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Vesta Cannons Worth It

paxottomanpaxottoman Member Posts: 0 Arc User
edited November 2012 in PvP Gameplay
Dual Heavy Cannons MK XII Phaser [Acc]x2 [Dmg]xlol drawing power from auxilery is very ideal for increased sustained DPS.

Although the Vesta may not be as attractive, but it would seem as though the cannons are worth it.

I will be testing DPS averages on a ship with 4 DHCs through weapon power drain, and then on cannons drawing power from Aux.

Also, if this was done for the Vesta, can we do it too for the Quad Phasers too? Currently Quads drain power from not only engines -10 but also weapons -10. Double edged fail, since well you may have already heard the arguments but lower engine power more difficult to get 45' arc on someone. Also, [Dmg]x4roflcopter is, well, exactly that, roflcopter fail.

Yes, I know it seems like I'm trying to take a mile when I've been given an inch, but it will be more reason for people to buy this item from your C-Store, so really you would be getting the 'mile'. Thanks Bran.
Turkish RP Heroes
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Post edited by paxottoman on
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  • devorasxdevorasx Member Posts: 693
    edited November 2012
    paxottoman wrote: »
    Dual Heavy Cannons MK XII Phaser [Acc]x2 [Dmg]xlol drawing power from auxilery is very ideal for increased sustained DPS.

    Although the Vesta may not be as attractive, but it would seem as though the cannons are worth it.

    I will be testing DPS averages on a ship with 4 DHCs through weapon power drain, and then on cannons drawing power from Aux.

    Also, if this was done for the Vesta, can we do it too for the Quad Phasers too?

    Yes, I know it seems like I'm trying to take a mile when I've been given an inch, but it will be more reason for people to buy this item from your C-Store, so really you would be getting the 'mile'. Thanks Bran.

    VM. If the VM hits aux, youre twice as ****ed.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    devorasx wrote: »
    VM. If the VM hits aux, youre twice as ****ed.

    *Waves engineering team and inertial dampeners flag proudly*

    When you're viral'd, you're viral'd. Engines too will effect your cannons. How many times have we heard the following:

    "I can't turn, my eyes are cross eyed, that and I'm viral'd"

    or

    "I'm viral'd, afk 5 seconds"

    and my favorite

    "I'm lagging, send engineering team"
    Turkish RP Heroes
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  • devorasxdevorasx Member Posts: 693
    edited November 2012
    paxottoman wrote: »
    *Waves engineering team and inertial dampeners flag proudly*

    Ye true, but youre forced to use/commit ET when you dont want to, aka youre being controlled before something else nasty comes your way e.g sub nuke. When 2 systems are reliant on 1, youre very vulnerable.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    I think the aux cannons are only worth it if you are running EPtW or have aux/weapon batteries.

    Otherwise, the lower power level will kill your overall DPS.

    And you want the Quad Cannons to draw power from aux rather than engines?

    In canon, it drew power from the engines. It should stay that way. The weapon comes on the Sao Paolo, and they don't have a whole lot of reason to be running high aux or sci heavy abilities. It was a warship, not meant for exploration.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    shookyang wrote: »
    I think the aux cannons are only worth it if you are running EPtW or have aux/weapon batteries.

    Otherwise, the lower power level will kill your overall DPS.

    And you want the Quad Cannons to draw power from aux rather than engines?

    In canon, it drew power from the engines. It should stay that way. The weapon comes on the Sao Paolo, and they don't have a whole lot of reason to be running high aux or sci heavy abilities. It was a warship, not meant for exploration.

    Well on the MVAE, you can run weapons and aux. Since you really don't need engine power on a ship that moves just as fast as a bugship with low engine power.

    So really, that particular ship will make this a successful run.

    Canon? Since when was anything about this game Canon? Dudes running down ESD with a spider running after them is canon? Let's not open the canon can of worms lol.

    Premades with Tholian, Cardassian, Ferengi, Jem Hadar ships is hardly 'canon' I don't see why this is any different to change.

    But as I said, running high auxillery on the MVAE is possibly the more worth while thing.

    I will be testing it regardless, and let you guys know if you should buy it. I do not work for Cryptic/PWE.
    Turkish RP Heroes
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  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    paxottoman wrote: »
    Dual Heavy Cannons MK XII Phaser [Acc]x2 [Dmg]xlol drawing power from auxilery is very ideal for increased sustained DPS.

    Although the Vesta may not be as attractive, but it would seem as though the cannons are worth it.

    I will be testing DPS averages on a ship with 4 DHCs through weapon power drain, and then on cannons drawing power from Aux.

    Also, if this was done for the Vesta, can we do it too for the Quad Phasers too? Currently Quads drain power from not only engines -10 but also weapons -10. Double edged fail, since well you may have already heard the arguments but lower engine power more difficult to get 45' arc on someone. Also, [Dmg]x4roflcopter is, well, exactly that, roflcopter fail.

    Yes, I know it seems like I'm trying to take a mile when I've been given an inch, but it will be more reason for people to buy this item from your C-Store, so really you would be getting the 'mile'. Thanks Bran.

    wouldnt it be better to only test 3 DHCs since you can only have 3 aux ones on the vesta??
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • evilito8evilito8 Member Posts: 39 Arc User
    edited November 2012
    paxottoman wrote: »
    Well on the MVAE, you can run weapons and aux. Since you really don't need engine power on a ship that moves just as fast as a bugship with low engine power.

    So really, that particular ship will make this a successful run.
    .

    Aux cannons are now vesta restricted. FYI
    [SIGPIC][/SIGPIC] Seven of Eleven
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  • sfhqsfhq Member Posts: 41 Arc User
    edited November 2012
    Its going to be worth it for a select few who can time their Science abilities with the cannons not firing for max (or close to max) aux power, and then back to cannons firing while their sci abilities recharge.

    For a lot though, it's an absolutly horrid combination since we'll have people treating those cannons as I WIN slots and be shooting far less powerful science/aux dependent abilities while those cannons drain the life out of that aux power. Some too will probably keep power in the weapons too further reducing the power to aux.
    ---
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  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    evilito8 wrote: »
    Aux cannons are now vesta restricted. FYI

    Well that's just great... They killed it now. I think this thread might undo that? Or did that happen after this thread happened? LoL I'd laugh really hard if that was the case.

    "Pax got an idea, quick nerf it more" -Devs

    Alright well, I guess that's that then... The ship does look nice though..

    Sorry guys, I wish I could experiment with this ship and what it has to offer. Hopefully they'll unbound them cannons.
    Turkish RP Heroes
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  • evilito8evilito8 Member Posts: 39 Arc User
    edited November 2012
    Blog update

    Hull Strength: 28,000 (was 27,800)
    Base Turn Rate: 12 degrees per second (was 13)
    Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg] (may only be equipped on a Multi-Mission Science Vessel) (was [Acc] [Dmg]x2)

    Nerfed Turn Rate
    Restricted cannons

    Saves me $50
    [SIGPIC][/SIGPIC] Seven of Eleven
    "live long enough to be assimilated, resistance is futile"
  • bludaggerbludagger Member Posts: 118 Arc User
    edited November 2012
    well...

    It is doable, with the proper build and component setup. You can make the science vessel DPS rather well.

    Just understand, it is purposefully nerf, by Cryptic, to never equal the DPS of an escort. But it is not far behind either.

    Will be very interesting to see the builds that some will come out with for this. Should be fairly exciting.
    [SIGPIC][/SIGPIC]
  • floodedgusset69#9662 floodedgusset69 Member Posts: 1 Arc User
    edited November 2012
    Awww shizz guys, [DMG]x4 with -10 to weps and eng is what I used to run ALL the time... won't we be able to put the Aux cannons and the Quads on the Vesta for nerfbat superiority?

    Sweet no-HP aux heals, low turn rate with the engine sucked dry, and totally light on DPS with only 3 DHC-type weapons? Man... it won't even feel OP in an STF.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    these aux cannons are only gonna be good on a ship that would run more aux then anything else anyway. the vesta with its cannons can forgo weapons power completely, have 2 chono mines and a beam array aft and dump everything in aux, so its abilities, heals, and damage are as strong as they can be at the same time. DHC are the least drain-e of all weapons with the way they fire, they arent even going to hurt your high aux up time all that much.
  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    The vesta can mount normal cannons so you could run it that way.
  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    reyan01 wrote: »
    So the quad cannons on the Vesta aren't viable?

    Saying that, I intend to pop a dual-beam bank on the front anyway.
    They would never be viable, because Phaser Quad Cannons are restricted to Escorts and Dreadnaughts.

    http://www.stowiki.org/Phaser_Quad_Cannons
  • shookyangshookyang Member Posts: 1,122
    edited November 2012
    paxottoman wrote: »
    Canon? Since when was anything about this game Canon? Dudes running down ESD with a spider running after them is canon? Let's not open the canon can of worms lol.
    While I agree not everything is canon in this game, they made the Quad Cannons close enough to it.
    paxottoman wrote: »
    Well that's just great... They killed it now. I think this thread might undo that? Or did that happen after this thread happened? LoL I'd laugh really hard if that was the case.

    "Pax got an idea, quick nerf it more" -Devs

    Alright well, I guess that's that then... The ship does look nice though..

    Sorry guys, I wish I could experiment with this ship and what it has to offer. Hopefully they'll unbound them cannons.
    It was established a few days ago, I believe, that it was going to be restricted to the Vesta.
  • floodedgusset69#9662 floodedgusset69 Member Posts: 1 Arc User
    edited November 2012
    Cannons aren't good for canon. Are canon cannons canon? By definition, they should be. Wouldn't it be sweet to have a Canon Can o' Worms [Acc]x2 [Dmg]x2 ?
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  • floodedgusset69#9662 floodedgusset69 Member Posts: 1 Arc User
    edited November 2012
    Gotta get this sig working... dafuq.
    [SIGPIC][/SIGPIC]
  • corsair114corsair114 Member Posts: 276
    edited November 2012
    these aux cannons are only gonna be good on a ship that would run more aux then anything else anyway. the vesta with its cannons can forgo weapons power completely, have 2 chono mines and a beam array aft and dump everything in aux, so its abilities, heals, and damage are as strong as they can be at the same time. DHC are the least drain-e of all weapons with the way they fire, they arent even going to hurt your high aux up time all that much.

    I had that exact same thought when talking about the Vesta to my brother last night.

    That said folks, if you want to run high-weapon power, you can. There's a few Science (!) powers out there that don't rely on aux at all (VM and the suddenly ubiquitous TBR come to mind). In a 2 Aux2bat setup with a pocket RSP 2 or EWP 1 you can get a ton of crowd control without needing Aux... and oh yes, there are Danubes, too. Seriously, I've seen acrobats less flexible than this ship. :/
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I would buy it, if it had Aux Beam arrays with 2x acc on it :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    reyan01 wrote: »
    So the quad cannons on the Vesta aren't viable?

    Saying that, I intend to pop a dual-beam bank on the front anyway.

    who cares, when you have +50 to looking badass who needs actual dps?
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2012
    maicake716 wrote: »
    who cares, when you have +50 to looking badass who needs actual dps?

    Oh yeah. This game totally needs badass ranks!

    My stomach is clear and my mind is full of bacon!
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    dalnar83 wrote: »
    I would buy it, if it had Aux Beam arrays with 2x acc on it :P

    I would buy it if they hadn't restricted the AUX cannon to that one ship. Maybe some day, if they want to make the sale, they'll come to their senses.

    :rolleyes:
    Does Arc install a root kit? Ask a Dev today!
  • anticlonusanticlonus Member Posts: 0 Arc User
    edited November 2012
    Are the cannons unique? Couldn't see in the description.

    Can I stack 3 of them forward if I wanted to? or 2 + whatever else?
  • devorasxdevorasx Member Posts: 693
    edited November 2012
    anticlonus wrote: »
    Are the cannons unique? Couldn't see in the description.

    Can I stack 3 of them forward if I wanted to? or 2 + whatever else?

    You can slap 3 forward or 2 whatever.
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    reyan01 wrote: »
    Takes some getting used to - took my Vesta for a spin earlier; finding it hard to adapt to flying what is basically a cruiser with cannons. Not used to it at all!

    Lol people have been doing it with the Excel for yonks dude, you're spoiled.
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    vids and guides and stuff

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    turn consoles are your friend, and will go a loooooong way with a base turn of 12.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    reyan01 wrote: »
    I know - I'm just not used to flying what is, basically, a cruiser that has cannons fitted - feels sort of 'wrong' somehow. Don't know why - I know it's not - but just feel like I should be using beams. Can't really explain it.

    Then use beams. Don'T let some item dictate your playstyle, if you are not comfortable with it!
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    If you don't want to give up either of your toys, it may help if I say that mixing cannons and beams isn't as undesirable or unpleasant as it used to be since FAW re-lost its accuracy modifier. This is particularly true for ships that don't lean heavy on the Tactical slots, so you could run five beams and swap one of the fore for the cannons without losing sleep over it.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    Yea I used the excelsior with cannons for just about all my endgame time took the vesta out and was asked if I was drunk due to squirrely flying.

    How are you suppose to to eat and pilot at eh the same time with this thing? Use to be you see an enemy going by put the ship in reverse and start leading their pass, then you reach over grab your sandwich take a bite put it down take a drink, then reach over and put the ship in forward and hit a tack skill, reach back over and grab some chips eat them and then stop turning and you should be lined up just about right behind your target.
    I do that with the vesta now and just end up pointing off in weird directions:confused:
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