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them devs be messin with polaron again

dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
edited September 2012 in PvP Gameplay
from tribble maintenance
*Polaron Procs:

*Assigned a stack limit to Polaron Energy Drains.

*Polaron energy drain comes with two components:

*1) Max energy level reduction to all subsystems that lasts 5 seconds.

*2) An instant drain of all subsystem energy.

*This has no duration - enemy immediately begins regenerating energy lost from this instant effect.

*The new Stack Limit on Polaron procs applies ONLY to the duration-based aspect that reduces a target's max energy.

*The instant drain is not limited.

... what? ok so the new proc now have a cap of how many times it can be applied, though that number was not provided, and to make up for it the old proc is back on top of it?

is the drain amount split between these 2 parts of the proc? do they stack on top of each other for double the effect? how many times can it stack now? once? this is not enough information.
Post edited by dontdrunkimshoot on
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Comments

  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    Sounds like a good change to me honestly...

    If I read this right it means this

    If I proc you once and your power is reduced by 45... your 100 goes to 55...
    Now for 5 seconds you power can not go over 55... (right now it just keeps stacking that effect to infinity)

    Now if I score another proc on you your power will go down by 45 again... but it will not be forced to 10 and stay there for 5 seconds as it does now. However it will go down to 10 and your ship will regen it back to the 55 until the proc wares off.

    This is a good change, if the stack of the system cap reduction is 1... which I am going to bet it is seeing as they didn't give another number.

    This means multiple procs are nice... but no one is going to get proced to ZEROs accross the board anymore.

    I like it ... Honestly I stopped running polarons cause it seemed like a **** move to me.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    YAY something to put into the weekly update later this week!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    husanakx wrote: »
    Sounds like a good change to me honestly...

    If I read this right it means this

    If I proc you once and your power is reduced by 45... your 100 goes to 55...
    Now for 5 seconds you power can not go over 55... (right now it just keeps stacking that effect to infinity)

    Now if I score another proc on you your power will go down by 45 again... but it will not be forced to 10 and stay there for 5 seconds as it does now. However it will go down to 10 and your ship will regen it back to the 55 until the proc wares off.

    This is a good change, if the stack of the system cap reduction is 1... which I am going to bet it is seeing as they didn't give another number.

    This means multiple procs are nice... but no one is going to get proced to ZEROs accross the board anymore.

    I like it ... Honestly I stopped running polarons cause it seemed like a **** move to me.

    if thats how they did it, i totally approve then
  • cmdrparthoscmdrparthos Member Posts: 31 Arc User
    edited September 2012
    if thats how they did it, i totally approve then


    New Polarons: Now with dontdrunkimshoot's (tm) mark of approval since Septemeber 2012

    :)
    The Parthos And Bunny Show
    Imperial House Of Pancakes
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    New Polarons: Now with dontdrunkimshoot's (tm) mark of approval since Septemeber 2012

    :)

    i should make a list of things in game that would qualify for that mark :D a lot of things would get a mark of disapproval
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    The devs would be very sad indeed if they saw my Disapproval list.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited September 2012
    The devs would be very sad indeed if they saw my Disapproval list.

    [entire game] [mgt practices]

    full stop. see ya in MWO!
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    [entire game] [mgt practices]

    full stop. see ya in MWO!

    You need to be on SOB TS more often. I never see you which is where I go when I wanna try to game with you before I log in anywhere.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited September 2012
    You need to be on SOB TS more often. I never see you which is where I go when I wanna try to game with you before I log in anywhere.

    I suppose i should stop in and say hi. It's been a few weeks. I'm on skype a lot and the MWO TS sometimes. Gotta say I'm liking it lots! Playing a missile boat support is quite a change for me.

    Anyway, this change looks like it might be more complicated to implement than cryptic is capable of doing properly. I hope it's tested well. Only 2-1/2 days until it goes live.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Craaaig get on TS. And take your group invite. Craaaaiiiiiiiiiiiig.

    I've moved over to a longer range shootist myself since my pc can barely run the game.
  • corsair114corsair114 Member Posts: 276
    edited September 2012
    Heeeey, it looks like the Sensor Scan DOff's are working now. Spiffy. Will definitely be testing once I get back to STO!
  • rudiefix1rudiefix1 Member Posts: 420
    edited September 2012
    and now hope for the best that cryptic will test it properly first, before releasing it on holodeck... You will see that it doesn't work as intended because they only tested it for 2 days (and we can have the "polarons are broken" discussions again)
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    After flying around on tribble.. My KDF Carrier with 5 Polaron Beams I was able to drop a Borg Sphere's shields with just one proc.. Of course that is a -53 to all systems proc (4x Flow Capaciter Mk XII Uncommons, + 9 in flow)

    Sure that might not seem like a big deal.. but add in Viral Matrix to help random shut down subystems.. and then Tyken's Rift 3 (+Doff). Factor in escorts with Cannon Scatter Volley + Polarons and it looks to be the next team make up...

    Oh wait.. they already do that.. Carry on. :rolleyes:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    Why not apply something similar (or something at all) to Siphon Drones?
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    praxi5 wrote: »
    Why not apply something similar (or something at all) to Siphon Drones?

    Because the real problem is we don't know how to spec our ships to Resist them. Duh.

    http://sto-forum.perfectworld.com/showpost.php?p=4727791&postcount=1 By the way, that's the third hit on Google when you google Captain Gecko.

    He's officially famous, and not for the reason he wants to be.
  • francescos77francescos77 Member Posts: 122 Arc User
    edited September 2012
    Very nice change! I approve it!
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Because the real problem is we don't know how to spec our ships to Resist them. Duh.

    http://sto-forum.perfectworld.com/showpost.php?p=4727791&postcount=1 By the way, that's the third hit on Google when you google Captain Gecko.

    He's officially famous, and not for the reason he wants to be.

    Of course we don't know... What we really want is not a fix for PI or ID, or for that reason PVP, what we want is a new weapon with 4 modifiers that has all procs in one, a new cruiser with 20 turn (or even better, a 50k hull bop carrier), torps that fire 360 on HY, leeches that gain you +100 to all power levels, update to red mater to run non stop, pets with crf3 that cycle tb and tbr etc, etc...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    Of course we don't know... What we really want is not a fix for PI or ID, or for that reason PVP, what we want is a new weapon with 4 modifiers that has all procs in one, a new cruiser with 20 turn (or even better, a 50k hull bop carrier), torps that fire 360 on HY, leeches that gain you +100 to all power levels, update to red mater to run non stop, pets with crf3 that cycle tb and tbr etc, etc...

    I just want my new Wells-class in the new lockbox to have perma (or at least only a 10 second downtime) version of the Kar'Fi Phase Shift.
  • tfomegatfomega Member Posts: 812 Arc User
    edited September 2012
    procs on weapons are stupid to begin with.

    A "magic proc" should not get through my full hull and full shields to disable a system, to reduce power, etc... as it currently can.

    Damage to subsystems, power systems, etc.. should be the result of actual damage incurred on a ship-- not from a magical proc. Likewise, a ship should become more and more ineffective as they take more damage.

    There is no reason, in this entire universe, why a ship should still have full power to weapons, engines, shields, and aux when they are at 10% hull... no reason at all. It isn't even realistic.

    As for the procs of the polaron weapons (despite the fact that they shouldn't even exist as stated above), at least we have one more energy weapon type that doesn't continue to stack procs (like phasers, supposedly). Now they need to concentrate on the rest...not even energy weapons

    Or better yet, just get rid of all procs so that space combat doesn't seem like an arcade game, and instead seems more realistic.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited September 2012
    I can't win for losing, I guess. lol

    Last week, in fact, I finaly got rid of my APs and spent almost all the EC I had gained, since I've been back, buying Pol ACC X2 for the excel and the patrol escort.

    I should of known whatever I chose would get the Cryptic NERF bat. Do they actualy follow me around? Maybe that's what happened to my Guard over in TOR. A Cryptic dev followed me over to TOR to make darn good and sure that I wouldn't be able to do anything. lmao
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    I can't win for losing, I guess. lol

    Last week, in fact, I finaly got rid of my APs and spent almost all the EC I had gained, since I've been back, buying Pol ACC X2 for the excel and the patrol escort.

    I should of known whatever I chose would get the Cryptic NERF bat. Do they actualy follow me around? Maybe that's what happened to my Guard over in TOR. A Cryptic dev followed me over to TOR to make darn good and sure that I wouldn't be able to do anything. lmao

    Swear to god that happens anytime I ever play my sci for more than a month straight. Cryptic goes and kicks whatever I'm using in the crotch.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Agree w you tfomega, some procs have no sense, but I really doubt cryptic would go on such an expensive game change. It would take probably a total redesign of the weapons. I can see a logic the debuff disruptors have on the hull, the power drain from lolaron, shield from Tetryon, plasma burn, but can't understand phaser subsystem disable... Maybe just do a turn/slow debuff for them... Also, a ship that takes damage should be debuffed in some way, like less power to levels or some level, subsystem low performance/shutdown. That's why we have engi teams, he, or whatever other heal. I also see the point of subsystem targeting, I would make possible a permanent damage to that system that stays on till you fix it, either out of combat, either using heals while in combat, right now, subsystem is disabled at best for few secs. I have to admit I like the fact you can respawn once you die, at least you don't need to wait the end of game if you get killed like other mmos.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Agree w you tfomega, some procs have no sense, but I really doubt cryptic would go on such an expensive game change. It would take probably a total redesign of the weapons. I can see a logic the debuff disruptors have on the hull, the power drain from lolaron, shield from Tetryon, plasma burn, but can't understand phaser subsystem disable... Maybe just do a turn/slow debuff for them... Also, a ship that takes damage should be debuffed in some way, like less power to levels or some level, subsystem low performance/shutdown. That's why we have engi teams, he, or whatever other heal. I also see the point of subsystem targeting, I would make possible a permanent damage to that system that stays on till you fix it, either out of combat, either using heals while in combat, right now, subsystem is disabled at best for few secs. I have to admit I like the fact you can respawn once you die, at least you don't need to wait the end of game if you get killed like other mmos.

    I'm suddenly curiuos why Phasers effect Nuetronium alloys ingame......

    I think the Phasers ingame though have the Target Subsystem Proc becuase we saw the feds use that tactic all the time in the genre.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    I agree that (Most) procs shouldn't work through shields although the science behind some weapon types should give them side effects

    Back to "Most" as tetryon proc is aimed at shields themselves it is as viable proc (or would be if we we informed it had proc-ed) however things like plasma, disruptor, polaron and phasers should not proc while shields are in place, I have also noticed Phasers do still stack, and that disruptor and plasma (mainly borg plasma) proc nearly every time they are used on me, I'm forever dealing with plasma fires and usually looking depressingly at disruptor breaches

    I also agree that subsystem targeting should be nullified when shields are up (although that deals yet another blow to science but that's a different story)
    ZiOfChe.png?1
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    I think only plasma torps apply the proc all the time, don't know if it's intended or not, and I also don't know if plasma fire from torps is resisted by stf shields or only the energy plasma is? Could somebody please clarify?
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    the plasma burn on hull has the same properties as warp plasma (with a little less damage) in that it bypasses shields, the only thing the shields protect against is external damage sources although if you look at the technology and science of deflector shielding it should stop things like plasma fire getting through so warp plasma should be nullified by shields and plasma proc should be nullified by shielding but it's not about star trek, it's about money, it's not about balance, it's about money.

    but balance is a different story (at the moment)
    ZiOfChe.png?1
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    adamkafei wrote: »
    I agree that (Most) procs shouldn't work through shields although the science behind some weapon types should give them side effects

    Back to "Most" as tetryon proc is aimed at shields themselves it is as viable proc (or would be if we we informed it had proc-ed) however things like plasma, disruptor, polaron and phasers should not proc while shields are in place, I have also noticed Phasers do still stack, and that disruptor and plasma (mainly borg plasma) proc nearly every time they are used on me, I'm forever dealing with plasma fires and usually looking depressingly at disruptor breaches

    I also agree that subsystem targeting should be nullified when shields are up (although that deals yet another blow to science but that's a different story)

    Why just because you have shields up doesn't mean you don't take dmg.

    If 10% of the dmg hitting you bleeds through .... why should plasma dots not bleed through again ?

    Plasma procs are fine... you don't see plasma energy weapons in pvp cause cryptic wisely gives every end game shield a massive plasma reisst... which is sad cause it would be a good weapon type if it where not for that.

    Disruptor breaches from NPCS are laughable so don't worry about it... from players ya they are a bit more nasty... really they don't proc any more then the other weapoons they just have a 15 second proc so they tend to stick.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2012
    husanakx wrote: »
    Sounds like a good change to me honestly...

    If I read this right it means this

    If I proc you once and your power is reduced by 45... your 100 goes to 55...
    Now for 5 seconds you power can not go over 55... (right now it just keeps stacking that effect to infinity)

    Now if I score another proc on you your power will go down by 45 again... but it will not be forced to 10 and stay there for 5 seconds as it does now. However it will go down to 10 and your ship will regen it back to the 55 until the proc wares off.

    This is a good change, if the stack of the system cap reduction is 1... which I am going to bet it is seeing as they didn't give another number.

    This means multiple procs are nice... but no one is going to get proced to ZEROs accross the board anymore.

    I like it ... Honestly I stopped running polarons cause it seemed like a **** move to me.

    Sorry for being a bit late to this party.

    Husanak has the description correct.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    I can't win for losing, I guess. lol

    Last week, in fact, I finaly got rid of my APs and spent almost all the EC I had gained, since I've been back, buying Pol ACC X2 for the excel and the patrol escort.

    I should of known whatever I chose would get the Cryptic NERF bat. Do they actualy follow me around? Maybe that's what happened to my Guard over in TOR. A Cryptic dev followed me over to TOR to make darn good and sure that I wouldn't be able to do anything. lmao

    This one is no nerf... Polarons are still a ton better then they where before the changes. Back before you left. They are just not stupidly OP as they where after this last change.

    I honestly took my polarons off after the last major change cause they where pretty much pure cheese... although I have still been using them in no win. lmao ;)

    I am glad I will be able to put my polarons back on and not feel guilty.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    Sorry for being a bit late to this party.

    Husanak has the description correct.

    Thanks for clearing this one up Borticus. Good change btw. I think polarons are nicely balanced now. Thanks.
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