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TRIBBLE Maintenance and Release Notes - August 21, 2012, the Sequel

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance, at about 5pm PDT, to apply a new update.
ST.20.20120812b.8

General:
  • Fleet Mark Boosts are now available for purchase on Fleet Starbases!
    • Visit your Operations Quartermaster to find the items for sale on your store.
    • These boosts do not need to be provisioned, and are available without running any special unlock projects.
    • Each boost will provide you with a 20% bonus on your Fleet Marks, up to a total of 100 Fleet Marks earned.
      • A minimum of 1 will be awarded in cases where fractions would result.
    • The price per boost is 15,000 Fleet Credits.
      • 5,000 of which you'll make back by donating the bonus Fleet Marks!
  • Updated Polarized Tetryon weapons so they proc as frequently as intended.
  • Resolved an issue that was preventing the procs on some Phased Tetryon weapons from functioning properly.
  • Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.
  • Adjusted the sizing of the career selector window so that the text that accompanies the career is easier to read.
Post edited by zer0niusrex on
«134

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    *Updated Polarized Tetryon weapons so they proc as frequently as intended.

    they still wont hit anything though ;)
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited August 2012
    I would appreciate a
    • You can unmute players in chat channels again.

    patchnote. :D
    Ceterum censeo Otha supplendum in praemiis.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited August 2012
    they still wont hit anything though ;)

    Why not? NPC's have a very low Bonus defense ;)
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2012
    We will be bringing the Tribble server down for maintenance, at about 5pm PDT, to apply a new update.
    ST.20.20120812b.8

    General:
    • Fleet Mark Boosts are now available for purchase on Fleet Starbases!
      • Visit your Operations Quartermaster to find the items for sale on your store.
      • These boosts do not need to be provisioned, and are available without running any special unlock projects.
      • Each boost will provide you with a 20% bonus on your Fleet Marks, up to a total of 100 Fleet Marks earned.
        • A minimum of 1 will be awarded in cases where fractions would result.
      • The price per boost is 15,000 Fleet Credits.
        • 5,000 of which you'll make back by donating the bonus Fleet Marks!
    • Updated Polarized Tetryon weapons so they proc as frequently as intended.
    • Resolved an issue that was preventing the procs on some Phased Tetryon weapons from functioning properly.
    • Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.
    • Adjusted the sizing of the career selector window so that the text that accompanies the career is easier to read.
    Will the FM boost be tied to Purchase Permissions? My fleet isn't allowing purchasing for anybody yet.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited August 2012
    General:
    • Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.

    Does this apply to data samples too? I believe the same error was occurring with those as well.
    _____________________
    Come join the 44th Fleet.
    startrek.44thfleet.com[SIGPIC][/SIGPIC]
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited August 2012
    [*]Updated Polarized Tetryon weapons so they proc as frequently as intended.

    *weeps with joy*
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    dukedom01 wrote: »
    I would appreciate a
    • You can unmute players in chat channels again.

    patchnote. :D


    Yeah still waiting for this.

    In case anyone on the dev team is reading: muting someone means they are silenced forever.

    You can kick them from the channel, re-invite them to the channel, they can log off, log back on, do the dougie for 15 minutes straight.

    None of it will allow you to un-mute them.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited August 2012
    • Fleet Mark Boosts are now available for purchase on Fleet Starbases!
      • Visit your Operations Quartermaster to find the items for sale on your store.
      • These boosts do not need to be provisioned, and are available without running any special unlock projects.
      • Each boost will provide you with a 20% bonus on your Fleet Marks, up to a total of 100 Fleet Marks earned.
        • A minimum of 1 will be awarded in cases where fractions would result.
      • The price per boost is 15,000 Fleet Credits.
        • 5,000 of which you'll make back by donating the bonus Fleet Marks!


    So essentially 10k fleets creds for 100 marks. Interesting.

    This should further aid smaller fleets nicely. Small numbers of players with lots of fleet creds but low on marks.

    Along with the fleet doffs that's two of the major resourcing issues dealt with for smaller fleets. Now, if we can just have something done about dilithium amounts and other commodities amounts...
    AFMJGUR.jpg
  • awolfe59awolfe59 Member Posts: 0 Arc User
    edited August 2012
    Fleet Leaderboards now update correctly when players contribute multiple Duty Officers at once.
    Does this fix retroactively adjust the already-incorrect leaderboard values? The values for some of the members of my fleet, including myself, are too low by tens of thousands.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    Why not? NPC's have a very low Bonus defense ;)

    to bad tet has the most usless proc against npcs. have fun with these all you captain kirks :rolleyes:
  • kalanikalani Member Posts: 0 Arc User
    edited August 2012
    DOffs acquired from the Fleet Store at the personnel officer are not able to be contributed to fleet projects. Iv submitted a ticket ID #28,916.

    Update

    They can be posted on the exchange and still wont contribute after being bought.
    [SIGPIC][/SIGPIC]
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited August 2012
    Any chance we can have fleet mines fixed as they are broken and the missing mines like Transphasic mines added? Along with torpedo skills fixed which are giving different damage bonus to different torpedoes full Bug report at

    http://sto-forum.perfectworld.com/showthread.php?t=359231
  • edited August 2012
    This content has been removed.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited August 2012
    We will be bringing the Tribble server down for maintenance, at about 5pm PDT, to apply a new update.
    ST.20.20120812b.8

    General:
    [*]Updated Polarized Tetryon weapons so they proc as frequently as intended.
    So far I have had zero procs with 4 front weapons. Glider also seems to have stoped working. Just spent 5 mins shooting a target with 4 beams at 10% not 1 single proc. :(
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    kalani2 wrote: »
    DOffs acquired from the Fleet Store at the personnel officer are not able to be contributed to fleet projects. Iv submitted a ticket ID #28,916.

    Update

    They can be posted on the exchange and still wont contribute after being bought.


    That's pretty concerning.

    These DOFFs need to have their "Fleet" status listed somewhere if they can be bought from the exchange only for the buyer to be confused as to why they can't donate their purchase to their SB.
  • palpha3clearancepalpha3clearance Member Posts: 0 Arc User
    edited August 2012
    When are we going to see a fix in tailor so females bust sizes are not swallowing our comm badge? This would also go for female stances distorting uniform collars.

    When will we see the saucer separation for the dreadnought Al Rivera promised us before Stoked ended and tweeted a picture of?
  • valenn1valenn1 Member Posts: 842 Arc User
    edited August 2012
    That's pretty concerning.
    ...

    Ouch.. if we can't donate the fleet DOFFs the white ones are worthless.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited August 2012
    awolfe59 wrote: »
    Does this fix retroactively adjust the already-incorrect leaderboard values? The values for some of the members of my fleet, including myself, are too low by tens of thousands.

    No, this isn't a retroactive fix.

    And it's possible your leaderboard scores are so far off because of fleet credit boosts, too. The additional credits provided by the FC boost do not count toward the leaderboards.
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited August 2012
    kalani2 wrote: »
    DOffs acquired from the Fleet Store at the personnel officer are not able to be contributed to fleet projects. Iv submitted a ticket ID #28,916.

    Update

    They can be posted on the exchange and still wont contribute after being bought.

    That's working as intended.
  • farktoid5000farktoid5000 Member Posts: 72 Cryptic Developer
    edited August 2012
    Yeah still waiting for this.

    In case anyone on the dev team is reading: muting someone means they are silenced forever.

    You can kick them from the channel, re-invite them to the channel, they can log off, log back on, do the dougie for 15 minutes straight.

    None of it will allow you to un-mute them.

    Which channels are people in where they can't be unmuted?
    Follow your friendly neighborhood EQAH on Twitter! @CrypticEQAH
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    That's working as intended.

    So, what pray tell is the point? Glad I haven't wasted any of my Fleet Credits on them. Now I have absolutely nothing to spend my Fleet Credits on until T5 (2-3 years from now). Thanks Cryptic!

    Gonna make people afraid to buy DOFFs off the Exchange too... Good thinking...
  • cutedge242cutedge242 Member Posts: 18 Arc User
    edited August 2012
    is it additionally intended that DOFFs you purchase from the DOFF rewards vendor (the lt on ESD) can not be donated? Because I was trying to use a green trader and it wouldn't let me use the one that I bought with Dil from there.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited August 2012
    That's working as intended.


    What? Guys, you need to think this better!
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited August 2012
    switchngc wrote: »
    So, what pray tell is the point? Glad I haven't wasted any of my Fleet Credits on them. Now I have absolutely nothing to spend my Fleet Credits on until T5 (2-3 years from now). Thanks Cryptic!

    Gonna make people afraid to buy DOFFs off the Exchange too... Good thinking...

    I have to kind of agree... And with no way to tell which are bought this way on the Exchange you have developed a whole new way for players to rip other players off. No one needs a common DOFF for anything BESIDES the Fleet Projects. Truly a saad saaaad move. If you want to say that donating these guys does not generate "Fleet Credits" so as to attempt to prevent someone from making a somewhat endless turn around then FINE so be it but making them unusable is obnoxious.
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited August 2012
    That's working as intended.

    Hmm - this is a REALLY REALLY bad idea, then. I'm willing accept that the availability of White level Doffs is intended to be a major gate-keeper on fleet star bases. I mean, I disagree with it, but I can accept that it is intended. But I cannot imagine a world in which it is a good idea to allow DOFFs that can't be used in fleet projects to be sold on the exchange with no label etc. Really, this is the kind of change that NEEDS to be documented clearly on the item in question - consider the frustration people already feel when they buy Klingon DOFFs and find that they can't use them on Fed assignments (Trust me, that STILL happens to people!).

    Now imagine how frustrating it is when you buy a DOFF that you can't use for fleet projects, but there is no indication ANYWHERE as to why that's the case. You can't even use the active roster powers as a guide, since (I assume) DOFFs from the reinforcements packs still work, so you have no solid way of knowing if the power is from that or the fleet store. Unless the expectation is that we will memorize all the possible names for the fleet officers, there needs to be a great deal of UI work done to make it clear which DOFFs are and are not acceptable for Star bases before this change goes live.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    I think the point of the 'working as intended' aspect is this: to prevent people from having an easy store of Doff's to contribute; bypassing the normal rate of developing a starbase, or to take out some of the work involved in building a starbase.

    I think. I don't know the real reason.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited August 2012
    That's working as intended.

    I dont see the point myself.

    i can understand removing the dilithium and recruitment xp as that is a very quick way to earn dilithium but not being able to add them to the huge number of base projects just seems harsh and too quite frankly too confusing.

    this was a really helpful feature for small fleets, and its still not guaranteed as the doff is random. if anything it just created another sink which is fine. now i cant imagine i will ever buy white or green doffs from the vendors again. i could sell them on the exchange and that could make me EC while forcing down the prices but that leads to the whole confusion about what doffs are usable in starbase construction.

    at worst there has to be some way to distinguish them from other doffs at quick glance especially as its been this way for a week. this kind of thing really should have been nailed down before they were added to the game.

    if you are going to do this you might as well at least go the whole way and make them bound. it will solve any exchange confusions and then people can use them for doffing only as perhaps what you intended.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    That's working as intended.

    Then you might as well remove the starbase DOFF guy.

    If that is truly working as intended, then you guys need to seriously rethink your intentions. :D

    Or maybe your intention was to just p*** off everyone in a fleet of less than 20 people? If so, then congrats - your intentions have been realized.
    [SIGPIC][/SIGPIC]
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited August 2012
    Which channels are people in where they can't be unmuted?

    We have two in 'Accolades'.
    kalani2 wrote: »
    DOffs acquired from the Fleet Store at the personnel officer are not able to be contributed to fleet projects. Iv submitted a ticket ID #28,916.

    Update

    They can be posted on the exchange and still wont contribute after being bought.
    That's working as intended.

    I think that is overkill, I can understand making them not grant dilithium and cxp upon dismissal but not re-contributeable that is just mean. I guess we see how many people this will alienate soon. :P
    Ceterum censeo Otha supplendum in praemiis.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited August 2012
    That's working as intended.
    Does the Personnel Officer on the Starbase function as Ferra/Stass? Or are the random doffs bought with Fleet Credits unable to be contributed?
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