Ok, just checked with the designers and here is what they've done for Season 7
- Normal STFs now reward 240 Dilithium + Omega Marks
- Elite STFs now reward 480 Dilithium + Omega Marks + Borg Commodity for MKXII Sets
Ouch.
Why are STFs being so heavily penalized?
We are also losing the EDC, Rare/Proto Salvage, Extra Tech Dilithium turn ins are we not?
It's going to cost approximately 484,000 dilithium to get to T5 rep, buy 8 [Borg] weapons & buy 3 set pieces.
Why de-incentivize the very content that you are adding a dilithium sink to by reducing the dilithium rewards?
For one thing, ground rewards as they stand now are not commensurate with the amount of time investment they require vs. space.
Another is that 480 is really a pittance for an Elite STF.
Here are some solo missions that reward 480:
- Rescue Deferi Captives (this mission takes under 3 minutes)
- History 102: Alpha Quadrant Midterm (takes about 30s)
- Explore Strange New Worlds 1440 (takes about 15 minutes)
- The above can be combined with Chart the B'tran cluster for a total of 2880 dilithium
- Traelus System Repair 480 (takes under 5 minutes)
There are at least another 3-4 missions like this.
There is no reason that an Elite STF that requires 5 players to first get together and complete should reward the same or less missions than what's listed above
In fact you can earn 500 dilithium not even being at your PC through the DOFF system or 2K dilithium through the contraband turn in!!
I think the idea was to push more people into the fleet events and alerts, here are my problems with that:
1) Incentive for content A does not need to be mutually exclusive with incentive content B.
2) Players should earn rewards based on the content. I'm glad you're improving fleet action rewards, but why do you feel the need to crush the STF rewards at the same time? Some of these fleet actions are just big, story-less shooting galleries that don't even require the slightest bit of thought.
If you really want to incentivize various existing content you need to build it into the calendar with more bonus days or even bonus per week if a player completes content A, B, C & D in a specific time frame (say, 1 week) then they get a X% bonus dilithium or a better chance at a drop or similar.
While we're on the subject of reward:
In addition Fleet Actions will now have better rewards in general
Gold = Purple + 1920 Dilithium
Silver = Purple + 960 Dilithium
Bronze = Blue + 960 Dilithium
All others = Green + 960 Dilithium
I like the idea of player's being rewarded for better performance.
The above is problematic however.
You can clearly see the issue present itself in starbase 24.
You have 5 players, playing completely selfishly. No one is there to help anyone else.
You have 1 player who is the winner, and the only way to win is just raw damage output which basically tells two entire ship classes and two captain types to just stay home if they actually want a reward.
What you should do, for bonus rewards, is something similar to STFs (but are not straight DPS races, which plays into the above as well just a bit less selfishly).
Essentially, there should be a set of performance thresholds and when those are achieved the entire team gets a bonus reward.
This could comeas a set of optionals that must be achieved or if you want to simply sum up the combined DPS/Heals/Debuffs put out by a team vs. time to complete.
Comments
Please don't forget that you're going to be able to use the guaranteed marks to run projects that will turn them into Dilithium:
In the current system, you can do this with your random drops as well, but now your getting guaranteed drops which can be used in the reputation system.
Edit: I misread part of the post.
I thought the part about players at max level can run a project in the Omega Fleet to trade marks for Dil actually meant at lvl 50 this is an available project. It appears I would have to be max level in the rep system itself to run this project. I would still like to know how long it would take to convert marks to dil though.
Unfortunately this will not address the disparity between completing solo content for solo rewards that from a time & coordination standpoint are significantly less demanding.
On top of this, you have to first shell out 200k dilithium (T5 rep) just to unlock a mission that gives you 500 dilithium.
You would have to run that mission four hundred times just to break even. It would also cost you 20,000 omega marks to do so (@50 marks per assignment).
Coincidentally, earning 60 marks per elite STF would mean that in order to earn the required 20,000 omega marks you would need to run 330+ Elite STFs.
This also doesn't take into consideration the fact that now all of our STF gear will cost dilithium.
An additional 184,000 dilithium to gear a cruiser for space (approximately) in addition to the 200,000 dilithium for T5 rep.
In the current system we don't have to first pay for, and unlock the rewards behind a wall that absorbs in advance a massive chunk of the "reward".
As I stated above, it will take a very long time to just break even in the new system.
I am not privvy to all the details but what is posted here is disheartening.
STO seems to be taking steps into areas I will not follow them.
I cant offer much other input thus far until I see more details and experience the system myself but I can say....ouch.
<Sarcasim>Honestly I'm fine with with the Dilithium reductions. On One condition. these STFs can get quickly out of hand. 480 might be worth it with for a round that goes as planned.
But how about when you get on that crappy team with 4 rainbow cruisers that struggle just to bring Donatra's shields down. That can easily turn into a 40 minute game....I just drop those now, when 1050 dilithium is at stake. You think I'm going to hesitate when its only 480 and some marks?
And I know the answer is not to PUG, but how about when we have no choice? How about you guys look at the stats and throw the low DPS guys in together? I'm sure there are states on the servers that single out these 800dps wonders. It can't be hard to put a ninja filter on the server that will do it, you like to ninja nerf everything else.
This game is all about farming now, so don't leave us stuck with the three legged mules. If you want to gut our profits, don't leave us stuck with people who waste our time.
As for those 800dps clowns....well they will figure out how to get better really quick if they get stuck together for awhile. Its not that hard to google a tutorial and make a descent build.</Sarcasim>
I can understand you wanting people to play Fleet Actions again, but there is a reason nobody does them anymore - ITS BORING!!!!! Don't you recall when you added Marks and Dailies and VR rewards to these things, and THAT DID NOT HELP! And adding Dilithium isn't going to help in the long term.
You nerfed the Contraband DOFF income
You just nerfed the STF income (by what 60%?)
You increased DOFF Exchange costs by 1000%
You now forcing us to buy STF items and sets with Dilithium.
You need to leave the STF Dilithium amount alone and let players choose what they want to play to earn. Set the ammounts equal and set the bonuses accordingly. If someone gets Gold in a Fleet Action, fine, they get the bonus. (BTW, you know that is going to be an Escort, so that just brings up an old sore where Escorts always get First Place.) If someone wants to do Elite STFs, let them.
But don't nerf people's income, it really sends the wrong message.
No, because that is "playing as intended" - but now that you mentioned it, they will likely put in a way to fail it, since making the other two unfailable would = more work.
Would be interesting if PVE people just give up on the Rep system entirely and focus on the starbase, while the PVPers are haplessly grinding away. Reversal of fortunes maybe?
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Uhh, If you're going to reward based on performance, you should include shield and hull healing done, damaged reduced by actions performed, damaged increased by actions performed.
The strongest player in a group isn't always the guy with the highest dps. Sometimes it's the guy behind him keeping his shields up, hull at 100%, targeting shield subsystem, sub nucing those nasty power ups and applying a high powered sensor scan to boot.
Likewise on ground.
Or better yet, just leave the damn dilithium reward alone (Devs).
Reputation needs dilithium
Embassy need dilithium
Doffs need dilithium
Players need dilithium
Time warp alert, I feel like im in Star Wars Galaxies all over again.
They dont listen to the heavy players feedback now.
They only make changes for average two hour a week players.
Who are are also the short timers that play an average of two months.
They should poll all players for feedback.
Compare feedback to the what those players pay each year.
Make sure the deeper pocket players are taken care are taken seriously.
everyone will only play Kage or Ise.
Why? The only pug elite STF that even has a remote chance of failing is Cure Elite, and I probably have only completely failed that 2-4 times out of several hundred.
That's why they have timers, so you can't continually repeat one over and over again.
I do think maybe they should do running events that promote bonus rewards for different STFs though, just to encourage a healthy rotation.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Its apparent no one at cryptic grinds in this game and doesnt understand whats really going on here
invest in trackers so you know what content is being played and what catagory of players are playing them
track these players by CASH spend on your game and follow the money
break these players into groups by how many spent 5$ 25$ 50$ 100$ 250 $ ect
on the game
Send those players emails asking about what they think should be done, improved about the content, What new content they want, follow the money. These trackers SHOULD be your top priority , If I was CEO it would be the number 1 project
The rewards for STFs is all wrong they should be Increased not cut
the reward for
cure space elite should be 3000..........ground .....6000........OPP + 2500
Infected elite 1500..........ground......3000........OPP + 2500
Kitiomere Elite 2250..........ground.......4500.......OPP + 2500
If you want to add dilithium to Fleet missions fine,There very unpopular in my fleet
we only do them for the starbase then only what we need Colony invasion is the only fun mission and its reward is the most poor
STFs are the only fun content in the game to many of us did you know that ?
If the content thats ( FUN ) doesnt give a proper reward ( WHY PLAY )
None of our active players in our fleet like what we have read about season 7
Because your taking something FUN and turning it into work, I advise caution
Star wars galaxies did something just like this
Look at what happened to them
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
High scores are for arcades, they're not for MMOs. Encouraging people to flip the finger to their team and look out for number one is completely at odds with a social game.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
LOL ya I pull large groups of klinks to the other scatter escorts with my bug... they can't handle it and go boom and I take the hull scores... ha take that farmer thanks for the purple thingy. Wait I think I'm a farmer... help me, don't give me 1900k or so reasons to pull fleets of klinks onto the guys that just wanna win one. lmao
Hate the new changes. Hate them, hate them, hate them, and just reading all this bull makes me want to stop playing whatsoever.
Oh, and say goodbye to all the ground STFs, as with current grind economy I don't see (m)any people even attempting them for mere 480 dilithium.
Yeah right, because you are the entire playerbase :rolleyes:
I'm pretty sure they did that and they know better than you what most of the players are doing :cool:
Yeah, that sucks for Engie and Sci -.-
Even random Loot would be a better system then that!
Like if they even care.. want to the good in those missions? Buy your self a Jemhadar attack ship.. that is what Cryptic wants, pay to win.
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They increase the NEED for Dilithium because you have to use it to advance in the new rep system, but then they more than half the reward of Dilithium for stf's.
You do one or the other, but not both!!!
You are effectively saying that our time in the game is now only worth half what it was before S7, good one.....