The problem is that people want instant gratification with zero work.
And to many player think that being a lone wolf is equal to being cool.
If you don't want to be in a big fleet why should you have the same bonuses? A good big fleet means also more work so it should be normal for them to get bigger and better shinies faster. Even small fleet will get T5. It "just" takes them much more longer. Instead of 7 months something like 2 years. Nothing wrong with that in my book.
At least the doff requirements will be reduced. Yeah for that.
But I will miss the fast and free fleet marks. Doing fleet events really started to suck after 3 weeks xD
And we don't know if the nagus dailys will be enough to qualify for the reward .
Where does it say anything about approval from cryptic ?
o "The Foundry mission description will now indicate when it will not count towards the Foundry mission daily."
If you go on tribble - you can see a example - in big bold red letters - this mission X will not be counted towards the "investigate officer daily"
this means they will be watching and measuring for the first time. Will there be work-around? Absolutley - but nothing as fast as what is currently in place.
And this was not ever ment to remove doing the report in a reasonable amount of time - if it takes 10 min to do the reports that is nothing compared to many others that reward 1440 dilth.
An account has a theoretical maximum of 46 characters.
Fill all 46 with 45 Klingon alts + 1 fed. Get every single one of them to do the clicky, then buy dil with it.
46 x 1446 / 158 = 420 Zen a day, after a $110 investment, that pays for itself in 26 days!
Its ridiculous. I'm glad this is going away. Now at least people can only physically play 6-7 doffing mule characters a day, while they'd all hit the 8k cap its less than the ridiculous amount generatable by 1.5h of work a day.
I've got my mind on my money,moneys on the mind. no profits left behind! I was far to addicted to the easy money, probably good you took it away:) i am a uber farmer though, unstoppable! love this game, keep up with the great content. will play and give cash till cats and dogs live together peacefully.
[Haggis] "salute"
So what if they are negating the "clicker" missions? I guarantee that somebody will find a way to circumvent this within a week and those with multiple alts including myself will continue to earn absurd amounts of dilithium.
The problem is that people want instant gratification with zero work.
No, I'm willing to work. I just don't want to repeat the same half dozen missions 5,000 times to buy a new space ship. If you want me in 5,000 combat missions, make them all different missions. Or else just abandon the pretense of working on "content," in favor of a $$$-generating grindfest to milk the game for all it's worth before pulling the plug on it.
An account has a theoretical maximum of 46 characters.
Fill all 46 with 45 Klingon alts + 1 fed. Get every single one of them to do the clicky, then buy dil with it.
46 x 1446 / 158 = 420 Zen a day, after a $110 investment, that pays for itself in 26 days!
Its ridiculous. I'm glad this is going away. Now at least people can only physically play 6-7 doffing mule characters a day, while they'd all hit the 8k cap its less than the ridiculous amount generatable by 1.5h of work a day.
How many people play the game and how many no life people do that again?
Why are you glad ? (probably missed the reason ...hope you dont have 46 toons and you want to zen for your dilithium)
for my small 4 person fleet this means no more fleet marks and you can be sure I wont hire you to grind fleet marks for my fleet.This will only benefit asian gold farmers who will get more zen for their dilithium .I will stop selling zen because no more fleet marks means no more fleet projects and the tier 4 goal is to far away to have any reason to continue with it.This means my dilithium sink is gone and no reason to get more.
what you said there is @10 people do that ...lets punish every person without 46 toons with a job and no time to grind fleet marks.Good job North Korea.
But for me, a paying customer for around 1,000 days, the game is all about the ships. Obtaining them, equiping them, using them to blow things up. Any hoop-jumping they add will be weighed against this goal.
An account has a theoretical maximum of 46 characters.
Fill all 46 with 45 Klingon alts + 1 fed. Get every single one of them to do the clicky, then buy dil with it.
46 x 1446 / 158 = 420 Zen a day, after a $110 investment, that pays for itself in 26 days!
Its ridiculous. I'm glad this is going away. Now at least people can only physically play 6-7 doffing mule characters a day, while they'd all hit the 8k cap its less than the ridiculous amount generatable by 1.5h of work a day.
I think the exploit is having that many alts, since only a couple can be actually played during a day. Obviously the high number of alts are there simply to farm.
I need a PC for my work so I got one from my boss;-)
I don't need a PC for gaming but I wanted to play PC games. So I cashed something like 1250euro for a midrange setup. And I don't complain about the price.
If you want it , pay for it. Price to high or quality to low. Keep the money and hope for a better offer. X3 has some incredible ships , skins and mods.
Stop playing the game if it is so awful. Or don't play it so much if there aren't enough different missions.
And you don't need a new ship. All content can be done with the free ships. The P2W consoles are only in PVP overpowered. And PVP here is a joke.
And if you really want something new and shiny for it... grab another game for 10euro on a Steam sale ;-)
I don't complain that they cash on the stupidity of their player base. I just wish I would own a game like STO :-P
you obviosly never played Pvp.C store consoles in pvp are like rainbow ships in pve.
removing that daily will only stop my small fleet (4 people) from trying to get to tier 4.It wont change anything ...only remove the fleet goal which can be bad and in a way good at the same time.
I think the exploit is having that many alts, since only a couple can be actually played during a day. Obviously the high number of alts are there simply to farm.
Alts that use character slots that were paid for. And smart people utilized them to overcome bad game design to continue enjoying the game while minimizing a soul crushing grind. Now that that option is gone, all that's left is the grind.
Well played Cryptic. Hope you've got Korean and Chinese ports of STO in the works.
Alts that use character slots that were paid for. And smart people utilized them to overcome bad game design to continue enjoying the game while minimizing a soul crushing grind. Now that that option is gone, all that's left is the grind.
Well played Cryptic. Hope you've got Korean and Chinese ports of STO in the works.
In many of the biggest Asian mmos that are played in Asian you have to pay by the min for the pleasure of grinding!
Alts that use character slots that were paid for. And smart people utilized them to overcome bad game design to continue enjoying the game while minimizing a soul crushing grind. Now that that option is gone, all that's left is the grind.
Well played Cryptic. Hope you've got Korean and Chinese ports of STO in the works.
Bad game design is allowing all those alts to get gear drops that are account bound. Maybe ALL gear should be toon bound to keep all those alts from scoring gear that finds its way onto one toon.
This will not kill the Foundry. We don't know what the requirements are, hence my other thread, but this looks like a move toward rewarding players for playing the best of the Foundry, which is the story missions, the ones we put a lot time into and pour our hearts and souls into.
I admit I've done the one-click missions plenty, I like easy dilithium as much as the next person even if i don't care all that much about the things that can be obtained by grinding. If you were the kind of person who only did those, who wouldn't touch the rest of it, then you weren't playing the rest anyway, and those of us who are authors of long story missions are not losing your "business." We never had it to begin with.
If you were the type of person to go play our longer story-driven missions, you're hopefully going to be rewarded the same as before. So we aren't losing your business either.
If you were the type of person would readily do the longer missions, but needed an incentive to do so, well fan-dab-tastic, now you got it... probably. We might now get your business.
Win-win for long-story driven mission authors.
Just my two strips of latinum. Plenty of other valid points and opinions.
This will not kill the Foundry. We don't know what the requirements are, hence my other thread, but this looks like a move toward rewarding players for playing the best of the Foundry, which is the story missions, the ones we put a lot time into and pour our hearts and souls into.
I admit I've done the one-click missions plenty, I like easy dilithium as much as the next person even if i don't care all that much about the things that can be obtained by grinding. If you were the kind of person who only did those, who wouldn't touch the rest of it, then you weren't playing the rest anyway, and those of us who are authors of long story missions are not losing your "business." We never had it to begin with.
If you were the type of person to go play our longer story-driven missions, you're hopefully going to be rewarded the same as before. So we aren't losing your business either.
If you were the type of person would readily do the longer missions, but needed an incentive to do so, well fan-dab-tastic, now you got it... probably. We might now get your business.
Win-win for long-story driven mission authors.
Just my two strips of latinum. Plenty of other valid points and opinions.
This is a cop-out on cryptics part- forcing play of user created content because they can't be bothered to create it. Some of us play those long missions AFTER we've done what we need to do on our toons every day, but since the daily to-do list is now longer those foundry missions won't get as much play from those with little time.
you obviosly never played Pvp.C store consoles in pvp are like rainbow ships in pve.
removing that daily will only stop my small fleet (4 people) from trying to get to tier 4.It wont change anything ...only remove the fleet goal which can be bad and in a way good at the same time.
I tried to but the queues are most of the time empty -.-
I really hope that the devs, after 2 seasons, got the grinding right to get enough money income for more story, missions and better StarTrek feeling in the next seasons. That's why I am still playing.
Yeah the console clicking was easy money and fleet marks. It will be missed. Or not. Starbase24 was always fun :-)
I predict that starbase advancement will get much slower in the following 2-3 months until everyone has their reputation at T5. After that I will resume. Slower than the previous mounth. But at least we know what we are grinding for :-P
This is a cop-out on cryptics part- forcing play of user created content because they can't be bothered to create it. Some of us play those long missions AFTER we've done what we need to do on our toons every day, but since the daily to-do list is now longer those foundry missions won't get as much play from those with little time.
This is a LOSS for foundry authors.
Thank-you, thank-you. My feelings exactly. Spot on.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
You misunderstand- these are well known missions, and now they'll be played more thus killing foundry participation since they're more profitable.
10 min for the officer daily under the new system with still little work - for 1440 dilth - you still have not provided on that requires less time and less work
and the sorties - yeah 15 min if you got them down perfect - lots of combat - so lots of work - you have to work fast on those freighter runs. You miss a block com on 1 and poof there goes the opt - miss a freighter - poof there goes the optional. Ah but i'm just a Feddie - what do I know about KDF missions.
Bad game design is allowing all those alts to get gear drops that are account bound. Maybe ALL gear should be toon bound to keep all those alts from scoring gear that finds its way onto one toon.
I'll give you the same rebuttal that anti-twinkers were crying about in the 90s: "It's MY account. I did the work to get that. What I do with it is none of your business. Just as what you do with your alts is none of mine."
10 min for the officer daily under the new system with still little work - for 1440 dilth - you still have not provided on that requires less time and less work
and the sorties - yeah 15 min if you got them down perfect - lots of combat - so lots of work - you have to work fast on those freighter runs. You miss a block com on 1 and poof there goes the opt - miss a freighter - poof there goes the optional. Ah but i'm just a Feddie - what do I know about KDF missions.
The requirements haven't been posted yet, tho many have asked. EVERY foundry mission I've ever played (other than the KNOWN quickies) have been 20 minutes or more.
And the sorte's: Boo-hoo, work and competency. It's called practice, and handsomely rewarded.
STO economy is secured because you cannot trade ANYTHING of worth, DIlithium cannot be traded and so its useless for professional Gold Farmers to do and making alt accounts? are you serious? you cannot trade or transfer Dilithium to another account PERIOD!
Well not exactly, DOFFs could be used for that but since the Dilithium return was made so low it would need thousand of DOFFs to even reach a acceptable amount of Dilithium and with the limits in Mail that would get old FAST ... this is why Dilithium Farming in STO is pretty much a personal affair.
Not going over botters since ... well lets say you must have read the term but completely fail to grasp how they work, I do and once again it does not work because of the above.
Also Daily Refining cap.
Also the thing you "dont want to get into" are called proxies, not exactly helping when you are just random shooting hoping to hit something.
Oh and funny you mention you are a PvPer ... anyway wants to venture a guess what is the easiest and fastest way to get Dilithium in the game?
Dilithium -> Zen -> Keys or w/e is best tradeable Zen store item -> ECs, you're just very wrong.
The whole point of my OP was the daily cap can be skirted using multiple characters or accounts.
I'm not getting into ways of getting around IP. If that's all you think there are you're wrong again.
I know what botting is, and if you don't think there's 3rd party programs that can automate simple tasks like Doff and the Contraband exchange missions you're wrong.
PvP is not the fastest way to get Dilithium, Doffs and currently the console mission are. Even if you were to rig a PvP Arena match it'd take longer to self destruct and respawn than run Doff missions or the console mission.
The only reason to have currencies which aren't rewarded in PvP is to force people to grind outside PvP which in turn makes the players time look like everyone is a PvEer. This is b/c the EP never wanted PvP.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Ok silly question according to tribble notes the daily investigate mission can only be completed by foundry missions which award "xp AND ec". So which missions are those since I don't recall any foundry missions where you receive "ec" as part of completing the mission.
I'd never spend 10 mins in the foundry for 1440 dil when I have the chance to hit up B'Tran for 2880 in about 10 mins as well, back to back B'Tran is even more efficient at 5660 dil in 20-25 mins
Comments
And to many player think that being a lone wolf is equal to being cool.
If you don't want to be in a big fleet why should you have the same bonuses? A good big fleet means also more work so it should be normal for them to get bigger and better shinies faster. Even small fleet will get T5. It "just" takes them much more longer. Instead of 7 months something like 2 years. Nothing wrong with that in my book.
At least the doff requirements will be reduced. Yeah for that.
But I will miss the fast and free fleet marks. Doing fleet events really started to suck after 3 weeks xD
And we don't know if the nagus dailys will be enough to qualify for the reward .
o "The Foundry mission description will now indicate when it will not count towards the Foundry mission daily."
If you go on tribble - you can see a example - in big bold red letters - this mission X will not be counted towards the "investigate officer daily"
this means they will be watching and measuring for the first time. Will there be work-around? Absolutley - but nothing as fast as what is currently in place.
And this was not ever ment to remove doing the report in a reasonable amount of time - if it takes 10 min to do the reports that is nothing compared to many others that reward 1440 dilth.
I've got my mind on my money,moneys on the mind. no profits left behind! I was far to addicted to the easy money, probably good you took it away:) i am a uber farmer though, unstoppable! love this game, keep up with the great content. will play and give cash till cats and dogs live together peacefully.
[Haggis] "salute"
No, I'm willing to work. I just don't want to repeat the same half dozen missions 5,000 times to buy a new space ship. If you want me in 5,000 combat missions, make them all different missions. Or else just abandon the pretense of working on "content," in favor of a $$$-generating grindfest to milk the game for all it's worth before pulling the plug on it.
How many people play the game and how many no life people do that again?
Why are you glad ? (probably missed the reason ...hope you dont have 46 toons and you want to zen for your dilithium)
for my small 4 person fleet this means no more fleet marks and you can be sure I wont hire you to grind fleet marks for my fleet.This will only benefit asian gold farmers who will get more zen for their dilithium .I will stop selling zen because no more fleet marks means no more fleet projects and the tier 4 goal is to far away to have any reason to continue with it.This means my dilithium sink is gone and no reason to get more.
what you said there is @10 people do that ...lets punish every person without 46 toons with a job and no time to grind fleet marks.Good job North Korea.
And you don't need a new ship. All content can be done with the free ships. The P2W consoles are only in PVP overpowered. And PVP here is a joke.
And if you really want something new and shiny for it... grab another game for 10euro on a Steam sale ;-)
I don't complain that they cash on the stupidity of their player base. I just wish I would own a game like STO :-P
:rolleyes:
Nobody "needs" a computer game at all.
But for me, a paying customer for around 1,000 days, the game is all about the ships. Obtaining them, equiping them, using them to blow things up. Any hoop-jumping they add will be weighed against this goal.
I think the exploit is having that many alts, since only a couple can be actually played during a day. Obviously the high number of alts are there simply to farm.
Awoken Dead
Now shaddup about the queues, it's a BUG
I don't need a PC for gaming but I wanted to play PC games. So I cashed something like 1250euro for a midrange setup. And I don't complain about the price.
If you want it , pay for it. Price to high or quality to low. Keep the money and hope for a better offer. X3 has some incredible ships , skins and mods.
you obviosly never played Pvp.C store consoles in pvp are like rainbow ships in pve.
removing that daily will only stop my small fleet (4 people) from trying to get to tier 4.It wont change anything ...only remove the fleet goal which can be bad and in a way good at the same time.
Alts that use character slots that were paid for. And smart people utilized them to overcome bad game design to continue enjoying the game while minimizing a soul crushing grind. Now that that option is gone, all that's left is the grind.
Well played Cryptic. Hope you've got Korean and Chinese ports of STO in the works.
Good bye casual players, may your Zen go with you.
In many of the biggest Asian mmos that are played in Asian you have to pay by the min for the pleasure of grinding!
I don't think STO is anywhere near that bad.
Again total BS - the officer daily report from all indications will still be able to be completed in 10 min or so?
What other thing in the game gives you 1440 dilth in 10 min? - it's still going to be one of the best sources.
so it goes from 2 min to 10 min - boo hoo
Traelus System... Save the Deferi...
Bad game design is allowing all those alts to get gear drops that are account bound. Maybe ALL gear should be toon bound to keep all those alts from scoring gear that finds its way onto one toon.
Awoken Dead
Now shaddup about the queues, it's a BUG
Alpha and beta sorte- 980 dilith each in about 15 minutes.
Awoken Dead
Now shaddup about the queues, it's a BUG
I admit I've done the one-click missions plenty, I like easy dilithium as much as the next person even if i don't care all that much about the things that can be obtained by grinding. If you were the kind of person who only did those, who wouldn't touch the rest of it, then you weren't playing the rest anyway, and those of us who are authors of long story missions are not losing your "business." We never had it to begin with.
If you were the type of person to go play our longer story-driven missions, you're hopefully going to be rewarded the same as before. So we aren't losing your business either.
If you were the type of person would readily do the longer missions, but needed an incentive to do so, well fan-dab-tastic, now you got it... probably. We might now get your business.
Win-win for long-story driven mission authors.
Just my two strips of latinum. Plenty of other valid points and opinions.
This is a cop-out on cryptics part- forcing play of user created content because they can't be bothered to create it. Some of us play those long missions AFTER we've done what we need to do on our toons every day, but since the daily to-do list is now longer those foundry missions won't get as much play from those with little time.
This is a LOSS for foundry authors.
Awoken Dead
Now shaddup about the queues, it's a BUG
Excellent guys - keep up the good work you are pointing out ALL the other many missions you can still do to get dilthium pretty easy.
That's Fantastic - just the kind of attitude needed to bring light that this change is not as bad as people are making it out to be!
You misunderstand- these are well known missions, and now they'll be played more thus killing foundry participation since they're more profitable.
Awoken Dead
Now shaddup about the queues, it's a BUG
I tried to but the queues are most of the time empty -.-
I really hope that the devs, after 2 seasons, got the grinding right to get enough money income for more story, missions and better StarTrek feeling in the next seasons. That's why I am still playing.
Yeah the console clicking was easy money and fleet marks. It will be missed. Or not. Starbase24 was always fun :-)
I predict that starbase advancement will get much slower in the following 2-3 months until everyone has their reputation at T5. After that I will resume. Slower than the previous mounth. But at least we know what we are grinding for :-P
Thank-you, thank-you. My feelings exactly. Spot on.
10 min for the officer daily under the new system with still little work - for 1440 dilth - you still have not provided on that requires less time and less work
and the sorties - yeah 15 min if you got them down perfect - lots of combat - so lots of work - you have to work fast on those freighter runs. You miss a block com on 1 and poof there goes the opt - miss a freighter - poof there goes the optional. Ah but i'm just a Feddie - what do I know about KDF missions.
I'll give you the same rebuttal that anti-twinkers were crying about in the 90s: "It's MY account. I did the work to get that. What I do with it is none of your business. Just as what you do with your alts is none of mine."
The requirements haven't been posted yet, tho many have asked. EVERY foundry mission I've ever played (other than the KNOWN quickies) have been 20 minutes or more.
And the sorte's: Boo-hoo, work and competency. It's called practice, and handsomely rewarded.
Awoken Dead
Now shaddup about the queues, it's a BUG
Dilithium -> Zen -> Keys or w/e is best tradeable Zen store item -> ECs, you're just very wrong.
The whole point of my OP was the daily cap can be skirted using multiple characters or accounts.
I'm not getting into ways of getting around IP. If that's all you think there are you're wrong again.
I know what botting is, and if you don't think there's 3rd party programs that can automate simple tasks like Doff and the Contraband exchange missions you're wrong.
PvP is not the fastest way to get Dilithium, Doffs and currently the console mission are. Even if you were to rig a PvP Arena match it'd take longer to self destruct and respawn than run Doff missions or the console mission.
The only reason to have currencies which aren't rewarded in PvP is to force people to grind outside PvP which in turn makes the players time look like everyone is a PvEer. This is b/c the EP never wanted PvP.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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