Even if they didn't strike it from continuity, there's the fact that aside from Enterprise, every show broke the warp barrier at least once. TOS had a different warp scale, but the movies used the TNG warp 10 cap, and then broke it three times (Once in TMP for no apparent reason except to justify the effects budget, twice in ST4 for time travel), each time they did time just went haywire.
Heck, Voyager broke warp 10 several more times before they got home using various alternate propulsion methods.
...
Tour the Galaxy is why I want a fast ship.
...
Forget the 'fast' ship, take a shortcut. A transwarp shortcut.
Ditch the wiki guide (go for shortest distance between transition zones... NOT shortest distance between points) and add in episode T-warps. Just doing it the regular way but with T-warps... you can get 6 runs in an hour or very close to it. If you go all out using the T-warps (you can't use the wiki guide now since you'll T-warp to all different places) with the astrometrics doff active, who knows?
Oh and my driver coil has and is at 0. And no, you don't need to buy the excelsior for this. Even the astrometrics doff only affects the 'normal' non-episode T-warp and I only use it to get to the bar quicker.
It's the darn loading times that get you. I've completed a run in less time than it takes to load ESD. So it's definitely worth beaming down to SFA first.
Figuring out which episode to use and in what order is also very interesting to work out. As is comparing 'warping' vs 'loading'.
PS You actually LOSE EC doing it this way but it's a small price to pay for piling up hard to get CXP.
I do hope everyone in here is aware that the episode "Threshold" was officially made non-canon by the production staff.
I see no references in Memory Alpha stating the episode was considered non-canon - nor does the production staff even have the power to do such a thing. Only CBS can determine canon, and they canonized Threshold by allowing it to be broadcast and put on their DVDs.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Just proves (Once again) that Emmy's are useless TRIBBLE. :rolleyes:
Does anyone pay attention to a best make-up Emmy - at least who doesn't work in the make-up industry?
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Does anyone pay attention to a best make-up Emmy - at least who doesn't work in the make-up industry?
Nope.
I liked the original warp scale better. IMO it made more sense. Infinite velocity is BS. Warp 36 FTW!!!!!
One thing to note about the warp scale in game is that it switches to "Transwarp" once you get to 10. the Highest I've heard of people reaching is 39. that requires both Raiding Party and Diplomatic immunity though.
Borg Engines + Diplomatic Immunity + Raiding Party + Driver Coil Boost + Slipstream
Whoa whoa, ships can hit warp 40s?! And yet today on Twitter Capt Gecko is balking at giving the Dreadnought warp 13 with standard equipment straight from Utopia Planitia. C'MON MAN! He cites canon warp limit at 10, yet in many future looking eps they can travel faster. Eps ARE canon Al, and to have the Dreadnought in game means you have to acknowledge its canon stated speed at Warp 13.
I think any refit ship in 2409 needs to be doing warp 10+ factory equiped. And there should be some STO formula for granting sector speeds. For instance, old ships do their old speed. Dreadnought should do Warp 15 IMO. I use my logic of one TNG era Galaxy sized nacelle gets warp 5 per nacelle. So dreadnought gets up to warp 15. The new, bigger, and more efficient Regent nacelles should get warp 7 each, total warp 14. The biggest aodyssey nacelles should get warp 8 each, warp 16 total with just two huge nacelles. Theres no reason we cant make up our own warp limit logic for sto since with all these boosters in game, Al has already thrown out proper Trek sense anyways. I just think nacelle size and newness should equal engine block size and relate to the ship's top speed just by looking at it. Its what Commander LaForge would want.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
According to this page, the actual current maximum speed in sector space is TW 43.28 though I haven't been any faster than 39.9 myself. The math seems solid and well-understood.
Whoa whoa, ships can hit warp 40s?! And yet today on Twitter Capt Gecko is balking at giving the Dreadnought warp 13 with standard equipment straight from Utopia Planitia. C'MON MAN! He cites canon warp limit at 10, yet in many future looking eps they can travel faster. Eps ARE canon Al, and to have the Dreadnought in game means you have to acknowledge its canon stated speed at Warp 13.
I think any refit ship in 2409 needs to be doing warp 10+ factory equiped. And there should be some STO formula for granting sector speeds. For instance, old ships do their old speed. Dreadnought should do Warp 15 IMO. I use my logic of one TNG era Galaxy sized nacelle gets warp 5 per nacelle. So dreadnought gets up to warp 15. The new, bigger, and more efficient Regent nacelles should get warp 7 each, total warp 14. The biggest aodyssey nacelles should get warp 8 each, warp 16 total with just two huge nacelles. Theres no reason we cant make up our own warp limit logic for sto since with all these boosters in game, Al has already thrown out proper Trek sense anyways. I just think nacelle size and newness should equal engine block size and relate to the ship's top speed just by looking at it. Its what Commander LaForge would want.
Cryptic isn't breaking the Warp 10 barrier. After all, Warp is on a Logarithmic Math Scale and 10 is at Infinite Speeds, so those who remember their Calculus, the closer you reach infinity, the greater the values increase.
So for those who didn't take Calculus, basically Warp 30 would be something like Warp 9.99999999. And in order for Captains not to confuse their Conn Officers with all those nines, they decided to just say Warp #. So they aren't actually going faster than Warp 10, but they are going faster than the Warp 9.95-9.99 of the TNG-era ships.
Cryptic isn't breaking the Warp 10 barrier. After all, Warp is on a Logarithmic Math Scale and 10 is at Infinite Speeds, so those who remember their Calculus, the closer you reach infinity, the greater the values increase.
So for those who didn't take Calculus, basically Warp 30 would be something like Warp 9.99999999. And in order for Captains not to confuse their Conn Officers with all those nines, they decided to just say Warp #. So they aren't actually going faster than Warp 10, but they are going faster than the Warp 9.95-9.99 of the TNG-era ships.
I hate to break it to your, but the Warp Scale is only formulaic up to Warp 9. The curve past Warp 9, in the slides we see on the shows, is totally made up. It was just eyeballed to make it look right.
Whoa whoa, ships can hit warp 40s?! And yet today on Twitter Capt Gecko is balking at giving the Dreadnought warp 13 with standard equipment straight from Utopia Planitia. C'MON MAN! He cites canon warp limit at 10, yet in many future looking eps they can travel faster. Eps ARE canon Al, and to have the Dreadnought in game means you have to acknowledge its canon stated speed at Warp 13.
I think any refit ship in 2409 needs to be doing warp 10+ factory equiped. And there should be some STO formula for granting sector speeds. For instance, old ships do their old speed. Dreadnought should do Warp 15 IMO. I use my logic of one TNG era Galaxy sized nacelle gets warp 5 per nacelle. So dreadnought gets up to warp 15. The new, bigger, and more efficient Regent nacelles should get warp 7 each, total warp 14. The biggest aodyssey nacelles should get warp 8 each, warp 16 total with just two huge nacelles. Theres no reason we cant make up our own warp limit logic for sto since with all these boosters in game, Al has already thrown out proper Trek sense anyways. I just think nacelle size and newness should equal engine block size and relate to the ship's top speed just by looking at it. Its what Commander LaForge would want.
Well, to be fair, no ship in the game currently can break warp 10 in conventional warp with standard equipment. It either requires quantum slip stream drive, a borg transwarp engine, or a MACO engine's special technobabble bubble. Conventional warp can't break warp 10.
Whoa whoa, ships can hit warp 40s?! And yet today on Twitter Capt Gecko is balking at giving the Dreadnought warp 13 with standard equipment straight from Utopia Planitia. C'MON MAN! He cites canon warp limit at 10, yet in many future looking eps they can travel faster. Eps ARE canon Al, and to have the Dreadnought in game means you have to acknowledge its canon stated speed at Warp 13.
I think any refit ship in 2409 needs to be doing warp 10+ factory equiped. And there should be some STO formula for granting sector speeds. For instance, old ships do their old speed. Dreadnought should do Warp 15 IMO. I use my logic of one TNG era Galaxy sized nacelle gets warp 5 per nacelle. So dreadnought gets up to warp 15. The new, bigger, and more efficient Regent nacelles should get warp 7 each, total warp 14. The biggest aodyssey nacelles should get warp 8 each, warp 16 total with just two huge nacelles. Theres no reason we cant make up our own warp limit logic for sto since with all these boosters in game, Al has already thrown out proper Trek sense anyways. I just think nacelle size and newness should equal engine block size and relate to the ship's top speed just by looking at it. Its what Commander LaForge would want.
I agree, his comments regarding cannon is silly considering we have Tholian, Dominion and Cardassian ships being flown by Federation Captains :rolleyes:
You cannot use the cannon card and then not follow cannon yourself....
I would like the Gal-X to have a max warp of 13, it was shown on screen therefore it is cannon. Hell iirc, even the Olympic ship Pasteur that Beverly Crusher was captain of could do warp 13!
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I hate to break it to your, but the Warp Scale is only formulaic up to Warp 9. The curve past Warp 9, in the slides we see on the shows, is totally made up. It was just eyeballed to make it look right.
Care to post proof of that statement?
Last I checked, there are actual formulas for TOS Era and TNG Era Warp Scales. Kind of hard to imagine they are "eyeballed" when there is actual formulas involved. :rolleyes:
In the October 1995 issue of OMNI, science advisor Andre Bormanis stated the idea of warp factors beyond 10 in the alternative future was in a recalibration of the warp scale, as ships had gotten faster. Maybe warp 15 was set to be the transwarp threshold instead, according to Bormanis, and warp 13 in that scale would have been the equivalent of warp 9.95 of the previous scale.
Last I checked, there are actual formulas for TOS Era and TNG Era Warp Scales. Kind of hard to imagine they are "eyeballed" when there is actual formulas involved. :rolleyes:
BTW from Memory Alpha:
He meant the Voy era warp scale. Which was totally moronic.
4 complete runs around all sectors using nothing but warp and slipstream.
If you have a better way of doing the course that earns more ec, then please share it.
Simply implying "I" need to do my homework, and not actually proving your point implies you not knowing what you are talking about :P
use transwarp gates and instance shifts. sometimes changing instance will put you all the way on the other side of the sector.
This is probably the best use for the Gekli feeding grounds mission. Having it queued lets you TW to Undine space. (I think) I've never tried THAT hard at race. I did learn all the cool tricks, I just don't use them regularly. Another useful trick is to remember that certain spots along a sector border will put you in a different location than others.
Last I checked, there are actual formulas for TOS Era and TNG Era Warp Scales. Kind of hard to imagine they are "eyeballed" when there is actual formulas involved. :rolleyes:
BTW from Memory Alpha:
I said it's formulaic up to warp 9. PastWarp 9 it's, well, just read...
Date: Fri, Jan 27, 1995 02:09 AM EST
From: MOkuda
Subj: Re: Star Trek Warp
To: Yar of Spit
The warp factors we've used in ST:TNG were computed in an arbitrary way to fit some specific characteristics we needed.
First, the speed for any given warp factor had to be greater than it was in the original Star Trek series. This was primarily to satisfy fan expectations.
Second, the new warp speeds couldn't be TOO much faster, or it would be possible for the ship to cross the galaxy in a fairly brief time. (In a way, maintaining this restriction made Voyager's story situation possible. If we hadn't done this, Voyager could have gotten home too quickly.)
We used an exponent of (I think) 3.33 or 3.33333... for warp factors less than 9.
Between 9 and 10, I gradually increased the exponent so that it approached infinity as the warp factor approached 10. Lacking knowledge of calculus, I just drew what looked to me to be a credible curve on graph paper, then pulled the points from there. I think I re-created the curve fairly accurately in the Star Trek: The Next Generation Technical Manual.
From that Okuda admits he took the curves from calculus, but didn't actually make plots using real calculus. But since he made that statement, someone created those Warp Formulas, which made those handmade curves accurate.
And from that blurb from my last post, just as I said, STO-Era warp isn't actually going past the Warp 10 Barrier, but it's just ends up actually being speeds between Warp 9.99 and Warp 10. So that's why nobody is turning into lizards.
From that Okuda admits he took the curves from calculus, but didn't actually make plots using real calculus. But since he made that statement, someone created those Warp Formulas, which made those handmade curves accurate.
And from that blurb from my last post, just as I said, STO-Era warp isn't actually going past the Warp 10 Barrier, but it's just ends up actually being speeds between Warp 9.99 and Warp 10. So that's why nobody is turning into lizards.
Like I pointed out before.... STO doesn't actually have Warp 10 travel. Once you get above a certain speed it displays "Transwarp" instead of Warp.
This is not to say that I am supporting the Voy idea of Warp10 as infinite velocity. Warp 36 FTW!!!!!
Comments
So, they are not putting it anymore on the DVD sets then?
Heck, Voyager broke warp 10 several more times before they got home using various alternate propulsion methods.
Forget the 'fast' ship, take a shortcut. A transwarp shortcut.
Ditch the wiki guide (go for shortest distance between transition zones... NOT shortest distance between points) and add in episode T-warps. Just doing it the regular way but with T-warps... you can get 6 runs in an hour or very close to it. If you go all out using the T-warps (you can't use the wiki guide now since you'll T-warp to all different places) with the astrometrics doff active, who knows?
Oh and my driver coil has and is at 0. And no, you don't need to buy the excelsior for this. Even the astrometrics doff only affects the 'normal' non-episode T-warp and I only use it to get to the bar quicker.
It's the darn loading times that get you. I've completed a run in less time than it takes to load ESD. So it's definitely worth beaming down to SFA first.
Figuring out which episode to use and in what order is also very interesting to work out. As is comparing 'warping' vs 'loading'.
PS You actually LOSE EC doing it this way but it's a small price to pay for piling up hard to get CXP.
Just proves (Once again) that Emmy's are useless TRIBBLE. :rolleyes:
I liked the original warp scale better. IMO it made more sense. Infinite velocity is BS. Warp 36 FTW!!!!!
One thing to note about the warp scale in game is that it switches to "Transwarp" once you get to 10. the Highest I've heard of people reaching is 39. that requires both Raiding Party and Diplomatic immunity though.
My character Tsin'xing
just bare with it, and hope they give it a rewamp
LOL, 4 runs? One can easily earn 1.8-2 million in an hour. You need to do some homework :P
Whoa whoa, ships can hit warp 40s?! And yet today on Twitter Capt Gecko is balking at giving the Dreadnought warp 13 with standard equipment straight from Utopia Planitia. C'MON MAN! He cites canon warp limit at 10, yet in many future looking eps they can travel faster. Eps ARE canon Al, and to have the Dreadnought in game means you have to acknowledge its canon stated speed at Warp 13.
I think any refit ship in 2409 needs to be doing warp 10+ factory equiped. And there should be some STO formula for granting sector speeds. For instance, old ships do their old speed. Dreadnought should do Warp 15 IMO. I use my logic of one TNG era Galaxy sized nacelle gets warp 5 per nacelle. So dreadnought gets up to warp 15. The new, bigger, and more efficient Regent nacelles should get warp 7 each, total warp 14. The biggest aodyssey nacelles should get warp 8 each, warp 16 total with just two huge nacelles. Theres no reason we cant make up our own warp limit logic for sto since with all these boosters in game, Al has already thrown out proper Trek sense anyways. I just think nacelle size and newness should equal engine block size and relate to the ship's top speed just by looking at it. Its what Commander LaForge would want.
Capt. Will Conquest of the U.S.S. Crusader
According to this page, the actual current maximum speed in sector space is TW 43.28 though I haven't been any faster than 39.9 myself. The math seems solid and well-understood.
Cryptic isn't breaking the Warp 10 barrier. After all, Warp is on a Logarithmic Math Scale and 10 is at Infinite Speeds, so those who remember their Calculus, the closer you reach infinity, the greater the values increase.
So for those who didn't take Calculus, basically Warp 30 would be something like Warp 9.99999999. And in order for Captains not to confuse their Conn Officers with all those nines, they decided to just say Warp #. So they aren't actually going faster than Warp 10, but they are going faster than the Warp 9.95-9.99 of the TNG-era ships.
I hate to break it to your, but the Warp Scale is only formulaic up to Warp 9. The curve past Warp 9, in the slides we see on the shows, is totally made up. It was just eyeballed to make it look right.
Well, to be fair, no ship in the game currently can break warp 10 in conventional warp with standard equipment. It either requires quantum slip stream drive, a borg transwarp engine, or a MACO engine's special technobabble bubble. Conventional warp can't break warp 10.
I agree, his comments regarding cannon is silly considering we have Tholian, Dominion and Cardassian ships being flown by Federation Captains :rolleyes:
You cannot use the cannon card and then not follow cannon yourself....
I would like the Gal-X to have a max warp of 13, it was shown on screen therefore it is cannon. Hell iirc, even the Olympic ship Pasteur that Beverly Crusher was captain of could do warp 13!
Care to post proof of that statement?
Last I checked, there are actual formulas for TOS Era and TNG Era Warp Scales. Kind of hard to imagine they are "eyeballed" when there is actual formulas involved. :rolleyes:
BTW from Memory Alpha:
My character Tsin'xing
4 complete runs around all sectors using nothing but warp and slipstream.
If you have a better way of doing the course that earns more ec, then please share it.
Simply implying "I" need to do my homework, and not actually proving your point implies you not knowing what you are talking about :P
This is probably the best use for the Gekli feeding grounds mission. Having it queued lets you TW to Undine space. (I think) I've never tried THAT hard at race. I did learn all the cool tricks, I just don't use them regularly. Another useful trick is to remember that certain spots along a sector border will put you in a different location than others.
My character Tsin'xing
I said it's formulaic up to warp 9. PastWarp 9 it's, well, just read...
From that Okuda admits he took the curves from calculus, but didn't actually make plots using real calculus. But since he made that statement, someone created those Warp Formulas, which made those handmade curves accurate.
And from that blurb from my last post, just as I said, STO-Era warp isn't actually going past the Warp 10 Barrier, but it's just ends up actually being speeds between Warp 9.99 and Warp 10. So that's why nobody is turning into lizards.
This is not to say that I am supporting the Voy idea of Warp10 as infinite velocity. Warp 36 FTW!!!!!
The old scale made more sense.
My character Tsin'xing