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Console Clicking is ending for Season 7 (investigate officer daily for 1440 dilth)

levi3levi3 Member Posts: 1,663 Arc User
Using the Console clickers will no longer count towards the "Investigate officers Daily Report" for 1440 dilth.

You can see my thread about it here where I have been speculating they might do this for some time now:

http://sto-forum.perfectworld.com/showthread.php?t=430051

Here is the tribble note:

http://sto-forum.perfectworld.com/showthread.php?p=6467241#post6467241
Post edited by levi3 on
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Comments

  • bareelbareel Member Posts: 3 Arc User
    edited November 2012
    IF fleet marks were not such a PITA to get I wouldn't care.

    So I do care :D
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited November 2012
    so it just makes us do the quickies were we blow **** up :D.....it may take a bit longer but who cares lol
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • thehatchthehatch Member Posts: 62 Arc User
    edited November 2012
    Good to see that happening, but I don't think this is a final solution. Non-combat missions or missions with optional combat can be just as involving, but how do you get EC or XP from such Foundry missions?
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  • atomictikiatomictiki Member Posts: 0 Arc User
    edited November 2012
    I love how they're exponentially increasing how much you have to grind in this game just to keep parity with what you could get daily before.

    Almost as if they hated us.
    Leave nerfing to the professionals.
  • snipe048snipe048 Member Posts: 168 Arc User
    edited November 2012
    This is a Bull**** move and they know it, They should just come out and say "if your in a small fleet We hate you".

    They better find A way for small fleets to still be able to level or most if not all of them will simply quit, mine included. I've got better things to do than to play Grind Stuff Online.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    The root problem is their f2p model and trying to keep people from making farming bots/alts to keep the economy fairly even. A casual player wouldn't hit the daily cap, but a botter/someone who just has a TRIBBLE ton of characters on the account could just run doff/console mission etc and get orders of magnitude more dilithium in a day. There really is no easy answer.

    They could make it an account cap, but people would just make more accounts.

    They could try some stuff by looking @ IPs, but multiple people could be behind the same public IP, or do somethings to change their public IP I won't get into.

    They could do things based on payment methods, but not everyone has given them that info.

    Email accounts can be created on the spot, so they can't monitor based on that.

    They could get into expensive data mining to see how often accounts/toons are logged on and what they're doing.

    Tbh, I don't care so much since I PvP mostly and they won't even bother giving PvPers Fleet rewards for PvPing as a Fleet based team. That's far worse imo than people trying to avoid a time sink and make a map for quick dilithium. I'm a cynic regarding this. Imo, it's so they can show people do even less PvP since they have to grind so much outside of PvP now. STFs are bad enough, now there's a TRIBBLE ton more currencies for no PvP options to obtain them.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • mindmagemindmage Member Posts: 0 Arc User
    edited November 2012
    Most of the foundry missions either suck or are bugged all to hell. There was nothing wrong with grabbing 3 quick missions that would take 2 minutes to finish to get 1440 dilithium and 50 fleet marks.

    That was the only way small fleets could get starbase projects done.

    Way to go you dumb ****s.
    Playing since launch in 2010.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2012
    Thanks for the heads up.

    I was able to save quite a bit of dilithium up so i dont have to grind for it in S7.

    I owe it all to your posts and updates.
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  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    An account has a theoretical maximum of 46 characters.

    Fill all 46 with 45 Klingon alts + 1 fed. Get every single one of them to do the clicky, then buy dil with it.

    46 x 1446 / 158 = 420 Zen a day, after a $110 investment, that pays for itself in 26 days!

    Its ridiculous. I'm glad this is going away. Now at least people can only physically play 6-7 doffing mule characters a day, while they'd all hit the 8k cap its less than the ridiculous amount generatable by 1.5h of work a day.
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  • snipe048snipe048 Member Posts: 168 Arc User
    edited November 2012
    mindmage2 wrote: »
    Most of the foundry missions either suck or are bugged all to hell. There was nothing wrong with grabbing 3 quick missions that would take 2 minutes to finish to get 1440 dilithium and 50 fleet marks.

    That was the only way small fleets could get starbase projects done.

    Way to go you dumb ****s.



    I couldn't agree more.

    Also why not just split the daily so we can still do the fleet mark quickly and then if we want to go for DIL, we could do the longer mission. I don't see how this compromise wouldn't work.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • seekerkorhilseekerkorhil Member Posts: 472
    edited November 2012
    This change is just more money grabbing.

    They massivly increase the amount of dilithium you need to spend at endgame just to get gear that used to be based on drops.

    They cut major sources of dilithium income, claiming to give some back if you do time consuming content that noone runs / is buggy.

    All so that the average casual player has no choice but to buy zen and trade it for dilithium if they want to do anything.

    Its appauling, its immoral, and worst of all its not even subtle.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2012
    The console clicking is an exploit (which I admit I use for convenience).

    But it is not working as intended and Cryptic basically only has 2 choices:

    Completely stop it, because they don't want players to have that much extra dilithium/fleet marks

    or

    Legitimize it as ok, but then they should do so by moving the reward to another feature that is more appropriate.

    Logical choice: Officer of the Watch -> complete the daily for 50 Fleet Marks and something like 480 Dilithium (would be a good compromise).
    11750640_1051211588222593_450219911807924697_n.jpg
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  • bareelbareel Member Posts: 3 Arc User
    edited November 2012
    timelord79 wrote: »
    The console clicking is an exploit (which I admit I use for convenience).

    But it is not working as intended and Cryptic basically only has 2 choices:

    Completely stop it, because they don't want players to have that much extra dilithium/fleet marks

    or

    Legitimize it as ok, but then they should do so by moving the reward to another feature that is more appropriate.

    Logical choice: Officer of the Watch -> complete the daily for 50 Fleet Marks and something like 480 Dilithium (would be a good compromise).

    +1

    /10 char
  • snipe048snipe048 Member Posts: 168 Arc User
    edited November 2012
    100% this. The officer of the watch daily is a cute little extra boost when you're doing tier 1 fleet projects. It's a ridiculous joke for anything higher. I'd rather see it reward 100 fleet marks and no dilithium tbh. Do that and make the foundry daily reward only dilithium again.

    Maybe it should reward more marks based on Fleet starbase Tier, like T0 it rewards 25 marks, T1 50 marks, T2 100 marks, T3 150 Marks, T4 200 Marks, T5 250Marks


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2012
    snipe048 wrote: »
    Maybe it should reward more marks based on Fleet starbase Tier, like T0 it rewards 25 marks, T1 50 marks, T2 100 marks, T3 150 Marks, T4 200 Marks, T5 250Marks

    Or just unlock additional dailys with each tier.
    11750640_1051211588222593_450219911807924697_n.jpg
  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    If i'm understanding this right anything involving combat will award SP/XP. So if you do a search for "nagus" you'll get the nagus daily's for fed the distress calls run from wolf 359. They're fairly similar to the breen daily missions, so perfect for this kind of thing.

    It is annoying in that this is really gonna hurt small fleets on FM's. I agree shifting the FM's to the officer of the watch and leaving the dil on the officer daily's is a really good idea. The officer dailies are nice simple, butnot too simple misisons and it would be nice to see that easy method of FM eneration remain.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    timelord79 wrote: »
    The console clicking is an exploit (which I admit I use for convenience).

    But it is not working as intended and Cryptic basically only has 2 choices:

    Completely stop it, because they don't want players to have that much extra dilithium/fleet marks

    or

    Legitimize it as ok, but then they should do so by moving the reward to another feature that is more appropriate.

    Logical choice: Officer of the Watch -> complete the daily for 50 Fleet Marks and something like 480 Dilithium (would be a good compromise).

    Yeap ... This is what I was proposing in the other thread as the Officer of the Watch mission right now is something of a joke anyway.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited November 2012
    carl103 wrote: »
    If i'm understanding this right anything involving combat will award SP/XP. So if you do a search for "nagus" you'll get the nagus daily's for fed the distress calls run from wolf 359. They're fairly similar to the breen daily missions, so perfect for this kind of thing.

    It is annoying in that this is really gonna hurt small fleets on FM's. I agree shifting the FM's to the officer of the watch and leaving the dil on the officer daily's is a really good idea. The officer dailies are nice simple, butnot too simple misisons and it would be nice to see that easy method of FM eneration remain.

    The daily will still reward the FM and 1440 dilth - you can do most Nagus mission - all 3 in less than 10 min.

    So explain "how" this will hurt small fleets - and making it take longer to progress is not "hurting" these things were designed with 25 casual players in mind

    a super fleet of 400+ would take 7 months - logic would dictate that a small fleet of 10 people should then take 2+ years - this was known from before they were launched

    so what exactly is the problem?
  • bareelbareel Member Posts: 3 Arc User
    edited November 2012
    levi3 wrote: »
    The daily will still reward the FM and 1440 dilth - you can do most Nagus mission - all 3 in less than 10 min.

    So explain "how" this will hurt small fleets - and making it take longer to progress is not "hurting" these things were designed with 25 casual players in mind

    a super fleet of 400+ would take 7 months - logic would dictate that a small fleet of 10 people should then take 2+ years - this was known from before they were launched

    so what exactly is the problem?

    It will take more time to gain fleet marks, slowing overall progress.
    The grind has become longer with the addition of the embassy holding increasing the total number of fleet marks needed overall. This trend will continue.

    The result is some fleets will NEVER be able to 'finish' so to speak. Especially when season 7 launches does a small fleet continue to invest in the current main starbase or in the holding. Both require the same limited resources.

    This is not a 'today' problem. This is a 'months from now' problem that most people seem incapable of realizing. If you prevent the 'months from now' problems today then it makes everything work so much better instead of putting dozens of band-aids over the problems until the entire thing crashes.

    And one last thing, the fleet advancement requirements were based on a 25 person average fleet finishing in around the 7 months time frame AFAIK.
  • izdubar6izdubar6 Member Posts: 38 Arc User
    edited November 2012
    My fleet already gave up on the starbase. And no one gives a fig about grinding stuff after S7 hits. Hopefully we can keep in touch on Steam or something, they're good people.
  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited November 2012
    One click missions never bothered me, the exploitation of using these 1 click missions to spam Foundry effects in social zones, is truely the greater issue.

    Certain foundry exploits never phased me, the floating in space floating effect I find a nice thing to see, plus some of the strange dances.

    I'm waiting for the foundry to include a few content things I'd like to see, so I can eventually create my story mission/campaign.

    RachelJ88
    [SIGPIC][/SIGPIC]
  • thehatchthehatch Member Posts: 62 Arc User
    edited November 2012
    levi3 wrote: »
    So explain "how" this will hurt small fleets - and making it take longer to progress is not "hurting" these things were designed with 25 casual players in mind

    While I agree that this isn't a big problem at all for me and my small fleet (4 man, we are not doing the Foundry wrappers anyway and still manage to make noticeable progress), I really would have appreciated if they told us earlier that they were thinking of fleets with approx. 25 players.

    Now with the ludicrous decrease in Dilithium income we will be slowed to what feels like infinity--but we already spent more than a million of Dilithium on limited time projects alone and we are not willing to just give it all up by looking for a new fleet. It's a punch in my face, but not due to this anti-exploit fix (which cannot be a final solution).
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    Just means some missions will get a quick re-write, doesn't mean the one-clicks are gone.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited November 2012
    bareel wrote: »
    It will take more time to gain fleet marks, slowing overall progress.
    The grind has become longer with the addition of the embassy holding increasing the total number of fleet marks needed overall. This trend will continue.

    The result is some fleets will NEVER be able to 'finish' so to speak. Especially when season 7 launches does a small fleet continue to invest in the current main starbase or in the holding. Both require the same limited resources.

    This is not a 'today' problem. This is a 'months from now' problem that most people seem incapable of realizing. If you prevent the 'months from now' problems today then it makes everything work so much better instead of putting dozens of band-aids over the problems until the entire thing crashes.

    And one last thing, the fleet advancement requirements were based on a 25 person average fleet finishing in around the 7 months time frame AFAIK.

    No that was never the case as far as I am aware - the 7 month thing was the min amount of time that any fleet could complete the base given the Cooldown timers. They said right from the start that some small fleets would take years - IF they got that far. And the system was designed so that only the biggest fleets would EVER make it to tier 5.

    Do you understand that concept - they made it so that small fleets would NEVER make it to tier 5.

    Personally I am against the idea of gating content behind something requiring a large membership - and many of my past threads warned of these very problems - even before starbases launched. The solution to the gated content is easy to fix. Once X amount of fleets reach tier 5 - then they make a "general" starbase that people with FC/Dilth/EC/Modules can go to have access to the gear. They would need to make it cost more to make it dair to those who completed tier 5 - but the content would become avail to everyone.
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    levi3 wrote: »
    So explain "how" this will hurt small fleets - and making it take longer to progress is not "hurting" these things were designed with 25 casual players in mind

    Smaller fleets undeniably were hurt by the resource costs in the first place, and the "intent" of the fleet base project is irrelevant to this fact. The quickie foundry missions were one viable way of compensating for this flaw in the game design. Not everyone has the ability or the desire to be part of a larger fleet, so the "find a big fleet" recommendation might as well be "I've got no answer, so here's a mindless knee jerk," for all it's useless smugness.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited November 2012
    lordmalak1 wrote: »
    Just means some missions will get a quick re-write, doesn't mean the one-clicks are gone.

    Really - guess you did not read the part about missions that are counted toward the offier daily report - must be "approved" by Cryptic.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2012
    levi3 wrote: »
    Really - guess you did not read the part about missions that are counted toward the offier daily report - must be "approved" by Cryptic.

    Where does it say anything about approval from cryptic ?
    Foundry:

    * Updated the requirements for the Investigate Officer Reports (Foundry) Daily.
    o Now, only projects that normally reward XP and EC will count towards completion.
    o The Foundry mission description will now indicate when it will not count towards the Foundry mission daily.
    * Foundry: Resolved an issue that prevented the use of custom costumes.
    * Re-resolved the issue that prevented interacting with objects and contacts through forcefields and other similar objects.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • levi3levi3 Member Posts: 1,663 Arc User
    edited November 2012
    hanover2 wrote: »
    Smaller fleets undeniably were hurt by the resource costs in the first place, and the "intent" of the fleet base project is irrelevant to this fact. The quickie foundry missions were one viable way of compensating for this flaw in the game design. Not everyone has the ability or the desire to be part of a larger fleet, so the "find a big fleet" recommendation might as well be "I've got no answer, so here's a mindless knee jerk," for all it's useless smugness.

    I have never - ever - suggested to people to be part of a larger fleet - look way back in my posting history - you will see a dozen threads about the problems starting in June - before the launch of S6 "Starbases - the beginning of the END"

    In there I stated something that i knew would happen in large fleets - even more drama - and dissatified players - who are in effect just building a king his personal "space castle"

    There was no "flaw" the system was designed to take a long time for the Avg size fleet and very long OR NEVER for a very small fleet.

    This last part is something that you don't seem to understand - they were NOT designed for small fleets - Period - there is no "flaw"

    The Officer daily was infact an "exploit" to get around this design - you have got it backwards.
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