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I thought STO was supposed to be a Space MMO?

born2bwild1born2bwild1 Member Posts: 1,329 Arc User
There is only really 1 reason that I come here: Starships

Why is every season now focasing more and more on ground stuff??

Last season 5 new grond missions - the Big Nukara Ground zone?

This season the New big Focas is New Romulus Ground Zone? Plus tons of other ground stuff.

What the heck?

In Season 8 - is the next update a 1000 Zen point Retrait where Q gives you a choice of 4 magical powers?
Post edited by born2bwild1 on
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  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2012
    It was never supposed to be 'just' a space MMO... ST spent more than half it's screentime on the ground after all ;)

    And ground content isn't the only content we've received. Much of the new Romulan missions take place in space, with Tholian ships attacking various things. New Romulus is simply the new biggest zone, the focus of all your efforts spent in space patrolling.
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited November 2012
    There is only really 1 reason that I come here: Starships

    Why is every season now focasing more and more on ground stuff??

    Last season 5 new grond missions - the Big Nukara Ground zone?

    This season the New big Focas is New Romulus Ground Zone? Plus tons of other ground stuff.

    What the heck?

    In Season 8 - is the next update a 1000 Zen point Retrait where Q gives you a choice of 4 magical powers?

    -Just because you only come here for starships, doesn't mean its the same with us all
    -Ground maps are for exploration, space are more combat heavy
    -Dev's decision
    -Dev's Decision and progression of storyline

    the last bit is silly and has nothing to do with the rest your gripe about new content having ground missions, hence no response
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  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited November 2012
    Well, firstly, it's not just a "space MMO". It's always had the ground aspect to it.
    I guess the reason the big updates have focused more and more on ground content is to bring it up to par with the starship content, which since day one, has always been touted as the far more enjoyable aspect of the game.
    The devs just want to make sure that both aspects of a player's career are enjoyable and fun, not just one.
    Also, how is one expected to explore "strange new worlds" while holed up in your starship? Personally, I don't mind the ground expansions and refinements. The starships are always going to be my personal favorite side to play (as I suspect they will for many other players), but now being on the ground doesn't feel like the chore it once was.
    And frankly, New Romulus is gorgeous. Nukara is also pretty fun.
    In any case, this comment...
    In Season 8 - is the next update a 1000 Zen point Retrait where Q gives you a choice of 4 magical powers?

    ... frankly mystifies me. I'm not quite sure what you are insinuating, or if you are trying to make some kind of off-handed insult.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2012
    Because Star Trek isn't just about starships. Maybe you play STO for the starships, and I know a lot of other players do as well. But STO is two games in one. Ground and space. Cryptic has been trying to make the ground combat experience enjoyable recently, and whether they have or not is subjective and I'm sure various players have various opinions.

    Personally, I love space and ground combat equally. The monotony of space needs to be broken up for me. I know other players absolutely hate and loathe ground combat, and I can certainly see why if they want STO for just the space part.

    But STO is Star Trek Online. Star Trek had both space and ground material.

    And to be quite honest, for those of us who have been here since the beginning, ground combat was very very... well... unfun. Ever since the ground combat overhaul, Cryptic has been adding more and more ground content to make it more appealing and playable, just as much as space combat is.

    Not saying they're doing a fantastic or horrible job at it, but from what I gather that's what their goal is. To make a richer ground experience. Because the ground combat experience was very very dismal from the start.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2012
    EVE Online is a Space MMO :) I do not thnk they have a ground component at all.

    In fact, I think there are a few posts around this forum complaining that there are too many things to do in space ... or maybe it was the repetition of space things to do. Yeah, that's probably it.
  • roastedfoxxroastedfoxx Member Posts: 3 Arc User
    edited November 2012
    EVE Online is a Space MMO :) I do not thnk they have a ground component at all.

    In fact, I think there are a few posts around this forum complaining that there are too many things to do in space ... or maybe it was the repetition of space things to do. Yeah, that's probably it.

    Truth be told you can advance quite a ways without even playing ground missions. I became interested in STO after I played Star Trek Legacy, so I understand what someone might have been wanting from STO. I have played plenty of the episode missions, but if I want to play straigght up space fights, I'll go to warzones, fleet battles or even pvp. Iknow that some stuff don't open up until certian levels, so stick to war zones until pvp opens up.
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  • darkenzedddarkenzedd Member Posts: 881
    edited November 2012
    We were all told at beta that this would be a Star Trek game.

    Alas, what we have now is a PWE Sci-Fi game, very loosely themed on Star Trek ;)
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited November 2012
    The op has a point, lately the additions have been very "ground" heavy. It all started with, IMO, the new Jem'Hadar Featured Episode series. Most of it was ground, gone where the space battles I knew in previous FE's. There was a lot of time spent on Bajor for example, creating that ground zone. Most of the missions were ground based, with a little space. I recall back to the Breen FE and it is still the most balanced FE out of them all for ground and space. The Jem'Hadar FE is more ground based. Now we are seeing that wand used again to expand ground zones, New Romulus, and all that jazz. So there is a definite (IMO) hand being moved toward more ground stuff lately.

    However, do keep in mind all of the Patrols in Tau Dewa are spaced based, so there is new space action, including the Tholian Red Alert and Azure Nebula, so there is new space stuff, you just have to go out and find it, but it is there, almost every planet has a space Patrol. I would like to see space and ground be even in the game, perfectly balanced. I think Cryptic just likes making new social zones :p
  • naharikajalnaharikajal Member Posts: 232 Arc User
    edited November 2012
    I am very happy that STO is not just a space simulation. Actually I like the ground part as much as I like the space part. Both have it's pros and cons.

    And to be honest: as it's also a RPG. So I am very thankful for the chance to create a toon for ground because for me it's important to identify with my character/avatar and have something to do with him instead of just seeing his picture on the UI.

    To me immersion is very importat and that is much easier with a humanoid beeing rather than a ship - even if it has also it's own "personality" :)
  • squishkinsquishkin Member Posts: 0 Arc User
    edited November 2012
    I think the problem is that adding new content in space is hard. On the ground, sure it takes artist time to make new locations and dev time to hook them all up, but in space everything is the same retreaded material and I feel like it would take a huge amount of effort to actually create something new and different in space.

    Ship outfitting is fairly simple, space combat is simple and fairly straightforward, but that's about all there is to do in space. Just adding new star systems and new sector blocks won't really help there.

    Truth is, though, I don't know what they could substantially add or change in space that wouldn't require basically rewriting everything they've already done for the space engine.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited November 2012
    What gave you the impression it was a space MMO?

    From day one, the game has always been split with ground and space, arguably with a slant more towards ground. star trek the series is more about the people on the ship than seeing space battles so that fits as well.

    and the new season has an entire sector block of space missions, a space stf and 2 space events. even last season had more fleet events in space than ground. the big zones like nakura and new romulus have been ground but you can do so much more with ground than you can with space.

    the fact is making space missions, while technically easier to make, is actually tricky to make as creatively as ground as you can generally do more with the story, the mission types, the environments etc.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited November 2012
    There is only really 1 reason that I come here: Starships

    Why is every season now focasing more and more on ground stuff??

    Last season 5 new grond missions - the Big Nukara Ground zone?

    This season the New big Focas is New Romulus Ground Zone? Plus tons of other ground stuff.

    What the heck?

    In Season 8 - is the next update a 1000 Zen point Retrait where Q gives you a choice of 4 magical powers?

    yeah, one wonders why they didn't add a new sector block with daily patrols; another space based STF, and more space based Fleet events in Season 7..... oh. wait...

    Sorry, but I don't see how you can say they're giving more focus to ground when they did in fact add a lot of stuff to the space-based game as well.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited November 2012
    STO is SUPPOSED to be a Star Trek MMO... Not a Space sim...

    Pretty much every season pre-season 7 has been space centered...

    So a little more ground is getting added... The majority of content still is space.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited November 2012
    darkenzedd wrote: »
    We were all told at beta that this would be a Star Trek game.

    Alas, what we have now is a PWE Sci-Fi game, very loosely themed on Star Trek ;)

    this 1000 times ^^^
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    It's a Star Trek themed MMO. In star trek you rarely see the ships themselves, most of the time you see characters on the ground (the bridge, a planet, etc). Why? For storytelling. Ground allows you to build more interesting stories. There's the same problem in STO, space-only mission have a very poor storyline, because a good story implies good characters, not just ships and anomalies.

    See the maps, the ground ones can be excellent in STO, but the space ones are extremely poor and limited. Also, space allows one type of mission only: combat. Is Star Trek about this?
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited November 2012
    diogene0 wrote: »
    It's a Star Trek themed MMO. In star trek you rarely see the ships themselves, most of the time you see characters on the ground (the bridge, a planet, etc). Why? For storytelling. Ground allows you to build more interesting stories. There's the same problem in STO, space-only mission have a very poor storyline, because a good story implies good characters, not just ships and anomalies.

    See the maps, the ground ones can be excellent in STO, but the space ones are extremely poor and limited. Also, space allows one type of mission only: combat. Is Star Trek about this?

    Ok I get everything everyone has said. I guess I just think the game is becoming more and more like other MMO's and less Trek - hence my adding magical powers joke.

    The fact is TOS was the only show heavily ground focased and according the Gene the ONLY reason for that was limited budget. After TOS actual one the ground made up les than 20% of the shows. The Bulk - more than 50% happend inside the ships/stations - etc

    And 95% of the ground stuff in Star Trek always a story or a mystery to solve - not collecting rocks over and over again.

    That's all I ment - it just seems like the game is getting less and Less Star Trek and more and more generic MMO every season.

    Am I totally wrong?
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited November 2012
    Space sucks, its too easy
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    It doesn't feel very trek when supposedly you are an admiral and they ask you to collect 10 water samples.
    That's odd, I thought I had 106 people up on my ship I could boss around...

    If anything I feel like the con officer I guess.

    No. 1 thing that kills the trek feeling for me is not being able to pilot from your bridge though.
    And adding to that is knowing exactly what is around the next corner, every corner.

    Take a note from eve's book, make some clusters open-ended gameplay, unregulated space where people actually get to do what they want.

    In a sense that would become unlimited content because you'd never know what was going to happen and you'd have to explore and adapt in crisis situations.
    Put rewards out on other players or try to transport cargo, whatever, plenty of oppertunities, just make it open to add the element of the unknown.

    Letting the players be the content explore their creativity
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited November 2012
    vestereng wrote: »
    It doesn't feel very trek when supposedly you are an admiral and they ask you to collect 10 water samples.
    That's odd, I thought I had 106 people up on my ship I could boss around...

    If anything I feel like the con officer I guess.

    No. 1 thing that kills the trek feeling for me is not being able to pilot from your bridge though.
    And adding to that is knowing exactly what is around the next corner, every corner.

    Take a note from eve's book, make some clusters open-ended gameplay, unregulated space where people actually get to do what they want.

    In a sense that would become unlimited content because you'd never know what was going to happen and you'd have to explore and adapt in crisis situations.
    Put rewards out on other players or try to transport cargo, whatever, plenty of oppertunities, just make it open to add the element of the unknown.

    Letting the players be the content explore their creativity

    How long will collecting water and rock samples be "fun" for you?
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2012
    So you dont like to play with your captain/character? Seriously?
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  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited November 2012
    STO's strong point has always been space combat. I agree the latest additions have had more of a ground focus. Ground missions barely resemble 'Trek'. On ground missions you get items like Worf's M.A.C.O. armor, er wait, nobody ever had armor in any of the shows or movies...:confused:
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2012
    darkenzedd wrote: »
    We were all told at beta that this would be a Star Trek game.

    Alas, what we have now is a PWE Sci-Fi game, very loosely themed on Star Trek ;)

    Can't tell if serious or not..... What is in game that is not rooted in Star Trek?

    Also, I'm here for Star Trek and play it because it is Star Trek... If you are playing this game to just play another Space MMO, you will probably be disappointed. There was another thread that asked if you would play this game if it wasn't based on Star Trek... and the answer is no...lol I just wanted to point that out to possibly save you some time and to avoid seeing your ship in sector space with the name U.S.S. D3A+h p3Ni5
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  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    Where in Star Trek do they just figh in space?I like the ground combat especially the STFs.

    This game doesn't have the space combat that other games do eg StarFleet Command.
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  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited November 2012
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  • qweeble#7491 qweeble Member Posts: 164 Cryptic Developer
    edited November 2012
    There is only really 1 reason that I come here: Starships

    There are new ships releasing with S7. There are several 5 man space missions coming with S7, there are brand new (and rather fun too) space patrol missions coming with S7. All of which reward you with Romulan marks, so you can progress through that system without touching ground content.

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  • robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    I am excited and to the OP there was a ground combat mission in DS9, Captain Sisko and his team help hold the planet from the Jem'Ha'Dar in the episode of "The Siege of AR-558" its also the episode where Nog lost his leg! And Quark talked about the dark side of human nature!

    My point was there was an episode of ground combat, its not always space battles!
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited November 2012
    age03 wrote: »
    What is this soppose to mean most of the time they were on away or landing team parties?

    *facepalm* Yeah that's what it means....lol :rolleyes:
  • robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    I like the fact there is more ground combat!
  • meurikmeurik Member Posts: 856 Arc User
    edited November 2012
    age03 wrote: »
    What is this soppose to mean most of the time they were on away or landing team parties?

    You need to actually -watch- the episodes involving the Dominion War. Which is most of Seasons 6-7 of DS9. DS9 had some of the best space battles in all of Trek.
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