I know this game is not canon neverthe less the Gal is still s DN and the Neg a BB I ma not referring to the refits or X just the plain ones you get as the shipyards.
...
Did you not read the past maybe 5 or 6 posts saying as to why they aren't? Ugh...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
You know, you would think that the feds getting their way 90 percent of the time, and get all content made fed friendly that would make them happy. No we cant have that lets call for nerfs to the kdf until we can face roll them.
I use a galaxy class retrofit on my Federation Vice Admiral. I have 0 problems moving that ship, or getting the job done on elite. I use a Negh'var class warship on my Klingon, and I have 0 problems moving that ship, or getting the job done on elite. I use the same bridge officer set up for both. The only difference is the weapons I use, and the ships strengths and weaknesses. Both these ships are fine the way they are.
lets call for nerfs to the kdf until we can face roll them.
Letting Federation cruisers turn at a similar rate as Klingon ones do, i.e. equality, will result in "face rolling"? So you're saying that KDF players are generally worse players, and need that edge to succeed?
Letting Federation cruisers turn at a similar rate as Klingon ones do, i.e. equality, will result in "face rolling"? So you're saying that KDF players are generally worse players, and need that edge to succeed?
I think noone ask for equal turn rate. But imho the difference between 8 and 11 for example is too great. It might look like only "3" but that 3 multiplies all other turning bonuses.
Imho, +2 turn rate across the board for cruisers/cruiser hybrids like nebula would benefit everyone.
Right now, flying certain ships is PUNISHMENT not FUN. And I'm not talking about PvP here only, but sometimes just to pickup loot in Galaxy is pain.
Seriously, some devs should be put in a Galaxy for a week and play STO in it. PvP, STFs, Fleet Actions, whatever. Would love to hear their feedback.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
.
Exploration is what its purpose is, Galaxy was the class of vessel - hence the term "Galaxy class" cruiser.
The Negh'var has 5 Heavy Disruptor Cannons, 18 Disruptor beam arrays and 8 rapid fire torpedo tubes according to cannon. That means it has 11 more energy weapons than the Galaxy counterpart, though I do not know how many torpedoes it carries for its 8 tubes. Certainly a couple hundred like the Galaxy.
And yet it is less armed than its KDF counterpart.
Instead of arguing with me, look this stuff up. I just coppied and pasted from the canon sites. The Negh'Var is not classified as a Battleship. Its is closer to being a battlecruiser. The definiton of battlecruiser is a ship with weaponry of a battleship but less armor than battleship. When you read the technical data on the Negh'Var it has it listed as Heavy Carrier. Read it on Memory Alpha.
Exploration is not really a class of ship, because there is no other ships of this type. It doesn't have a specific role in a navy because the former Enterprises were heavy cruisers and battlecruisers which also explored most of the time and react to crisis. When you listen to Fed personel on DS9 and other people from other races, refer to the Galaxy class, they compare it to battleships. It is the specifications that make it a battleship, and not the name. In fact the WWII ships that were battleships didn't have "BB" as part of there name or class type. They were classed by number of weapons, type of weapons, and size. Battleships of different factions were not identical in look, size, or number of weapons.
The fact that the Negh'Var has more Disruptors than the Galaxy has Phasers don't mean that it outguns the Galaxy. The sauser section don't need a bunch of turets to have a wide firing arc. The newer strip arrays were more efficient than the standard phaser banks because it had hundreds of emitters that could combine their power to make one or more beams. This elimenated the extra 4 phaser banks that a typical Starfleet ship has on its sauser section. Phaser strip type arrays have a far wider firing arc than phaser banks because the strip follows the contour of the ship's hull better than where phaser banks are usually implaced. The Negh'Var don't have disruptor strips and it can't fire all its weapons in the same direction. Alot of the it's heavy cannons are fixed forward and varius smaller turets or guns face the flanks. The technical data don't specify how many heavy or light disruptors it has so you can't speculate that it is all overwhelming firepower.
Using common sense, the shape of the Negh'Var dictates that the ship has to have nearly twice as many weapons as the Galaxy to keep up with the 360 fire arc range. It is because the Galaxy has a natural round shape, giving it a wide view for it's sensors and weapons, while the Negh'var have more sharp corners for weapons to be obstructed.
Look at the canon site to examine the two ships.
In 25th centry era, the Galaxy Dreadnoughts outclassed the Negh'Vars by alot in the show but in this game, for balancing purposes, they tone downed the Galaxy Dreads firepower to match the Negh'var's minus the Lance.
LOL a 5 minute saucer sep console is really great help...
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
You know, you would think that the feds getting their way 90 percent of the time, and get all content made fed friendly that would make them happy. No we cant have that lets call for nerfs to the kdf until we can face roll them.
I use a galaxy class retrofit on my Federation Vice Admiral. I have 0 problems moving that ship, or getting the job done on elite. I use a Negh'var class warship on my Klingon, and I have 0 problems moving that ship, or getting the job done on elite. I use the same bridge officer set up for both. The only difference is the weapons I use, and the ships strengths and weaknesses. Both these ships are fine the way they are.
Next time op use both at end game, then talk.
most of the content those ships work fine in you could do with a shuttle. just because it is possible to play the game with those ships, does not mean they are fine at all. every other ship would work better in place of the galaxy, literally.
This whole defense of lets nerf the Negh'var and buff up the Galaxy is based upon how poorly the Galaxy is built. As one player pointed out if you by canon the Negh'var should have a whole heep load more of weapon slots.
So for those players, I know how to do this, but how do you fly your galaxy in a combat situation?
So for those players, I know how to do this, but how do you fly your galaxy in a combat situation?
I use the Dragon, Hakaishin and whatever DontDrunkImShoot says on the subject.
Plus I will ask advice of those I've seen use a Cruiser and especially the Dreadnought well.
and a Subspace jump console.
Oh btw on subject of the designation of the Galaxy class
The Star Trek: Deep Space Nine Technical Manual lists the class' statistics as follows:
■Type: Explorer
■Production Base: ASDB Integration Facility, Utopia Planitia Fleet Yards, Mars
■Accommodation: 1,012 officers and crew; 200 visiting personnel; 15,000 personal evacuation limit
■Power Plant: One 1,500+ Cochrane warp core feeding two nacelles; one impulse system in stardrive section, two impulse systems in saucer section
■Dimensions:
■Length: 642.51 meters
■Beam: 463.73 meters
■Height: 195.26 meters
■Mass: 4,500,000 metric tons
■Performance: Warp 9.6 for 12 hours (Standard); warp 9.9 for 12 hours (Uprated)
■Armament: Eleven type-X phaser emitters; two photon torpedo launchers
It seems its a Explorer designation vessel regardless of how well designed it is or how well armed. Lets not forget the AGT has the Lance.
And the Negh'var is, according to the same source
The following specifications, which describes this vessel as a Negh'Var-class warship, comes exclusively from the Star Trek: Deep Space Nine Technical Manual:
■Production Base: Qo'noS Orbital Factory Base.
■Type: Heavy Carrier.
■Accommodation: 2,500 plus flight crew and troops.
■Power Plant: Two M/A warp system; four impulse systems.
■Dimensions: Length, 682.32 meters; beam, 470.09 meters; height, 136.65 meters.
■Mass: 4,310,000 metric tonnes.
■Performance: Warp 9.6.
■Armament: Twenty ship-mounted disruptor cannons; one large forward disruptor; four torpedo launchers.
a Heavy Carrier. Odd but fits with some complaints about it when the VoQ was introduced that the Negh'var should have been designed a carrier as well. Or so if memory serves. Also odd is the missing Large disruptor.
Over all though these ships are very similar and descriptions from wide eyed alien cultures aside naming them battleship, dreadnought or battlecruisers in passing the Federations ideology of Exploration is a given in the design of the Galaxy class no matter how capable it is in combat and the KDF ideology of Conquest means the Negh'var is not an exploration vessel but one for combat foremost, so I do not understand the fedfanshock that the Negh'var is better at fighting in a general sense.
As I have said in many of these same threads often started by the same players, I am not against using some ideas to add to STO that Cruiser/BattleCruisers and vessel in general to increase fun of gameplay for the unhappy Engineer,galaxy, Gal-X, Cruiser, etc players. I even supported a mild turnrate and inertia buff.
I will not support any sort of nerfing of the Negh'var, escorts or other complained against vessels by these same unhappy players. Too many other players have demostrated the error, missjudgements, and in general untruth of many of the claims made in these threads and how one can play as a viable damage dealer in the Cruisers, AGT galaxies, Gal-X's, etc.
The numerous threads and crying to the whole issue has become as annoying as the feds found the KDF at times.
Answers have been given to help the situation. Accept them and stop striving for the Uber ship to feed the fandom.
That guide proved interesting. I did a comparison a long time ago at the launch of the game. Single cannons had less damage then a dual beam bank, same with turrets vrs a beam array. I never even considered using turrets and single cannons on a galaxy x. I do see the logic in it cannons with turrets add to rapid fire. Also he gets a enormous forward dps boost. Hes constantly banging away at his target with turrets. I might actually give this a try.
Accept them and stop striving for the Uber ship to feed the fandom.
Think I have a better explanation and summary for why these threads occur.
The reason is they expect like in the shows for the script-writters to produce some random ridiculous reason why they should win. If they were to build canon ships just flat out KDF ships would have more firepower, be a lot faster at impulse, have better turn rate and better armour, not to mention cheaper. In short I hope Cryptic do listen to them and then let feds scream at imbalance afterwards.
Ask yourself; Warship vs Overglorified Cruise Liner? Hmm... what you think is going to win really?
Not only does the Galaxy-R out-turn the Negh'var, the Galaxy-R also has nearly the same firepower (one tac console less, but higher weapon power)!
How to end any Galaxy-X thread:
L2P!
Use f'ing Aux2ID!
Sacrificing a bit of utility turns a lumbering whale into a deadly battlecruiser that turns just as well as a Vor'cha! And can cloak!
How to prevent alexindcobra from making the next totally useless thread, fueled by his total lack of understanding of this game:
Still in research.
I will counter your useless statement. Sauser separation takes a 5 minute cooldown once in use. In a PVP match, you are lucky if you are able to separate twice before the match is over. The first time a good team sees you separate, they will pounce and destroy you so you are stuck with the slower whole instead of the faster two halves. Also you get lesser shield strength as you are separated and less hit points making it easier to kill with cannons or kinetic damage. As a seprated ship all you gain is mobility in sacrifice of durability and you don't gain weapon strength or abilities of an escort.
By you saying the Galaxy is better than the Negh'Var as a seprated ship is non-sense because all you can do is fly around faster.
This whole defense of lets nerf the Negh'var and buff up the Galaxy is based upon how poorly the Galaxy is built. As one player pointed out if you by canon the Negh'var should have a whole heep load more of weapon slots.
So for those players, I know how to do this, but how do you fly your galaxy in a combat situation?
How about you stop putting words in my mouth. It does not make you sound witty when you misquote or say untruths about someone's statement I didn't say anything about nerfing the Negh'Var or making it slower. It is fine the way it is. The Galaxy needs a turnrate boost from day one, hasn't got one.
I use the Dragon, Hakaishin and whatever DontDrunkImShoot says on the subject.
Plus I will ask advice of those I've seen use a Cruiser and especially the Dreadnought well.
and a Subspace jump console.
Oh btw on subject of the designation of the Galaxy class
It seems its a Explorer designation vessel regardless of how well designed it is or how well armed. Lets not forget the AGT has the Lance.
And the Negh'var is, according to the same source
a Heavy Carrier. Odd but fits with some complaints about it when the VoQ was introduced that the Negh'var should have been designed a carrier as well. Or so if memory serves. Also odd is the missing Large disruptor.
Over all though these ships are very similar and descriptions from wide eyed alien cultures aside naming them battleship, dreadnought or battlecruisers in passing the Federations ideology of Exploration is a given in the design of the Galaxy class no matter how capable it is in combat and the KDF ideology of Conquest means the Negh'var is not an exploration vessel but one for combat foremost, so I do not understand the fedfanshock that the Negh'var is better at fighting in a general sense.
As I have said in many of these same threads often started by the same players, I am not against using some ideas to add to STO that Cruiser/BattleCruisers and vessel in general to increase fun of gameplay for the unhappy Engineer,galaxy, Gal-X, Cruiser, etc players. I even supported a mild turnrate and inertia buff.
I will not support any sort of nerfing of the Negh'var, escorts or other complained against vessels by these same unhappy players. Too many other players have demostrated the error, missjudgements, and in general untruth of many of the claims made in these threads and how one can play as a viable damage dealer in the Cruisers, AGT galaxies, Gal-X's, etc.
The numerous threads and crying to the whole issue has become as annoying as the feds found the KDF at times.
Answers have been given to help the situation. Accept them and stop striving for the Uber ship to feed the fandom.
We don't really know how battle worthy the Negh'Var was sense it was only envolved in limited campaigns and was only one ship in the prime timeline. The Galaxy production ramped up after the the Wolf 359 incounter with the Borg and have been in several campaigns sense then.
The Big disruptor cannon and fang like fins disappeared after customs in Scottland broke the model, looking for drugs, so the they just restored the same model without the fangs and cannon in time for DS9("Way of the Warrior").
You didn't see anywhere where I asked for the Negh'Var to be nerfed or slown down, so why are you trying to imply thats what I said? I don't put words in your mouth, so don't do it to me. I just said there is no reason why not to boost up the Galaxies turn rate to match the Negh'Var's.
That guide proved interesting. I did a comparison a long time ago at the launch of the game. Single cannons had less damage then a dual beam bank, same with turrets vrs a beam array. I never even considered using turrets and single cannons on a galaxy x. I do see the logic in it cannons with turrets add to rapid fire. Also he gets a enormous forward dps boost. Hes constantly banging away at his target with turrets. I might actually give this a try.
I would not use the turrets because i tried it with my Dread for constant DPS in any direction and learned that i was just spinning wheels. I had but beams in it's place and has gottern better damage and broadsiding affect. I have a mix weapon platform on my Gal X with DHC's, single cannons, and one beam in front. In the rear is all beams. This way, I can have have devastating frontal firepower, and still have excellent broadsiding affect with a cannon in the mix of beams.
I will counter your useless statement. Sauser separation takes a 5 minute cooldown once in use. In a PVP match, you are lucky if you are able to separate twice before the match is over. The first time a good team sees you separate, they will pounce and destroy you so you are stuck with the slower whole instead of the faster two halves. Also you get lesser shield strength as you are separated and less hit points making it easier to kill with cannons or kinetic damage. As a seprated ship all you gain is mobility in sacrifice of durability and you don't gain weapon strength or abilities of an escort.
By you saying the Galaxy is better than the Negh'Var as a seprated ship is non-sense because all you can do is fly around faster.
Am I supposed to answer with anything but
L2P!
Cruisers don't die!
Base HP make no difference on how tanky you are - that's near entirely determined by your heal/regenerate/damred abilities.
?
Not that there's much of a reason to use Saucer Sep in PvP - the only real reason to do so would be so you can Kirk - and Kirk'ing will ALWAYS get you killed when fighting a good team.
If you stick with your team and use your ship's capabilities for maximum effect in a team situation, you won't need to turn much. You won't even need much firepower. You just need the heals from your Eng slots that keep you and your team alive forever.
So much for PvP.
And if you manage to get killed in PvE with Saucer Sep active ... You're doing it wrong!
Galaxy-R with Saucer Sep active is still about as tanky as an Excelsior. And even more mobile. The only danger to you in PvE are one-shot kills from gates or cubes, and those can be avoided most of the time.
The Saucer Sep cooldown will only be an issue between games - yes, you have to wait 5 minutes to re-queue for the next STF. I'll admit: that sucks. And I'd support a lower CD for Saucer/Chevron Sep.
But basically you're still flying an invincible Cruiser, unless you just suck. (see: L2P, as above.)
As for weapon power:
With Saucer Sep active, your power setting modifiers are +15 weapons/+0 shields/engines/AUX. Hint: that's EXCACTLY the mods for ... wait for it ... an Escort!
So ... you have: higher weapon power (+5 vs. the Negh) and better mobility (allows you to get into weak arcs (more efficient damage usuage, avoidance of return fire) and circle at close range (higher dps)). And that's not even counting the Saucer's dps contribution before it manages to get itself killed(which isn't really the point of Saucer Sep, but still a bonus).
You really, really have NO argument that's based on reality.
All you have is fanon/soft canon (which isn't even worth arguing) and biased anectodal evidence based on your total lack of skill.
Are we getting a buff to Escorts if I send the next 600dps-in-an-Armitage-that's-exploding-every-minute-deadbeat to the forums? No? Then why do you think you'll get a buff to Cruisers if you're arguing the 600dps-in-a-Galaxy-who-can't-tank-or-dps-or-anything-deadbeat line?
weapon wise i use 6 beams 1 quantum in the rear then then the wide angle quantum form the regent in the front. don't use the the saucer sep console most of the time
the only thing that i have never liked about the gal-r is the ensign engineering station sort of a dump slot. this goes for the neg'var as well use that on my klingon
The Galaxy was part of the Federation Officers
Manual and broke cannon along with a few other
Things that caused Fasa to lose their lisence.
However the Klingon battleship that's was I'n the
Same manual was clearly inferior to it
The Feds I'n cannon could build battleships much
Better than the Klingons I'n warp speed impulse
Shields and firepower totally outclassing There Klingon
Counterparts
Klingon cruisers were equal to or if cloaked
Much better than Fed cruisers because shields did
Not automatically pop on like STO does and the Klingons
Got there Alfa strike against bare hull
Turn rates should be equal
Saucer separation should not reattach unless the
Player calls for it to reattach
That's my 2 cents
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
"How about you stop putting words in my mouth. It does not make you sound witty when you misquote or say untruths about someone's statement I didn't say anything about nerfing the Negh'Var or making it slower. It is fine the way it is. The Galaxy needs a turnrate boost from day one, hasn't got one."
I didn't quote you I was speaking generally from what I saw in this thread. Also if your not interested in getting the Negh'var nerfed then why in the world did you include it in this thread, and the title? All your doing is putting a bulls eye on the Negh'var.
As for the galaxy-x I tested out that turret to cannon setup, and it worked just perfect. All things depend on the player. Meaning how they do things. Certain things I did not do in that guide because Its not how I want my ship set up. Just depends on the player.
Not every. Step down from your high horse as speaker for the playerbase. There is no need for ALL cruisers to turn so badly especially with all the tankiness recent seasons brought to escorts.
Everyone who is playing since the launch knows that Galaxy was always despised by the player base for its turn rate.
Raising turn rate for all cruisers +2 on both sides won't hurt anyone, but will improve the gameplay for wast majority of players.
The main problem of the game currently is that the hps vs turn ratio is completely out of whack. 2-3k hps mean NOTHING, but +2 turn rate means A LOT
Because tankiness of ship is not determined by its Hull/Shields points but at the pilots abilities to use the proper BO skills and TURN rate to avoid hazards and change shield facings.
A Galaxy tanks worse than an Excelsior. You can not realize it in PVE, as its trivial even for my 10 year old cousin. But you can surely realize it in PvP environment - the true environment to test ship performance against each other.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Not every. Step down from your high horse as speaker for the playerbase. There is no need for ALL cruisers to turn so badly especially with all the tankiness recent seasons brought to escorts.
You misunderstand. I am telling Alex that he needs to stop getting so aggressive when others say something that he doesn't agree with. And to stop summarily dismissing something someone else says just because he doesn't agree with it.
THAT is what has turned so many forum users against him. Even I am starting to have trouble not just laughing at his posts and actually taking them seriously. The only bad part is that some things he says are legitimate and worth noticing and doing something about, but those parts are so surrounded by aggression and blind dismissal that it's getting harder and harder to not only find those legitimate portions but also not be immediately biased against what he has to say.
I agree that cruisers could use a slight turn rate bonus and inertia adjustment. And I agree that the Galaxy got shafted hard. I was disappointed when I got into my Tier 4 Galaxy and then disgusted shortly thereafter in one of my first encounters. Granted I never died courtesy of all the engi slots and such, but the fact that I had unimatrices turning faster than me was annoying to say the least.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Yes I did but my post still stands.I can handle both just fine.
I don't think you know what you're talking about at all. In fact I think you've completely lost me and anyone else who is trying to figure out what you're saying.
We, or I in this case, say that in this game the galaxy is an EXPLORATION cruiser. IN THIS GAME. Not anywhere else.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
The main problem of the game currently is that the hps vs turn ratio is completely out of whack. 2-3k hps mean NOTHING, but +2 turn rate means A LOT
Because tankiness of ship is not determined by its Hull/Shields points but at the pilots abilities to use the proper BO skills and TURN rate to avoid hazards and change shield facings.
Agreed.
Many players either refuse to acknowledge or simply don't understand those points.
Many other posters have already said the same,including myself.
A +1-2 turnrate buff for feds*/+1 for KDf, plus any needed inertia tweaks is an idea I like.
Basically many have supported similiar buffs..so why continued saying we need instead of
telling the Devs outright that its something you desire and unify behind it?
I do not think a fair cross faction buff will argued over by anyone.
Beyond the shows and movies, nothing is considered canon.
Besides there are TWO boardgames that were made during his lifetime.
Both have totally different backstories, hostories and technologies.
Based on your logic they should both be canon even though that's not remotely possible.
I have all the FASA material except the Star Trek IV addon.
And it contradicts canon in so many places it's not even funny.
The timeline is totally wrong and is based on the "Spac Flight Chronology" according to which the events of "Errand of Mercy" take place in 2207.
Klingons developed "fusions" of Klingons and humans to better deal with them, even though in canon Trek it was an accident etc.
Accelerator cannons? Never shown or mentioned in canon.
The Enterprise-C was supposedly an "Alaska class" ship.
Besides, Cryptic has a license for everything that is considered canon short of the Animated series and the Abrams movie.
Why is nothing from FASA in thsi game?
Where is the D-10 Riskadh?
Where is the "Royal Sovereign" class?
Nowhere because they are not canon.
You are wrong sir, I was a member of the fan club and
Read Gene Rs interviews then , I bought the products then.
That was the basic guideline for the ST universe.He said so
Many times I'n the interviews. I have been a active fan of
Star Trek from 1967.
you mentioned star fleet battles as the
Second board game, it was not approved by Gene R as cannon
It was pre Fasa and was a money making enterprise only for Gene
I read his article saying so. At that time tos was canceled and he got royalititys
From it but did not endorse it.
The FASA materials. I posted are the ONLY strict cannon
Personally approved by star treks creator, Everything else is
Considered cannon or soft cannon.
Tje D-10 L-9 and L-6 are great looking ships it's a pity
We don't have them there looks outclass most of the Klingons
Ships I'n this game
The royal Sovereign was I'n the Federation officers manual
And is soft cannon. That's the book that cost Fasa the lisence
Accelerator cannons were pre tos I believe if you look
At the stardate on them. The series Enterprise had phase cannons
Perhaps they intended them to replace the Acc cannons the name is
Much cooler and they went Any good either :P
remember this was published before TNG and during that time
There was no such thing as a MMO and PC games
Were just getting on there feet
Due to the lawsuit perhaps Fasa still has copywrite on
Some of the material I do not know of they do or not
Remember The Excelsior was the most powerful federation
Ship then and it was more powerful than anything the klingons
Or Romulans had .it had better shields longer range more
Powerful weapons and was much faster at warp speed
Technically all ships even I'n the tv series and movies are
Soft cannon because no technical builders manual exists that
Obeys any of the strict cannon guidelines. And ships like the defiant
Can't even be built with any type of logic
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Comments
...
Did you not read the past maybe 5 or 6 posts saying as to why they aren't? Ugh...
I use a galaxy class retrofit on my Federation Vice Admiral. I have 0 problems moving that ship, or getting the job done on elite. I use a Negh'var class warship on my Klingon, and I have 0 problems moving that ship, or getting the job done on elite. I use the same bridge officer set up for both. The only difference is the weapons I use, and the ships strengths and weaknesses. Both these ships are fine the way they are.
Next time op use both at end game, then talk.
Letting Federation cruisers turn at a similar rate as Klingon ones do, i.e. equality, will result in "face rolling"? So you're saying that KDF players are generally worse players, and need that edge to succeed?
I think noone ask for equal turn rate. But imho the difference between 8 and 11 for example is too great. It might look like only "3" but that 3 multiplies all other turning bonuses.
Imho, +2 turn rate across the board for cruisers/cruiser hybrids like nebula would benefit everyone.
Right now, flying certain ships is PUNISHMENT not FUN. And I'm not talking about PvP here only, but sometimes just to pickup loot in Galaxy is pain.
Seriously, some devs should be put in a Galaxy for a week and play STO in it. PvP, STFs, Fleet Actions, whatever. Would love to hear their feedback.
L2P!
Use the f'ing Saucer Seperation console!
Not only does the Galaxy-R out-turn the Negh'var, the Galaxy-R also has nearly the same firepower (one tac console less, but higher weapon power)!
How to end any Galaxy-X thread:
L2P!
Use f'ing Aux2ID!
Sacrificing a bit of utility turns a lumbering whale into a deadly battlecruiser that turns just as well as a Vor'cha! And can cloak!
How to prevent alexindcobra from making the next totally useless thread, fueled by his total lack of understanding of this game:
Still in research.
most of the content those ships work fine in you could do with a shuttle. just because it is possible to play the game with those ships, does not mean they are fine at all. every other ship would work better in place of the galaxy, literally.
Next thread: X ability isn't good enough (for me), buff my cruiser please!
Sorry, these people always find a way...
And here comes the fire and brimstone now XD
So for those players, I know how to do this, but how do you fly your galaxy in a combat situation?
Plus I will ask advice of those I've seen use a Cruiser and especially the Dreadnought well.
and a Subspace jump console.
Oh btw on subject of the designation of the Galaxy class It seems its a Explorer designation vessel regardless of how well designed it is or how well armed. Lets not forget the AGT has the Lance.
And the Negh'var is, according to the same source a Heavy Carrier. Odd but fits with some complaints about it when the VoQ was introduced that the Negh'var should have been designed a carrier as well. Or so if memory serves. Also odd is the missing Large disruptor.
Over all though these ships are very similar and descriptions from wide eyed alien cultures aside naming them battleship, dreadnought or battlecruisers in passing the Federations ideology of Exploration is a given in the design of the Galaxy class no matter how capable it is in combat and the KDF ideology of Conquest means the Negh'var is not an exploration vessel but one for combat foremost, so I do not understand the fedfanshock that the Negh'var is better at fighting in a general sense.
As I have said in many of these same threads often started by the same players, I am not against using some ideas to add to STO that Cruiser/BattleCruisers and vessel in general to increase fun of gameplay for the unhappy Engineer,galaxy, Gal-X, Cruiser, etc players. I even supported a mild turnrate and inertia buff.
I will not support any sort of nerfing of the Negh'var, escorts or other complained against vessels by these same unhappy players. Too many other players have demostrated the error, missjudgements, and in general untruth of many of the claims made in these threads and how one can play as a viable damage dealer in the Cruisers, AGT galaxies, Gal-X's, etc.
The numerous threads and crying to the whole issue has become as annoying as the feds found the KDF at times.
Answers have been given to help the situation. Accept them and stop striving for the Uber ship to feed the fandom.
R.I.P
That guide proved interesting. I did a comparison a long time ago at the launch of the game. Single cannons had less damage then a dual beam bank, same with turrets vrs a beam array. I never even considered using turrets and single cannons on a galaxy x. I do see the logic in it cannons with turrets add to rapid fire. Also he gets a enormous forward dps boost. Hes constantly banging away at his target with turrets. I might actually give this a try.
Think I have a better explanation and summary for why these threads occur.
The reason is they expect like in the shows for the script-writters to produce some random ridiculous reason why they should win. If they were to build canon ships just flat out KDF ships would have more firepower, be a lot faster at impulse, have better turn rate and better armour, not to mention cheaper. In short I hope Cryptic do listen to them and then let feds scream at imbalance afterwards.
Ask yourself; Warship vs Overglorified Cruise Liner? Hmm... what you think is going to win really?
What Cryptic should consider before releasing anything.
I will counter your useless statement. Sauser separation takes a 5 minute cooldown once in use. In a PVP match, you are lucky if you are able to separate twice before the match is over. The first time a good team sees you separate, they will pounce and destroy you so you are stuck with the slower whole instead of the faster two halves. Also you get lesser shield strength as you are separated and less hit points making it easier to kill with cannons or kinetic damage. As a seprated ship all you gain is mobility in sacrifice of durability and you don't gain weapon strength or abilities of an escort.
By you saying the Galaxy is better than the Negh'Var as a seprated ship is non-sense because all you can do is fly around faster.
How about you stop putting words in my mouth. It does not make you sound witty when you misquote or say untruths about someone's statement I didn't say anything about nerfing the Negh'Var or making it slower. It is fine the way it is. The Galaxy needs a turnrate boost from day one, hasn't got one.
We don't really know how battle worthy the Negh'Var was sense it was only envolved in limited campaigns and was only one ship in the prime timeline. The Galaxy production ramped up after the the Wolf 359 incounter with the Borg and have been in several campaigns sense then.
The Big disruptor cannon and fang like fins disappeared after customs in Scottland broke the model, looking for drugs, so the they just restored the same model without the fangs and cannon in time for DS9("Way of the Warrior").
You didn't see anywhere where I asked for the Negh'Var to be nerfed or slown down, so why are you trying to imply thats what I said? I don't put words in your mouth, so don't do it to me. I just said there is no reason why not to boost up the Galaxies turn rate to match the Negh'Var's.
I would not use the turrets because i tried it with my Dread for constant DPS in any direction and learned that i was just spinning wheels. I had but beams in it's place and has gottern better damage and broadsiding affect. I have a mix weapon platform on my Gal X with DHC's, single cannons, and one beam in front. In the rear is all beams. This way, I can have have devastating frontal firepower, and still have excellent broadsiding affect with a cannon in the mix of beams.
Am I supposed to answer with anything but
L2P!
Cruisers don't die!
Base HP make no difference on how tanky you are - that's near entirely determined by your heal/regenerate/damred abilities.
?
Not that there's much of a reason to use Saucer Sep in PvP - the only real reason to do so would be so you can Kirk - and Kirk'ing will ALWAYS get you killed when fighting a good team.
If you stick with your team and use your ship's capabilities for maximum effect in a team situation, you won't need to turn much. You won't even need much firepower. You just need the heals from your Eng slots that keep you and your team alive forever.
So much for PvP.
And if you manage to get killed in PvE with Saucer Sep active ... You're doing it wrong!
Galaxy-R with Saucer Sep active is still about as tanky as an Excelsior. And even more mobile. The only danger to you in PvE are one-shot kills from gates or cubes, and those can be avoided most of the time.
The Saucer Sep cooldown will only be an issue between games - yes, you have to wait 5 minutes to re-queue for the next STF. I'll admit: that sucks. And I'd support a lower CD for Saucer/Chevron Sep.
But basically you're still flying an invincible Cruiser, unless you just suck. (see: L2P, as above.)
As for weapon power:
With Saucer Sep active, your power setting modifiers are +15 weapons/+0 shields/engines/AUX. Hint: that's EXCACTLY the mods for ... wait for it ... an Escort!
So ... you have: higher weapon power (+5 vs. the Negh) and better mobility (allows you to get into weak arcs (more efficient damage usuage, avoidance of return fire) and circle at close range (higher dps)). And that's not even counting the Saucer's dps contribution before it manages to get itself killed(which isn't really the point of Saucer Sep, but still a bonus).
You really, really have NO argument that's based on reality.
All you have is fanon/soft canon (which isn't even worth arguing) and biased anectodal evidence based on your total lack of skill.
Are we getting a buff to Escorts if I send the next 600dps-in-an-Armitage-that's-exploding-every-minute-deadbeat to the forums? No? Then why do you think you'll get a buff to Cruisers if you're arguing the 600dps-in-a-Galaxy-who-can't-tank-or-dps-or-anything-deadbeat line?
TL;DR: L2P!
the only thing that i have never liked about the gal-r is the ensign engineering station sort of a dump slot. this goes for the neg'var as well use that on my klingon
Ships
The Galaxy was part of the Federation Officers
Manual and broke cannon along with a few other
Things that caused Fasa to lose their lisence.
However the Klingon battleship that's was I'n the
Same manual was clearly inferior to it
The Feds I'n cannon could build battleships much
Better than the Klingons I'n warp speed impulse
Shields and firepower totally outclassing There Klingon
Counterparts
Klingon cruisers were equal to or if cloaked
Much better than Fed cruisers because shields did
Not automatically pop on like STO does and the Klingons
Got there Alfa strike against bare hull
Turn rates should be equal
Saucer separation should not reattach unless the
Player calls for it to reattach
That's my 2 cents
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I didn't quote you I was speaking generally from what I saw in this thread. Also if your not interested in getting the Negh'var nerfed then why in the world did you include it in this thread, and the title? All your doing is putting a bulls eye on the Negh'var.
As for the galaxy-x I tested out that turret to cannon setup, and it worked just perfect. All things depend on the player. Meaning how they do things. Certain things I did not do in that guide because Its not how I want my ship set up. Just depends on the player.
Everyone who is playing since the launch knows that Galaxy was always despised by the player base for its turn rate.
Raising turn rate for all cruisers +2 on both sides won't hurt anyone, but will improve the gameplay for wast majority of players.
The main problem of the game currently is that the hps vs turn ratio is completely out of whack. 2-3k hps mean NOTHING, but +2 turn rate means A LOT
Because tankiness of ship is not determined by its Hull/Shields points but at the pilots abilities to use the proper BO skills and TURN rate to avoid hazards and change shield facings.
A Galaxy tanks worse than an Excelsior. You can not realize it in PVE, as its trivial even for my 10 year old cousin. But you can surely realize it in PvP environment - the true environment to test ship performance against each other.
You misunderstand. I am telling Alex that he needs to stop getting so aggressive when others say something that he doesn't agree with. And to stop summarily dismissing something someone else says just because he doesn't agree with it.
THAT is what has turned so many forum users against him. Even I am starting to have trouble not just laughing at his posts and actually taking them seriously. The only bad part is that some things he says are legitimate and worth noticing and doing something about, but those parts are so surrounded by aggression and blind dismissal that it's getting harder and harder to not only find those legitimate portions but also not be immediately biased against what he has to say.
I agree that cruisers could use a slight turn rate bonus and inertia adjustment. And I agree that the Galaxy got shafted hard. I was disappointed when I got into my Tier 4 Galaxy and then disgusted shortly thereafter in one of my first encounters. Granted I never died courtesy of all the engi slots and such, but the fact that I had unimatrices turning faster than me was annoying to say the least.
Yes I did but my post still stands.I can handle both just fine.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
I don't think you know what you're talking about at all. In fact I think you've completely lost me and anyone else who is trying to figure out what you're saying.
We, or I in this case, say that in this game the galaxy is an EXPLORATION cruiser. IN THIS GAME. Not anywhere else.
Agreed.
Many players either refuse to acknowledge or simply don't understand those points.
A +1-2 turnrate buff for feds*/+1 for KDf, plus any needed inertia tweaks is an idea I like.
Basically many have supported similiar buffs..so why continued saying we need instead of
telling the Devs outright that its something you desire and unify behind it?
I do not think a fair cross faction buff will argued over by anyone.
R.I.P
You are wrong sir, I was a member of the fan club and
Read Gene Rs interviews then , I bought the products then.
That was the basic guideline for the ST universe.He said so
Many times I'n the interviews. I have been a active fan of
Star Trek from 1967.
you mentioned star fleet battles as the
Second board game, it was not approved by Gene R as cannon
It was pre Fasa and was a money making enterprise only for Gene
I read his article saying so. At that time tos was canceled and he got royalititys
From it but did not endorse it.
The FASA materials. I posted are the ONLY strict cannon
Personally approved by star treks creator, Everything else is
Considered cannon or soft cannon.
Tje D-10 L-9 and L-6 are great looking ships it's a pity
We don't have them there looks outclass most of the Klingons
Ships I'n this game
The royal Sovereign was I'n the Federation officers manual
And is soft cannon. That's the book that cost Fasa the lisence
Accelerator cannons were pre tos I believe if you look
At the stardate on them. The series Enterprise had phase cannons
Perhaps they intended them to replace the Acc cannons the name is
Much cooler and they went Any good either :P
remember this was published before TNG and during that time
There was no such thing as a MMO and PC games
Were just getting on there feet
Due to the lawsuit perhaps Fasa still has copywrite on
Some of the material I do not know of they do or not
Remember The Excelsior was the most powerful federation
Ship then and it was more powerful than anything the klingons
Or Romulans had .it had better shields longer range more
Powerful weapons and was much faster at warp speed
Technically all ships even I'n the tv series and movies are
Soft cannon because no technical builders manual exists that
Obeys any of the strict cannon guidelines. And ships like the defiant
Can't even be built with any type of logic
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse