Things i'd rather see being ripped out, than wasted any Devs resources:
Mohawks
Escorts
Crafting
Armor/Kit visuals
Lockboxes/Keys
PvP
Bad Ship Designs (Fleet escorts, Imperial Class, Federation Dreadnought and so on.)
Holographic effects on weapons
Plastic look on uniforms
Pay to win mechanics in any form
Dual Heavy Cannons
Politic discussions on ESD chat, lol
Thank you for reading.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Dont talk trash about pvp, you yourself will get bored enough to do it one day
- Not being able to trade or sell certain items and not being able to send over lobi's.
- Dabo
- lockboxes but only sort of since they earn money, maybe make the grinding harder and the cash route easier
- Borg ground weapons
- Fleet sinks
- Watching your ship turn after engaging warp, only to watch it fly into a planet :rolleyes:
- Crafting, a little, albeit it can still easily be saved !
There are some aspects of play I think need a revamp (or remastering) rather than being ripped out of play. This would include, deep space encounters, exploration clusters, PVP (marginal here, its almost on my get rid of list), Crafting and a few other choice features some of you have mentioned.
However, one thing I do feel should be RIPPED OUT OF THE GAME as currently implemented is efficient saurian bridge officers. Star Trek ship crews were always meant to be diverse. Here is a one stop type of officer for every station on ship that makes you better than the other guy. Best I can tell, human bridge officers still seem to have bugged or perhaps generally ineffective space traits. Either retool BOFF traits and spread the useful space ones around between everybody or get rid of it. As a matter of fact, why should efficient be the only space bridge officer trait worth looking for as the game currently stands?
Another item, the Tractor Repulsor Beam BOFF power should go as currently implemented. It annoys the heck out of everyone else playing nearly every time it is used.
what systems? the GUI and galaxy maps, including their sectors. overhauling the federation existence in game for more then one way to level up besides killing to do it. i wish to see more realistic canon evnts in game and their reactions.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
New, me? Hardly, I don't PvP Queue much but I do spend a lot of time in Kerrat and 1v1s helping others optimise their builds whilst improving my own understanding. No, been here 650 days now and still absolutely loving it, shame you're not.
I'm an Open PvP kind of person and like to hunt alone at times than in packs (more challenging that way). But Ker'rat and Ohta are zones that are Open PvP zones that has always been easy to exploit. Which is pretty much why I've always hated those zones. So that combined with the Queued PvP, over 2 years, it became so unfun.
Sure, some PvPers like that sort of thing, but most of us want a purpose for PvP (hence Territorial Control) or letting us fight without the dependance on queues / teams (more Open PvP). Because PvP is fun when you fight when you want to fight and not depend on teams if you want to fight alone or as a pair.
Now to me the best and funnest PvP is gigantic Open PvP zones with different terrain and two fleets / guilds fighting over the rights of a dungeon, or the privalage to defeat a Boss monster, which drops some pretty nice stuff. But thats me talking.
So that's pretty much why I think Cryptic should just get rid of PvP, because they are all talk about fixing it and adding more maps. But they aren't really solving the overlying problem of adding various types of PvP and enhance it so that everyone can do it, but not have it mandatory.
I think, honestly, that more is less when you consider the manpower needed to maintain it.
As is, every time they add fancy content systems and hook-ups, it winds up eating up content team time fixing bugs. Complicated is buggy and no human being can get around that in an MMO. I think, for example, that our content devs probably have spent more time fixing and tweaking exploration clusters than it would take to make 2-3 featured episode series.
The very presence of the random cluster missions, *I think*, has probably eaten up more than enough time than devs would have needed to finish the Klingon faction if exploration clusters were simply deleted.
I think the devs (in particular content devs) end up spending more time fixing things than making things and the question should be asked whether the things they're fixing are worth the time and effort.
Currently we have too many different places to purchase stuff :
C-Store
Dill Store
Lock Boxes
Lobi Store
Latnum Store
Something has to go there . Somethings need to merge . And some things need to be more prolific .. like a bazar with flashing lights prolific , and not a Ferengi standing next to a crate prolific .
Remember the dude who opened up his competition saloon next to Quark's ?
Sure , the episode was pure **** , but the Bling was there .
- The Exchange .
With so many categories missing , with so many categories not working as easy as they should -- yeah , that one needs to go & be replaced .
- Exploration ... -- if it can be replaced with missions specifically written for exploration ... (and yes , I can hear another Foundry Challange coming ...) .
---
- As to what other suggested , I like crafting .
Granted , it was more fun before it required Dill , but if not for crafting , I would not do that many Marauder missions .
I'd like an improved crafting system , but I can live with the current one if I get an improved Exchange instead .
- Loading screens / sector space . These need to go .
I'm behind this absolutely !!!
- Errr ... is asking for a pet-free-pvp too much ?
- The fact that the Federation is at war with the Klingons, Romulans, Remans, Hirogen, Undine, Borg, Orions, Gorn, True Way, Dominion, Terran Empire, House Harkonnen, Wario, Canada, 2 of the surviving Temptations, and countless exploration races with no progress, no consequence, no results after killing trillions of sentient creatures.
- The PvE combat AI... or lack thereof.
- The skill 'tree'
- Tribal Knowledge
- Getting one shotted.
- The 'jump' button
- Anything over warp 10
- gear sets
- batteries
- Tribbles
- gear binding
- Accolades
- DOffs
- Mobs that always seem to have 5-100x more HP than I do, yet I always win... huh?
- The fact that the Federation is at war with the Klingons, Romulans, Remans, Hirogen, Undine, Borg, Orions, Gorn, True Way, Dominion, Terran Empire, House Harkonnen, Wario, Canada, 2 of the surviving Temptations, and countless exploration races with no progress, no consequence, no results after killing trillions of sentient creatures.
- The PvE combat AI... or lack thereof.
- The skill 'tree'
- Tribal Knowledge
- Getting one shotted.
- The 'jump' button
- Anything over warp 10
- gear sets
- batteries
- Tribbles
- gear binding
- Accolades
- DOffs
- Mobs that always seem to have 5-100x more HP than I do, yet I always win... huh?
The Doff system. Reminds me too much of Zynga games.
The Foundry. Not because it's a bad idea, but because it felt so un-integrated with everything else when I tried it (which, admittedly, was a long, long time ago).
The whole sellers system and the exchange: sector space cargos, consumables/stuff sellers, starbase products, stf vendors, crafting, etc, to replace it by a completely player-led economy. This would add a lot more depth to the game.
Creating a company to make specific goods could cost a lot of dil and ECs to compensate.
Something I wouldn't mind if it was completely removed from the game: special consoles. It probably takes huge amounts of time to create effects and balance that TRIBBLE, but no one really needs that. That's just toys, and it serves no purpose in game.
I'm pretty sure that without any new special console, Cryptic would have a lot of dev time to allocate to bug fixes and new content creation.
Comments
Mohawks
Escorts
Crafting
Armor/Kit visuals
Lockboxes/Keys
PvP
Bad Ship Designs (Fleet escorts, Imperial Class, Federation Dreadnought and so on.)
Holographic effects on weapons
Plastic look on uniforms
Pay to win mechanics in any form
Dual Heavy Cannons
Politic discussions on ESD chat, lol
Thank you for reading.
- Not being able to trade or sell certain items and not being able to send over lobi's.
- Dabo
- lockboxes but only sort of since they earn money, maybe make the grinding harder and the cash route easier
- Borg ground weapons
- Fleet sinks
- Watching your ship turn after engaging warp, only to watch it fly into a planet :rolleyes:
- Crafting, a little, albeit it can still easily be saved !
However, one thing I do feel should be RIPPED OUT OF THE GAME as currently implemented is efficient saurian bridge officers. Star Trek ship crews were always meant to be diverse. Here is a one stop type of officer for every station on ship that makes you better than the other guy. Best I can tell, human bridge officers still seem to have bugged or perhaps generally ineffective space traits. Either retool BOFF traits and spread the useful space ones around between everybody or get rid of it. As a matter of fact, why should efficient be the only space bridge officer trait worth looking for as the game currently stands?
Another item, the Tractor Repulsor Beam BOFF power should go as currently implemented. It annoys the heck out of everyone else playing nearly every time it is used.
I never tried one I think, can you actually tell a difference in dps or tanking or whatever, isn't it just marginal ?
My character Tsin'xing
More is MORE.
I'm an Open PvP kind of person and like to hunt alone at times than in packs (more challenging that way). But Ker'rat and Ohta are zones that are Open PvP zones that has always been easy to exploit. Which is pretty much why I've always hated those zones. So that combined with the Queued PvP, over 2 years, it became so unfun.
Sure, some PvPers like that sort of thing, but most of us want a purpose for PvP (hence Territorial Control) or letting us fight without the dependance on queues / teams (more Open PvP). Because PvP is fun when you fight when you want to fight and not depend on teams if you want to fight alone or as a pair.
Now to me the best and funnest PvP is gigantic Open PvP zones with different terrain and two fleets / guilds fighting over the rights of a dungeon, or the privalage to defeat a Boss monster, which drops some pretty nice stuff. But thats me talking.
So that's pretty much why I think Cryptic should just get rid of PvP, because they are all talk about fixing it and adding more maps. But they aren't really solving the overlying problem of adding various types of PvP and enhance it so that everyone can do it, but not have it mandatory.
Keep magic out of Star Trek.
Learn to fight with weapons!
This would have the additional benefit of fixing PvP.
I think, honestly, that more is less when you consider the manpower needed to maintain it.
As is, every time they add fancy content systems and hook-ups, it winds up eating up content team time fixing bugs. Complicated is buggy and no human being can get around that in an MMO. I think, for example, that our content devs probably have spent more time fixing and tweaking exploration clusters than it would take to make 2-3 featured episode series.
The very presence of the random cluster missions, *I think*, has probably eaten up more than enough time than devs would have needed to finish the Klingon faction if exploration clusters were simply deleted.
I think the devs (in particular content devs) end up spending more time fixing things than making things and the question should be asked whether the things they're fixing are worth the time and effort.
Currently we have too many different places to purchase stuff :
C-Store
Dill Store
Lock Boxes
Lobi Store
Latnum Store
Something has to go there . Somethings need to merge . And some things need to be more prolific .. like a bazar with flashing lights prolific , and not a Ferengi standing next to a crate prolific .
Remember the dude who opened up his competition saloon next to Quark's ?
Sure , the episode was pure **** , but the Bling was there .
- The Exchange .
With so many categories missing , with so many categories not working as easy as they should -- yeah , that one needs to go & be replaced .
- Exploration ... -- if it can be replaced with missions specifically written for exploration ... (and yes , I can hear another Foundry Challange coming ...) .
---
- As to what other suggested , I like crafting .
Granted , it was more fun before it required Dill , but if not for crafting , I would not do that many Marauder missions .
I'd like an improved crafting system , but I can live with the current one if I get an improved Exchange instead .
- Loading screens / sector space . These need to go .
I'm behind this absolutely !!!
- Errr ... is asking for a pet-free-pvp too much ?
The MVAM has be around for a lot longer and it's basically the same ship . :P
- crafting
- Exploration
- Starbases
- STFs
- The tiered ship system
- all the new currencies
- lightsabers
- holiday events and anniversaries
- pets
- +1 ships and shuttles in CStore
- The tribble gun, freeze grenade, ice skating boots, fireworks, etc
- The current level system
- FEs
- Dailies.
- The fact that the Federation is at war with the Klingons, Romulans, Remans, Hirogen, Undine, Borg, Orions, Gorn, True Way, Dominion, Terran Empire, House Harkonnen, Wario, Canada, 2 of the surviving Temptations, and countless exploration races with no progress, no consequence, no results after killing trillions of sentient creatures.
- The PvE combat AI... or lack thereof.
- The skill 'tree'
- Tribal Knowledge
- Getting one shotted.
- The 'jump' button
- Anything over warp 10
- gear sets
- batteries
- Tribbles
- gear binding
- Accolades
- DOffs
- Mobs that always seem to have 5-100x more HP than I do, yet I always win... huh?
- Respawning
- Remodulation of weapons
- Vivox
Did I miss anything?
Not sure if serious................
It's just an opinion. I don't expect anyone to agree... and I sure don't expect any of it to actually happen.
Exploration, for reasons already stated.
The Doff system. Reminds me too much of Zynga games.
The Foundry. Not because it's a bad idea, but because it felt so un-integrated with everything else when I tried it (which, admittedly, was a long, long time ago).
If that person is serious, they need to seriously join a different game as I enjoy most if not all of that stuff.
Edit: I see their response below the quote.
Creating a company to make specific goods could cost a lot of dil and ECs to compensate.
Something I wouldn't mind if it was completely removed from the game: special consoles. It probably takes huge amounts of time to create effects and balance that TRIBBLE, but no one really needs that. That's just toys, and it serves no purpose in game.
I'm pretty sure that without any new special console, Cryptic would have a lot of dev time to allocate to bug fixes and new content creation.
God, lvl 60 CW. 17k.