The new marks system will allow players
To spend there marks to buy anything they wish
Space gear or ground gear.
Great right?
Well cure ground is hell without a veteran pre made
Team, the teams exist to get new fleet members the
Good ground gear. Now you can buy this from doing
Easy short pug space missions.
Cure ground will be lonely
Infected ground will be lonely
Kitometer ground is kinda fun almost
So what is going to happen to keep people doing
These very hard ground missions compared to
The equally rewarding short space missions
As far as I am concerned the ground rewards
Should be double or triple to space missions
They are that much harder and time consuming
Except for a small few elite players I'n pre made
Teams
Nothing will be done about it probably so I will
Join everyone else grinding the easy fast space
STFs
If the reward matched the difficulty it might
Be differnt though
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Space missions are finished so quickly, I could see myself doing a Ground mission or two before a Space is completed.
Plus, M.A.C.O. Team Commander still needs grabs. I can imagine the frustrated men at anywhere still needing the Optional Objectives for the ground missions.
Due to the fact that you will still need to actually do the STF's to get the marks (like you had to to get the EDC's and techs) it will be exactly the same as it's always been with two fundamental, and in my opinion advantageous differences:
1. Because you can 'just buy' what you need, as you point out, more people will have the sets which means at least if people don't have a clue, they will have the necessary equipment (instant remodulator and arguably the best non-fleet gear for STF's)
2. Because you won't need to wait for the stuff to drop, you won't feel that need to do the STF's over and over again in order to get the shield or whatever because, as you say, you will be able to 'just buy whatever you wish'. You will do them for fun and not for the gear, which is an entirely different experience. This, I guarantee you (being someone who has all the gear and all the optionals) will take away all the irritation you might feel when doing pugs. Incidentally, I would also like to point out for the record that ALL my optionals for Space and Ground, Normal and Elite were achieved in public groups - yes, even CGE and IGE.
I do have to agree with you about the rewards. The ground rewards should definitely be higher.
Or they just get round to overhauling ground stuff and make ground actually work. The ground misions are so hard becuase ground combat is functinolly FUBAR.
Or they just get round to overhauling ground stuff and make ground actually work. The ground misions are so hard becuase ground combat is functinolly FUBAR.
Not really. It's just that the enemies are quite durable. And they hurt. A lot. Tbh, getting one-shotted by elite tac drones through my mk XII maco set does get old after a while.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Not really. It's just that the enemies are quite durable. And they hurt. A lot.
If that isn't FUBAR your definition of FUBAR needs a check. STF ground combat bears absolutly no playstyle similarities with the pre-STF ground combat or the STF space combat. Both the latter two are slow paced with a great deal of emphesis on careful use of the right ability and the right boff build.
STF ground combat is a super twitch reflexes shooter with littile if any emphesis on carful anything. It's simply spam your best attacks as fast as possibbl until one side is dead. Eve abilities that you do have go on the back burner becuase the lifespan of the enemies, (if they don't kill you first), is s short the overall effect is svererly muted. Their there, but compared to good gear and being able to twicth reflex dodge/swiotch target/hit hypos and sheild charges their very minor.
Tbh, getting one-shotted by elite tac drones through my mk XII maco set does get old after a while.
And if the previous half of your post wasn't a sign things are FUBAR, this definetly is.
I like ground. People will still play these missions for the challenge. And more difficult missions might give better rewards too. We have no information about that.
This complete overhaul, making the folks who already geared out mk x, xi and, xii grind through AGAIN to build up the "reputation" tiers.
I'm not saying instantly give these players (of which I am not one, I've only got MK XI gear) but give them SOMETHING for the work they've put in.
If, like starbases, these new reputation systems have multiple tiers then provide a majority of the first tier, or the "reputation marks/credits" equivelant to that level of completion.
Honestly the thing that gets me most about this is that these are going to be yet ANOTHER drain on the player bases already bruised Dilithium reserves.
This, I guarantee you (being someone who has all the gear and all the optionals) will take away all the irritation you might feel when doing pugs.
For someone with so much experience , it's surprising that you are wrong .
Even pugs were getting better with the current system because many ppl eventually improved (both by weapon choices and gaming knowledge) .
By sidestepping most of the grind , ppl will be sidestepping most of the knowledge as well .
What you will have instead will be LOADS of players in sets that are the easiest to obtain , with little knowledge and even less (positive) memories .
In short , the lowest common denominator .
OTOTH , some "Vets" will continue grinding because for them that is still the best this game has to offer ... , no matter how many times Cryptic tries to ruin (errr.. I mean "improve") the experience .
But I agree that this will likely enlarge the STF playerbase on the short term (especially on Easy) and shrink the STF playerbase on the long term .
I find this a bit sad (as this is pretty much all I do in this game anymore) .
You should try it. It's not so bad if you don't rush into every room like there is a free buffet inside.
And tacs are considered to be the best class for STFs.
And if the previous half of your post wasn't a sign things are FUBAR, this definetly is.
Im sorry (and i really hate to use this term), but you need to learn to play, with a decent team the ground STFs are easy and completed in 20mins, OHKs in endgame instances is right, they are meant to be hard, show me an MMO with easy endgame content.
its very cliched but if you are finding elites too hard then go back to normals, most of us who have been around for a long time and have completed hundreds of STFs are desparate for a real challenge
Looking for a great fleet, then try the UFP/House of Kular, visit ufplanets.comfor more infoA forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
Show me any MMO where 1 hit kills are considered ok then. And in case you didn;t know, unless you have a full AMCO set bnormal STF enemies cna OHK you as. well.
OHK in an MMO are ntoyhing more than a sign of an utterlly terriblle design. They should NEVER happen. In a game with as littile self and cross healing as this and as fast a RoF for enemies 4 hit kills should be rare.
Im sorry (and i really hate to use this term), but you need to learn to play, with a decent team the ground STFs are easy and completed in 20mins, OHKs in endgame instances is right, they are meant to be hard, show me an MMO with easy endgame content.
its very cliched but if you are finding elites too hard then go back to normals, most of us who have been around for a long time and have completed hundreds of STFs are desparate for a real challenge
Speaking as someone who's done a lot of endgame comment in a number of games. I've never seen that from BASIC mobs. (boss mobs and elite are a little different)
in STO you have shields' you have body armor. Bypassing shields isnt supposed to be possible except through transphasic weapons or having a specific frequency. Neither of which the borg employ especially on their ground troops. OHKO is a cheap way of increasing the difficulty level with no reason to. You have on this supposedly superior equipment and it gets ripped through like it isnt even there by BASIC mobs? Come on man surely you can see the problem in that.
Speaking as someone who's done a lot of endgame comment in a number of games. I've never seen that from BASIC mobs. (boss mobs and elite are a little different)
Even Boss/Elite mobs are only OHK on dedicated healers at worst, and only in MMO's with dedicated tanks. Even then most of them will let the Healer et al take a couple of hits so the tank can grab aggro back. For a game like STO where there's no dedicated Squishy or Tough class it's tottally unheard of. Tr multiplying all the playe and elite mobs health and sheild points, (and sheild/HP regen), by about 5 and we'll be getting somwhere, though an expose/exploit overhaul would be good too IMHO.
Before I talk on, I have to say, I love the ground in this game and consider myself a veteran ground player (if there is such a thing), yes it needs improvements, but what doesn't. So I may be bias when it comes to ground combat.
Ground is harder than space, at first. However once you get use to it, pic and use your kits effectively, and use the right weapon for the right job, + a bit of team co-ordination, it becomes a dwaddle.
If you're getting knocked out in one go by elite tactical drones constantly, then your not playing right. Yes, i've on the rare occcasion got knocked out by an elite tactical drone, but that was because i was on half health and no shields and an unlucky crit.
I play a tactical space based trill with the Squad Leader and MACO set, at points if i'm lucky, i can tank Rebecca on IGE for a while whilst a squishier fellow jumps around to get some of the team up. My damage is respectable but nowhere near what those operative/ambush kit users can do with the right weapons.
and those tanky sciences and bomb squad engineers, damn they are good.
In the longest way possible i'm saying learn to play ground, your not going to get anywhere running into a room like Arnie in Commando. We need a harder STFs not easier ones. Some of us want a challenge.
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" TRIBBLE, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
Ok nobody said they were being killed by normal mobs, Elite Tacs are not normal mobs, they are mini bosses, and if they dont hit hard then where the hell is the challenge going to come from?
Tell me that?
As the guy above says, Elite STFs are fine if you know what you are doing, you need to L2P....when you can do IGE and get the option with 2 minutes left on the clock and kill Becky in 30 seconds then you can have a valid opinion on STF diffculty
Looking for a great fleet, then try the UFP/House of Kular, visit ufplanets.comfor more infoA forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
If ground were more fun and less "Don't stand in the fire" type of wow play I might do elite ground more often. I think ground combat for sto has made huge strides since launch, and I have a lot of fun doing the ground episodes with the new combat system. The thing with STF's, like CURE for example, is a boss fight where everyone crouch's pointblank next to this giant borg and hopes they don't get orbital striked. Add in more remodulation then shooting, and it gets stale real fast.
All good points and I second that motion so I bump it...read it people...dont know if any DEVS would..perhaps too late for it. Why punish those who "do better" than others..exceptionalism is NOT a disease
Ground IMO is much more interesting. For those that hate it I wonder if they are playing smart , or running into the opposition feeling they are invincible, hmm? Team play is so much more towards ground than it is in space at times. Oh...Don't forget the skills should be considered as a possible reason for OHKO.
Personally, i am hoping that due to the fact you no longer have to run <Insert Space STF Name here> a bagizzilion times to get the Proto Shield/Eng/Def Tech, that more people will be inclined to play ground. If for nothing else, then something different.
Think of it this way, perhaps only players who are good enough for the elite grounds will queue for them. I personally prefer ground to space purely for the enjoyment of playing.
Borg one shots are usually from the Borg equivalent of a pulse wave secondary fire.
There are no one shots on ground. Heavy shot from Elite drone leaves you with 0 shields and 30%-40% hp, from Armek it's like 10% hp.
It is very rare in space, but still, I think it's happens because of ping.
__________________
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
There are no one shots on ground. Heavy shot from Elite drone leaves you with 0 shields and 30%-40% hp, from Armek it's like 10% hp.
It is very rare in space, but still, I think it's happens because of ping.
People get one shot because they join an elite stf with a jem'hadar set and a minigun, with the worst ground kit they can find (turrets for engs, geologist for scis and security protocol for tacs). Why the jem'hadar set? Because it's purple, and if it's purple it means it rocks! :rolleyes:
Of course none of them can understand that a green mk x anti plasma shield will be better than their lololol jem'hadar super-mega great set, because they didn't take anytime to read the wiki.
Except it really doesn't matter about the gear anymore, all the weapons etc are useless against the borg or any other factions. People spend real money or large amounts of dilithium in order to buy better ships and these better ships really arent any better. The weapons and gear you get through stf's aren't any better. Borg still one shot your shields and half your life, so whats the point in getting them? Ship battles seem to be about 50/50 but like everything in this game there really isnt anything that is a true upgrade. Transphasics should be doing more than tri-cobalts. Proto-type weapons should do more dmg, but arent. Cannons should do more than arrays, but cruisers should be able to take more. Science ships should be able to do more CC. I really think set and purple upgrades should have more of an impact on gameplay when fighting different factions. Maybe have a elite transphasic torp that is fast when firing high yield and has a chance on hit to blow up the target and take a chunk out of bosses. But really, ideas are nothing more than that because it just falls on deaf ears by the devs...
That's not completely wrong. Gear matters less than players skills. And guess what? I'm fine with that. If you still have issues with the borg, the old motto "get better at it"/"learn2play" is made for you. :cool:
Comments
Plus, M.A.C.O. Team Commander still needs grabs. I can imagine the frustrated men at anywhere still needing the Optional Objectives for the ground missions.
1. Because you can 'just buy' what you need, as you point out, more people will have the sets which means at least if people don't have a clue, they will have the necessary equipment (instant remodulator and arguably the best non-fleet gear for STF's)
2. Because you won't need to wait for the stuff to drop, you won't feel that need to do the STF's over and over again in order to get the shield or whatever because, as you say, you will be able to 'just buy whatever you wish'. You will do them for fun and not for the gear, which is an entirely different experience. This, I guarantee you (being someone who has all the gear and all the optionals) will take away all the irritation you might feel when doing pugs. Incidentally, I would also like to point out for the record that ALL my optionals for Space and Ground, Normal and Elite were achieved in public groups - yes, even CGE and IGE.
I do have to agree with you about the rewards. The ground rewards should definitely be higher.
Not really. It's just that the enemies are quite durable. And they hurt. A lot. Tbh, getting one-shotted by elite tac drones through my mk XII maco set does get old after a while.
If that isn't FUBAR your definition of FUBAR needs a check. STF ground combat bears absolutly no playstyle similarities with the pre-STF ground combat or the STF space combat. Both the latter two are slow paced with a great deal of emphesis on careful use of the right ability and the right boff build.
STF ground combat is a super twitch reflexes shooter with littile if any emphesis on carful anything. It's simply spam your best attacks as fast as possibbl until one side is dead. Eve abilities that you do have go on the back burner becuase the lifespan of the enemies, (if they don't kill you first), is s short the overall effect is svererly muted. Their there, but compared to good gear and being able to twicth reflex dodge/swiotch target/hit hypos and sheild charges their very minor.
And if the previous half of your post wasn't a sign things are FUBAR, this definetly is.
God, lvl 60 CW. 17k.
Good.
I hope these missions are abandoned by the player-base.
Maybe then, the devs will realize that they need to prioritize a proper ground revamp including kit balancing, player/NPC shields & hit points.
This complete overhaul, making the folks who already geared out mk x, xi and, xii grind through AGAIN to build up the "reputation" tiers.
I'm not saying instantly give these players (of which I am not one, I've only got MK XI gear) but give them SOMETHING for the work they've put in.
If, like starbases, these new reputation systems have multiple tiers then provide a majority of the first tier, or the "reputation marks/credits" equivelant to that level of completion.
Honestly the thing that gets me most about this is that these are going to be yet ANOTHER drain on the player bases already bruised Dilithium reserves.
For someone with so much experience , it's surprising that you are wrong .
Even pugs were getting better with the current system because many ppl eventually improved (both by weapon choices and gaming knowledge) .
By sidestepping most of the grind , ppl will be sidestepping most of the knowledge as well .
What you will have instead will be LOADS of players in sets that are the easiest to obtain , with little knowledge and even less (positive) memories .
In short , the lowest common denominator .
OTOTH , some "Vets" will continue grinding because for them that is still the best this game has to offer ... , no matter how many times Cryptic tries to ruin (errr.. I mean "improve") the experience .
But I agree that this will likely enlarge the STF playerbase on the short term (especially on Easy) and shrink the STF playerbase on the long term .
I find this a bit sad (as this is pretty much all I do in this game anymore) .
Seriously though, people that don't like ground missions don't do them now, so it's no different. I haven't ran a ground mission in years.
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Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
And tacs are considered to be the best class for STFs.
Im sorry (and i really hate to use this term), but you need to learn to play, with a decent team the ground STFs are easy and completed in 20mins, OHKs in endgame instances is right, they are meant to be hard, show me an MMO with easy endgame content.
its very cliched but if you are finding elites too hard then go back to normals, most of us who have been around for a long time and have completed hundreds of STFs are desparate for a real challenge
A forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
OHK in an MMO are ntoyhing more than a sign of an utterlly terriblle design. They should NEVER happen. In a game with as littile self and cross healing as this and as fast a RoF for enemies 4 hit kills should be rare.
Speaking as someone who's done a lot of endgame comment in a number of games. I've never seen that from BASIC mobs. (boss mobs and elite are a little different)
in STO you have shields' you have body armor. Bypassing shields isnt supposed to be possible except through transphasic weapons or having a specific frequency. Neither of which the borg employ especially on their ground troops. OHKO is a cheap way of increasing the difficulty level with no reason to. You have on this supposedly superior equipment and it gets ripped through like it isnt even there by BASIC mobs? Come on man surely you can see the problem in that.
Even Boss/Elite mobs are only OHK on dedicated healers at worst, and only in MMO's with dedicated tanks. Even then most of them will let the Healer et al take a couple of hits so the tank can grab aggro back. For a game like STO where there's no dedicated Squishy or Tough class it's tottally unheard of. Tr multiplying all the playe and elite mobs health and sheild points, (and sheild/HP regen), by about 5 and we'll be getting somwhere, though an expose/exploit overhaul would be good too IMHO.
Ground is harder than space, at first. However once you get use to it, pic and use your kits effectively, and use the right weapon for the right job, + a bit of team co-ordination, it becomes a dwaddle.
If you're getting knocked out in one go by elite tactical drones constantly, then your not playing right. Yes, i've on the rare occcasion got knocked out by an elite tactical drone, but that was because i was on half health and no shields and an unlucky crit.
I play a tactical space based trill with the Squad Leader and MACO set, at points if i'm lucky, i can tank Rebecca on IGE for a while whilst a squishier fellow jumps around to get some of the team up. My damage is respectable but nowhere near what those operative/ambush kit users can do with the right weapons.
and those tanky sciences and bomb squad engineers, damn they are good.
In the longest way possible i'm saying learn to play ground, your not going to get anywhere running into a room like Arnie in Commando. We need a harder STFs not easier ones. Some of us want a challenge.
Tell me that?
As the guy above says, Elite STFs are fine if you know what you are doing, you need to L2P....when you can do IGE and get the option with 2 minutes left on the clock and kill Becky in 30 seconds then you can have a valid opinion on STF diffculty
A forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
Or from Becky's lighting chain attack....
My character Tsin'xing
Personally, I enjoy the ground missions....
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Valdus | Charn | Costello | Typhus | Thyran
It is very rare in space, but still, I think it's happens because of ping.
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
STO?
People get one shot because they join an elite stf with a jem'hadar set and a minigun, with the worst ground kit they can find (turrets for engs, geologist for scis and security protocol for tacs). Why the jem'hadar set? Because it's purple, and if it's purple it means it rocks! :rolleyes:
Of course none of them can understand that a green mk x anti plasma shield will be better than their lololol jem'hadar super-mega great set, because they didn't take anytime to read the wiki.
God, lvl 60 CW. 17k.
God, lvl 60 CW. 17k.