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Stf Khitomer Accrod ground elite (NPCs falling through map)

wlc355wlc355 Member Posts: 41 Arc User
edited September 2012 in PC Gameplay Bug Reports
The Npc's are falling through the map and despawning and respawning.
Post edited by wlc355 on
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Comments

  • drailhdrailh Member Posts: 31 Arc User
    edited September 2012
    Not just elite, normal is hit too.
    Totally unplayable and not possible to finish because of the scripted passage kill to open forcefield.
  • defalusdefalus Member Posts: 4 Arc User
    edited September 2012
    Just about to post a thread on this myself, very annoying and unplayable.
    __________________________________________________
  • rammaniac#8662 rammaniac Member Posts: 0 Arc User
    edited September 2012
    Had this problem also when I did the run. There were no Borg and then all of a sudden several beamed in and then they beamed out again. Unplayable and unfinishable this is now.
    [=/\= ================= =/\=]
    Asset Steven Kenter
    Section 31 - Beta Squad
    Current Mission: [Classified]
    Current Location: [Classified]
  • darkthorne70darkthorne70 Member Posts: 53 Arc User
    edited September 2012
    Compeltely unplayable... it would make an interesting basis for a mission if they didnt beam in full power
  • wmcarsonwmcarson Member Posts: 84 Arc User
    edited September 2012
    Yuppers...same thing here..thought we had it killed a few after a fashion but there was still one borg frolicking out there that we couldn't kill..

    Sure most would disagree with me but good thing they have that force field now..can you imagine the exploitation that would be going down?
    |William@wmcarson|Starfleet Reserve|www.StarfleetReserve.com
  • eatsmarteatsmart Member Posts: 134 Arc User
    edited September 2012
    wlc355 wrote: »
    The Npc's are falling through the map and despawning and respawning.

    Same issue two runs of khitomer ground since the update both bugged. Not trying again.
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited September 2012
    same issue, wonder what got broken.....didn't see any adjustments to the stf's in the patch notes, unless it's linked to the engi kit swaps
  • ozujskoozujsko Member Posts: 0 Arc User
    edited September 2012
    bi0f0dd3r wrote: »
    same issue, wonder what got broken.....didn't see any adjustments to the stf's in the patch notes, unless it's linked to the engi kit swaps

    or they are updating STF in secret like they did few times already and something went wrong...or it is working as intended:mad:
  • tali9999tali9999 Member Posts: 173 Arc User
    edited September 2012
    Yes, the Khitomer STF is totally broken as of today.

    Borgs suddenly spawn then suddenly disapear.

    Killed borgs give no xp and just disapear. Then they respawn a moment later.

    I think we killed the same borgs for 15 minutes in the first corridor leading to the first locked door.

    The door would never open.

    I hope it is an issue you guys will fix fast. I can't imagine being a month or even 2 weeks with a broken STF. When you are Vice Admiral, there is nto so much interesting and rewarding content to do.
  • vesyndaivesyndai Member Posts: 6 Arc User
    edited September 2012
    Same here. I need my tech! ;)

    /bug id:
    1,400,664
  • theeishtmotheeishtmo Member Posts: 236 Arc User
    edited September 2012
    Same issues, reported as a bug. From the map, it looks like the Borg are ending up in the small room where you disable the shields for later in the mission. Though watching a cover shield vanish and end up in that room is just plain weird.
    I know there is a method but all I see is madness.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    this sux :mad:
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited September 2012
    Man this needs a hotfix and not just a patch next week.
  • sovakofvulcansovakofvulcan Member Posts: 103 Arc User
    edited September 2012
    Just a note...it is not just STFs.

    I did the beginner mission where you save the Azura...same thing was happening there.
    Admiral Jisil T'ror
    Admiral Sovak
    “Does anyone remember when we used to be explorers...”
  • drailhdrailh Member Posts: 31 Arc User
    edited September 2012
    Ah yes !! An emergency patch and not just a line on next week's patch !!
    Specially if this bug hits all ground missions because they were already a PITA without this.
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited September 2012
    Occuring in MANY ground maps (story missions and STFs), so far not seen in Foundry.
    Enemies falling through floor.
    Defeated enemies respawning instantly.

    Oft times making the mission impossible to complete.
    This patch introduced a Big Bug.
    Only seen occuring in ground maps so far.
  • originalboodahoriginalboodah Member Posts: 30 Arc User
    edited September 2012
    KA ground elite, same issue last night. enemy disappears, then beams back in a short while later.

    No special effects when disappearing, they just fade out.
    Transporter effects when appearing.
  • john98837john98837 Member Posts: 761 Arc User
    edited September 2012
    Can we atleast get a response from the devs as to when to expect a fix. Kinda a big bug when you not only manage to break some of the end game content but also break one of the first missions of the game, and god only knows what else that hasn't been noticed yet.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited September 2012
    Thanks for the report, Captains. We're investigating.

    Cheers,

    Brandon =/\=
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited September 2012
    Thanks for the report, Captains. We're investigating.

    Cheers,

    Brandon =/\=

    Good to hear.
    Thanks for letting us know you guys heard :)
  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited September 2012
    Gates of Gre?thor:
    You can not move past the gate anymore because the NPC that is supposed to do it does not spawn anymore (and your entire BO support dies in the beginning and can not be ressed, though that might be intended).
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited September 2012
    It is odd that these bugs in the scripting would appear after this particular patch I saw nothing in the patch notes which would indicate any interference with actions of NPCs.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • dm19deltadm19delta Member Posts: 206 Arc User
    edited September 2012
    I would also like to point out that something is wrong with the STF space missions after the last patch. Before, I was able to hold my own when doing STFs, but now I'm getting one shotted by any sphere that I engage. At first I thought I was just getting too close to the transwarp gates, but then I realized that I wasn't too close to the gates, I was getting shot by a sphere. The damage for player weapons has also been affected by this last patch. Before the last patch, the phaser cannon on my Galaxy-X was doing almost 8 to 10 thousand damage, but this morning when I ran Infected Space Elite, one hit only did about 300 to 700 damage. I have my power levels maxed out with buffs, and I'm using every debuff I can muster on my target, and I also have two blue quality Mk 11 phaser consoles to boost damage. This problem can't be me, because I haven't changed anything on my build. Please fix this, or at the very least, tell us why it was changed and how this makes these missions run better.
  • wmcarsonwmcarson Member Posts: 84 Arc User
    edited September 2012
    I appreciate the dynamics of bugs and Brandon, thanks for coming on and letting us know....that's appreciated

    That said...if its figured out soon... please please please if its within the powers of the STO gods....force a patch down before STF bonus day this coming Wednesday.

    I realize Wednesday to Thursday is only a day but KA ground is (arguably) the funnest to run and it would be a shame to miss out on that plus the bonus dilithium/EDC.

    I can't live without my bonus STF Wednesday ;)

    thx
    |William@wmcarson|Starfleet Reserve|www.StarfleetReserve.com
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited September 2012
    Still no news as yet? Most of the Space ones seem okay, I did find CGE a little harder, but I've not been one-shotted by anything in a while.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • darkthorne70darkthorne70 Member Posts: 53 Arc User
    edited September 2012
    yeah I noticed on CGE too that the damage level went up on everything... and then I saw (and felt) armek literally backhand and kill 4 out of 5 in the team when doing pulsewaves... (one shot 4 kills) after I respawned then I got blasted by his orbital strike though I was out of the blast radius (or I thought I was) fortunately we regrouped and snipered but still this does not seem quite right anymore... so while playable this is definately bugged too
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited September 2012
    my team got past the shield after many many tries. we had to hunt down each borg. it took a while. the part after the door shield went fine. no bugs to report there. then at the boss room, the boss and the rest teleported to the console room. so we left 1 guy in the boss room and the rest headed over to the console room. overall, we beat it. was lots of fun hunting the borg.

    a couple words of wisdom, i found that plasma grenades and the sci skill that makes the floor burn are good. have patience and spread out.

    sharpe out.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited September 2012
    So no news or potential weekend Hotfixes? Are we going to be stuck this weekend with a lot of broken content?
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2012
    So we were playing KA stf elite version.

    I show up late so I assumed they cleared the first parts.


    Then I realize every NPC on the map is spawning and despawning, if you fired into thin air where they usually are they'd spawn for 5 seconds and then despawn.
    Never seen this before, server lag or bug anyone seen it before ?
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited September 2012
    Known problem, the devs are aware of it. Applies to many storyline ground missions too. It needs to be patched, for now that mission is broken.
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