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What systems would you rather see ripped out than fixed?

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  • edited October 2012
    This content has been removed.
  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited October 2012
    Self-entitled players.
  • edited October 2012
    This content has been removed.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2012
    Things i'd rather see being ripped out, than wasted any Devs resources:

    Mohawks
    Escorts
    Crafting
    Armor/Kit visuals
    Lockboxes/Keys
    PvP
    Bad Ship Designs (Fleet escorts, Imperial Class, Federation Dreadnought and so on.)
    Holographic effects on weapons
    Plastic look on uniforms
    Pay to win mechanics in any form
    Dual Heavy Cannons
    Politic discussions on ESD chat, lol


    Thank you for reading.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2012
    Dont talk trash about pvp, you yourself will get bored enough to do it one day :D


    - Not being able to trade or sell certain items and not being able to send over lobi's.
    - Dabo
    - lockboxes but only sort of since they earn money, maybe make the grinding harder and the cash route easier
    - Borg ground weapons
    - Fleet sinks
    - Watching your ship turn after engaging warp, only to watch it fly into a planet :rolleyes:
    - Crafting, a little, albeit it can still easily be saved !
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited October 2012
    There are some aspects of play I think need a revamp (or remastering) rather than being ripped out of play. This would include, deep space encounters, exploration clusters, PVP (marginal here, its almost on my get rid of list), Crafting and a few other choice features some of you have mentioned.

    However, one thing I do feel should be RIPPED OUT OF THE GAME as currently implemented is efficient saurian bridge officers. Star Trek ship crews were always meant to be diverse. Here is a one stop type of officer for every station on ship that makes you better than the other guy. Best I can tell, human bridge officers still seem to have bugged or perhaps generally ineffective space traits. Either retool BOFF traits and spread the useful space ones around between everybody or get rid of it. As a matter of fact, why should efficient be the only space bridge officer trait worth looking for as the game currently stands?

    Another item, the Tractor Repulsor Beam BOFF power should go as currently implemented. It annoys the heck out of everyone else playing nearly every time it is used.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2012
    What is the actual increase in power running with an "efficient" boff ?

    I never tried one I think, can you actually tell a difference in dps or tanking or whatever, isn't it just marginal ?
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2012
    Personally I don't think it's systems that needs removing...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • varoolvarool Member Posts: 106 Arc User
    edited October 2012
    what systems? the GUI and galaxy maps, including their sectors. overhauling the federation existence in game for more then one way to level up besides killing to do it. i wish to see more realistic canon evnts in game and their reactions.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    vestereng wrote: »
    What is the actual increase in power running with an "efficient" boff ?

    I never tried one I think, can you actually tell a difference in dps or tanking or whatever, isn't it just marginal ?
    not much. it was 5 at one point, but it got reworked to increase a stat related to powerlevels and doesn't do as much now.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2012
    I'd say anything they add into the game, and then never touch again.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • typhoncaltyphoncal Member Posts: 247 Arc User
    edited October 2012
    Removing the walls and expanding The Universe to represent the REAL ST Universe than what they represent currently.
    Commander Shran - You tell Archer, that is three the pink skin owes me!
  • theultimatextheultimatex Member Posts: 489 Arc User
    edited October 2012
    None of them.

    More is MORE.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2012
    Hmm... What to change?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    New, me? Hardly, I don't PvP Queue much but I do spend a lot of time in Kerrat and 1v1s helping others optimise their builds whilst improving my own understanding. No, been here 650 days now and still absolutely loving it, shame you're not.

    I'm an Open PvP kind of person and like to hunt alone at times than in packs (more challenging that way). But Ker'rat and Ohta are zones that are Open PvP zones that has always been easy to exploit. Which is pretty much why I've always hated those zones. So that combined with the Queued PvP, over 2 years, it became so unfun.

    Sure, some PvPers like that sort of thing, but most of us want a purpose for PvP (hence Territorial Control) or letting us fight without the dependance on queues / teams (more Open PvP). Because PvP is fun when you fight when you want to fight and not depend on teams if you want to fight alone or as a pair.

    Now to me the best and funnest PvP is gigantic Open PvP zones with different terrain and two fleets / guilds fighting over the rights of a dungeon, or the privalage to defeat a Boss monster, which drops some pretty nice stuff. But thats me talking.


    So that's pretty much why I think Cryptic should just get rid of PvP, because they are all talk about fixing it and adding more maps. But they aren't really solving the overlying problem of adding various types of PvP and enhance it so that everyone can do it, but not have it mandatory.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    ALL Science powers!

    Keep magic out of Star Trek.

    Learn to fight with weapons!

    This would have the additional benefit of fixing PvP.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    None of them.

    More is MORE.

    I think, honestly, that more is less when you consider the manpower needed to maintain it.

    As is, every time they add fancy content systems and hook-ups, it winds up eating up content team time fixing bugs. Complicated is buggy and no human being can get around that in an MMO. I think, for example, that our content devs probably have spent more time fixing and tweaking exploration clusters than it would take to make 2-3 featured episode series.

    The very presence of the random cluster missions, *I think*, has probably eaten up more than enough time than devs would have needed to finish the Klingon faction if exploration clusters were simply deleted.

    I think the devs (in particular content devs) end up spending more time fixing things than making things and the question should be asked whether the things they're fixing are worth the time and effort.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2012
    What would you rip out entirely?

    Currently we have too many different places to purchase stuff :

    C-Store

    Dill Store

    Lock Boxes

    Lobi Store

    Latnum Store

    Something has to go there . Somethings need to merge . And some things need to be more prolific .. like a bazar with flashing lights prolific , and not a Ferengi standing next to a crate prolific .
    Remember the dude who opened up his competition saloon next to Quark's ?
    Sure , the episode was pure **** , but the Bling was there .


    - The Exchange .
    With so many categories missing , with so many categories not working as easy as they should -- yeah , that one needs to go & be replaced .

    - Exploration ... -- if it can be replaced with missions specifically written for exploration ... (and yes , I can hear another Foundry Challange coming ...) . ;)


    ---

    - As to what other suggested , I like crafting .
    Granted , it was more fun before it required Dill , but if not for crafting , I would not do that many Marauder missions .
    I'd like an improved crafting system , but I can live with the current one if I get an improved Exchange instead .

    - Loading screens / sector space . These need to go .
    I'm behind this absolutely !!!

    - Errr ... is asking for a pet-free-pvp too much ? :)


    Having a blast with my Sci toon that can finally kill stuff in his Mobius

    The MVAM has be around for a lot longer and it's basically the same ship . :P
  • catrimcatrim Member Posts: 18 Arc User
    edited October 2012
    - lockboxes

    - crafting

    - Exploration

    - Starbases

    - STFs

    - The tiered ship system

    - all the new currencies

    - lightsabers

    - holiday events and anniversaries

    - pets

    - +1 ships and shuttles in CStore

    - The tribble gun, freeze grenade, ice skating boots, fireworks, etc

    - The current level system

    - FEs

    - Dailies.

    - The fact that the Federation is at war with the Klingons, Romulans, Remans, Hirogen, Undine, Borg, Orions, Gorn, True Way, Dominion, Terran Empire, House Harkonnen, Wario, Canada, 2 of the surviving Temptations, and countless exploration races with no progress, no consequence, no results after killing trillions of sentient creatures.

    - The PvE combat AI... or lack thereof.

    - The skill 'tree'

    - Tribal Knowledge

    - Getting one shotted.

    - The 'jump' button

    - Anything over warp 10

    - gear sets

    - batteries

    - Tribbles

    - gear binding

    - Accolades

    - DOffs

    - Mobs that always seem to have 5-100x more HP than I do, yet I always win... huh?

    - Respawning

    - Remodulation of weapons

    - Vivox


    Did I miss anything?
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    catrim wrote: »
    - lockboxes

    - crafting

    - Exploration

    - Starbases

    - STFs

    - The tiered ship system

    - all the new currencies

    - lightsabers

    - holiday events and anniversaries

    - pets

    - +1 ships and shuttles in CStore

    - The tribble gun, freeze grenade, ice skating boots, fireworks, etc

    - The current level system

    - FEs

    - Dailies.

    - The fact that the Federation is at war with the Klingons, Romulans, Remans, Hirogen, Undine, Borg, Orions, Gorn, True Way, Dominion, Terran Empire, House Harkonnen, Wario, Canada, 2 of the surviving Temptations, and countless exploration races with no progress, no consequence, no results after killing trillions of sentient creatures.

    - The PvE combat AI... or lack thereof.

    - The skill 'tree'

    - Tribal Knowledge

    - Getting one shotted.

    - The 'jump' button

    - Anything over warp 10

    - gear sets

    - batteries

    - Tribbles

    - gear binding

    - Accolades

    - DOffs

    - Mobs that always seem to have 5-100x more HP than I do, yet I always win... huh?

    - Respawning

    - Remodulation of weapons

    - Vivox


    Did I miss anything?

    Not sure if serious................
  • catrimcatrim Member Posts: 18 Arc User
    edited October 2012
    Totally.

    It's just an opinion. I don't expect anyone to agree... and I sure don't expect any of it to actually happen.
  • talientalien Member Posts: 712 Arc User
    edited October 2012
    Lock boxes. And character binding, we have account binding now so why is ANYTHING character bound anymore?
  • therealtedtherealted Member Posts: 58 Arc User
    edited October 2012
    PvE. I'm only half joking.

    Exploration, for reasons already stated.

    The Doff system. Reminds me too much of Zynga games.

    The Foundry. Not because it's a bad idea, but because it felt so un-integrated with everything else when I tried it (which, admittedly, was a long, long time ago).
  • edited October 2012
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  • theultimatextheultimatex Member Posts: 489 Arc User
    edited October 2012
    Not sure if serious................

    If that person is serious, they need to seriously join a different game as I enjoy most if not all of that stuff.

    Edit: I see their response below the quote. :)
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    The whole sellers system and the exchange: sector space cargos, consumables/stuff sellers, starbase products, stf vendors, crafting, etc, to replace it by a completely player-led economy. This would add a lot more depth to the game.

    Creating a company to make specific goods could cost a lot of dil and ECs to compensate.

    Something I wouldn't mind if it was completely removed from the game: special consoles. It probably takes huge amounts of time to create effects and balance that TRIBBLE, but no one really needs that. That's just toys, and it serves no purpose in game.

    I'm pretty sure that without any new special console, Cryptic would have a lot of dev time to allocate to bug fixes and new content creation.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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