy. Contributed 125 entertainment provisions and received 97 fleet credits. Contributed 250 shield generators and received 249 fleet credits.

    Some fleet projects have contribution buttons active even when that section is full. For instance operations duty officers at 32/32 but not full.

    Contributing large hypos/shield packs take them from your characters equipped items instead of inventory.

    Opening reputation system tab closes inventory window.
  • thestormsongthestormsong Member Posts: 78 Arc User
    edited November 2012
    The Klingon Scout Force fleet action does not reward dilithium (at least not if you are
    below top three).

    Joined in March, 2011. Lifer since December, 2011.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited November 2012
    Ship Weapon Autofire Toggle is broken on new ships acquired after S7 update; my ship setup before update can still use autofire setting (previously configured). As already stated, the system will not let a new ship toggle :confused:
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited November 2012
    Foundry missions (at least for the KDF, havent bothered to look on my fed yet, been to busy with farming marks) do not show up.....NONE OF THEM....

    edit: NVM

    http://sto-forum.perfectworld.com/showpost.php?p=6532481&postcount=1
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited November 2012
    sentinel64 wrote: »
    Ship Weapon Autofire Toggle is broken on new ships acquired after S7 update; my ship setup before update can still use autofire setting (previously configured). As already stated, the system will not let a new ship toggle :confused:

    This bug pretty much ruins all the fun I could be having in my new Vesta.

    There also seems to be some visual bugs on the Vesta Multi-Mission Surveillance model as none of the visuals from buffs like Hazard Emitters cover the nacelles and I noticed some weird black triangles popping up near the indentation by the bridge area on top of the saucer section.
  • fashtall1701fashtall1701 Member Posts: 5 Arc User
    edited November 2012
    I CTD while loading to play ANY of the old STF's. Trying to load back on the toon will cause yet another CTD (same error message: Fatal Error: SerializeReadOpen: invalid signature on file d46804226) for the next 10-15 mins. I assume the toon is unavailable until the STF I was loading into is done.
    I AM able to load into and play the NEW content however.
  • purvee1purvee1 Member Posts: 360 Arc User
    edited November 2012
    The Tailor is borked.
    It keeps resetting everything to default If I alter to Uniform or Honour guard.

    If you make any changes it re-sets to default. So generally it re-sets everything to default, and you can't make any minor tweaks to an outfit.
  • trenttylertrenttyler Member Posts: 110 Arc User
    edited November 2012
    Uniform bug from TC: IE changing colors when zoning, repeatedly charged to correct

    Keybinds randomly become something else: ie: enter button causes client to minimize, the change resolution then exit.

    Being put into groups that are already complete.

    During cut scenes in the vault even, the dialogue ( printed dialogue) changes to german client on the fly. I do not have the German client, ir ever set it to German.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited November 2012
    Lack Dil in STFs isn't a bug: http://sto.perfectworld.com/news/?p=747851 :(
  • ztrl1ztrl1 Member Posts: 66 Arc User
    edited November 2012
    HUGE bug with turbolift to shuttle bay at the embassy going down from the main floor.

    http://imgur.com/a/PzYB0

    Please fix.
    Some people buy Tier 6 ships and expect to win. Other people buy Tier 6 ships and are Tier 6 pilots.
    ~Tear
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    trenttyler wrote: »
    Uniform bug from TC: IE changing colors when zoning, repeatedly charged to correct

    Keybinds randomly become something else: ie: enter button causes client to minimize, the change resolution then exit.

    Being put into groups that are already complete.

    During cut scenes in the vault even, the dialogue ( printed dialogue) changes to german client on the fly. I do not have the German client, ir ever set it to German.

    i think when you do alt-enter, it's the default keybind for toggle fullscreen. to fix, go into options --> keybinds and at the bottom, you can unbind the command for toggle fullscreen. this will at least serve as the work around for your problem.
  • joshl7889joshl7889 Member Posts: 149 Arc User
    edited November 2012
    fubaracide wrote: »
    Getting a pretty long list myself. Seems everything I try has some kind of bug/glitch.

    Reputation system queue - If you just click on the area to queue the next project it starts a project and queues the other. This basically locks you to only one active project. After messing around for about 10 minutes I was able to get around it by queuing the same project that was already started. This restored the ability to start the second project.

    Quite a few vendors are missing their backgrounds. They just show up in a white box.

    Fleet credit reward seem to be buggy. Contributed 125 entertainment provisions and received 97 fleet credits. Contributed 250 shield generators and received 249 fleet credits.

    Some fleet projects have contribution buttons active even when that section is full. For instance operations duty officers at 32/32 but not full.

    Contributing large hypos/shield packs take them from your characters equipped items instead of inventory.

    Opening reputation system tab closes inventory window.


    The rep system isnt locking u into 1 project. wats happening is at the beginning there r only 2 projects. and u cant have 2 of the same project running at one time. so if u start one and que the other to happen right after it. it wont let u start either on in the other assignment slot. so to fix this u use 1 slot for 1 project. que up the same one to start right after. and use the other slot to do the other project. and repeat, its the same way with the fleet starbase system

    The reason it says that it is full is because they reduced the amount of officers needed to complete the project. therefor u already had the needed amount once the changes set in. if u tired to contribute it wont let u. and it will stay lit up even when the project actually begins
    *Me*Why don't you just step away from the weapons console. You and I both know that you couldn't hit that cube, even if it was right in front of us.
    *Junior Tactical Officer* But sir the cube IS right in front of us.
    *Me* EXACTLY! Its right in front of us and you still missed it! Just step away from the console.
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited November 2012
    The Ground Ability bar used to remember which device slot is assigned to which slot on the skill bar.
    Now every time I move an item it ends up somewhere else, and I have to go through all the tabs to find the item and pull it back to where it belongs.
    Same happens for any other skill that temporarly disappears. For example replacing the MACO armour with a enviromental suit, and then putting it back on. The set bonus will be on some random tab.
    Locking the bar doesnt change it either. Very annoying.

    Another minor but really annoying bug is that at some zoom stages and angles the Interaction Progress bar becomes invisible. For some reason it moves down to the ground, outside of the visible field of view
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • ztrl1ztrl1 Member Posts: 66 Arc User
    edited November 2012
    I've done all the missions on New Romulus. But I can't get the new exploration accolades there, I've done every one of them and haven't gotten the credit for it. Is there some kind of pre-req mission I need in order to get them???

    (Brave New Waterfall and the others like that)

    I've beamed up, I've logged out and then back in, and still nothing.
    Some people buy Tier 6 ships and expect to win. Other people buy Tier 6 ships and are Tier 6 pilots.
    ~Tear
  • batlham73batlham73 Member Posts: 19 Arc User
    edited November 2012
    ztrl1 wrote: »
    I've done all the missions on New Romulus. But I can't get the new exploration accolades there, I've done every one of them and haven't gotten the credit for it. Is there some kind of pre-req mission I need in order to get them???

    (Brave New Waterfall and the others like that)

    I've beamed up, I've logged out and then back in, and still nothing.

    I watched ztr1 do them... I got the accolades ztr1 didnt.
  • denivordenivor Member Posts: 9 Arc User
    edited November 2012
    Serious bug since S7, game keeps flickering back to desk top before the game beats up my pc and either freezes or freaks out with the blue screen of death.
    The game ran smooth as anything before but as soon as S7 starts, wham.... My pc is new, Ive followed certain guides and nothing. This makes the game unplayable.......
  • ztrl1ztrl1 Member Posts: 66 Arc User
    edited November 2012
    ztrl1 wrote: »
    i've Done All The Missions On New Romulus. But I Can't Get The New Exploration Accolades There, I've Done Every One Of Them And Haven't Gotten The Credit For It. Is There Some Kind Of Pre-req Mission I Need In Order To Get Them???

    (brave New Waterfall And The Others Like That)

    I've Beamed Up, I've Logged Out And Then Back In, And Still Nothing.

    Do Not Do These Accolades If You Are On A Team! They Do Not Count Unless You Solo!!!
    Some people buy Tier 6 ships and expect to win. Other people buy Tier 6 ships and are Tier 6 pilots.
    ~Tear
  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited November 2012
    Workaround for the KDF Honor Guard display bug (ground armour displayed is reset to a basic setting including the helmet if the criteria like Optionals have been met before - visiting a tailor does not help):

    Open Your character window and deactivate the display of the worn body armour by clicking on the little eye-like button on the top right of the armour item.

    Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
    (at) deianirrah
    Free Gear and where to get it
  • venkulavenkula Member Posts: 0 Arc User
    edited November 2012
    sentinel64 wrote: »
    Ship Weapon Autofire Toggle is broken on new ships acquired after S7 update; my ship setup before update can still use autofire setting (previously configured). As already stated, the system will not let a new ship toggle :confused:

    Same issue here also. :mad:
  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited November 2012
    sentinel64 wrote: »
    Ship Weapon Autofire Toggle is broken on new ships acquired after S7 update; my ship setup before update can still use autofire setting (previously configured). As already stated, the system will not let a new ship toggle :confused:

    I was having this issue too all day and it was taking away from my enjoyment of my new Vesta and someone in Zone Chat figured out the solution.

    You need to change your taskbar layout to #3 then enable the autofire like usual, then return your taskbar to your previous selection number from 1-4. It should retain the autofire settings. I am glad someone was able to find this work around and hopefully this helps others too but I think the same thing happened when they released Season 6 as well so they must be changing something to keep breaking this each new season.
  • greyrydergreyryder Member Posts: 19 Arc User
    edited November 2012
    Setting a default small ship causes the shuttle/runabout/fighter's name to display on your HUD, instead of your ship's, when you're in your large ship.

    My assault cruiser thinks it's a runabout.

    Which, I suppose, beats the flakyness I saw with this system on Tribble, during the test weekend.
  • gardatgardat Member Posts: 280 Arc User
    edited November 2012
    I suspect the hanger on the Vesta is bugged due to launch times.

    60 seconds to launch runabout wings vs 35 seconds on my armitage. Running 70-80 auxiliary on my Vesta and ~55 on the Armitage so you'd expect it to be lower, not a lot higher.

    It's the same for peregrine fighters - 40 seconds per wing on the Vesta versus ~26 on the Armitage.

    Looks like its not using the auxiliary power setting at all. To be specific this is on the tactical variant. I haven't tested the engineering and science orientated ones.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
  • fubaracidefubaracide Member Posts: 12 Arc User
    edited November 2012
    joshl7889 wrote: »
    The rep system isnt locking u into 1 project. wats happening is at the beginning there r only 2 projects. and u cant have 2 of the same project running at one time. so if u start one and que the other to happen right after it. it wont let u start either on in the other assignment slot. so to fix this u use 1 slot for 1 project. que up the same one to start right after. and use the other slot to do the other project. and repeat, its the same way with the fleet starbase system

    The reason it says that it is full is because they reduced the amount of officers needed to complete the project. therefor u already had the needed amount once the changes set in. if u tired to contribute it wont let u. and it will stay lit up even when the project actually begins

    The thing is I didn't start any I just clicked on the area for queuing. It bought up the selection list, I selected one project (not sure which) and it both started a project and queued the other.

    I guess the real issue is why is there even an option to queue the next project? It's not like a starbase where you have leaders and multiple people contributing to the projects so you need to queue the next project for them.
  • bassmas314bassmas314 Member Posts: 39 Arc User
    edited November 2012
    fubaracide wrote: »
    Quite a few vendors are missing their backgrounds. They just show up in a white box.

    I've encountered this with my Boffs as well, particularly on New Romulus. Affects both the one who beams down with me, and those back on the ship.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2012
    I've noticed that the starbase project progression bar (shown on the projects icon and graphic) is wildy optimistic. We have one project thats showing a progression bar of over 90% yet the only contribution thats filled so far is the experience points.
    server_hamster6.png
  • darwin789darwin789 Member Posts: 15 Arc User
    edited November 2012
    The Ground Ability bar used to remember which device slot is assigned to which slot on the skill bar.
    Now every time I move an item it ends up somewhere else, and I have to go through all the tabs to find the item and pull it back to where it belongs.
    Same happens for any other skill that temporarly disappears. For example replacing the MACO armour with a enviromental suit, and then putting it back on. The set bonus will be on some random tab.
    Locking the bar doesnt change it either. Very annoying.

    This.
    + The same goes for the space abilities bar (space devices)
    + I didn't replace MACO ground set with any other armour, shield or weapon, yet its powers end up in tab 0 (ESC) and tab C1 (IFR) sometimes when I log out/log in, change instance or map or respawn. EDIT I've just realised this happens everytime I toggle between my equipped weapons during one particular map and then change instance/map, respawn etc. If I don't toggle between weapons the powers stay in my preferable tabs in tray.
  • dapperdrakedapperdrake Member Posts: 254 Arc User
    edited November 2012
  • rudegatorrudegator Member Posts: 3 Arc User
    edited November 2012
    Everytime I Play A Fleet Mission For Fleet Credits I Get Screen Freezes And Eventually My Whole Pc Locks Up. How Am I To Enjoy This New Aspect Of The Game If I Can't Even Play It??????
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited November 2012
    Omega Force Quantum Slipstream bonus is broken:

    http://sto-forum.perfectworld.com/showthread.php?t=447031
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
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