Had this problem also when I did the run. There were no Borg and then all of a sudden several beamed in and then they beamed out again. Unplayable and unfinishable this is now.
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Asset Steven Kenter
Section 31 - Beta Squad
Current Mission: [Classified]
Current Location: [Classified]
Yes, the Khitomer STF is totally broken as of today.
Borgs suddenly spawn then suddenly disapear.
Killed borgs give no xp and just disapear. Then they respawn a moment later.
I think we killed the same borgs for 15 minutes in the first corridor leading to the first locked door.
The door would never open.
I hope it is an issue you guys will fix fast. I can't imagine being a month or even 2 weeks with a broken STF. When you are Vice Admiral, there is nto so much interesting and rewarding content to do.
Same issues, reported as a bug. From the map, it looks like the Borg are ending up in the small room where you disable the shields for later in the mission. Though watching a cover shield vanish and end up in that room is just plain weird.
I know there is a method but all I see is madness.
Ah yes !! An emergency patch and not just a line on next week's patch !!
Specially if this bug hits all ground missions because they were already a PITA without this.
Occuring in MANY ground maps (story missions and STFs), so far not seen in Foundry.
Enemies falling through floor.
Defeated enemies respawning instantly.
Oft times making the mission impossible to complete.
This patch introduced a Big Bug.
Only seen occuring in ground maps so far.
Can we atleast get a response from the devs as to when to expect a fix. Kinda a big bug when you not only manage to break some of the end game content but also break one of the first missions of the game, and god only knows what else that hasn't been noticed yet.
Gates of Gre?thor:
You can not move past the gate anymore because the NPC that is supposed to do it does not spawn anymore (and your entire BO support dies in the beginning and can not be ressed, though that might be intended).
It is odd that these bugs in the scripting would appear after this particular patch I saw nothing in the patch notes which would indicate any interference with actions of NPCs.
I would also like to point out that something is wrong with the STF space missions after the last patch. Before, I was able to hold my own when doing STFs, but now I'm getting one shotted by any sphere that I engage. At first I thought I was just getting too close to the transwarp gates, but then I realized that I wasn't too close to the gates, I was getting shot by a sphere. The damage for player weapons has also been affected by this last patch. Before the last patch, the phaser cannon on my Galaxy-X was doing almost 8 to 10 thousand damage, but this morning when I ran Infected Space Elite, one hit only did about 300 to 700 damage. I have my power levels maxed out with buffs, and I'm using every debuff I can muster on my target, and I also have two blue quality Mk 11 phaser consoles to boost damage. This problem can't be me, because I haven't changed anything on my build. Please fix this, or at the very least, tell us why it was changed and how this makes these missions run better.
I appreciate the dynamics of bugs and Brandon, thanks for coming on and letting us know....that's appreciated
That said...if its figured out soon... please please please if its within the powers of the STO gods....force a patch down before STF bonus day this coming Wednesday.
I realize Wednesday to Thursday is only a day but KA ground is (arguably) the funnest to run and it would be a shame to miss out on that plus the bonus dilithium/EDC.
yeah I noticed on CGE too that the damage level went up on everything... and then I saw (and felt) armek literally backhand and kill 4 out of 5 in the team when doing pulsewaves... (one shot 4 kills) after I respawned then I got blasted by his orbital strike though I was out of the blast radius (or I thought I was) fortunately we regrouped and snipered but still this does not seem quite right anymore... so while playable this is definately bugged too
my team got past the shield after many many tries. we had to hunt down each borg. it took a while. the part after the door shield went fine. no bugs to report there. then at the boss room, the boss and the rest teleported to the console room. so we left 1 guy in the boss room and the rest headed over to the console room. overall, we beat it. was lots of fun hunting the borg.
a couple words of wisdom, i found that plasma grenades and the sci skill that makes the floor burn are good. have patience and spread out.
I show up late so I assumed they cleared the first parts.
Then I realize every NPC on the map is spawning and despawning, if you fired into thin air where they usually are they'd spawn for 5 seconds and then despawn.
Never seen this before, server lag or bug anyone seen it before ?
Comments
Totally unplayable and not possible to finish because of the scripted passage kill to open forcefield.
Asset Steven Kenter
Section 31 - Beta Squad
Current Mission: [Classified]
Current Location: [Classified]
Sure most would disagree with me but good thing they have that force field now..can you imagine the exploitation that would be going down?
Same issue two runs of khitomer ground since the update both bugged. Not trying again.
or they are updating STF in secret like they did few times already and something went wrong...or it is working as intended:mad:
Borgs suddenly spawn then suddenly disapear.
Killed borgs give no xp and just disapear. Then they respawn a moment later.
I think we killed the same borgs for 15 minutes in the first corridor leading to the first locked door.
The door would never open.
I hope it is an issue you guys will fix fast. I can't imagine being a month or even 2 weeks with a broken STF. When you are Vice Admiral, there is nto so much interesting and rewarding content to do.
/bug id:
1,400,664
I did the beginner mission where you save the Azura...same thing was happening there.
Admiral Sovak
Does anyone remember when we used to be explorers...
Specially if this bug hits all ground missions because they were already a PITA without this.
Enemies falling through floor.
Defeated enemies respawning instantly.
Oft times making the mission impossible to complete.
This patch introduced a Big Bug.
Only seen occuring in ground maps so far.
No special effects when disappearing, they just fade out.
Transporter effects when appearing.
Cheers,
Brandon =/\=
Good to hear.
Thanks for letting us know you guys heard
You can not move past the gate anymore because the NPC that is supposed to do it does not spawn anymore (and your entire BO support dies in the beginning and can not be ressed, though that might be intended).
#2311#2700#2316#2500
Rest in Peace Brothers
That said...if its figured out soon... please please please if its within the powers of the STO gods....force a patch down before STF bonus day this coming Wednesday.
I realize Wednesday to Thursday is only a day but KA ground is (arguably) the funnest to run and it would be a shame to miss out on that plus the bonus dilithium/EDC.
I can't live without my bonus STF Wednesday
thx
#2311#2700#2316#2500
a couple words of wisdom, i found that plasma grenades and the sci skill that makes the floor burn are good. have patience and spread out.
sharpe out.
I show up late so I assumed they cleared the first parts.
Then I realize every NPC on the map is spawning and despawning, if you fired into thin air where they usually are they'd spawn for 5 seconds and then despawn.
Never seen this before, server lag or bug anyone seen it before ?