- Because they dont like to improve
- Are too lazy
- Do not like a challenge
- Like to shoot at the most senseless and dumbest AI NPC's ive ever seen in a game.
- Rather jerk on the existence of a possible external doff application for ipads.
LOL
When you get bored, jump in a klink cruiser, get lots of heals (tss, he, extend...) and go to an enemy contact in Pi canis or eta and start healing the npcs attacked by feds. There are some heroes that die, lol. Or run away. Hilarious.
And about this thread... F-ing hilarious. At least the op is honest and wants the god mode on his "cruzer". Lol.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
After reading the thread.... I think I actually understood what the Original poster was trying to say..
Unfortunately.. I don't think the development staff wanted to use a Battletech-like rule set for Star Trek Online.. Where ships have only so many placement points on their ship for various items and such..(Which would have made Weapons have specific slots allowed and some weapons might not have been equipable because of their size) Might have made for a VERY interesting combat play style and game.. But would have also drowned out ground combat completely.
Anyway.. what were we still talking about? :P
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Hah that was best:P Heavy does not mean heavy^^They made build for them hah^^ So lol what about Tactical Oddy for build or operations Oddy?Ah maybe They r just build for to be fat guy and trip on space for die by who has build for with his 'Micro' size armed with 'Heavy Dual Weapons'...Cmon guys if any weapon names are calling with 'Heavy and Dual',its mean need to mounth heavy and bigger ship thats all.If not so peregrin fighters or Delta flyer or something else at same class can be use heavier weapons than already at game too...
Cruisers are the Queens of battle with Battleships
The King
The defiant was defeated I'n battle by a Excelcior
Refit I'n the last season of DS-9
The defiant was a prototype and it's weapons systems
Had not been put into production for general fleet use
Watch the first episode of DS-9 again.
You could strap 3 defiants to the saucer section of a galaxy
Class battleship
Anything you can put I'n a defiant you can put 10x
As much I'n a Sovereign or Galaxy
STO has left and rejected star trek cannon and
Created there own version of it. Which denys any
Logic. And rejects star trek history.
That's why some star trek Fans are upset
And they have a right to be.......
The ships I'n this game operate nothing like what
We have saw on the tv series books and other
Games before this one.
You defiantly are.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
i did not read all the thread , but i did read the question ,,, people dont like pvp ,,, because they cant play for toffee and have no clue what a build is ,,,, just like i did when i 1st started playing ,,, but do not ask the question why and give up ,,,
cannons on starfleet ships are a compromise, they are used to give ships too small for large phaser arrays adequate firepower.
"Adequate firepower" ADEQUATE not majorly overpowered, if it was adequate firepower they would be in a par with cruisers and science ships, instead they are over 2 times as powerful and can out tank some pretty good cruisers... since when did this count as "adequate firepower"?
The defiant was defeated in battle by an Excelsior
Refit in the last season of DS-9
The defiant was a prototype and it's weapons systems
Had not been put into production for general fleet use
Watch the first episode of DS-9 again.
Anything you can put I'n a defiant you can put 10x
As much in a Sovereign or Galaxy
STO has left and rejected star trek canon and
Created there own version of it which denys any
Logic and rejects star trek history.
That's why some star trek Fans are upset
And they have a right to be...
The ships in this game operate nothing like what
We saw on the tv series books and other
Games before this one.
Ok, so it's not an exact quote, I made some spelling and grammar corrections but the second section of this "The defiant was defeated in battle by a Excelsior refit I'n the last season of DS-9" It was the Lakota refit (named after the first ship to be refitted: USS Lakota) Te episode was "Paradise lost" but not only was the defiant out-matched and out-gunned (as stated by the Defiant bridge crew) By a 200 YEAR OLD CRUISER (Extreme emphasis on CRUISER for the purposes of reference to the game) but the cruisers killed more things than did escorts, they were designed as guns on a warp core, designed to be mass produced and expendable, in plain English "They were never meant to survive" maybe get one or two kills but never supposed to survive a war, the only reason the Defiant survived was because they had frigates or cruisers around them or klingon Birds of prey (even more expendable) turn up and save their backsides.
I have also compared a set of tetryon dual heavy cannons against my tetryon beam array (Both Mk XII [Borg]) and the DHCs were listed as over twice the damage per hit and they get to fire 2 volleys for every 1 my beams do, I'm sorry but I find it annoying that I should be dishing out 1700 damage per hit maxed out but I then watch an escort do 5000 damage per hit without breaking a sweat. If this game had any balance I would expect to be called a liar by everyone to follow this post but sadly we all know I'm right
Real life Naval Warfare =/= Star Trek Naval Warfare.
And if you're gonna pick ships, at least pick two that are actually *designed* for similar roles. From its armaments, it's quite clear the Halifax was designed for Anti-Sub warfare first, Anti-Aircraft Warfare second, and engaging other surface targets a very, very distant third, where the Kirov is plainly designed to kill ships, surface targets, subs, and aircraft. In fact, the Hallifax doesn't even mount weapons designed to engage large ships (Harpoons would be extremely inefficient versus the Kirov).
- Because they dont like to improve
- Are too lazy
- Do not like a challenge
- Like to shoot at the most senseless and dumbest AI NPC's ive ever seen in a game. - Rather jerk on the existence of a possible external doff application for ipads.
"Adequate firepower" ADEQUATE not majorly overpowered, if it was adequate firepower they would be in a par with cruisers and science ships, instead they are over 2 times as powerful and can out tank some pretty good cruisers... since when did this count as "adequate firepower
plot overpowered, wile the arrays on a say a galaxy class were usually plot underpowered. in Q who the enterprise disintegrated more volume of the cube then there was volume of the enterprise. since then it couldn't destroy bug ships or a crappy old bird of prey with the same kind of shots due to plot reasons. reasons being that a galaxy has to die no mater how inferior its opponent
plot overpowered, wile the arrays on a say a galaxy class were usually plot underpowered. in Q who the enterprise disintegrated more volume of the cube then there was volume of the enterprise. since then it couldn't destroy bug ships or a crappy old bird of prey with the same kind of shots due to plot reasons. reasons being that a galaxy has to die no mater how inferior its opponent
I wish Criptic fixez my cruzer.,.,,. Escortz blowz it too eazy,.,.. Shieldz can't keep up,.,., this game ...,.,, sucks ,.,.. I talk to my lawyer,.,.., my galaxy must have 3 defiantz on saucer,.,, and kill everybodyz,.,,. This is not like moviez,..,,
Thankz.,..,
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Some people don't like PvP becuase thier Kirk doesnt work, thier Picard doesn't hit hard, thier Janeway is just plane jane, thier Sisko is a no go and thier Chang has no bang.
Simply put some hate PvP because they are no good at it, die often and never seem to get better. This hurts thier ego and causes dislike of that which they can't excel at.
Wanna be competitive? Open your wallet! < Not true i fly an Advanced Escort and i dont use anything from Cstore on it, ofc against someone with lots of zen invested in one ship ill have no chance in 1v1 but ill stil put up a good fight.
But PVP is not about who have the best ship or who invested more zen in his ship its about team play and any ship has its role and can improve the chance to win of its team.
Yesterday i did a few arenas with random groups i was lucky to fight against Spanish inqusitors or something ,,ppl say they kick TRIBBLE in pvp,, idk im new to sto, however they owned my random team 3 times in a row with 2 crusiers 2 escorts one sci but their team paly was perfect.
At the risk of stating the obvious, the OP seemed to be expressing his dismay at STO's combat dynamic. And, in his defense, STO's ship combat *is* a departure from other tactical and combat simulations.
A few games that would make sense to him are Starfleet Battles/Starfleet Command and Battletech/Mechwarrior (both pen-and-paper and computer versions). There are many other examples as well.
You can't necessarily say that because STO is an MMO that it is the reason. EVE Online has a somewhat similar setup to the other games I mentioned.
He didn't get the point that Cryptic went for the 'holy trinity' design with their ships classes. Sometimes I wish Cryptic didn't go that route either. But it's never going to change, so meh. It is what it is.
Cryptic went for the 'holy trinity' design with their ships classes. Sometimes I wish Cryptic didn't go that route either. But it's never going to change, so meh. It is what it is.
They started out like that and when it was like that it was fine and dandy, every ship had it's place and purpose and all were capable of killing anything in a fair time, but they have deviated from that also, and now it's a have lots of escorts and watch the fireworks and get all the objectives or have a balanced team and not be able to kill things fast enough... that's not star trek and it's not the combat system of a good game either, what they need to do is take the balance back to when the game first went F2P and un-nerf science. Then we will stop having these conversations and arguments over who has the best ship build or requests for people to show people how to get the most DPS out of a ship because THEY WONT NEED IT and if you have a super DPS dealer on your team then so much the better but if you don't then oh well... you can still get everything you just wont do it in 5 seconds flat (slight over-exaggeration I admit but it emphasises the point)
If we return to that we might also get more and happier PvPers and STF etc. teams that TALK to eachother.
They started out like that and when it was like that it was fine and dandy, every ship had it's place and purpose and all were capable of killing anything in a fair time, but they have deviated from that also, and now it's a have lots of escorts and watch the fireworks and get all the objectives or have a balanced team and not be able to kill things fast enough... that's not star trek and it's not the combat system of a good game either, what they need to do is take the balance back to when the game first went F2P and un-nerf science. Then we will stop having these conversations and arguments over who has the best ship build or requests for people to show people how to get the most DPS out of a ship because THEY WONT NEED IT and if you have a super DPS dealer on your team then so much the better but if you don't then oh well... you can still get everything you just wont do it in 5 seconds flat (slight over-exaggeration I admit but it emphasises the point)
If we return to that we might also get more and happier PvPers and STF etc. teams that TALK to eachother.
Point made and rant over
well since they more then doubled their staff from 0 to..... working on pvp n balance...
Simple answer: They don't have anybody on their team that could make these changes even if they wanted to.
once again the nearly helpless newbs talk trash to those that actually know how to play, we do we even bother to help.
canon and whats in this game are 2 very different things. cannons were never cruiser weapons in the style that the defiant had, bops had, and what we have in game are. cannons on starfleet ships are a compromise, they are used to give ships too small for large phaser arrays adequate firepower.
if this game followed cannon the galaxy's main array shot, the negvar's under slung heavy cannons, and the d'deredex's huge single cannon would be the highest damage per volly weapons in the game. instead, narro arc cannons are the best at dealing damage and beam arrays fire ~8 wimpy shots instead of 1 powerful shot, because thats the way they decided to balance things. phaser arrays are op in canon anyway, they have a fireing arc on anything they have line of sight with, and the lnonger they are, the more emitters they have, the more powerful a single shot can be. cannons eat your heart out. but the rule of thumb in game is, the smaller it is, the better it is, unfortunately.
Exactly. I do wish that the developer team put high DPV beam arrays in the game to match the TV show and movies but they simply did not. They put the whimpy lackluster beam arrays in the game.
Comments
When you get bored, jump in a klink cruiser, get lots of heals (tss, he, extend...) and go to an enemy contact in Pi canis or eta and start healing the npcs attacked by feds. There are some heroes that die, lol. Or run away. Hilarious.
And about this thread... F-ing hilarious. At least the op is honest and wants the god mode on his "cruzer". Lol.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Mods that get involved in the conversation... one even puts up the best forum post I have seen in months. haha kudos boys.
it would have been even funnier if he had called him by his real handle
Unfortunately.. I don't think the development staff wanted to use a Battletech-like rule set for Star Trek Online.. Where ships have only so many placement points on their ship for various items and such..(Which would have made Weapons have specific slots allowed and some weapons might not have been equipable because of their size) Might have made for a VERY interesting combat play style and game.. But would have also drowned out ground combat completely.
Anyway.. what were we still talking about? :P
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Clanners and their BS LRM20 spam. I think. The way I see it, this whole thread is a bit... blurry.
mmmm, Scotch.
Glenlivet is good.
Aberlour is a very good aged single malt that is relatively inexpensive.
Macallan is probably my fav but also a bit on the pricey side.
yay catapult missile boats. let it rain baby!
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
[SIGPIC][/SIGPIC]
I can live with IS LRM20's. (Obligatory LRM's suck!/Nerf LRM's! 30 page long thread)
It's the Clan ones that weigh half as much and have no minimum range I have a problem with. :P
You just might be an idiot, sir.
You defiantly are.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
i quite like the idea of strapping 3 defiants to the saucer of the galxay class. might actually make it worth something....
or was that the role of the gal-x :P
"Adequate firepower" ADEQUATE not majorly overpowered, if it was adequate firepower they would be in a par with cruisers and science ships, instead they are over 2 times as powerful and can out tank some pretty good cruisers... since when did this count as "adequate firepower"?
Ok, so it's not an exact quote, I made some spelling and grammar corrections but the second section of this "The defiant was defeated in battle by a Excelsior refit I'n the last season of DS-9" It was the Lakota refit (named after the first ship to be refitted: USS Lakota) Te episode was "Paradise lost" but not only was the defiant out-matched and out-gunned (as stated by the Defiant bridge crew) By a 200 YEAR OLD CRUISER (Extreme emphasis on CRUISER for the purposes of reference to the game) but the cruisers killed more things than did escorts, they were designed as guns on a warp core, designed to be mass produced and expendable, in plain English "They were never meant to survive" maybe get one or two kills but never supposed to survive a war, the only reason the Defiant survived was because they had frigates or cruisers around them or klingon Birds of prey (even more expendable) turn up and save their backsides.
I have also compared a set of tetryon dual heavy cannons against my tetryon beam array (Both Mk XII [Borg]) and the DHCs were listed as over twice the damage per hit and they get to fire 2 volleys for every 1 my beams do, I'm sorry but I find it annoying that I should be dishing out 1700 damage per hit maxed out but I then watch an escort do 5000 damage per hit without breaking a sweat. If this game had any balance I would expect to be called a liar by everyone to follow this post but sadly we all know I'm right
Pro-tip: It's not random.
This
http://en.wikipedia.org/wiki/Halifax_class_frigate
Should not be nearly as capable or capable of destroying this
http://en.wikipedia.org/wiki/Kirov_class_battlecruiser
In ANY situation.
And if you're gonna pick ships, at least pick two that are actually *designed* for similar roles. From its armaments, it's quite clear the Halifax was designed for Anti-Sub warfare first, Anti-Aircraft Warfare second, and engaging other surface targets a very, very distant third, where the Kirov is plainly designed to kill ships, surface targets, subs, and aircraft. In fact, the Hallifax doesn't even mount weapons designed to engage large ships (Harpoons would be extremely inefficient versus the Kirov).
LMAO! Sad thing is, that app will come before PvP lovin. Could probably put money on it :P
plot overpowered, wile the arrays on a say a galaxy class were usually plot underpowered. in Q who the enterprise disintegrated more volume of the cube then there was volume of the enterprise. since then it couldn't destroy bug ships or a crappy old bird of prey with the same kind of shots due to plot reasons. reasons being that a galaxy has to die no mater how inferior its opponent
you can see how inconsistent and plot driven firepower is here. the dinky defiant being a literal underdog at all times didnt have this problem
http://www.youtube.com/watch?v=d734afLFPds&playnext=1&list=PLF37F38EA72A03613
a show of force that would have won any fight a galaxy lost
http://www.youtube.com/watch?feature=endscreen&NR=1&v=H_XbWq49vUM
just like how a runabout can go toe to toe with a jemhdar attack ship but that galaxy class was being disabled then destroyed by one ship eh?
long live the runabouts!
I wish Criptic fixez my cruzer.,.,,. Escortz blowz it too eazy,.,.. Shieldz can't keep up,.,., this game ...,.,, sucks ,.,.. I talk to my lawyer,.,.., my galaxy must have 3 defiantz on saucer,.,, and kill everybodyz,.,,. This is not like moviez,..,,
Thankz.,..,
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Simply put some hate PvP because they are no good at it, die often and never seem to get better. This hurts thier ego and causes dislike of that which they can't excel at.
R.I.P
But PVP is not about who have the best ship or who invested more zen in his ship its about team play and any ship has its role and can improve the chance to win of its team.
Yesterday i did a few arenas with random groups i was lucky to fight against Spanish inqusitors or something ,,ppl say they kick TRIBBLE in pvp,, idk im new to sto, however they owned my random team 3 times in a row with 2 crusiers 2 escorts one sci but their team paly was perfect.
A few games that would make sense to him are Starfleet Battles/Starfleet Command and Battletech/Mechwarrior (both pen-and-paper and computer versions). There are many other examples as well.
You can't necessarily say that because STO is an MMO that it is the reason. EVE Online has a somewhat similar setup to the other games I mentioned.
He didn't get the point that Cryptic went for the 'holy trinity' design with their ships classes. Sometimes I wish Cryptic didn't go that route either. But it's never going to change, so meh. It is what it is.
They started out like that and when it was like that it was fine and dandy, every ship had it's place and purpose and all were capable of killing anything in a fair time, but they have deviated from that also, and now it's a have lots of escorts and watch the fireworks and get all the objectives or have a balanced team and not be able to kill things fast enough... that's not star trek and it's not the combat system of a good game either, what they need to do is take the balance back to when the game first went F2P and un-nerf science. Then we will stop having these conversations and arguments over who has the best ship build or requests for people to show people how to get the most DPS out of a ship because THEY WONT NEED IT and if you have a super DPS dealer on your team then so much the better but if you don't then oh well... you can still get everything you just wont do it in 5 seconds flat (slight over-exaggeration I admit but it emphasises the point)
If we return to that we might also get more and happier PvPers and STF etc. teams that TALK to eachother.
Point made and rant over
well since they more then doubled their staff from 0 to..... working on pvp n balance...
Simple answer: They don't have anybody on their team that could make these changes even if they wanted to.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
If they can spare the staff to nerf stuff and make escorts/DPS the most powerful force in the game they can damn well spare the staff to reverse it
Exactly. I do wish that the developer team put high DPV beam arrays in the game to match the TV show and movies but they simply did not. They put the whimpy lackluster beam arrays in the game.