test content
What is the Arc Client?
Install Arc

Hazard Emitters Broken

darkemisary420darkemisary420 Member Posts: 42 Arc User
edited September 2012 in PvP Gameplay
ok, since the last patch i have been noticing hazard emitters not clearing vent theta and plasma, i have sat in combat on plasma fire for the entire duration with hazard emitters running, I thought they were supposed to clear hazards for the entire duration of the effect....however this is clearly not true as i sit there and burn the whole time wondering why the counter is not working at all....
Post edited by darkemisary420 on
«13

Comments

  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited September 2012
    ok, since the last patch i have been noticing hazard emitters not clearing vent theta and plasma, i have sat in combat on plasma fire for the entire duration with hazard emitters running, I thought they were supposed to clear hazards for the entire duration of the effect....however this is clearly not true as i sit there and burn the whole time wondering why the counter is not working at all....

    I've heard this is from the immobilize effect of the warp plasma doff.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited September 2012
    Yea, it has ben this way for a while, mabye forever. I noticed it mabye a month ago. As long as you are out of the cloud it works fine but if you use it while you are in the cloud it will clear it for half a second, then you just get affected again. It definitely doesnt work as advertised.

    I suggest Attack Pattern Omega or Evasive to get out then use emitters
  • shailatshailat Member Posts: 478 Arc User
    edited September 2012
    ok, since the last patch i have been noticing hazard emitters not clearing vent theta and plasma, i have sat in combat on plasma fire for the entire duration with hazard emitters running, I thought they were supposed to clear hazards for the entire duration of the effect....however this is clearly not true as i sit there and burn the whole time wondering why the counter is not working at all....

    odd, i just used it in my last pvp match and it worked fine, were you sitting in the plasma field? enemy using plasma weapons and they kept procing?
    ogew7.jpg
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    Noticed, video'd and bug reported it. I suggest a code merger from a branch that split off from before the fix was applied.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    i have a feeling its only clearing on the first tic right now, based on me experiencing similar, but also having it work sometimes too
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Evasives first then he worked for me almost every time (w/o evasives it happened to move a little then get stuck again, so dontdrunk you may be right), with few exceptions when I assumed a doff proced... I'll pay attention more and see if it's broken.

    Edit: Now I got a question, lol, is the warp plasma doff procing vent theta also?
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • darkemisary420darkemisary420 Member Posts: 42 Arc User
    edited September 2012
    shailat wrote: »
    odd, i just used it in my last pvp match and it worked fine, were you sitting in the plasma field? enemy using plasma weapons and they kept procing?


    i was not even in the plasma, i barely touched it, hit HE to clear it and i just sat their on plasma fire
  • shailatshailat Member Posts: 478 Arc User
    edited September 2012
    i was not even in the plasma, i barely touched it, hit HE to clear it and i just sat their on plasma fire

    ok maybe it is bugged like everyone else is saying, good luck getting it fixed tho lol
    ogew7.jpg
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    Isn't it September? Yep, makes sense hazards is broken again. September is a broken hazards month on the calendar. Doesn't anyone remember last September?

    It also lands on November, January, march, may, July, and on Christmas eve.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    I've had situations where I used H.E. got out, but not before plasma reproced while H.E. was running and H.E. didn't clear it on its next proc. My engines weren't totally down, so I doubt it was b/c of the Doff.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2012
    Yeah, I've noticed this too,

    Was in 20-30 Pvp following a heavy cruiser in my bop, got a face full of plasma and couldnt cleanse, its was slightly horrible :(
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited September 2012
    falloutx23 wrote: »
    Isn't it September? Yep, makes sense hazards is broken again. September is a broken hazards month on the calendar. Doesn't anyone remember last September?

    It also lands on November, January, march, may, July, and on Christmas eve.

    LOL broken game is broken.

    Might I suggest checking your social menu in MWO and joining me and mavairo and some others for some stompy robot fun?
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    ok, since the last patch i have been noticing hazard emitters not clearing vent theta and plasma, i have sat in combat on plasma fire for the entire duration with hazard emitters running, I thought they were supposed to clear hazards for the entire duration of the effect....however this is clearly not true as i sit there and burn the whole time wondering why the counter is not working at all....

    The real lulz about this, is that the Borg Proc which isn't supposed to clear this and other effects is. Oh and that is also true with the Shield Proc curing it.
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    LOL broken game is broken.

    Might I suggest checking your social menu in MWO and joining me and mavairo and some others for some stompy robot fun?

    I'm gonna have to do that. It's funny, I DL'd mwo, but I've yet to fire it up. Despite the fact I haven't played it yet, apparently there have been ppl claiming that they've been playing it with me
  • thishorizonthishorizon Member Posts: 1,158
    edited September 2012
    hey guys im drunk.

    and i skipped the last few posts....

    but HE only clears for 1 sec, and only if you are out of the cloud.

    so omega, and evasives and engine batts +HE are solid to counter this right now.

    have fun kill bad guys.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    hey guys im drunk.

    and i skipped the last few posts....

    but HE only clears for 1 sec, and only if you are out of the cloud.

    so omega, and evasives and engine batts +HE are solid to counter this right now.

    have fun kill bad guys.

    yep, this is my experience as well. HE wont dig you out of clouds currently, make sure the hazzard cant re apply the dot before using HE
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited September 2012
    On a positive note, this seems like an easy fix, provided they actually do it...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    yep, this is my experience as well. HE wont dig you out of clouds currently, make sure the hazzard cant re apply the dot before using HE

    If that's the case, then it happen about 3-4 weeks ago, I've noticed it at least about that much time ago...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • corsair114corsair114 Member Posts: 276
    edited September 2012
    yep, this is my experience as well. HE wont dig you out of clouds currently, make sure the hazzard cant re apply the dot before using HE

    Pretty sure that's 100% intended, too. No, I don't mean in the "Official Line: It's working as intended! / Unofficial Line: Oh god, oh god, how do we fix this?" intended either. If HazEm was making you completely immune to the effects of clouds while in them, it'd make the opportunity cost of EWP even more ludicrous vs its most common counter, as well as providing even less pay-off for a carefully laid cloud of plasma. Just sayin'.

    Oh, and I think if was Borticus that said the debuff clear is only applied once per second, which is of course, not in time with how fast the debuff of warp plasma is appllied in cloud (IE: 30 times a sec, IIRC).
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    Are we sure this is a bug?

    As long as you're in contact with the plasma, it makes perfect sense to me that the burn is re-applied dirctly after cleansing it. It's like trying to dry yourself with a towel while you're still in the pool...

    The way I think it's working, is that every tick (second) the system rushes through all dot's and heals. The order of things today, is that the HE is just before the EWP in the que, meaning the EWP will be reapplied instantly after being cleared. If HE had been moved below EWP in the chain of events, it would be cleared instantly after being applied.

    In short, you remove your DoT and get a brand new DoT every second! And really, this is all good IMO. It's not like warp plasma is OP or anything, and the way it works makes sense to me.

    PS: The EWP animation is slightly smaller than the damage zone. This is total TRIBBLE, and makes people catch fire without touching the animation. Would be much better if the animation was bigger, and you could brush it without catching fire!
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    dassemsto wrote: »
    Are we sure this is a bug?

    As long as you're in contact with the plasma, it makes perfect sense to me that the burn is re-applied dirctly after cleansing it. It's like trying to dry yourself with a towel while you're still in the pool...

    The way I think it's working, is that every tick (second) the system rushes through all dot's and heals. The order of things today, is that the HE is just before the EWP in the que, meaning the EWP will be reapplied instantly after being cleared. If HE had been moved below EWP in the chain of events, it would be cleared instantly after being applied.

    In short, you remove your DoT and get a brand new DoT every second! And really, this is all good IMO. It's not like warp plasma is OP or anything, and the way it works makes sense to me.

    PS: The EWP animation is slightly smaller than the damage zone. This is total TRIBBLE, and makes people catch fire without touching the animation. Would be much better if the animation was bigger, and you could brush it without catching fire!

    From what I've noticed, you are in plasma, click he, move a little bit, then plasma dot reapplies, then he ticks again but nothing happens. Before, you were moving after every tick of he, now you only move after first and are stuck after the rest he ticks. I was not sure though if it was because of the doff or not. This is why evasives and then he can take you out of plasma, since most times you're out after first he tick. maybe you can also try it later and post what you experience, lol, another competent opinion can't hurt...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited September 2012
    It may not be as intended... however...

    Seeing as Hazards is the wonder skill that cures everything... I'm fine with them never fixing this one.
  • corsair114corsair114 Member Posts: 276
    edited September 2012
    husanakx wrote: »
    It may not be as intended... however...

    Seeing as Hazards is the wonder skill that cures everything... I'm fine with them never fixing this one.

    The game really could stand to have clears/counters for things diversified a bit, maybe a little more emphasis on Science Team as the game's panacea card instead of the miracle drug that is Hazard Emitters. At least then it's flash and gone with a potentially nasty opportunity cost, made even more interesting and less crippling if TT and Shield Balancing were split into two different powers w/ TT providing a useful offensive boost.
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    husanakx wrote: »
    It may not be as intended... however...

    Seeing as Hazards is the wonder skill that cures everything... I'm fine with them never fixing this one.

    cant get it to cure this strange rash...
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited September 2012
    falloutx23 wrote: »
    cant get it to cure this strange rash...

    Oh that's the Shelby Sensation, the HE doesn't much help with that.

    Its transmitted through in game mail... if you see anything with the subject Orbz... just delete it.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    ok, since the last patch i have been noticing hazard emitters not clearing vent theta and plasma, i have sat in combat on plasma fire for the entire duration with hazard emitters running, I thought they were supposed to clear hazards for the entire duration of the effect....however this is clearly not true as i sit there and burn the whole time wondering why the counter is not working at all....

    We can exclude the warp poo doff, because that just happened yesterday to me in PVE. yes, PVE. Warp poo'ed, flew out of the poo, still had 10 secs of hazard on me, but nothing got cleared.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    husanakx wrote: »
    It may not be as intended... however...

    Seeing as Hazards is the wonder skill that cures everything... I'm fine with them never fixing this one.

    If they go down that path, I would want a drastically reduced persistence of the ewp debuff after either expiry of the cloud or exiting it. Whichever comes first. Also, there would need to be a lot of work done on the disparity between technical and visually represented boundaries of the plasma cloud. Not to mention the invisi plasma that sometimes rears it's head when there's a lot going on.

    TLDR; he is probably too good vs ewp, but thete's a lot wrong with ewp in the first place, imho.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    What that it's one of the only working holds/slows in the game?

    We probably wouldn't see it as much if other CC abilities actually you know worked.
  • thishorizonthishorizon Member Posts: 1,158
    edited September 2012
    husanakx wrote: »
    Oh that's the Shelby Sensation, the HE doesn't much help with that.

    Its transmitted through in game mail... if you see anything with the subject Orbz... just delete it.

    penicillin.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    husanakx wrote: »
    It may not be as intended... however...

    Seeing as Hazards is the wonder skill that cures everything... I'm fine with them never fixing this one.

    hopefully the team skills suddenly start clearing for just 1 second as well
Sign In or Register to comment.