We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121022a.7
New Features:
Tau Dewa Sector
The Tau Dewa sector is open for exploration!
Located south of the Psi Velorum sector block, north of the Pi Canis sector block and east of the Regulus sector block
Populated by Romulan refugees looking for places to call home after the collapse of the Romulan Star Empire.
This sector is home to 17 new systems and the Azure Nebula.
There is a daily mission to help the Romulan colonization efforts.
This mission rewards Romulan Marks.
Seek out Romulans who have asked for your help in the colonization efforts in the following systems:
Acamar System
Archer System
Beta Lankal System
Beta Thoridor System
Carraya System
Galorndon Core System
Gamma Eridon System
Japori System
Narendra System
Nequencia Alpha System
Pheben System
Starbase 234 System
Other systems in the sector include:
Khitomer
New Romulus
Nimbus
Suliban
The Tau Dewa Sector has its own Red Alert!
The Borg have been spotted in the Tau Dewa Sector Block, but there are some strange readings in the area.
When you see the Red Alert button pop up in the sector, click it to warp to the conflict.
Sector contact Commander Mivek offers a Daily mission to complete one of these Red Alerts.
There is new Accolade associated with defeating 3 named ships that appear only this Sector's Red Alert.
New Romulus
This is a static adventure zone where level 50 players will be able to beam down to New Romulus and complete missions to earn Romulan reputation marks.
This is the perfect time to build a partnership with the Romulan people and both Federation and Klingon Empire hope to seize the opportunity.
Players will be able to complete daily missions in 6 areas. These missions are intended for 1-3 players.
The Staging Area
The Vastam Peaks
The Atlai
The Epohh Fields
The Paehhos Crater
Hwael Ruins
Along with the daily mission players will be able to band together to complete distress call alert missions around the map.
Special missions will unlock as players increase their Romulan reputation.
Completing the missions here will reward Romulan Marks.
Complete missions during Reputation hour to earn even more Romulan marks.
Fleet Romulan Embassy
Players belonging to a fleet can now access their fleet's embassy on New Romulus.
There are three ways to access it.
Players under level 50 may reach it from the Tau Dewa Sector, at the New Romulus system.
Players at level 50 may reach it two ways:
While orbiting New Romulus.
While on New Romulus, from the large door on the Wall to the Romulan city.
General:
Resolved an issue which prevented some players from buying powers from the Omega and Romulan reputations.
Updated Into the Hive:
Added mobs to Elite game play.
Added rewards to Elite and Normal Missions and Optional.
Vault: Ensnared:
Added fleet marks to rewards.
Azure Nebula updated to increase spawn difficulty in accordance with player feedback.
Elite Omega Marks are now known as Borg Neural Processors.
They are now commodities.
Updated the art for the Defera Borg Cortical Array item with a new icon, to look like a cortical array.
Previously it was using an icon that looked like a neural processor.
Added Accolades for killing certain numbers of Species M-113.
The system previously known as the Azure Nebula is now known as the Yan Nebula.
Item procs now display properly when viewed in stores.
The STF leaver penalty has been readded to the quick play tab.
Deleting Foundry projects should work once again.
Publishing will no longer hang indefinitely for projects that contain a duplicated map.
Systems:
3 Piece Set bonuses on MACO and OMEGA have had their cooldowns reduced from 180 seconds to 120 seconds.
Updated and clarified the tooltip for [KB3] weapons.
Resolved an issue where the tooltip for Sweeping Strikes would rapidly fluctuate.
Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:
Proc chance increased from 5% to 10%
Max stack limit increased from 5 to 10.
This allows for up to a total of 50% additional Shield Capacity.
The proc now raises Current Shield HPs by the same amount that it increases Max Shield HPs.
These extra shield hitpoints will be removed when the capacity buff fades.
This has the possibility of taking a shield facing offline, if it was already low.
Putting points into the Neural Neutralizer Duty Officer power will now properly increase the duration of the Placate.
The Bridge Officer power Medical Generator Fabrication will now scale up in healing power with the number of points invested.
The Captain version of this power has been upgraded to the value of the highest powered Bridge Officer versions for the appropriate Rank.
Dampening field will now last the correct duration if the target the ability was initially used on dies before the duration expires.
Environmental Suits will now be usable by Bridge Officers when they're in areas requiring one.
Fixed a typo in the description of the Ophidian Cane.
The description for Nanite Health Monitor has been clarified.
Added to the tooltip of Exothermic Induction Field that the ability has a 15 second duration.
This is a text change only.
Fixed typos in the description of Torpedo Spread.
All stores updated to use Provisions from Embassy projects, instead of using Starbase provisions.
Removed provisioning from the Duty Officer store.
Reputation:
Corrected a math error in the Tier-Up Reputation XP requirements.
Corrected all associated Projects that used XP levels as gating, to the corrected figures.
Omega Costume Unlock Projects now properly reward Costume Unlocks.
Cleaned up some erroneous Accolade text and grant expressions associated with STF Accolades.
UI:
Fixed a bug that prevented double clicking a row on the PvE Quick Play tab from joining the queue.
Updated the ship chooser UI.
The small craft and large craft have been split into two lists.
You are now able to set your preferred ship type on maps that allow either.
These changes can be accessed via the Ship Chooser contact.
Updated the organization of some Federation ships in the ship store.
The escort carrier may now be found under Escorts instead of Other.
Updated the Rewards information displayed in the PvE queue window.
Added faction-specific HP icons for Reman and Romulan faction NPC groups.
Improved the tooltip of the Reputation abilities.
Reputation abilities not yet unlocked now have additional edging.
Known Issues:
Embassy Projects and Unlocks descriptions and titles are all works-in-progress.
The final details of these are likely to change, or have already changed but descriptions have not been updated.
Zoning into New Romulus can sometimes cause the game client to hang.
Closing the client and re-zoning should resolve this issue.
New Romulus instanced missions:
Some do not yet grant the proper rewards.
Do not currently have a cooldown timer, for testing purposes.
The KDF has stolen some Starfleet shuttles and parked them in their Embassy hangar.
They will be confiscated prior to release.
Objects in the Embassy hangar are smaller than they appear.
Launching mines or hangar pets causes your power levels to spike briefly.
New Romulus
This is a static adventure zone where level 51 players will be able to beam down to New Romulus and complete missions to earn Romulan reputation marks.
level 51 player's ? , i thought the cap was level 50 atm ? . would be nice if you added at what time the update was being done
*waves hand* This isn't the level you're looking for.
lol
but there are some strange readings in the area.
nope just me - had a curry
Players will be able to complete daily missions in 6 areas. These missions are intended for 1-3 players.
The Staging Area
The Vastam Peaks
The Atlai
The Epohh Fields
The Paehhos Crater
Hwael Ruins
Hmm my mouth is watering while the maintenance finishes. I cannot wait to try out new Romulus. Just remember people "asking when the server will come back online ahs a 15% chance to proc it."
Also was wondering when the reputation stores were going to be added any update on what build those are in?
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I need to revise my earlier question. I just realized you only mentioned that the Acamar System was in Tau Dewa, but not whether Acamar III or the native population of Acamarians was present.
I take it the EDC/Tech/Salvage conversion didn't make it to this build?
Haven't finished logging in yet after patch to see if it did or not but if its not it might be held off due to the feedback that most of the playerbase didn't like the idea of it but to me its better since my inventories and banks are always so slam packed with all these currencies that I'm welcoming how it may seem like more currencies... Its actually less and those of us that have the issue I do will see how it was for the better.
I'm not able to enter any of the new systems, including new Romulus. Is anyone else having this issue?
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." Jean-Luc Picard
Looks good, glad that we can double click on a pve queue to be queued.
Any chance you could change the entry from showing how many are needed for a pve queue to start to how many are currently queued and how many are waiting, like it is on Holodeck?
I really like the ability to tell how close any particular queue is to starting. I joined one of the older fleet queues once because I had noticed it was sitting at 1 short of starting for awhile and decided I would take a look. i can't do that anymore and am not likely to queue for a mission requiring 20 people if I can't tell how many people are currently waiting for more. Am I the only one waiting? Do we need just one more? The Holodeck queue lets you know but the Tribble queue gives you no idea.
You guys need to understand that 10% and 10 stacks still means that the shield which has insignificant resists is worse off than using the borg regenerative shield. Literally. The regenerative shield heals up at higher rate DEPENDABLY than this 10% chance to stack 10 times. At least the borg shields have some sort of resists to boot.
Not to mention you will not get 10 stacks and associated shield HP that is boosted fast enough to even compensate for the shield hp lost to the 9 out of 10 shots that did not proc the shield.
The whole shield bonus concept is absurd mathematically and practically. Have you people even bothered to test it under controlled situations?
Here's an easier way to fix the reman shield: Make that 10% proc chance, 10 stack be shield resists to all energy type. Easy. Its the aegis equivalent but it works for shields not hull resists as the aegis does.
Also, the reman set plasma torpedo bonus needs to have the torpedo damage and speed increased by at least 25% . As it stands the reman bonus barely makes the heavy plasma torpedo any better... it is faster but it still isn't fast enough. For it to work at decent levels the heavy plasma torpedo should fly as fast as a chroniton torpedo.
LOVE the reman set now. Have yet to see it proc past 3 times so far. But still interesting.
Also notice you have made the changes to the maco, omega and honor guard sets. LOTS of fun!
Am really enjoying the new invasion zone. its HUGE!!
One thing i did notice is you seem to have had some fun with shield distribution doffs. They now just apply single heal to all faceings rather than a constant regen. Should really fix up the pvp balance once more if im reading it right.
Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:
The set seems broken as I just spent 10mins getting shot at with zero heals. The cap went up and stacked ok but the hitpoints never changed.
The Reman set seems very weak for how hard it is to get. The hvy Plasma is still easy to shoot down and slow moving although it is faster then without the set. I am finding torpedo spread works better than hvy plasma with the set. Do not get me wrong I think the heavy plasma set bonus is great and on the right track just the defence and speed bonus could perhaps do with being a little higher.
Even with the set the only time heavy plasma seems to work is if I am point blank and let it hit me. If I go to the very first mission "Stranded in Space" and shot a heavy plasma at the first low powered cruisers chances are even with the set I will do 0 or very low damage.
Is it just me or is there no way to transwarp to the new sector block? Is this likely to be added otherwise, we have to go via Psi Velorum, travel through there and then go to the new sector?
Comments
\o/
level 51 player's ? , i thought the cap was level 50 atm ? . would be nice if you added at what time the update was being done
DELTA PRICE RISING
Fleet command, we have lol. Over.
Otherwise looking good and intresting.
*waves hand* This isn't the level you're looking for.
lol
nope just me - had a curry
sound interesting
DELTA PRICE RISING
Does Acamar have Acamarians?
Will our brains get slowly fried if we beam down to the surface of Galorndon Core?
My character Tsin'xing
Also was wondering when the reputation stores were going to be added any update on what build those are in?
soo.... Got Acamarians?
My character Tsin'xing
Haven't finished logging in yet after patch to see if it did or not but if its not it might be held off due to the feedback that most of the playerbase didn't like the idea of it but to me its better since my inventories and banks are always so slam packed with all these currencies that I'm welcoming how it may seem like more currencies... Its actually less and those of us that have the issue I do will see how it was for the better.
How about some dilithium for a change? Even some small amount?
My character Tsin'xing
Any chance you could change the entry from showing how many are needed for a pve queue to start to how many are currently queued and how many are waiting, like it is on Holodeck?
I really like the ability to tell how close any particular queue is to starting. I joined one of the older fleet queues once because I had noticed it was sitting at 1 short of starting for awhile and decided I would take a look. i can't do that anymore and am not likely to queue for a mission requiring 20 people if I can't tell how many people are currently waiting for more. Am I the only one waiting? Do we need just one more? The Holodeck queue lets you know but the Tribble queue gives you no idea.
You guys need to understand that 10% and 10 stacks still means that the shield which has insignificant resists is worse off than using the borg regenerative shield. Literally. The regenerative shield heals up at higher rate DEPENDABLY than this 10% chance to stack 10 times. At least the borg shields have some sort of resists to boot.
Not to mention you will not get 10 stacks and associated shield HP that is boosted fast enough to even compensate for the shield hp lost to the 9 out of 10 shots that did not proc the shield.
The whole shield bonus concept is absurd mathematically and practically. Have you people even bothered to test it under controlled situations?
Here's an easier way to fix the reman shield: Make that 10% proc chance, 10 stack be shield resists to all energy type. Easy. Its the aegis equivalent but it works for shields not hull resists as the aegis does.
Also, the reman set plasma torpedo bonus needs to have the torpedo damage and speed increased by at least 25% . As it stands the reman bonus barely makes the heavy plasma torpedo any better... it is faster but it still isn't fast enough. For it to work at decent levels the heavy plasma torpedo should fly as fast as a chroniton torpedo.
www.divisionhispana.com
Also notice you have made the changes to the maco, omega and honor guard sets. LOTS of fun!
Am really enjoying the new invasion zone. its HUGE!!
One thing i did notice is you seem to have had some fun with shield distribution doffs. They now just apply single heal to all faceings rather than a constant regen. Should really fix up the pvp balance once more if im reading it right.
The Reman set seems very weak for how hard it is to get. The hvy Plasma is still easy to shoot down and slow moving although it is faster then without the set. I am finding torpedo spread works better than hvy plasma with the set. Do not get me wrong I think the heavy plasma set bonus is great and on the right track just the defence and speed bonus could perhaps do with being a little higher.
Even with the set the only time heavy plasma seems to work is if I am point blank and let it hit me. If I go to the very first mission "Stranded in Space" and shot a heavy plasma at the first low powered cruisers chances are even with the set I will do 0 or very low damage.
I left some pics here:
http://flotahispana.com/index.php/89-primer-contacto
this is not showing on the map for me , where is it ?
DELTA PRICE RISING