What's the highest warp factor in STO and is there a screenie?
I can hit 29.93 when I'm using the Borg Engines on my Oddy PANDORA and somebody hits me with GDI.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I can hit 29.93 when I'm using the Borg Engines on my Oddy PANDORA.
His speed.
Oddy with Borg engine, maxxed drivercoils.
USS Grocery Getter
It's my tour the universe vessel. if someone hits me with a Diplomatic immunity, i can make three complete runs thru Tour the Universe.... with time to spare.
i'll clear just over 1mil EC in an hour.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Borg Engines + Diplomatic Immunity + Raiding Party + Driver Coil Boost + Slipstream
There is also a Driver coil buff from a doff assignment.
which one escapes me.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Managed to hit warp factor 42.40 last night, with the doff assignment + DI + RP + borg engines + maxed out driver coil skill. any idea how to post screenies?
Borg Engines + Diplomatic Immunity + Raiding Party + Driver Coil Boost + Slipstream
Slipstream and the Borg Engines set your Warp factor to a fixed level, therefore they don't stack; only the highest is taken into account: Slipstream.
Under Slipstream, the MACO Engines are faster as a result.
Yeah, Max warp ATM would be SlipStream + Mk 12 MACO Engines + Max Driver Coil Skill + Doff Driver Coil Assignment Boost + Diplomatic Immunity + Raiding Party. I don't know what exact speed it is, but it should be somewhere around Warp 44. And if you have an Ody, it lasts twice as long.
The highest warp factor in STO is, by definition, 10.
Remember, not only is it non-linear but the formula changes after warp 9. Since warp 10 is defined as 'infinitely fast' and none of our ships go faster than infinitely fast, no one goes faster than warp 10.
With slipstream, one of my ships gets 30.something.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
The highest warp factor in STO is, by definition, 10.
Remember, not only is it non-linear but the formula changes after warp 9. Since warp 10 is defined as 'infinitely fast' and none of our ships go faster than infinitely fast, no one goes faster than warp 10.
So we must all be using the TOS Warp Factor Scale then, to go beyond 10.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
So we must all be using the TOS Warp Factor Scale then, to go beyond 10.
That got changed when TNG aired. Roddenberry wanted to curb the writers tendency for Warp Factor inflation. So he said Warp 10 was the limit. The art teams (Doug Drexler, Michael Okua, et. al.) through the technology manuals explained is as the old Warp Scale was refactored. And Roddenberry's Warp 10 rule was the maximum speed one could travel as it was infinite speed.
We got Warp Factor 13 in "All Good Things". Yes it was an alternate future. But many of the items from that future have happened in STOs time line. So it looks like Warp Factors have rescaled once again. With Borg Sub-Transwarp and Slip Stream drives technlogy being used. I don't thing that Starfleet want to refer to speeds as Warp 9.99999...OMG!!!LOOKITALLTHE9999999999999s!!!!!!111!111.
The linear nature of STO warp seeds not with standing, I think the current break down of speeds and limits can be explained nicely. The Galaxy Dreadnaught can reach Warp 10. The Galaxy dreanught from "All Good Things" seems to still have standard warp drive, albeit with 3 nacelles. So a Warp 10 is the maximum speed that basic Warp Drive technology can achieve under the new Warp Scale.
Since subspace is still involved for the power scales for Warp Factors probably also apply. That is the amount of power to achieve a given Warp Factor increases and then falls when that WF is reached. So the Warp Factors as a measurement still works for the higher speeds under the new drive technologies.
Transwarp tunnels and other subspace type tunnels are entirely different forms of travel. These compress distances rather then increase the speeds of the starships drives. So Warp Factors would not apply.
That got changed when TNG aired. Roddenberry wanted to curb the writers tendency for Warp Factor inflation. So he said Warp 10 was the limit. The art teams (Doug Drexler, Michael Okua, et. al.) through the technology manuals explained is as the old Warp Scale was refactored. And Roddenberry's Warp 10 rule was the maximum speed one could travel as it was infinite speed.
We got Warp Factor 13 in "All Good Things". Yes it was an alternate future. But many of the items from that future have happened in STOs time line. So it looks like Warp Factors have rescaled once again. With Borg Sub-Transwarp and Slip Stream drives technlogy being used. I don't thing that Starfleet want to refer to speeds as Warp 9.99999...OMG!!!LOOKITALLTHE9999999999999s!!!!!!111!111.
The linear nature of STO warp seeds not with standing, I think the current break down of speeds and limits can be explained nicely. The Galaxy Dreadnaught can reach Warp 10. The Galaxy dreanught from "All Good Things" seems to still have standard warp drive, albeit with 3 nacelles. So a Warp 10 is the maximum speed that basic Warp Drive technology can achieve under the new Warp Scale.
Since subspace is still involved for the power scales for Warp Factors probably also apply. That is the amount of power to achieve a given Warp Factor increases and then falls when that WF is reached. So the Warp Factors as a measurement still works for the higher speeds under the new drive technologies.
Transwarp tunnels and other subspace type tunnels are entirely different forms of travel. These compress distances rather then increase the speeds of the starships drives. So Warp Factors would not apply.
Yeah, when people see Warp 13, they automatically think "It's faster than Warp 10! But that's supposed to be impossible!"
But to me, I think of it not really surpassing True Warp 10 (Infinite Warp). Instead, the Warp 13 from All Good Things really was Warp 9.99999 (using a Logirithmic Scaling). And Starfleet decided to call that Warp 13 instead of "Engage, Warp 9.99999999" (How many 9's captain?). And in STO's Warp 40, its more like Warp 9.999999999.
So in reality, we never truly suprass the Infinite Barrier of Warp 10, but come infiinitely closer to it.
the in game warp scale had to have been changed for us to be going +10. when the traveler sent the D to another galaxy, the ship was moving slower then warp 10, because that is infinite speed. on the tng warp scale that would have been something like warp 9.99999999999999999999999999999999999999999999999999999999.
the warp 13 from AGT must have been the result of a warp scale rebalanced, likely because ship top speeds were warp 9. four or five decimal places, a mouthful to order instead of something simple like warp 13
the up to warp 40 in this game is sort of absurd, but that's because the displayed warp factor is linear, the warp scale is not.
the in game warp scale had to have been changed for us to be going +10. when the traveler sent the D to another galaxy, the ship was moving slower then warp 10, because that is infinite speed. on the tng warp scale that would have been something like warp 9.99999999999999999999999999999999999999999999999999999999.
the warp 13 from AGT must have been the result of a warp scale rebalanced, likely because ship top speeds were warp 9. four or five decimal places, a mouthful to order instead of something simple like warp 13
the up to warp 40 in this game is sort of absurd, but that's because the displayed warp factor is linear, the warp scale is not.
Indeed, they likely changed it back to something that made sense as a measurement system on the 'path to 2409.'
(I now have this sudden idea for a Foundry mission... The Path to 2409, in the manner of a Hope/Crosby road picture.... )
I'm still waiting for the velocities to be re-labeled in STO. Just those outrageous numbers. Not the actual speeds across a sector map. Using transwarp speed numbers to reflect anything above warp 9.98 would be far more consistent than it stands currently.
This was supposedly in the works months ago. I'd quote the Dev, but ya know...
(/\) Exploring Star Trek Online Since July 2008 (/\)
I'm still waiting for the velocities to be re-labeled in STO. Just those outrageous numbers. Not the actual speeds across a sector map. Using transwarp speed numbers to reflect anything above warp 9.98 would be far more consistent than it stands currently.
This was supposedly in the works months ago. I'd quote the Dev, but ya know...
Yeah, I'd definitely appreciate seeing that reworked somehow... it's silly to be going Warp 40+
I doubt it's high on the priority list but still... there's something to be said the details
I'm still waiting for the velocities to be re-labeled in STO. Just those outrageous numbers. Not the actual speeds across a sector map. Using transwarp speed numbers to reflect anything above warp 9.98 would be far more consistent than it stands currently.
This was supposedly in the works months ago. I'd quote the Dev, but ya know...
The speed immediately above Warp 9.98 could be re-labeled Transwarp 1.0. T2.0 would be twice as fast as T1.0, and so on. That would put what is now "Warp 42" as T4.2 (assuming that it's a linear scale instead of the cube scale of TOS).
the up to warp 40 in this game is sort of absurd, but that's because the displayed warp factor is linear, the warp scale is not.
Yeah, the speeds in STO are linear. Guess was to save computing power.
If they should revamp it, I would love it to have the logarithmic scale, the ship stretching farther due to warp speeds and brighter warp nacelles (which they tested a year ago, but was too bright for many).
His speed.
Oddy with Borg engine, maxxed drivercoils.
USS Grocery Getter
It's my tour the universe vessel. if someone hits me with a Diplomatic immunity, i can make three complete runs thru Tour the Universe.... with time to spare.
i'll clear just over 1mil EC in an hour.
I can do three runs with warp 20 (equipped Borg Engines of course), I don't need diplomatic immunity or any buffs from assignments etc.
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I've got an Odyssey, so there's 60 seconds of slipstream. At warp 20.93 plus a couple uses of Slipstream per lap, I can do just about 4 laps on elite, but there is no room to TRIBBLE up. But on almost every Tour the Galaxy/Universe, somebody hits me with DI anyway (and I too am dishing out DI to everyone I can)... then I'm traveling at Warp 24.43 (warp 34 slip). I can do 4 laps plus a couple blocks. On very rare occasions, I have that Doff mission bonus and I can travel warp 27.xx and Slipstream was at 39.90. Last time that happened, I did 4 laps with 7 minutes to spare, so I tried to get half a lap in. I think I missed my halfway goal by about 10 seconds (I had to think of a truncated route to take to get some bonus ECs).
I used the walkthrough map I found on STO wiki. After a few practice runs, I recorded a lap and posted on Youtube so that people could follow along. Judging by the number of people flying alongside me on Tour the Galaxy, I'd say quite a few people are quite aware of the route to take.
4 laps is 1.4 million ECs. Most of the time I get 1.5 million... but there are times when even though I passed through each sector that I needed, I didn't go deep enough to get credit for one of them, usually when I'm cutting into a sector corner. I usually don't notice until I'm done with the lap and see a sector still on my mission list. If this happens, don't bother worrying about it. Go back to ESD as usual, drop the mission (you've already collected the ECs for the other sectors) and start the mission again to start your new lap. If you backtrack for 1 sector, you are just wasting valuable time off your next lap.
Tour the Galaxy is why I want a fast ship. I've maxed out my Driver Coil skill and have the Borg Subtranswarp Engine. I'm not sure what else I have that may be speeding up or slowing things down. But I do want to let people know that the Engine Performance skill has nothing to do with max warp capability. When I recently wanted to make my ship faster, I noticed my Engine Performance skill was zero. So I bought the 400 Cryptic points to reset my skills. I then maxed out Engine Performance and saw zero change in max warp. I didn't know about DI at the time and actually thought my ship got slower, so I spent another 400 Cryptic points to try to change it back. Again I saw no change in speed. Even though Perfect World wasn't really to blame, at the time I thought I needed a refund and PWE was nice enough to spot me my 800 CPoints back. Now that I know about the DI boost, I feel a bit stupid for wanting a refund. But wouldn't you too expect Engine Performance to play a roll in how fast your ship goes? Sorry, I drive a car in real life, not a giant space ship, so I have a little more to learn about it before I will be able to break warp 40. Now I need to figure out what Raiding Party is.
The warp 40+ in game isn't actually warp 40 (as it would be impossible) it's more like you are traveling at the equivalent speed of warp 40 but using different methods rather than standard warp drive like Transwarp and Quantum Slipstream.
We know speeds like this MUST be possible because of episodes like 'Where No One Has Gone Before' (with the Traveler) the speed he achieved that could traverse a Galaxy in minutes could not possibly just be for example 100 more .9s added to warp 9.9.
Methods such as Transwarp and QS do not cause the same effect (Contraction of the Universe at speed* (Einstein's Theory of Relativity)) which limits standard warp drive to Warp 10 allowing much higher speeds.
Finally just like it is supposed to be impossible to travel faster than light which warp drive achieved, Transwarp and QS could travel faster than Warp 10.
*Watch the Voyager episode Threshold and they mention that you'd occupying everywhere at once if you were traveling at Warp 10
Comments
I can hit 29.93 when I'm using the Borg Engines on my Oddy PANDORA and somebody hits me with GDI.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
His speed.
Oddy with Borg engine, maxxed drivercoils.
USS Grocery Getter
It's my tour the universe vessel. if someone hits me with a Diplomatic immunity, i can make three complete runs thru Tour the Universe.... with time to spare.
i'll clear just over 1mil EC in an hour.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Warp 41+
Borg Engines + Diplomatic Immunity + Raiding Party + Driver Coil Boost + Slipstream
There is also a Driver coil buff from a doff assignment.
which one escapes me.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
BTW, the DOFF Mission for the Driver Coil Buff is Antimater Leak Containment.
Wow. So I just read that "Threshold" and DS9's "The Visitor" were in competition with one another for Emmy awards and "Threshold" won.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Slipstream and the Borg Engines set your Warp factor to a fixed level, therefore they don't stack; only the highest is taken into account: Slipstream.
Under Slipstream, the MACO Engines are faster as a result.
Threshold never happened. You must have dreamt it.
Threshold won something... Wow...
I guess Warp 10 really is lizzards.
Remember, not only is it non-linear but the formula changes after warp 9. Since warp 10 is defined as 'infinitely fast' and none of our ships go faster than infinitely fast, no one goes faster than warp 10.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
So we must all be using the TOS Warp Factor Scale then, to go beyond 10.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
"Threshold" that's an episode that I can't find any information on. It's as if it was never made. It never happened. Nope. No such thing. *
* Yes. I am fully aware of the episode.
That got changed when TNG aired. Roddenberry wanted to curb the writers tendency for Warp Factor inflation. So he said Warp 10 was the limit. The art teams (Doug Drexler, Michael Okua, et. al.) through the technology manuals explained is as the old Warp Scale was refactored. And Roddenberry's Warp 10 rule was the maximum speed one could travel as it was infinite speed.
We got Warp Factor 13 in "All Good Things". Yes it was an alternate future. But many of the items from that future have happened in STOs time line. So it looks like Warp Factors have rescaled once again. With Borg Sub-Transwarp and Slip Stream drives technlogy being used. I don't thing that Starfleet want to refer to speeds as Warp 9.99999...OMG!!!LOOKITALLTHE9999999999999s!!!!!!111!111.
The linear nature of STO warp seeds not with standing, I think the current break down of speeds and limits can be explained nicely. The Galaxy Dreadnaught can reach Warp 10. The Galaxy dreanught from "All Good Things" seems to still have standard warp drive, albeit with 3 nacelles. So a Warp 10 is the maximum speed that basic Warp Drive technology can achieve under the new Warp Scale.
Since subspace is still involved for the power scales for Warp Factors probably also apply. That is the amount of power to achieve a given Warp Factor increases and then falls when that WF is reached. So the Warp Factors as a measurement still works for the higher speeds under the new drive technologies.
Transwarp tunnels and other subspace type tunnels are entirely different forms of travel. These compress distances rather then increase the speeds of the starships drives. So Warp Factors would not apply.
Yeah, when people see Warp 13, they automatically think "It's faster than Warp 10! But that's supposed to be impossible!"
But to me, I think of it not really surpassing True Warp 10 (Infinite Warp). Instead, the Warp 13 from All Good Things really was Warp 9.99999 (using a Logirithmic Scaling). And Starfleet decided to call that Warp 13 instead of "Engage, Warp 9.99999999" (How many 9's captain?). And in STO's Warp 40, its more like Warp 9.999999999.
So in reality, we never truly suprass the Infinite Barrier of Warp 10, but come infiinitely closer to it.
the warp 13 from AGT must have been the result of a warp scale rebalanced, likely because ship top speeds were warp 9. four or five decimal places, a mouthful to order instead of something simple like warp 13
the up to warp 40 in this game is sort of absurd, but that's because the displayed warp factor is linear, the warp scale is not.
I did that once. I kept doing flybys at DS9. Felt kinda like Superman for a little bit. :biggrin:
Indeed, they likely changed it back to something that made sense as a measurement system on the 'path to 2409.'
(I now have this sudden idea for a Foundry mission... The Path to 2409, in the manner of a Hope/Crosby road picture.... )
This was supposedly in the works months ago. I'd quote the Dev, but ya know...
Yeah, I'd definitely appreciate seeing that reworked somehow... it's silly to be going Warp 40+
I doubt it's high on the priority list but still... there's something to be said the details
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
The speed immediately above Warp 9.98 could be re-labeled Transwarp 1.0. T2.0 would be twice as fast as T1.0, and so on. That would put what is now "Warp 42" as T4.2 (assuming that it's a linear scale instead of the cube scale of TOS).
Yeah, the speeds in STO are linear. Guess was to save computing power.
If they should revamp it, I would love it to have the logarithmic scale, the ship stretching farther due to warp speeds and brighter warp nacelles (which they tested a year ago, but was too bright for many).
Ah one can dream.
I can do three runs with warp 20 (equipped Borg Engines of course), I don't need diplomatic immunity or any buffs from assignments etc.
I used the walkthrough map I found on STO wiki. After a few practice runs, I recorded a lap and posted on Youtube so that people could follow along. Judging by the number of people flying alongside me on Tour the Galaxy, I'd say quite a few people are quite aware of the route to take.
4 laps is 1.4 million ECs. Most of the time I get 1.5 million... but there are times when even though I passed through each sector that I needed, I didn't go deep enough to get credit for one of them, usually when I'm cutting into a sector corner. I usually don't notice until I'm done with the lap and see a sector still on my mission list. If this happens, don't bother worrying about it. Go back to ESD as usual, drop the mission (you've already collected the ECs for the other sectors) and start the mission again to start your new lap. If you backtrack for 1 sector, you are just wasting valuable time off your next lap.
Tour the Galaxy is why I want a fast ship. I've maxed out my Driver Coil skill and have the Borg Subtranswarp Engine. I'm not sure what else I have that may be speeding up or slowing things down. But I do want to let people know that the Engine Performance skill has nothing to do with max warp capability. When I recently wanted to make my ship faster, I noticed my Engine Performance skill was zero. So I bought the 400 Cryptic points to reset my skills. I then maxed out Engine Performance and saw zero change in max warp. I didn't know about DI at the time and actually thought my ship got slower, so I spent another 400 Cryptic points to try to change it back. Again I saw no change in speed. Even though Perfect World wasn't really to blame, at the time I thought I needed a refund and PWE was nice enough to spot me my 800 CPoints back. Now that I know about the DI boost, I feel a bit stupid for wanting a refund. But wouldn't you too expect Engine Performance to play a roll in how fast your ship goes? Sorry, I drive a car in real life, not a giant space ship, so I have a little more to learn about it before I will be able to break warp 40. Now I need to figure out what Raiding Party is.
OH GOD. That episode of Voyager was horrible. Its my worst episode of Star Trek Ever.
We know speeds like this MUST be possible because of episodes like 'Where No One Has Gone Before' (with the Traveler) the speed he achieved that could traverse a Galaxy in minutes could not possibly just be for example 100 more .9s added to warp 9.9.
Methods such as Transwarp and QS do not cause the same effect (Contraction of the Universe at speed* (Einstein's Theory of Relativity)) which limits standard warp drive to Warp 10 allowing much higher speeds.
Finally just like it is supposed to be impossible to travel faster than light which warp drive achieved, Transwarp and QS could travel faster than Warp 10.
*Watch the Voyager episode Threshold and they mention that you'd occupying everywhere at once if you were traveling at Warp 10