indeed your have created a worthy series for the franchise with sto . every time when i go to missions with my bo's tod ,pegasus borg ,pegasus asgard and meredith i hope someday your can create a stargate online too :rolleyes:
Congratulations on being the EP that brought so much grinding to STO. Don't get me wrong, some grinding is fun.;) What happened to the promised 2 Featured Episode Series this year? UI improvements? The Ground and Space region icons are appalling, They look blurred. The chair icon, I thought it was the letter 'h', then I thought it must be the Klingon symbol for buttocks. If it ain't broke don't fix it. Reputation system sounds good, but have to wait and see, been burnt too many times now. Into the Hive, not sure about, it's taken me 9 month to get my Maco Mk XII ground set.
Max level sector with Daily Patrols might be good. BTW any chance you can fix the "Strange New Worlds" and "Explore the B'Tran Cluster (VA)" Dailies. All other Dailies are on a 20 hour count down, these 2 are on a 24 hour count down. It's the only true Star Trek missions left in the game, as you have no idea what you will get.
Keep using the word 'Awesome' just devalues it's meaning. Unless it's some new hip saying, like when 'bad' meant 'good'?
Hey BranFlakes or any Dev...When will there be something done w/ Latinum?? I have over 1M of the stuff and there doesnt seem to be anything worth getting w/ it...is there anything in the works for maybe trading that for Zen or something in addition to Duranium?? Or trading Latinum for Ships that are in the C-Store?
Thanks
"Raise Shields"
"What Shields?" Ep 1 DS9 Sisko to Kira
"Once again we save civilization as we know it!"
"And this time, they're not going to prosecute." Kirk & McCoy ST6
How about an acknowledgement of the server problems some people are having? Is it at least being looked at? Are the forum posts and support tickets just being ignored? If it's a problem that will take time to fix then so be it but not even acknowledging it is just sucks.
I like the optimism, but right now, I really would like to see the Team go into major Bug squashing mode to get rid of all these bugs that have poped up since Season 6.
Klingon Consoles are off center. You have to go to one side to get access to the bank terminals.
When you queue up for Fleet Events, it puts you in STF queues.
Incursion easily bugs out if you kill NPCs out of sync. Or being instant killed by some AoE when dropping the shield around the Fek'lhri captain.
Colony, the Diplomats not always rewards you for rescuing them. Not to mention imbalanced NPCs like the Undine running around 1-shotting with their Psychic abilities.
Sound bugs in the 20 man Fleet Event
CTDs beaming to First City.
CTDs entering the Foundry.
And much, much more.
So the team really needs to get into Bug Squashing mode even before we see Season 7 content. BTW, I personlly hope we there isn't going to be more Queued gaming or having to grind hundreds of times with no reward for our effort. So tired of the lack of rewards for all that work.
I like the optimism, but right now, I really would like to see the Team go into major Bug squashing mode to get rid of all these bugs that have poped up since Season 6.
Klingon Consoles are off center. You have to go to one side to get access to the bank terminals.
When you queue up for Fleet Events, it puts you in STF queues.
Incursion easily bugs out if you kill NPCs out of sync. Or being instant killed by some AoE when dropping the shield around the Fek'lhri captain.
Colony, the Diplomats not always rewards you for rescuing them. Not to mention imbalanced NPCs like the Undine running around 1-shotting with their Psychic abilities.
Sound bugs in the 20 man Fleet Event
CTDs beaming to First City.
CTDs entering the Foundry.
And much, much more.
So the team really needs to get into Bug Squashing mode even before we see Season 7 content. BTW, I personlly hope we there isn't going to be more Queued gaming or having to grind hundreds of times with no reward for our effort. So tired of the lack of rewards for all that work.
Don't you know - just like the cloak - everything is "working as intended"
We?ve been very lucky to land some great talent from 38 Studios and Paragon Studios.
This is great news! Especially getting some folks back from Paragon Studios, who continued to develop City of Heroes (an original product of Cryptic Studios) till the public announcement that their servers are going to shut down by the end of this year.
New Romulan Colony "Adventure Zone" ? our biggest to date ? includes BOFF gameplay
Is this a clue that one or more of our BOFFs will play an active role? Do they finally play a bigger part of story progression than just simplying telling me what's going on? Can they maybe lead their own away team or other assignments?
This makes me really curious, since the role of our BOFFs storywise were rather limited.
It would be extremly nice to give your individual boffs each their own character than rather just an exchangeable NPC (compare CO's nemesis system where you have to choose a behaviour for them).
Is this a clue that one or more of our BOFFs will play an active role? Do they finally play a bigger part of story progression than just simplying telling me what's going on? Can they maybe lead their own away team or other assignments?
This makes me really curious, since the role of our BOFFs storywise were rather limited.
It would be extremly nice to give your individual boffs each their own character than rather just an exchangeable NPC (compare CO's nemesis system where you have to choose a behaviour for them).
That would be great! Ever since STO launched, I was hoping for more Boff functionality and to develop them as "people" and not just a list o space and ground abilities with a costume (which they are now).
In general, in the 2.5 years that STO existed, Cryptic didn't develop the Boffs at all and actually took a step backward in Boff development. I remember that back in Beta, there was an option to select the Boffs voice, but was deleted when STO launched, showing Cryptic's attitude to devloping Boffs.
I'm hoping that this idea of more in depth Boffs will evolve into an oppurtunity to devop the Boffs' characters and make STO more "Trek-like".
Dan, if all these State of the Game speeches are going to be fluff, just skip some months until you have concrete things to tell us. That was one big filler speech of the obvious. Its obvious you arent going to change your magical calendar regardless of what we all think. So how about you just release the calendar in your office? If it changes a little, fine. But at least we can all have something semi-SOLID to look forward to and know what you guys are working on when you arent telling us anything. We can at least say hey, "they are working on X in December. I'll never understand why your production calendar is so damn secretive. It wouldnt hurt to have more anticipation on your side.
Ugh........why do I even bother....................................
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
The KDF faction has a long history of trying to establish itself and has suffered greatly from the "what is it going to be?" thrash. While there is a passionate contingent of KDF players at max level who want more KDF specific content, there is also a large number of players who pass on playing in the KDF because you cannot build a KDF character as your first. In either case, the KDF wants to feel established and have their own agenda in the game instead of always playing the "foil" to the Feds. The best way we could tackle this issue is to take a ?build it and they will come? attitude and find a way to let players create Klingons as their first and primary character.)"
So this is the Argument - players have to start a Fed character first - therefore we have to market to the Fed base. Until we get levels 1-22 done on th KDF side we can't do very much with the KDF. Ok I get this. How about this then:
When a person reaches the level that they a can start a KDF character why don't you have a big "pop-up" window - like you get when being promoted, that says : "Congratulations you are now eligable to start a Klingon Character - would you like to go to the log in screen and create one? - (option to click OK or Cancel)
Then when they re-login if they clicked cancel you have a window come up - "you are eligable to create a KDF character would you like to now? _ok or cancel - and provide a little check box just like almost every other software that says "do not show this message again" if they don't want to.
If you implimented something like this then I would actually believe you have some intentions to do something with the KDF. If not since this seems to be such and easy implimentation in the meantime, i will believe that you want every player to continue down the path of the biggest money generator(Fed) and don't really want more players moving on to the KDF.
Also the exact same notice could be used if the RSE is brought into the game.
What is so interesting to me is that they are gonna introduce a whole bunch of new stuff which is great but however all this great new stuff is going to include the old bugs that have been there forever. They say the devs have been overloaded ok fine, let them skip a week over the minor junk they are fixing which is useless for the most part and fix some of the major ones(like the exchange). But wait dont want to do that lets commit to much more major things instead of fixing the bad stuff we have already.
Overall its a good game. Please though get some GM's though that know the game and hopefully ones that are not so rude to the players.
If they make something idiot proof. They will come out with better idiots
The KDF faction has a long history of trying to establish itself and has suffered greatly from the "what is it going to be?" thrash. While there is a passionate contingent of KDF players at max level who want more KDF specific content, there is also a large number of players who pass on playing in the KDF because you cannot build a KDF character as your first. In either case, the KDF wants to feel established and have their own agenda in the game instead of always playing the "foil" to the Feds. The best way we could tackle this issue is to take a ?build it and they will come? attitude and find a way to let players create Klingons as their first and primary character.)"
So this is the Argument - players have to start a Fed character first - therefore we have to market to the Fed base. Until we get levels 1-22 done on th KDF side we can't do very much with the KDF. Ok I get this. How about this then:
When a person reaches the level that they a can start a KDF character why don't you have a big "pop-up" window - like you get when being promoted, that says : "Congratulations you are now eligable to start a Klingon Character - would you like to go to the log in screen and create one? - (option to click OK or Cancel)
Then when they re-login if they clicked cancel you have a window come up - "you are eligable to create a KDF character would you like to now? _ok or cancel - and provide a little check box just like almost every other software that says "do not show this message again" if they don't want to.
If you implimented something like this then I would actually believe you have some intentions to do something with the KDF. If not since this seems to be such and easy implimentation in the meantime, i will believe that you want every player to continue down the path of the biggest money generator(Fed) and don't really want more players moving on to the KDF.
Also the exact same notice could be used if the RSE is brought into the game.
So what is it?
I like that idea, another alternative is to allow people to start a KDF player right off the bat. You still start at level 20 but you can create your first character as a KDF. It should be easy to do and allow more people to have their first character as a KDF. I see no sense in forcing one to play a Federation first.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
I'm relatively new to STO(under 90 days playing) but have already worked my way to Vice Admiral. I apologize , in advance, if this question or topic has already been addressed. I'm a lifelong Star Trek fan & I really love playing STO, but from the start, I have always had a query about the apparent lack of content. The Star Trek universe is vast and wide open(with 4 TV series, almost a dozen motion pictures, and a plethora of canonical books, comic books, etc...) with an immense amount of material from which to draw endless, high quality story arcs for playable content. STO is almost 3 years old and I would think, considering my previous sentence, there would be MUCH more content created in those 3 years.
Is it lack of developers, programmers, etc... that is responsible for this OR is it some type of contractual issue between PW/Cryptic and CBS/Paramount Studios? I would accept the argument that PW/Cryptic may have to get all developing canonical STO content OK'd by CBS/Paramount in order to avoid infringing on intellectual property or copyrights. If this is the case, PW/Cryptic should be doing all they can to "nudge" CBS/Paramount into loosening the reigns on the canonical story generation abilities a bit.
I like that idea, another alternative is to allow people to start a KDF player right off the bat. You still start at level 20 but you can create your first character as a KDF. It should be easy to do and allow more people to have their first character as a KDF. I see no sense in forcing one to play a Federation first.
I am afraid that would not work as the basic mechanics of starship fighting, ground fighting and skill point allocation are learned by the new player during the early levels. Still there is zero reason not to implement my idea if they really want to drive more people to the KDF. My idea would take only a couple days(at most) of coding and be an early reminder that they can choose the KDF. As it stands right now I would guess 90%+ go right to VA for some time before trying the KDF - if they do at all.
Just to let you know that the KDF future does indeed not look as bright as promised by Stahl.
Here is what he says concerning the KDF in Q&A and it does not look good:
I still don't feel like playing STO now...nothing is exciting, nothing makes me want to play...hell my Fleet leader is on GW2 more often now and we missed the last starbase project b/c of that....
...we need to make STO less dull please..!
[SIGPIC][/SIGPIC] EXPLORE.
Dec '07 Account I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget Something should be done for those who cared enough to have a 1000+ day sub.
Just to let you know that the KDF future does indeed not look as bright as promised by Stahl.
Here is what he says concerning the KDF in Q&A and it does not look good:
KDF isn't up for anything before 2013, if even then.
Well the reason why I do not like KDF is that is so dark and red.. and you don't really build up the character from scratch. Besides some people would prefer being just federation, some would be preferring to be romulan etc. I think once STO opens up those areas... it will naturally flow. Enable people to do RP on STO.. then you would have large group coming.. with that you need to improve the chatting system.. its way easy to get into wrong chat channel or .. etc..
One step STO could do is really improve their graphics.
Just because you are klingon or Federation things does not have to be "bluish" or "red"... make graphics of the quality of other games such as EVE and distinguish the different fractions by the clothing they are wearing. There you actually feel like your a character and here its more cartoonish.
If a klingon visit a kligon starbase that should be OK, as long as the person has a federation escort and invite.. do fun things like that.
Also.. why only have Fed and klingon fractions? What about Borg? Romulan? Cardassian? Bajoran? .. or orion? .. or a smuggler? Ferengi... ??
Right now most people are Federation since thats the only other option to Federation.
If There was more fractions I would have a character on each fraction. The Federation is always going to be the most popular ones.. its just natural.
The storyline behind the game pits the Federation against the Klingon Empire in a state of war, and yet the PvP doesn't reflect the conflict in a meaningful way.
Actually the storyline depicts the Federation at war against the Romulans, Cardassians, Borg, Undine and Mirror Universe factions as well as implying the Iconians have some sort of hand in things here too...
Is PVP going to reflect those conflicts in the game in a meaningful way too or just the Klingons?? And then what of FvF and KvK PVP? Are civil wars going to be introduced in order to provide storyline based justification for those PVP elements as well?
I think it's fine to have PVP in the game for those that enjoy it but to imply that it's needed due to some kind of storyline justification is silly.
People like PVP because they like being better than others at something... nothing is more satisfying than blowing the TRIBBLE out of some N00b, and that's fine as I understand it's important to appeal to as wide an audience possible. Why make it any more complicated than that??
Leave the "we gots to do it cuz the story sayz so!!" out of it... as well as the "PVE/iPVP element to entice non-PVPers to be targets" idea. Instead just put in something that makes the player with the most kills glow bright gold with a big shiny 'WINNING!!!" floating over them... feed the egos and you'll have happy PVPers
Almost everything seems to check out fine with me, just one thing I would like to be clear on...
Mr. Stahl, if I go to stowiki.org and find the user Peregrine Falcon (yes, him) will I see a quote and/or link to you saying over a year ago that the communication decloaking is a bug and would try to be fixed? Because if that be true, your recent statement of 'it was always inteded to work like that' is, well I have to be blunt on this Dan, no way around that. And I think I speak for the whole community. No offense is intended, but as I said this will be blunt.
'Communicating with your bridge officer was always meant to decloak you.' = Absolute idiocy. First, to talk logic (put on your Vulcan hat). I sit in the captain's chair on my Defiant class escort, U.S.S. Black Phantom. The chief tactical officer standing ten feet away tells me something and we decloak. :eek: Yeah, I'd say that's how it's supposed to go. *ahem please do not hate me for saying this, but it's necessary* What moron thought of that? Sorry for saying that, but honesty is always the best thing to live by and that was honest.
Now the harsher part of it. Really? Really? Working as intended? That is the dumbfounded thought that comes to mind. In my honest opinion, that is just a sad, sad excuse for 'we don't want to actually go and make an attempt to fix it and will just sweep it under the rug over the course of a year' and that you don't want to just come out in the first place and say it would be hard to fix or there are other priorities. Now I know you said later in the forum thread that you would need to go map by map and fix it, but why not state that in the Ask Cryptic to begin with? Please Mr. Stahl, be honest and tell us the first time around what really is keeping you from fixing it. It's been over a year, then you give a pathetic excuse for 'it's working as intended'. Community rage, I wonder why. You and I both know that it can't possibly be working as intended. Respect us and we will respect you.
So, as I said before, honesty is the best policy. And the 'working as intended' comment does not invoke much trust in you guys. I'm not saying you're a bunch of shady and distrustful people, just that there is something we should know that you aren't telling. Be honest when something happens because I can't possibly in the darkest corner of my imagination believe that you really intended from the beginning for ships to decloak when talking to someone, even a bridge officer.
Now, I do not hate you or anyone, but I want to be dealt with fairly. Thank you for reading, it hope this continues to be calm and dignified, so long as you return that honesty. I still hold my respect for you guys.
Bye for now
Edit: I did look through the swept-under-the-rug archived posts to find in the 'Under Investigation' section of the March 15 Engineering Report:
De-coaking when prompted by a contact
Any dev care to offer an explantion to how you were investigating something you always had working as intended? Hm? I dunno about everyone else on the thread but that's a just a tad strange.
A very well stated post...
But I hope you don't expect a clear answer.
After a while you'll get used to the double-speak around here...especially from that paticular source.
Lord Krueg
KBF CO We are the Dead
join date Aug 2008
A very well stated post...
But I hope you don't expect a clear answer.
After a while you'll get used to the double-speak around here...especially from that paticular source.
And I also don't expect real content any time soon. Has there ever been a clear answer?
In fact, If I may be so bold, they almost seem lazy developmentally, as they are utilizing things that already exist within the game. There's nothing new here, except something new to grind, or spend money on. They lack the epicness the effort deserves.
And while I'm on the issue of laziness. The new Regent class comes to my mind. Why?
In the season dedicated to fleets, You can't even put your fleet logo on the bloody ship due to a graphic bug rendering it as just a plain colored block.
For me, it's the Miranda bridges that leap to mind. Go an walk into your ready room, turn back, and, lo and behold, suddenly you're eye to eye with bare space! Why? Because the floor of the bridge is somewhat elevated relative to the floor of your ready room, and they didn't bother to fill the (rather sizeable) gap. I find such things bothersome. For one, because you're paying extra for these bridges. And you can't telll me no dev ever walked into the ready room and back to test how it looked. So, laziness indeed.
You're all busy, I get it..... Planning great things. But really, how long would it take to fix a few graphical issues on a few products people have paid good money for?
Things were not much different in EVE Online when I left. Seems like a universal thing: the devs are not unwilling per se, but the brass keeps pushing them to roll out exciting new things, lest peeps think the game is dead, and so as to attract a round of new customers per each major(ly advertised) update. I get that. But would it really kill the devs to fix a few graphical glitches that obviously annoy people? Between finding new and exciting ways to try and flock people for more money, you'd think there be time to fix the odd broken stuff too. I guess I guessed wrong.
Comments
Those were more for the relese of TOR than the winter event....maybe they will give us new ones whenTOR goes Free 2 Play.
Max level sector with Daily Patrols might be good. BTW any chance you can fix the "Strange New Worlds" and "Explore the B'Tran Cluster (VA)" Dailies. All other Dailies are on a 20 hour count down, these 2 are on a 24 hour count down. It's the only true Star Trek missions left in the game, as you have no idea what you will get.
Keep using the word 'Awesome' just devalues it's meaning. Unless it's some new hip saying, like when 'bad' meant 'good'?
Thanks
"What Shields?" Ep 1 DS9 Sisko to Kira
"Once again we save civilization as we know it!"
"And this time, they're not going to prosecute." Kirk & McCoy ST6
- Klingon Consoles are off center. You have to go to one side to get access to the bank terminals.
- When you queue up for Fleet Events, it puts you in STF queues.
- Incursion easily bugs out if you kill NPCs out of sync. Or being instant killed by some AoE when dropping the shield around the Fek'lhri captain.
- Colony, the Diplomats not always rewards you for rescuing them. Not to mention imbalanced NPCs like the Undine running around 1-shotting with their Psychic abilities.
- Sound bugs in the 20 man Fleet Event
- CTDs beaming to First City.
- CTDs entering the Foundry.
And much, much more.So the team really needs to get into Bug Squashing mode even before we see Season 7 content. BTW, I personlly hope we there isn't going to be more Queued gaming or having to grind hundreds of times with no reward for our effort. So tired of the lack of rewards for all that work.
Don't you know - just like the cloak - everything is "working as intended"
Is this a clue that one or more of our BOFFs will play an active role? Do they finally play a bigger part of story progression than just simplying telling me what's going on? Can they maybe lead their own away team or other assignments?
This makes me really curious, since the role of our BOFFs storywise were rather limited.
It would be extremly nice to give your individual boffs each their own character than rather just an exchangeable NPC (compare CO's nemesis system where you have to choose a behaviour for them).
=Δ= 12th Fleet, Engineering Division, Fleet Captain =Δ=
That would be great! Ever since STO launched, I was hoping for more Boff functionality and to develop them as "people" and not just a list o space and ground abilities with a costume (which they are now).
In general, in the 2.5 years that STO existed, Cryptic didn't develop the Boffs at all and actually took a step backward in Boff development. I remember that back in Beta, there was an option to select the Boffs voice, but was deleted when STO launched, showing Cryptic's attitude to devloping Boffs.
I'm hoping that this idea of more in depth Boffs will evolve into an oppurtunity to devop the Boffs' characters and make STO more "Trek-like".
Ugh........why do I even bother....................................
Capt. Will Conquest of the U.S.S. Crusader
The KDF faction has a long history of trying to establish itself and has suffered greatly from the "what is it going to be?" thrash. While there is a passionate contingent of KDF players at max level who want more KDF specific content, there is also a large number of players who pass on playing in the KDF because you cannot build a KDF character as your first. In either case, the KDF wants to feel established and have their own agenda in the game instead of always playing the "foil" to the Feds. The best way we could tackle this issue is to take a ?build it and they will come? attitude and find a way to let players create Klingons as their first and primary character.)"
So this is the Argument - players have to start a Fed character first - therefore we have to market to the Fed base. Until we get levels 1-22 done on th KDF side we can't do very much with the KDF. Ok I get this. How about this then:
When a person reaches the level that they a can start a KDF character why don't you have a big "pop-up" window - like you get when being promoted, that says : "Congratulations you are now eligable to start a Klingon Character - would you like to go to the log in screen and create one? - (option to click OK or Cancel)
Then when they re-login if they clicked cancel you have a window come up - "you are eligable to create a KDF character would you like to now? _ok or cancel - and provide a little check box just like almost every other software that says "do not show this message again" if they don't want to.
If you implimented something like this then I would actually believe you have some intentions to do something with the KDF. If not since this seems to be such and easy implimentation in the meantime, i will believe that you want every player to continue down the path of the biggest money generator(Fed) and don't really want more players moving on to the KDF.
Also the exact same notice could be used if the RSE is brought into the game.
So what is it?
Overall its a good game. Please though get some GM's though that know the game and hopefully ones that are not so rude to the players.
I like that idea, another alternative is to allow people to start a KDF player right off the bat. You still start at level 20 but you can create your first character as a KDF. It should be easy to do and allow more people to have their first character as a KDF. I see no sense in forcing one to play a Federation first.
Is it lack of developers, programmers, etc... that is responsible for this OR is it some type of contractual issue between PW/Cryptic and CBS/Paramount Studios? I would accept the argument that PW/Cryptic may have to get all developing canonical STO content OK'd by CBS/Paramount in order to avoid infringing on intellectual property or copyrights. If this is the case, PW/Cryptic should be doing all they can to "nudge" CBS/Paramount into loosening the reigns on the canonical story generation abilities a bit.
I am afraid that would not work as the basic mechanics of starship fighting, ground fighting and skill point allocation are learned by the new player during the early levels. Still there is zero reason not to implement my idea if they really want to drive more people to the KDF. My idea would take only a couple days(at most) of coding and be an early reminder that they can choose the KDF. As it stands right now I would guess 90%+ go right to VA for some time before trying the KDF - if they do at all.
Here is what he says concerning the KDF in Q&A and it does not look good:
http://priorityonepodcast.com/wordpress/warriors-way-kdf-q-a/
KDF isn't up for anything before 2013, if even then.
condensed the index of the PvP to sympathy, but nothing stated if there is going to be a fix.
a small bit of background on the KDF and how they should be, but nothing mentioned if there is anything going on.
there was mention of the Romulan faction, but it was never written down if there are preliminary ideas beginning on his, or even started.
i would hope to see some answers from DStahl about these issues mentioned. would love to know when the Romulans are coming.
I still don't feel like playing STO now...nothing is exciting, nothing makes me want to play...hell my Fleet leader is on GW2 more often now and we missed the last starbase project b/c of that....
...we need to make STO less dull please..!
Dec '07 Account
I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
Something should be done for those who cared enough to have a 1000+ day sub.
Well the reason why I do not like KDF is that is so dark and red.. and you don't really build up the character from scratch. Besides some people would prefer being just federation, some would be preferring to be romulan etc. I think once STO opens up those areas... it will naturally flow. Enable people to do RP on STO.. then you would have large group coming.. with that you need to improve the chatting system.. its way easy to get into wrong chat channel or .. etc..
One step STO could do is really improve their graphics.
Just because you are klingon or Federation things does not have to be "bluish" or "red"... make graphics of the quality of other games such as EVE and distinguish the different fractions by the clothing they are wearing. There you actually feel like your a character and here its more cartoonish.
If a klingon visit a kligon starbase that should be OK, as long as the person has a federation escort and invite.. do fun things like that.
Also.. why only have Fed and klingon fractions? What about Borg? Romulan? Cardassian? Bajoran? .. or orion? .. or a smuggler? Ferengi... ??
Right now most people are Federation since thats the only other option to Federation.
If There was more fractions I would have a character on each fraction. The Federation is always going to be the most popular ones.. its just natural.
Changing the days and not the time of maintenance is not sharing the love Dev's.
Actually the storyline depicts the Federation at war against the Romulans, Cardassians, Borg, Undine and Mirror Universe factions as well as implying the Iconians have some sort of hand in things here too...
Is PVP going to reflect those conflicts in the game in a meaningful way too or just the Klingons?? And then what of FvF and KvK PVP? Are civil wars going to be introduced in order to provide storyline based justification for those PVP elements as well?
I think it's fine to have PVP in the game for those that enjoy it but to imply that it's needed due to some kind of storyline justification is silly.
People like PVP because they like being better than others at something... nothing is more satisfying than blowing the TRIBBLE out of some N00b, and that's fine as I understand it's important to appeal to as wide an audience possible. Why make it any more complicated than that??
Leave the "we gots to do it cuz the story sayz so!!" out of it... as well as the "PVE/iPVP element to entice non-PVPers to be targets" idea. Instead just put in something that makes the player with the most kills glow bright gold with a big shiny 'WINNING!!!" floating over them... feed the egos and you'll have happy PVPers
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
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A very well stated post...
But I hope you don't expect a clear answer.
After a while you'll get used to the double-speak around here...especially from that paticular source.
KBF CO
We are the Dead
join date Aug 2008
And I also don't expect real content any time soon. Has there ever been a clear answer?
For me, it's the Miranda bridges that leap to mind. Go an walk into your ready room, turn back, and, lo and behold, suddenly you're eye to eye with bare space! Why? Because the floor of the bridge is somewhat elevated relative to the floor of your ready room, and they didn't bother to fill the (rather sizeable) gap. I find such things bothersome. For one, because you're paying extra for these bridges. And you can't telll me no dev ever walked into the ready room and back to test how it looked. So, laziness indeed.
Things were not much different in EVE Online when I left. Seems like a universal thing: the devs are not unwilling per se, but the brass keeps pushing them to roll out exciting new things, lest peeps think the game is dead, and so as to attract a round of new customers per each major(ly advertised) update. I get that. But would it really kill the devs to fix a few graphical glitches that obviously annoy people? Between finding new and exciting ways to try and flock people for more money, you'd think there be time to fix the odd broken stuff too. I guess I guessed wrong.