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John Eaves posting more work from Perpetual's STO

direphoenixdirephoenix Member Posts: 0 Arc User
John Eaves (Star Trek designer and illustrator) seems to have stumbled across a box of more of his work from Perpetual's version of STO, and has started posting them to his blog, Eavesdropping.

He just posted a design for a Starfleet "Command Center" that most people seem to think is a Defiant-esque Starbase command center.


==============

I'm trying really hard to refrain from posting that it's about the size of most of STO's ship bridges currently.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2012
    Looks nice.
    Only YOU can prevent forum fires!
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  • aveldraaveldra Member Posts: 0 Arc User
    edited August 2012
    Now that's a good carrier bridge, maybe even a star cruiser one. That weird looking intrepid looks pretty cool too. c:
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2012
    Here's his previous article on Perpetual ships. I must say, I really like the one on the top left. It'd make a great escort for people who like the traditional "saucer and two nacelles" Star Trek look.

    Make it happen, Taco.
  • nyniknynik Member Posts: 1,628 Arc User
    edited August 2012
    I'm a huge fan of Eaves' work. It may sound odd, but I particularly like his way of drawing bulkheads and paneling fluidly.
  • meurikmeurik Member Posts: 856 Arc User
    edited August 2012
    tacofangs wrote: »
    Looks nice.

    Take note. Eaves "Starfleet Command Center", would be a PERFECT replacement for the hideous "Tactical" level in the FED Fleetbases.
    HvGQ9pH.png
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    meurik wrote: »
    Take note. Eaves "Starfleet Command Center", would be a PERFECT replacement for the hideous "Tactical" level in the FED Fleetbases.

    To me, that felt like the Bridge of the Jupiter-class would be like. :D

    But I will say this, this design does scream out "command center" than the Lackey base.
  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited August 2012
    for years I belived Cryptic did the article in Gameinformer all those years ago, now I know it was Perpetual....damn lno wonder why the ship with the 2 large gaps in it never made it into STO...and the random generating worlds....god why did perpetual drop STO?
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2012
    for years I belived Cryptic did the article in Gameinformer all those years ago, now I know it was Perpetual....damn lno wonder why the ship with the 2 large gaps in it never made it into STO...and the random generating worlds....god why did perpetual drop STO?

    They didn't drop it...

    It was taken from them by CBS...

    Essentially, Perpetual, in the several years they had the rights, never got beyond the planning stage.

    They had lots of pretty pictures and grand ideas, but no real game play development done.

    Cryptic stepped up to bat (put in a bid) and said that They could get a game out in the amount of time Perpetual had left on their contract (about two years)...

    What you see is the result of that promise... Warts & All.
    STO Member since February 2009.
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  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited August 2012
    I'm trying really hard to refrain from posting that it's about the size of most of STO's ship bridges currently.

    That's because PE never playtested anything in a room the size of what you'd get from an accurate scale model of a Star Trek bridge. :)
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • palpha3clearancepalpha3clearance Member Posts: 0 Arc User
    edited August 2012
    impressive, I wish more of the perpetual vision would of made it into sto, I remember the ships remided me of future escort fighters when I first saw them.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited August 2012
    Most* of Perpetual's ships were garbage, but their interiors were were all pretty fantastic, and that new one is no exception.


    *Tahoe-class excepted
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2012
    impressive, I wish more of the perpetual vision would of made it into sto, I remember the ships remided me of future escort fighters when I first saw them.

    Perpetual had nothing BUT 'vission'. maybe if they'd actually developed a working engine and started to actually code sometnhing, they may have also found thweir nice conceptual drawings were not workable for an MMO. (Hell, Perpetual even admitted that a few mock up renders they did were so high reesolution that it was unlikely an averange end user desktop cpuld render them in an MMO enviroment.)

    Perpetual talked big, buit in the end, after almost four years, delivered nothing beyond all this very nice conceptual art. It's why they went bankrupt, and why CBS pulled the license.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited August 2012
    only ship i really liked from perpetual was the "peace sign" ship..... i remember it used to be on the STO banner back in beta/pre- beta after cryptic took over. was kind of hoping that one would make it in.
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited August 2012
    Perpetual had nothing BUT 'vission'. maybe if they'd actually developed a working engine

    Actually, they definately had a working engine, as they had a game in beta phase.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    meurik wrote: »
    Take note. Eaves "Starfleet Command Center", would be a PERFECT replacement for the hideous "Tactical" level in the FED Fleetbases.
    To me, that felt like the Bridge of the Jupiter-class would be like. :D

    But I will say this, this design does scream out "command center" than the Lackey base.

    Oooo! Oooo! I like both these Ideas! Make one of them happen Taco! Make it so nao!
  • brenatevibrenatevi Member Posts: 0 Arc User
    edited August 2012
    aaronh42 wrote: »
    Actually, they definately had a working engine, as they had a game in beta phase.

    That isn't exactly true. They had an engine, but never made it to Beta-testing.
    http://en.memory-alpha.org/wiki/Star_Trek_Online_(Perpetual_Entertainment)#Development_information
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited August 2012
    Yeah, the Ops center would make a nice upgrade for the current ops (with the side features being elsewhere on the deck). Maybe as a Tier 4 upgrade of the interior?
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited August 2012
    brenatevi wrote: »
    That isn't exactly true. They had an engine, but never made it to Beta-testing.
    http://en.memory-alpha.org/wiki/Star_Trek_Online_(Perpetual_Entertainment)#Development_information

    I think you are misunderstanding how game development works.

    Much like Cryptic uses one engine across all its games, perpetual intended to do the same. In this case, what I said was accurate, they had an engine, and a whole other game in beta testing. So, the original poster's assertion that PE never even produced an engine is incorrect, as Gods and Heroes went to Beta.

    I do recall though reading an article by a former dev at PE, who said that their engineering team was terrible, and were never able to successfully adapt the engine to Star Trek Mechanics.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2012
    aaronh42 wrote: »
    I think you are misunderstanding how game development works.

    Much like Cryptic uses one engine across all its games, perpetual intended to do the same. In this case, what I said was accurate, they had an engine, and a whole other game in beta testing. So, the original poster's assertion that PE never even produced an engine is incorrect, as Gods and Heroes went to Beta.

    I do recall though reading an article by a former dev at PE, who said that their engineering team was terrible, and were never able to successfully adapt the engine to Star Trek Mechanics.

    heh...

    Seems they spent all their money on being Pretty instead of being Practical.

    Like leaving the bar at closing time, thinking that you are with a Thousand Dollar Lady-of-the-Night...,
    ...but waking up the next morning next to Phyllis Diller and a case of crotch itch.

    :eek:
    STO Member since February 2009.
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    Forever a STO Veteran-Minion
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  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited August 2012
    daveyny wrote: »
    heh...

    Seems they spent all their money on being Pretty instead of being Practical.

    Like leaving the bar at closing time, thinking that you are with a Thousand Dollar Lady-of-the-Night...,
    ...but waking up the next morning next to Phyllis Diller and a case of crotch itch.

    :eek:

    Perpetual deserves some credit for thinking beyond the very tired and over-used mechanics MMOs have come to be known for. They were basically doing what no other developer house except ArenaNet has tried to do, which is to say they didn't want to be standard fare.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    Mr. Eaves just posted more varients of that command center:

    http://johneaves.wordpress.com/2012/08/20/the-command-center-in-layers/


    That last one screams Starbase Command Center.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    Mr. Eaves just posted more varients of that command center:

    http://johneaves.wordpress.com/2012/08/20/the-command-center-in-layers/


    That last one screams Starbase Command Center.

    Do want! That shinyness is not to be ignored!
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited August 2012
    Mr. Eaves just posted more varients of that command center:

    http://johneaves.wordpress.com/2012/08/20/the-command-center-in-layers/


    That last one screams Starbase Command Center.

    Not variants, layers of the same command center, like a cutaway view. It looks like this is actually supposed to be the main command center of Starfleet Command HQ.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    Not variants, layers of the same command center, like a cutaway view. It looks like this is actually supposed to be the main command center of Starfleet Command HQ.

    The ones at the top aren't the same as the one at the bottom. Therefore, varient.
  • tdon7tdon7 Member Posts: 0 Arc User
    edited August 2012
    It's interesting to think what might have been had Perpetual not gone belly up and lost the license for STO. I suspect this would have been quite a different game from what it currently is.
    A half faction is no faction at all.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    tdon7 wrote: »
    I suspect this would have been quite a different game from what it currently is.

    Most likely it wouldn't of been that much different. Most of what they wanted to do would simply not of worked at all, or have to be altered to the point it was nothing like the original plan.

    You see a number of people posting how they wish a MMO game would break the mold, but in every case that it's tried the game has suffered for being too different, not having the standard MMO systems in it, and generally poor subscription numbers.

    PE's version of STO would have ended up looking fairly close to what we have now, because most of what they wanted to do simply wasn't feasible. If their ideas had any real merit, then they would of been able to actually make a MMO and be a successful company. Instead they shoot for the moon, and ended up with nothing because the people there had nothing more then grand ideas.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2012
    Perpetual deserves some credit for thinking beyond the very tired and over-used mechanics MMOs have come to be known for. They were basically doing what no other developer house except ArenaNet has tried to do, which is to say they didn't want to be standard fare.

    Considering their approach led to no game and bankruptcy in the end when all was said and done (not to mention having 4 years of development and producing NOTHING that worked) - I don't feel they deserve credit for anything.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    I don't feel they deserve credit for anything.

    I'd say the deserve full credit for the massive failure that they were. It was their fault alone that they took no doubt millions of dollars and flushed them down a toilet trying to 'think outside the box'.

    Most every MMO has the same basic systems for a reason. Mostly because that's the only way to make a MMO work with the current state of hardware and network infrastructure. Maybe 5-10 years from now when everyone is running fiber optic cable into their home and have PC's so powerful that a current top end looks like a TI-35 in comparison, something like what PE had in mind might work.

    But then again, even if that were true, the fan base still is unlikely to accept it, because even though you see the occasional post from people bemoaning the lack of a truly innovative and new MMO... Most people want what they already know and are comfortable with.

    If what PE was doing had any chance of being successful, let alone even being produced in the first place... It would of happened.

    The fact that it was such a monumental failure is more then proof enough of what happens when you shoot for the moon, and have no concept of how to build a proper rocket.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited August 2012
    Considering their approach led to no game and bankruptcy in the end when all was said and done (not to mention having 4 years of development and producing NOTHING that worked) - I don't feel they deserve credit for anything.

    They were a small studio working on a big game. They did produce something that worked--the information's been linked to in the thread. It just wasn't enough of a game to warrant continuing the project and sinking more money into it.

    You sound bitter. ;)
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    They did produce something that worked...

    Getting a completely different game into beta, is hardly something I'd consider to be a success, and provides no proof at all on if they could of pulled off their vision of STO.

    The fact that they went bankrupt and had to have a different company finish the one game they had in beta, says everything that needs to be said about PE's abilities.
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