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Put No Win Scenario Back To The Old Difficulty

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  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    your accusation of Trolling is noted

    you need to stop that
    NOW
    Live long and Prosper
  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited August 2012
    Is it just me, when i read the OP I picture a kid QQing because he is not special anymore. Instead of QQing about how easy No Win is now, start lobbying for a elite version of No win is. Perhaps it should award bind to account on pickup FSM's but make it repeatable once every 48 hours.
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • mb52mb52 Member Posts: 0 Arc User
    edited August 2012

    Then you just go and nerf this so people can now increase to level 9 easy. I have seen roleplayers and less quality fleets getting there!

    How mighty you must feel because you are in a QUALITY fleet. I'd counter that RP fleets are of higher quality then PVP fleets, but then again, they really are all equal in the grand scheme of things.
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    sollvax wrote: »
    your accusation of Trolling is noted

    you need to stop that
    NOW

    lmfao dude again you speak and you have become a failure to your words....anyway moving on.....

    No Win was suppose to be an elite scenario to begin with where all players were encouraged to utilize it dividing it making an easy scenario does not live up to the name No Win Scenario.....splitting it into classes just fosters more lower class game play with out growth and development for a better quality game.

    Split it if you want and lets make a game that has no challange base....oh wait we are already there when it comes to pve.........

    Making it easier or spliting the difficulty doesnt drive players to grow makes no sense.
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    What I really can't understand are these people who wanted No Win to be yet another faceroll even though they get absolutely nothing out of it.

    Don't you like the challenge? Of being forced to reevaluate your game and learn more about your ship and its mechanics? Do you not enjoy making friends and playing as a team?

    It's not even like No Win was holding you back from getting some essential piece of equipment or whatever. You just get a title for beating it. So why bother if the title is meaningless now because the challenge got slam-dunked into the nerf basket? Why does every single map or scenario or game mode in STO have to be ridiculously easy? Do none of you find that terribly dull?
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited August 2012
    What I really can't understand are these people who wanted No Win to be yet another faceroll even though they get absolutely nothing out of it.

    Don't you like the challenge? Of being forced to reevaluate your game and learn more about your ship and its mechanics? Do you not enjoy making friends and playing as a team?

    It's not even like No Win was holding you back from getting some essential piece of equipment or whatever. You just get a title for beating it. So why bother if the title is meaningless now because the challenge got slam-dunked into the nerf basket? Why does every single map or scenario or game mode in STO have to be ridiculously easy? Do none of you find that terribly dull?



    This guy wins the internet. Lets close this thread down!
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    I agree w/the general point of the OP. Still, the rewards should have been more front heavy. It's a time sink even to PuG 4-5 waves compared the rewards you get form doing ground in under 10 minutes (less then half of a decent ground run). If they had just front loaded the rewards to match a run of ground incursion it wouldn't be an issue. Further, Space in general rewards far less then ground missions.

    But, again the mission should have stayed at its difficultly level. There are plenty of ego boosting PvE missions (including the Elite Space STFs). It's ok to have 1 that's a reality check and more important a challenge.

    It reminds me of the non combat chip puzzles so many whined about. Anything that takes a little thought and doesn't require spacebar interaction is too much. People can't let others have a few missions and or concepts which are somewhat challenging. Which is just sad.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    What I really can't understand are these people who wanted No Win to be yet another faceroll even though they get absolutely nothing out of it.

    Don't you like the challenge? Of being forced to reevaluate your game and learn more about your ship and its mechanics? Do you not enjoy making friends and playing as a team?

    It's not even like No Win was holding you back from getting some essential piece of equipment or whatever. You just get a title for beating it. So why bother if the title is meaningless now because the challenge got slam-dunked into the nerf basket? Why does every single map or scenario or game mode in STO have to be ridiculously easy? Do none of you find that terribly dull?

    Agreed......
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited August 2012
    mb52 wrote: »
    How mighty you must feel because you are in a QUALITY fleet. I'd counter that RP fleets are of higher quality then PVP fleets, but then again, they really are all equal in the grand scheme of things.

    I am intrigued a rp fleet better than a pvp pleet? I'd welcome that as a first! congratulations. oh wait in what exactly roleplaying kirk role?
    [SIGPIC][/SIGPIC]
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2012
    Dear Cryptic,

    I am part fo the sad pandas ....Then you just go and nerf this ....I have seen roleplayers and less quality fleets getting there!

    ... these roleplayers/pve'ers are not learning the concepts behind surviving and damage and therefore when fancying pvp they die in two minute and heaven't learned the basics of TEAMPLAY.

    whether the pve'ers or role players hate this post, I dont mind, I rather tell the truth and say I rather cryptic help you guys out, as we have done for pvp'ers.

    You have capable people with the Foundry, if you want to create a training mission have a go. But the idea that public queued PvE missions should be the special reserve of Panda pride, ...just wow. Good job on insulting those players that you don't want to insult but don't care if they are.

    Really its not enough to pug roll "less qualified fleets" in pvp. NWS lvl10 should be a Panda's only thing?

    The people you complain about haven't joined the cubs for a reason. THey might have benefited fomr joining the cubs, but they also won't learn squad from constantly being blown up by a zerg of NPCs. be it lvl 1 or 10.

    If you've beaten the NWS great, now go look for a new challenge. Terradome ground needs still to be soloed i think. It used to be just as zergy. From what I've seen NWS is still the same uninspired zergfest it was on tribble. And most pugs fail hard at it.

    All of this this is a panda problem how?
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    What I really can't understand are these people who wanted No Win to be yet another faceroll even though they get absolutely nothing out of it.

    Don't you like the challenge? Of being forced to reevaluate your game and learn more about your ship and its mechanics? Do you not enjoy making friends and playing as a team?

    It's not even like No Win was holding you back from getting some essential piece of equipment or whatever. You just get a title for beating it. So why bother if the title is meaningless now because the challenge got slam-dunked into the nerf basket? Why does every single map or scenario or game mode in STO have to be ridiculously easy? Do none of you find that terribly dull?
    I do enjoy a challenge! And I do occasionally find normal PvE incredibly dull. But I don't enjoy running a scenario over and over with the same results even when I know my setup has changed for the better. :P I suppose the answer is to run a pre-made, but I don't have enough friends in the game to do that. Maybe I should join a channel so I can find people; OrganizedPvP has done wonders for my ability to find fun and solid PvP matches, so finding a channel for PvE challenges might help.

    Of course, I'll have to join or create a new fleet first.
    Demons run when a good man goes to war.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    havam wrote: »
    You have capable people with the Foundry, if you want to create a training mission have a go. But the idea that public queued PvE missions should be the special reserve of Panda pride, ...just wow. Good job on insulting those players that you don't want to insult but don't care if they are.

    Really its not enough to pug roll "less qualified fleets" in pvp. NWS lvl10 should be a Panda's only thing?

    The people you complain about haven't joined the cubs for a reason. They won't learn squad from constantly being blown up by a zerg of NPCs. be it lvl 1 or 10.

    If you've beaten the NWS great, now go look for a new challenge. Terradome ground needs still to be soloed i think. It used to be just as zergy. From what I've seen NWS is still the same uninspired zergfest it was on tribble. And most pugs fail hard at it.

    All of this this is a panda problem how?

    As someone who PuGs PvE and mostly PuGs PvP I disagree regardless of the OPs intentions. Level 5 and up should be designed to be completed by a coordinated team. There is no other mission which requires it including Elite STFs. The only legit reason for nerfing was to balance the rewards of ground missions. They should have just front loaded those rewards like Gozer's original intent of running 3 waves leaving and requeing for another 3 wave run.

    My only other complaint is there's no cross faction capability and there was no attempt to balance w/KDF ships and play style.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited August 2012
    havam wrote: »
    You have capable people with the Foundry, if you want to create a training mission have a go. But the idea that public queued PvE missions should be the special reserve of Panda pride, ...just wow. Good job on insulting those players that you don't want to insult but don't care if they are.

    Really its not enough to pug roll "less qualified fleets" in pvp. NWS lvl10 should be a Panda's only thing?

    The people you complain about haven't joined the cubs for a reason. They won't learn squad from constantly being blown up by a zerg of NPCs. be it lvl 1 or 10.

    If you've beaten the NWS great, now go look for a new challenge. Terradome ground needs still to be soloed i think. It used to be just as zergy. From what I've seen NWS is still the same uninspired zergfest it was on tribble. And most pugs fail hard at it.

    All of this this is a panda problem how?

    I think your misleading to the point.

    1. I am trying to bring help to people in general against the scenarios pvp, stf,pve. understanding skill sets.

    2. Pandas have not completed this only to 9, so pandas level is questionable still. We havent bothered to try in a proper pandas premade like we did for testing. Hitting it 30-40 times in a row with different pandas.

    3. foundry shouldnt do what cryptic should of done! players making content doesnt get seen by all players! cryptic missions would :)

    4. Wasn't intended to insults rp or pve even pvp fleets.

    5. With regards to cubs? alot of them got the general idea behind it and still play no win but cubs is a pvp fleet not pve. the point behind the no win is that cubs needs to heal the freighter watching it etc which leads to pvp teamplay, creating resistance to damamge too!
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    maybe we need a "no win for pandas" mission where the attacking waves are made up of rp fleeters (and ALL of them get to fight without consoles , doffs or other bought power)

    the waves would keep adding players until each panda died
    then they would NOT respawn
    Live long and Prosper
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    sollvax wrote: »
    maybe we need a "no win for pandas" mission where the attacking waves are made up of rp fleeters (and ALL of them get to fight without consoles , doffs or other bought power)

    the waves would keep adding players until each panda died
    then they would NOT respawn

    There's no PvP Foundry capability and Cryptic sure isn't going to make another PvP map anytime soon. Also, this isn't just a Panda thing. Name 1 good reason the only map PvE map in the game requiring a premade to have a chance to complete should have been nerfed?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    your joking??

    if you can SUCCEED even with a premade of 5 perfectly coordinated super elite Piccard clones in Fully armed Borg cubes

    the mission has BROKEN

    actually there are several missions that really need a premade team (Elite STFS for a star)

    As i say I can get to wave 6 (and not finish it) thats with a team of people who are pretty good (and all running Canon ships)

    if we make wave 7 (which we will eventually) it will probably be because we got better not because we got bigger guns or smaller ships

    the same map is usable
    its a small adjustment

    or hell turn off the respawn (lets see how well you do then)
    Live long and Prosper
  • mastergenera1mastergenera1 Member Posts: 0 Arc User
    edited August 2012
    Ah solvax,seems u cant stop hating on the pandas i am not one of them,nor do i pvp,although i did at one point and stopped when alot of the new c-store stuff started coming out.i would like to see solvax 1v1 a sad panda and if he loses horribly then he loses posting permissions on teh forums.but since solvax is such an uber leet player he shouldnt have an issue 1v1ing a sad panda.
    The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    hey they called me a troll THREE times for AGREEING with them

    so they deserve all they get

    I do not pvp except to test weapons rigs for friends

    But ill happily teach them to play a starfleet officer correctly (or beat them at Snooker )
    Live long and Prosper
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited August 2012
    sollvax wrote: »
    maybe we need a "no win for pandas" mission where the attacking waves are made up of rp fleeters (and ALL of them get to fight without consoles , doffs or other bought power)

    the waves would keep adding players until each panda died
    then they would NOT respawn

    We'll leave that one to the Dentists, they are better at dealing with RPers than us.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    sollvax wrote: »
    your joking??

    if you can SUCCEED even with a premade of 5 perfectly coordinated super elite Piccard clones in Fully armed Borg cubes

    the mission has BROKEN

    actually there are several missions that really need a premade team (Elite STFS for a star)

    As i say I can get to wave 6 (and not finish it) thats with a team of people who are pretty good (and all running Canon ships)

    if we make wave 7 (which we will eventually) it will probably be because we got better not because we got bigger guns or smaller ships

    the same map is usable
    its a small adjustment

    or hell turn off the respawn (lets see how well you do then)

    I PuG ALL Elite Space STFs and complete them AND optionals far more often than not. You're just wrong to think it's required to need a premade or even people who know each other pre-teaming. There is no space mission in game I haven't pugged and beat with the exception of NWS.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited August 2012
    did u want to 1v1 one?
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    did u want to 1v1 one?

    Seems more than a bit off topic, but if you really want to. My main toons are Xeve and Mipol, if you see me on and want to pm me.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • teleon22teleon22 Member Posts: 424
    edited August 2012
    I can?t believe they made the scenario easier. It is supposed to be un-winnable. The entire point of the scenario was to present a challenge for the sake of the Challenge. :rolleyes:
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    I don't think it's "easier" other than they changed the bio-neural warheads so that the difficulty ramps up a bit slower after wave 4. Hell getting through wave 4 in a pug is damned near impossible as is. I've ye to get to wave 5, too many people not wanting to share their uber healz with the freighter.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • shadoreshadore Member Posts: 0 Arc User
    edited August 2012
    Monkeys, if a player likes to rp that doesn't automatically mean he's bad at pvp or the game in general.

    To reply to someone's previous post science captains can see cloaked defiants and scan for them. Science captains get an ability called sensor scan which is an aoe de-cloaker. Science captains can see cloaked ships as well. I was in Kerrat with my Vulcan and a bunch of kdf showed up so kill some feds. I was over on the side and up comes a cloaked bop to kill me. I saw him coming and g-welled him and me and the guy next to me blew him away.

    That being said, I'd love some pvp advice from a sad panda, since the words I've read tend to indicate they they're good at it. I'm still new to it. I was in my advanced escort and went up against a dreadnaught and neither of us could kill the other. We fought for an hour. He did technically win because he killed me once at the very beginning while I was in tell-hell.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    the suggestion was to give the attacking waves Science ships that SCAN

    I saw a couple of ghost defiants the other day playing "hide and backshoot"
    Live long and Prosper
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited August 2012
    shadore wrote: »
    Monkeys, if a player likes to rp that doesn't automatically mean he's bad at pvp or the game in general.

    To reply to someone's previous post science captains can see cloaked defiants and scan for them. Science captains get an ability called sensor scan which is an aoe de-cloaker. Science captains can see cloaked ships as well. I was in Kerrat with my Vulcan and a bunch of kdf showed up so kill some feds. I was over on the side and up comes a cloaked bop to kill me. I saw him coming and g-welled him and me and the guy next to me blew him away.

    That being said, I'd love some pvp advice from a sad panda, since the words I've read tend to indicate they they're good at it. I'm still new to it. I was in my advanced escort and went up against a dreadnaught and neither of us could kill the other. We fought for an hour. He did technically win because he killed me once at the very beginning while I was in tell-hell.

    I did saypandas do roleplay... but none the less your welcome to get advice add Sad Panda Cubs channel :)
    [SIGPIC][/SIGPIC]
  • shadoreshadore Member Posts: 0 Arc User
    edited August 2012
    sollvax wrote: »
    the suggestion was to give the attacking waves Science ships that SCAN

    I saw a couple of ghost defiants the other day playing "hide and backshoot"

    Oh, I see. I misunderstood. I thought you were talking about player ships. :/
  • shadoreshadore Member Posts: 0 Arc User
    edited August 2012
    I did saypandas do roleplay... but none the less your welcome to get advice add Sad Panda Cubs channel :)

    You did say you roleplay. It's just you seem to be up in arms, so to speak, about a rp fleet reaching wave 9. Maybe I'm misunderstanding. I do that a lot.
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2012
    kk just checked it one more time on holo PuG to lvl 5. Wall of text to follow.

    TL;DR This thread completely fails to reach its target, its poor choice of rethorics against PVEer/PvPer/Noobs doesn't help, but reflects this.

    p2wsucks wrote: »
    As someone who PuGs PvE and mostly PuGs PvP I disagree regardless of the OPs intentions. Level 5 and up should be designed to be completed by a coordinated team. There is no other mission which requires it including Elite STFs. The only legit reason for nerfing was to balance the rewards of ground missions. They should have just front loaded those rewards like Gozer's original intent of running 3 waves leaving and requeing for another 3 wave run.

    My only other complaint is there's no cross faction capability and there was no attempt to balance w/KDF ships and play style.

    CE requires a coordinated team of more then 5 it has been taken out, no one complained because of PvP learning experience.

    I really don't care if the reward pay out is made after three or five levels.

    Agreed on the KDF

    I think your misleading to the point.

    1. I am trying to bring help to people in general against the scenarios pvp, stf,pve. understanding skill sets.

    2. Pandas have not completed this only to 9, so pandas level is questionable still. We havent bothered to try in a proper pandas premade like we did for testing. Hitting it 30-40 times in a row with different pandas.

    3. foundry shouldnt do what cryptic should of done! players making content doesnt get seen by all players! cryptic missions would :)

    4. Wasn't intended to insults rp or pve even pvp fleets.

    5. With regards to cubs? alot of them got the general idea behind it and still play no win but cubs is a pvp fleet not pve. the point behind the no win is that cubs needs to heal the freighter watching it etc which leads to pvp teamplay, creating resistance to damamge too!

    I ll try to answer these together to make sure we are all on the same page.

    1) STO PvE does not prepare players for PvP. It is retardedly easy, and the Ai and NPCs are just bigger, more hull, OP skills.... . Generally speaking S7 has been an improvement. We need healing and cc in NWS, Nukara hard interior *gasp ground*, the Transporter Fleet mission and maybe others. That is good and i like it. However, just as Terradome (VA) ground part was just an endless zerg, NWS isn't much different. Each level just spawn more enemies, and the bio neural were just doing insane dmg with their uber turrets. While it is not a CE mating with a V-ger Borg ship, I don't think it, is anywhere near a mission that will prepare people for pvp. The PvE redesign to achieve this would be much greater. Hence, I fail to understand the drama about the bio neurals.

    2) So Pandas didn't win the no-win. I really don't care if people get to level 4 or 7 reliable pre/post nerf. No win is still no-win and the level number is meaningless. That being said, pvp doesn't mean anything and we care greatly about it. Similarly accolade hunters and pve'rs might care greatly about meaningless titles and accolades so i guess making at least the lower tire one achievable is a nice thing. If anything it encourages them to form groups (just as they did for the CE first place) and find strategies. This is good, might not involve PvP fleets, but along the way it will increase the player skill in STO. no one complained that CE was taken out, because it enforced teamplay, no one complained that the zerg in terradome was cut. Pre-nerf 10 ppl made it to 9, now 50...so what?

    3) You said that you wanted to help and raise the player skill. While i m all for more challenging and varied PvE. I still stand by my point: you want to teach, you have the tools. If these tools can't do the job, that is another thread completly. But something I can subscribe to.

    4) Just went over the first 20 posts again, and still have the same impression. Many insults, lots of Pandapride...fail to see the connection to NWS. You helped Gozer, great thanks for that and for the other things you do for the community. Still Cryptic's missions, not Panda's.

    5) wasn't very clear in my post *edited*. Cubs are great. But for NWS to become a learning experience people have to have the desire and capacity to learn. Cubs have that, many of those that are not in the cubs, and that you seem to take offense in seeing them at lvl 9 might not. No PvE mission will change that. Nonetheless the more frustrating NWS is the more it might put them off. carrot on a stick thing. Has the nerf completely whacked that balance of challenging, but not OP? I don't think so. I remember already on Tribble we had different ideas about the quality of the design. Be that as it may, I don't see the nerf as fundamentally changeing the missions.

    In my view NWS is a zerg, CE was actually better at promoting teamplay. If you get lucky you might push it one more level then usual. But without better in game documentation (!) a better tutorial, better AI, a debugger/parser or similar features. No one will come out of there and suddenly understand the skills and skilltree. The chances that you randomly discover the usefullness of TT or rebalancing shields, or Attack Energy Setting aren't any grearter then after meeting one-shooting Tac cubes, or v-gers.
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