Well, the bottom line is that people aren't playing the missions. I won the Foundry contest and it's earned me about 150 new reviews in a game population of (insert your best guess here).
There are a lot of authors who would enjoy that boost to their missions, but again (insert your best guess here) of players out there, just ignoring some Foundry content.
Sigh, I spent over 120 hours making my contest entry. Let's see: 280 reviews.
But a Nagus daily, well that gets 18k reviews, I see.
I wish I got that many reviews.
Actually there IS a reasonable way to know how many players there are. Scroll through the top rated list until you find a mission with a 5 digit number of reviews.
Yeah, they do exist. But they're old as dirt and some are buggy due to not getting updated after the Foundry changes.
The fact is, Cryptic is never going to stop making new missions. However, it is very likely the speed at which they do it is not going to be as fast as you would like. The foundry may not be a replacement for official mission content, but if it had rewards comparable to official missions it would at least lessen the pain of the time between official content releases.
It would only set them up for the ultimate declaration of failure when people abandon developer produced missions.
I could picture myself playing the foundry if the rewards were up to par and I could bring teammates.
They've already tossed out their own content. Players get to VA usually before finishing the Rom arc, due to doffing, etc. There is no reason to play the official content at VA unless there are specific items in specific missions.
Is it fair to compare the instant daily reward with the handcrafted 120hr+ 'labor of love' someone created mainly for their own enjoyment ? Does ANYONE seriously think their missions would be chosen to play over the instant daily given the players choice (to fulfill their daily dilithium grinding limit) when they have multiple toons and limited hours to play ? Are the review numbers really that important to you ?
I'm just curious, but really think about those questions and ask yourself WHY you really started making foundry missions.
Nagus Daily, that's all I need for my Dilithium. I'm know there are amazing user missions out there, but I don't have time to run walloftextmissions. I want my Dilithium now. Sorry, I'm just greedy and I don't care.
Is it fair to compare the instant daily reward with the handcrafted 120hr+ 'labor of love' someone created mainly for their own enjoyment ? Does ANYONE seriously think their missions would be chosen to play over the instant daily given the players choice (to fulfill their daily dilithium grinding limit) when they have multiple toons and limited hours to play ? Are the review numbers really that important to you ?
I'm just curious, but really think about those questions and ask yourself WHY you really started making foundry missions.
It's just a statement of frustration. Players scream and scream and scream for "new content" and "story" blah blah blah. In the end, they mostly ignore new content, even if it's award-winning new content.
Please don't psychoanalyze my motivation. I'm just trying to illustrate how authors are handicapped in a grinding MMO. Asking them to play a good story is like asking them to stop playing the actual game, which a mind-numbing materialistic grind for stuffz.
Nagus Daily, that's all I need for my Dilithium. I'm know there are amazing user missions out there, but I don't have time to run walloftextmissions. I want my Dilithium now. Sorry, I'm just greedy and I don't care.
It's just a statement of frustration. Players scream and scream and scream for "new content" and "story" blah blah blah. In the end, they mostly ignore new content, even if it's award-winning new content.
Please don't psychoanalyze my motivation. I'm just trying to illustrate how authors are handicapped in a grinding MMO. Asking them to play a good story is like asking them to stop playing the actual game, which a mind-numbing materialistic grind for stuffz.
Really, I get it.
I know you're frustrated, but you can't compete with the 10 second mission no matter what you try. There's just too many out there with no time to invest in playing a longer mission when they need to grind for more stuff- it's the way it is.
Just chill, and gimme the name of your mission- I'll play it tonight.
Really, I get it.
I know you're frustrated, but you can't compete with the 10 second mission no matter what you try. There's just too many out there with no time to invest in playing a longer mission when they need to grind for more stuff- it's the way it is.
Just chill, and gimme the name of your mission- I'll play it tonight.
i use it but I pretty much need a good kdf mission spelled out to me.
It is hard to search around all the garbage "test" missions so I need a foundry spotlight.
Nagus Daily, that's all I need for my Dilithium. I'm know there are amazing user missions out there, but I don't have time to run walloftextmissions. I want my Dilithium now. Sorry, I'm just greedy and I don't care.
Which is the flaw of all missions having the same reward regardless of playtime. If you actually get more dilithium(or something else you wanted) for playing the longer mission, you would have more motivation to do it. Likewise, the motivation for playing the short mission would be much less.
i use it but I pretty much need a good kdf mission spelled out to me.
It is hard to search around all the garbage "test" missions so I need a foundry spotlight.
I could picture myself playing the foundry if the rewards were up to par and I could bring teammates.
You can, you can party up for Foundry missions same as anything else. Some folks have even been working towards was of requiring team play.
Sigh, I spent over 120 hours making my contest entry. Let's see: 280 reviews.
But a Nagus daily, well that gets 18k reviews, I see.
This is why Cryptic has made STO the way they've made it, because there is a large part of the audience out there who just want to pew pew and get some loot quick. Cryptic has been catering to them. Your Foundry missions don't and neither do mine, so we're not going to get that level of reviews. And would you really want them? How many of those players would try your missions and leave one of two comments "Not enough pew pew" or "too long" and downrate you. Not the kind of audience I want and I suspect it isn't the kind you want either.
This is why Cryptic has made STO the way they've made it, because there is a large part of the audience out there who just want to pew pew and get some loot quick. Cryptic has been catering to them. Your Foundry missions don't and neither do mine, so we're not going to get that level of reviews. And would you really want them? How many of those players would try your missions and leave one of two comments "Not enough pew pew" or "too long" and downrate you. Not the kind of audience I want and I suspect it isn't the kind you want either.
+1
Just worry about the ones that are giving your mission(s) the time to play them.
Which is the flaw of all missions having the same reward regardless of playtime. If you actually get more dilithium(or something else you wanted) for playing the longer mission, you would have more motivation to do it.
Indeed I would, but like you said, that is the failing of the foundry. There is no incentive for playing 2-3 hour missions. And like I said, I don't have time some days. If I can get in play for 30 minutes or less, make some cheap Dilithium and get out, awesome. Otherwise, I'm sorry I'm not playing some awesome missions that people put their time and sweat in to.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Indeed I would, but like you said, that is the failing of the foundry. There is no incentive for playing 2-3 hour missions. And like I said, I don't have time some days. If I can get in play for 30 minutes or less, make some cheap Dilithium and get out, awesome. Otherwise, I'm sorry I'm not playing some awesome missions that people put their time and sweat in to.
Unless of course, you played that long mission over several days. You would still get the big payout at the end, but you wouldnt have to play it all at once. Unfortunately that doesnt work so well in STO because any time you come back to a mission you have already been playing you have to jump back through each previous map. However they have apparently fixed that in NW:
Sometimes I wonder if you forget that it's not you're job to supply content for people.
You're quote above make it sound like it is.
This thread is telling me people don't play the foundry because of little/no rewards. Put rewards in and they will play, but they don't care about story, just fast dil and rewards.
So really, it sounds to me like the foundry is really just for you to enjoy making you're owns story period, as most of the players just want fast dil.
Maybe before F2P it was different with more Star Trek fans, but now, it's a whole new player base.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
This thread is telling me people don't play the foundry because of little/no rewards. Put rewards in and they will play, but they don't care about story, just fast dil and rewards.
Some people will play with the story as their main motivation. However that does not mean those people would not also enjoy having a nice reward at the end. Other people will play with the reward as their main motivation. However that does not mean those people would not enjoy a nice story as a means to get that reward. A good story with good rewards means everyone wins, regardless of which is their main motivation.
This thread is telling me people don't play the foundry because of little/no rewards. Put rewards in and they will play, but they don't care about story, just fast dil and rewards.
same reason why i don't watch star trek episodes anymore. I expect dilithium for watching it.
Really, I get it.
I know you're frustrated, but you can't compete with the 10 second mission no matter what you try. There's just too many out there with no time to invest in playing a longer mission when they need to grind for more stuff- it's the way it is.
Just chill, and gimme the name of your mission- I'll play it tonight.
You can try mine if you want. My foundry challenge entry was "Darkness between the Stars".
Sometimes I wonder if you forget that it's not you're job to supply content for people.
You're quote above make it sound like it is.
This thread is telling me people don't play the foundry because of little/no rewards. Put rewards in and they will play, but they don't care about story, just fast dil and rewards.
So really, it sounds to me like the foundry is really just for you to enjoy making you're owns story period, as most of the players just want fast dil.
Maybe before F2P it was different with more Star Trek fans, but now, it's a whole new player base.
There are several missions out there in the wild that are 1hour+ long and have over 10 thousand reviews, so there definitely are a lot of people out there willing to play Foundry missions even without a proper reward
Sometimes I wonder if you forget that it's not you're job to supply content for people.
I don't think anyone considers that our "job." It entertains us to do so. What we worry about as authors is trying to get more people to play and appreciate our missions. That can be a lot of work.
BTW, the highest mission has more than 30,000 plays. It is not a 1-console clicker.
While i understand some people love the Foundry and the ability to make their own stories. Some are really well done and on a professional level, but, always a but most players do not play a game to play player developed content.
This was the argument when the foundry first rolled out before P2W. Players want 100% professional quality content that develops a story arc, and blend seamlessly with prior content. Unfortunately the foundry does not provide this. I was against the big push for player developed content, just because Cryptic said it would free them up to make ever increasing amounts of FE's, we see how that went.
Cryptic saw the writing on the wall and hoped the foundry would be the saving grace of this game, and ultimately they bet wrong. All the foundry has done is demonstrate how passionate people are about this game, and lets Cryptic/PWE spend all there dev cycles on lock boxes and how to fleece people out of huge amounts of real world cash. This has a unintended consequence, P2W games are becoming main stream and the value of your play time has dropped considerably, unless some still think F2P is cheaper than buying a game and expansion pacs.
Comments
Actually there IS a reasonable way to know how many players there are. Scroll through the top rated list until you find a mission with a 5 digit number of reviews.
Yeah, they do exist. But they're old as dirt and some are buggy due to not getting updated after the Foundry changes.
My character Tsin'xing
It would only set them up for the ultimate declaration of failure when people abandon developer produced missions.
I could picture myself playing the foundry if the rewards were up to par and I could bring teammates.
They've already tossed out their own content. Players get to VA usually before finishing the Rom arc, due to doffing, etc. There is no reason to play the official content at VA unless there are specific items in specific missions.
You can bring your teammates, btw.
EDIT: yeah, just team before starting the mission, it works great!
My character Tsin'xing
If reward scaled to average completion time like they will in NW, that would essentially reverse the situation.
http://sto-forum.perfectworld.com/showthread.php?p=5925741#post5925741
My character Tsin'xing
I'm just curious, but really think about those questions and ask yourself WHY you really started making foundry missions.
Awoken Dead
Now shaddup about the queues, it's a BUG
It's just a statement of frustration. Players scream and scream and scream for "new content" and "story" blah blah blah. In the end, they mostly ignore new content, even if it's award-winning new content.
Please don't psychoanalyze my motivation. I'm just trying to illustrate how authors are handicapped in a grinding MMO. Asking them to play a good story is like asking them to stop playing the actual game, which a mind-numbing materialistic grind for stuffz.
yeah, here we go. This is what we're up against.
Really, I get it.
I know you're frustrated, but you can't compete with the 10 second mission no matter what you try. There's just too many out there with no time to invest in playing a longer mission when they need to grind for more stuff- it's the way it is.
Just chill, and gimme the name of your mission- I'll play it tonight.
Awoken Dead
Now shaddup about the queues, it's a BUG
See sig. Thanks.
It is hard to search around all the garbage "test" missions so I need a foundry spotlight.
And no, i don't play fed missions.
Which is the flaw of all missions having the same reward regardless of playtime. If you actually get more dilithium(or something else you wanted) for playing the longer mission, you would have more motivation to do it. Likewise, the motivation for playing the short mission would be much less.
http://sto-forum.perfectworld.com/showthread.php?t=286621
Check out the KDF suggestions there. You might also play my "The Grail of Kahless." I built a city twice the size of Bajor. It has 38 reviews.
You can, you can party up for Foundry missions same as anything else. Some folks have even been working towards was of requiring team play.
This is why Cryptic has made STO the way they've made it, because there is a large part of the audience out there who just want to pew pew and get some loot quick. Cryptic has been catering to them. Your Foundry missions don't and neither do mine, so we're not going to get that level of reviews. And would you really want them? How many of those players would try your missions and leave one of two comments "Not enough pew pew" or "too long" and downrate you. Not the kind of audience I want and I suspect it isn't the kind you want either.
+1
Just worry about the ones that are giving your mission(s) the time to play them.
Indeed I would, but like you said, that is the failing of the foundry. There is no incentive for playing 2-3 hour missions. And like I said, I don't have time some days. If I can get in play for 30 minutes or less, make some cheap Dilithium and get out, awesome. Otherwise, I'm sorry I'm not playing some awesome missions that people put their time and sweat in to.
Unless of course, you played that long mission over several days. You would still get the big payout at the end, but you wouldnt have to play it all at once. Unfortunately that doesnt work so well in STO because any time you come back to a mission you have already been playing you have to jump back through each previous map. However they have apparently fixed that in NW:
http://nw-forum.perfectworld.com/showpost.php?p=200241&postcount=7
I will play it again and leave a review.
Sometimes I wonder if you forget that it's not you're job to supply content for people.
You're quote above make it sound like it is.
This thread is telling me people don't play the foundry because of little/no rewards. Put rewards in and they will play, but they don't care about story, just fast dil and rewards.
So really, it sounds to me like the foundry is really just for you to enjoy making you're owns story period, as most of the players just want fast dil.
Maybe before F2P it was different with more Star Trek fans, but now, it's a whole new player base.
Some people will play with the story as their main motivation. However that does not mean those people would not also enjoy having a nice reward at the end. Other people will play with the reward as their main motivation. However that does not mean those people would not enjoy a nice story as a means to get that reward. A good story with good rewards means everyone wins, regardless of which is their main motivation.
^^ my new favorite person.
My character Tsin'xing
There are several missions out there in the wild that are 1hour+ long and have over 10 thousand reviews, so there definitely are a lot of people out there willing to play Foundry missions even without a proper reward
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
I don't think anyone considers that our "job." It entertains us to do so. What we worry about as authors is trying to get more people to play and appreciate our missions. That can be a lot of work.
BTW, the highest mission has more than 30,000 plays. It is not a 1-console clicker.
This was the argument when the foundry first rolled out before P2W. Players want 100% professional quality content that develops a story arc, and blend seamlessly with prior content. Unfortunately the foundry does not provide this. I was against the big push for player developed content, just because Cryptic said it would free them up to make ever increasing amounts of FE's, we see how that went.
Cryptic saw the writing on the wall and hoped the foundry would be the saving grace of this game, and ultimately they bet wrong. All the foundry has done is demonstrate how passionate people are about this game, and lets Cryptic/PWE spend all there dev cycles on lock boxes and how to fleece people out of huge amounts of real world cash. This has a unintended consequence, P2W games are becoming main stream and the value of your play time has dropped considerably, unless some still think F2P is cheaper than buying a game and expansion pacs.