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There NEEDS to be a Level Gate to Fleet Missions

hasukurobihasukurobi Member Posts: 1,421 Arc User
Today I was doing Fleet Starbase Defense and what was our enemy of choice? The Borg... That was bad enough but consider that what we have here are Borg ships Vs. folks in MIRANDAS! I was max level but there were a number who were not.

This happens all the time where you get low level folks in these missions and while it would be fine for them to team together at a lower level against lower level enemies it is very bad when they mix with higher level folks. No matter WHAT you do to boost a Miranda it will NEVER have the power of a lvl 50 in a Tier 5 ship. It will pop fast, deal next to no damage, and have no worthwhile support powers. So essentially you have allowed us to go into battle with ships that may as well not be there instead of actual helpers.

Now understand, this is not a rant against new players at all. It is not their fault they get teamed with higher level folks to battle these outrageous forces. There just NEEDS to be a level lock on these missions so that either everyone who does them NEEDS to be lvl 50 OR they will at least only get paired with folks in their same grade.


On a side Rant though... The enemy ships in these are stupid buffed. I mean I have flown a number of these Klingon ships and they are nowhere near that powerful. Isometric Charge is only that deadly after maxed Attack Pattern Alpha & Omega III with full Particle Generators when it has bounced to its limit as a for instance. The Bortasqu' is a very powerful and tough ship but it does not have shields that have 100's of thousands of hit points per facing that regenerate in the tens of thousands per click. I have never liked the "Cheating" enemy who is just OP for the sake of being OP. I do not mind the Borg being super vicious but can we maybe have the ships we can actually FLY behave the way ours do? Otherwise it begs the question why our ships are so much less powerful.
Post edited by hasukurobi on
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Comments

  • ashtakuashtaku Member Posts: 0 Arc User
    edited November 2012
    I have really conflicted feelings about this. On one hand, I completely agree with you that the presence of low-tier ships, even when they are level-adjusted, make it hard to win the fleet missions. On the other hand, I like that "realism" of seeing a somewhat representative mix of ships (other than just the high-end tier 5 and lockbox stuff), and I think its important to involve lower-level characters in the fleet content (and not in a "separate but equal" low-level version). If nothing else, playing with experienced captains will help the new players develop important skills earlier in their careers and will expose them to enemies they otherwise would not face.

    Maybe a better solution would be to scale the rewards based on the character levels present -- so if you have two Vice Admirals and three LT5s on a Fleet Alert, the game would see that you are doing a 250-level mission with only 115 levels and make the Fleet Mark rewards x2.17. This way, even if you lose the mission because of inadequate DPS, you would be compensated by higher rewards for the early stages.

    Or maybe I'm just crazy :eek:
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    In all fairness 3 VAs properly set up for PvE should be able to carry two Mirandas while yes it is annoying as long as the lowbies are a minority it should be ok

    Just my 2 ECs
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  • areikou#8990 areikou Member Posts: 0 Arc User
    edited November 2012
    Maybe 3 VA tacticals in escorts, but not in cruisers or science ships.

    I still don't understand why they just don't scale this damned event like they do with the Mirror Universe event.
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  • nyniknynik Member Posts: 1,628 Arc User
    edited November 2012
    Perhaps the real solution lies in refining how lower level players are boosted - because you are right, its not sufficient at the moment. It can actually be rather dull to only have one or two abilities in your miranda while the enemies have significant hitpoint buffers.

    Although it would be important to adjust the system in a more innovative ways (as opposed to upper their boosted damage output and HP) so as not to encourage high level players from returning to lower tier ships as a mainstream way of steamrolling content with little effort or button mashing.

    I want to continue to see lower level players mix with higher levels - but the rewards need to be attuned to each group and one group should not hamper the other.
  • bortjinxbortjinx Member Posts: 397
    edited November 2012
    A couple of comments here...

    Battle of Wolf 359. That had Mirandas and the like fighting the Borg alongside Defiants and Sovereigns. Why not in game too?

    These are fleet missions. Which means that everyone in a fleet should be able to join in. This will be the reason for allowing Lieutenants on the same map as VAs. Gating people by level will remove a lot of the purpose of these events - allowing fleets to work together the achieve a goal.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Level segregation now ? and what next ? sort people by their class? Oh you fly Galaxy, off with you from our fleet mission. Oh you are engineer? Off with you from our fleet mission...
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Honestly, I'm doing more work than the rest of my team put together by orders of magnitude in these things. I don't really mind if lowbies/alts want to hitch along, I won't even notice anyway.
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  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited November 2012
    bortjinx wrote: »
    Battle of Wolf 359. That had Mirandas and the like fighting the Borg alongside Defiants and Sovereigns.
    And how'd that work out for them? :D

    I feel bad for the lowbies when I see them in the fleet mark events as well too. I try and use my ship the best I can (like when I'm in my Armitage I will often assign my fighters to escort one of the lowbies to assist in his DPS since the vast majority of my DPS comes from my cannons anyway).

    As people said, you don't want to be mad at them. It's not their fault and I don't want to gate it since I like bortjinx's general concept of the fleet/group all working together, regardless of rank.

    But there needs to be more done to help compensate for the fact that low tier ships just cannot handle the number of ships that assault the base, due not to the captain, but due to the lack of consoles, weapon hardpoints and BOff slotting.

    At the same time, you don't want to nerf it either and make it a turkey shoot for VAs.

    I don't know what the solution is, but it is a problem.
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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    I agree with the basic premise. Low level players are a significant hindrance in these operations. It's not a comment against low-level players, or low-level ships, it's simply a reality of the way the game works that you need tremendous firepower and survivability to do well in end game battles of this scale

    The present situation is bad. It should be improved..

    A five person mission require that everybody on the team by a strong contributor. So maybe the real solution, if we like variety and the chance for lower levels to participate, is to make the events bigger so each player has a smaller burden to bear. Or to make them work by levels instead of players: maybe the match has a "cumulative level" of 250, and it will keep adding new players until it reaches that. So 5 level 50 players, or 3 level 50s, plus 2 level 35s, plus 2 level 15s. Or maybe even add NPC players to the match to keep the team's total level relevant: low level character brings in a Miranda, the starbase launches a Typhoon class battleship and a wing of Delta Flyers (all respawn) to help you out.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited November 2012
    I completely agree with the OP, currently those ships are simply useless. Either segregate them into their own brackets, as it's already being done in every other event ingame (e.g. SB24, PvP, Mirror etc...) or find some other means to boost them, for example by varying the number of ships allowed to participate.

    That would be less frustrating for both VA- and Lt.-level players.

    Currently, when finding a low-level ship in a Fleet Action, I'm using the same strategy as when I'm grouped with an afk-leecher in an STF. I leave immediately.
  • bortjinxbortjinx Member Posts: 397
    edited November 2012
    Ok, so for all the people wanting to gate fleet content by level, how would you solve the problem of fleets being split by level when they wanted to do fleet content together?

    This is the purpose of fleet content. To allow fleets to do stuff together. Not for fleets to be split into smaller groups because they are different ranks. Otherwise, what is the point of having fleet content, if all that is going to happen is members of the fleet would end up in different instances, completely removing the whole idea of fleets doing fleet content, you know, as a fleet.

    If you don't like it, perhaps you should find a fleet where everyone is the same rank as you.
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  • carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    how would you solve the problem of fleets being split by level when they wanted to do fleet content together

    If they can't be bothered to get to 45 they don;t get to contribute simple.

    Look this isnlt just an inside a fleet issue, it's a huge issue in pugs. I've had at leats one run in 10 situations where i'm the only person in somthing better than a T2 ship on a team of 5. One player simply cannot carry the whole group like that, it dosen't work that way. Hell given average player competance even 1 non-T5 ship is a serious handicap, let along severla of them.

    Fact is they just shouodn;t be there, they take the missions and make them drasticlly harder. i've never been part of a 5 man that had even 1 lowbie in that didn't have a horribble run and bassiclly fail hard.
  • rgrgeomrgrgeom Member Posts: 83 Arc User
    edited November 2012
    nothing better than zoning in to find a constitution class or a cheyene or something. cheers for that. i find that i usually have to work quite hard to make up for others without them being in something totally useless. almost as bad as those players that ditch half way through or even those guys that fly off into the distance and do nothing. i particularly hate this in colony invasion. playing through and wondering why its soo hard. its because of the douchebag doing nothing at the spawn.
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  • treffelltreffell Member Posts: 247 Arc User
    edited November 2012
    i like all ships in them

    i use a shuttle

    in pvp i see a guy in that golf ball science ship and he not only does not die but he kills people

    you used to be able toi do STF's in shuttles

    and they bloicked it, but thats ok cause i got all the stuf i needed and am tired of them anywqay

    except i like fleet defence and no win

    cause i can bring my shuttle

    my shuttle of horror

    and watfdch the fleet boys cry home to mama
  • jim940jim940 Member Posts: 178 Arc User
    edited November 2012
    I dont mind the low levels in fleet events, reality is even at 3 people, the events are doable let alone 5.

    Bigger problem with fleet events is the number of people who have NFC on what they are supposed to do and refuse to listen when you tell them.

    Jim
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2012
    Personally I feel that lower level characters in these matches is more of a true representation of the Star Trek universe, both in canon and spirit. In canon, any ship that was near an emergency would respond. It was the Federation way. In spirit, it's all a part of including everyone, very much a theme of every series of Trek.

    That being said, I can understand how some people may be frustrated. Here's a possible solution. Rather than limit something to 5 ships, limit it to, say, 50 ship points. A VA would be worth 10 points and a lieutenant would be worth 3. All other ranks would be scaled in between. The match would start when between 50 - 55 ship points were achieved. This way, rather than losing out on a VA to a lieutenant you'd lose a VA to two lieutenants, a comdr and a captain, for example.

    I feel that this would satisfy the canon and spirit of Trek as well as provide a solution that makes sense.
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited November 2012
    jim940 wrote: »
    I dont mind the low levels in fleet events, reality is even at 3 people, the events are doable let alone 5.

    Bigger problem with fleet events is the number of people who have NFC on what they are supposed to do and refuse to listen when you tell them.

    Jim

    That's not the true problem here. The real problem, and I've seen this many times, is when a new or inexperienced player tries to play a fleet mission, says in team chat that they are new and don't know what to do, and they are told to, and I quote: "Learn to play, Noob!".
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2012
    Here's a possible solution. Rather than limit something to 5 ships, limit it to, say, 50 ship points. A VA would be worth 10 points and a lieutenant would be worth 3. All other ranks would be scaled in between. The match would start when between 50 - 55 ship points were achieved. This way, rather than losing out on a VA to a lieutenant you'd lose a VA to two lieutenants, a comdr and a captain, for example.

    I feel that this would satisfy the canon and spirit of Trek as well as provide a solution that makes sense.

    But there is no check on segregation by the players themselves:

    10 pointer: Hey there, wanna play in a fleet action?
    Other pointer: Sure!
    10 pointer: How many points are you worth?
    Other pointer: 5
    10 pointer: Oh. Sorry, too low. Good luck!

    LTs should be able to play with VAs. What really needs to happen is the players need to learn their role in a through research and not expect to be hand-held. For those with experience, remember *you* were an LT once and had to enter the Fleet action for the first time as well. If anyone helped you then pass it forward.
  • heinekoheineko Member Posts: 1 Arc User
    edited November 2012
    I haven't played fleet actions before, but aren't they restricted to 1 fleet or is there a way to 'pug' it?
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  • neos472neos472 Member Posts: 580 Arc User
    edited November 2012
    Personally I feel that lower level characters in these matches is more of a true representation of the Star Trek universe, both in canon and spirit. In canon, any ship that was near an emergency would respond. It was the Federation way. In spirit, it's all a part of including everyone, very much a theme of every series of Trek.
    on this we agree but i disagree with the notion of even level gating these fleet actions sure they are in mirandas but they can contribute you may have to do a bit more work than usual but these missions allow everyone in the fleet to help each other out. I myself have flown a T1 connie in these and i did my part to help the team you just have to give them advise on how they can contribute to the cause.
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  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2012
    bortjinx wrote: »
    A couple of comments here...

    Battle of Wolf 359. That had Mirandas and the like fighting the Borg alongside Defiants and Sovereigns. Why not in game too?
    Actually the two largest Federation ships at Wolf 359 were the Ambassador class Yamaguchi and Nebula class Bellerophon. The Defiant and Sovereign classes were not yet built.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • ashtakuashtaku Member Posts: 0 Arc User
    edited November 2012
    Personally I feel that lower level characters in these matches is more of a true representation of the Star Trek universe, both in canon and spirit. In canon, any ship that was near an emergency would respond. It was the Federation way. In spirit, it's all a part of including everyone, very much a theme of every series of Trek.

    That being said, I can understand how some people may be frustrated. Here's a possible solution. Rather than limit something to 5 ships, limit it to, say, 50 ship points. A VA would be worth 10 points and a lieutenant would be worth 3. All other ranks would be scaled in between. The match would start when between 50 - 55 ship points were achieved. This way, rather than losing out on a VA to a lieutenant you'd lose a VA to two lieutenants, a comdr and a captain, for example.

    I feel that this would satisfy the canon and spirit of Trek as well as provide a solution that makes sense.

    I would be OK with this idea, though it would need to address Scarlet's concern. I suspect, however, that would be fairly easy to do on the back end.

    Hmmm... the more I think about this the more I like it.
  • ashtakuashtaku Member Posts: 0 Arc User
    edited November 2012
    heineko wrote: »
    I haven't played fleet actions before, but aren't they restricted to 1 fleet or is there a way to 'pug' it?

    Heineko, you can pug the fleet missions through the PVE queue. You might need to be a member of a fleet - some of the scripting is based on a random players' fleet info after all - but I know as a fact that members of more than one fleet can be pugged together by the queuing system.

    The missions can be pretty fun, though the rewards are not very competitive.
  • sollafsollaf Member Posts: 164 Arc User
    edited November 2012
    bortjinx wrote: »
    A couple of comments here...

    Battle of Wolf 359. That had Mirandas and the like fighting the Borg alongside Defiants and Sovereigns. Why not in game too?

    These are fleet missions. Which means that everyone in a fleet should be able to join in. This will be the reason for allowing Lieutenants on the same map as VAs. Gating people by level will remove a lot of the purpose of these events - allowing fleets to work together the achieve a goal.

    Your thinking of the battle of sector 001, but yes your point is valid.
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  • agentsquirrelaagentsquirrela Member Posts: 8 Arc User
    edited November 2012
    They could make it a 10 man mission with the difficulty of a 5 man mission.
    There would be 5 slots reserved for people under the level of 30, if these slots are not filled then the mission can still go ahead but it would be 5 over 30's fighting a mission designed for 5 over 30's. If some under 30's join then they get allocated to the under 30 spots, the mission also doesn't start until the 5 over 30 slots are filled. That way you get the extra help of some lowbies but also have a decent team to fight with.
    This would also grant lowbies tonnes of experience for later on in the game.

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  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    hasukurobi wrote: »
    Today I was doing Fleet Starbase Defense and what was our enemy of choice? The Borg... That was bad enough but consider that what we have here are Borg ships Vs. folks in MIRANDAS! I was max level but there were a number who were not.

    This happens all the time where you get low level folks in these missions and while it would be fine for them to team together at a lower level against lower level enemies it is very bad when they mix with higher level folks. No matter WHAT you do to boost a Miranda it will NEVER have the power of a lvl 50 in a Tier 5 ship. It will pop fast, deal next to no damage, and have no worthwhile support powers. So essentially you have allowed us to go into battle with ships that may as well not be there instead of actual helpers.

    Now understand, this is not a rant against new players at all. It is not their fault they get teamed with higher level folks to battle these outrageous forces. There just NEEDS to be a level lock on these missions so that either everyone who does them NEEDS to be lvl 50 OR they will at least only get paired with folks in their same grade.


    On a side Rant though... The enemy ships in these are stupid buffed. I mean I have flown a number of these Klingon ships and they are nowhere near that powerful. Isometric Charge is only that deadly after maxed Attack Pattern Alpha & Omega III with full Particle Generators when it has bounced to its limit as a for instance. The Bortasqu' is a very powerful and tough ship but it does not have shields that have 100's of thousands of hit points per facing that regenerate in the tens of thousands per click. I have never liked the "Cheating" enemy who is just OP for the sake of being OP. I do not mind the Borg being super vicious but can we maybe have the ships we can actually FLY behave the way ours do? Otherwise it begs the question why our ships are so much less powerful.

    It's fine, the game should knock you on your TRIBBLE every now and then. It's good for you.
  • bortjinxbortjinx Member Posts: 397
    edited November 2012
    tlamstrike wrote: »
    Actually the two largest Federation ships at Wolf 359 were the Ambassador class Yamaguchi and Nebula class Bellerophon. The Defiant and Sovereign classes were not yet built.

    Wasn't Wolf 359 the battle at the start of First Contact? Or was it the one in the TNG series? I forget tbh.

    Edit: Nvm, someone cleared it up. I was thinking of the battle for Sector 001 in First Contact.

    Edit 2: Having caught up with the posts in this thread, I'm left wondering why some of you are even in fleets at all. You don't seem to have any inclination to work with your fleet's lower ranked members. If you don't like encountering lower levels in the PvE queue that is expressly set up to allow for all ranks to work together, then simple, stay out of that PvE queue and put together your own group for those events.

    But don't complain that a fleet event actually allows fleets to work together regardless of rank. This is working as intended, and I for one, like it.
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  • strahn794strahn794 Member Posts: 31 Arc User
    edited November 2012
    Personally, I would prefer not to see anything that restricts my Fleet's ability to include it's membership in Fleet Mark scenarios, regardless of their level.
  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    I'm not against low level players, but simple reality is that fleet events are designed as if all the players were level 50. And having players who are NOT level 50, is a serious handicap to your success. I already gave two suggestions for how to fix the problem, but it looks like for some reason we need to work on agreeing that there is a problem first.
  • cursixcursix Member Posts: 0
    edited November 2012
    Level gating the public queues could be one method of trying to make things good for both sides (low levels get low level enemies, high levels get high level). But perhaps the key here is how the system 'matches level'. A Lt. matching a VA level gets boost to their weapon output, shield and hull HP, but they are still left handicapped due to how crucial BO layouts are.

    The match level system needs to be redesigned. Perhaps let lower levels gain temporarily access to their higher level BO abilities. Or perhaps instead of matching highest level, we should be matching lower level. Either way, a balance needs to be made so low levels are not useless while at the same time not letting the high levels blast away all the mobs. When I help a lower player, they tend to want to do their part, not watch me blast everything for them.
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