There are enough ships + races to feed off of this. It could also (viably) be a mini-faction.
First the races:
1. Romulan
2. Reman
3. Hirogen
4. Iconian?
Fed / Klingon have 3 main 'classes' of ships. Well as Romulans seem to be portrayed as a Tac/Sci Focus (Klingon are Tac/Eng and Fed are a mix of all 3). There should be more of a focus on Sci/Tac than Eng.
Basically I see there are 3 main classes of Romulan Faction ships.
1. Bird of Prey
2. Escort
3. Destroyer (Not a Cruiser, a Destroyer)
Ships like the D'deridex are Destroyers to me. Very large (Vo'Quv sized) ships that the Romulans seem to have a lot of. Hirogen also have the Apex, which would fit this bill to.
I see these more as Sci vessels than Eng, just like the Scimitar is a full out Carrier.
Escorts would be the Mogai, or the Hirogen Escort.
Birds of Prey are pretty obvious.
There is also the fact that Canonically, the Romulans have D7s, as they share Technology with the Klingons (or have in the past).
The problem isn't making a playable Faction. The problem is coming up with Mission Content for the Faction. We can't even get a larger variety of Mission Content for the current Factions. I have no interest in playing a Romulan Faction if, like the KDF, I can only do FEs and Exploration grinds to get to 50.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The faction system should be dead. KDF and Federation should merge.
Factions are an MMO trope. You're never going to see that gone. Too many games have the Red and Blue side; and all MMOs need to be similar enough so that its easy to understand for new MMOers coming to the game.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
How much of the dead horse is there left to beat? The meat is rptten qnd far beyond tenderized at this point. They won't even finish the Klingon faction, what makes you think the devs would put in the time to make customizable versions of those races, a home planet with all the npcs needed to serve all the basic functions and commodities, Missions to complete, and everything else? The artwork and programming would take months.
To say nothing of how the entire game would need to be changed to reflect the existence of the faction. They'd need to add a Romulan space and ground equipment merchant on DS9 for STFs.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part." -The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
Romulans will NEVER be a "full blown" faction because Cryptic cant make enough Romulan content. They cant even make enough KDF content to make a "full blown" Klingon faction. IF there ever is a Romulan faction, it will have even less faction specific content than the KDF does. Pretty much all of their content will be generic things that the other factions already have. Basically just a Romulan skin.
Factions are an MMO trope. You're never going to see that gone. Too many games have the Red and Blue side; and all MMOs need to be similar enough so that its easy to understand for new MMOers coming to the game.
Guild Wars 2 has no factions, just lots of players working together. There's no reason it can't work, most developers are just too lazy to deviate from the basic template games like WoW have created.
The only way STO will ever have true multi-faction playablity is if they port all content for use by all factions (just like the Featured Episodes).
Completely separate content for each faction is impossible given the small staff STO has. Heck, Cryptic is strained to produce mission content for one faction, let alone three (or more).
Ahh, another thread kicking around the same dead horse. it's been discussed, disected, examined, investigated, and imagined by many other people. There are lots of good ideas for a Romulan faction out there, including this one, but just look at the KDF. It's a half developed thing, and if every other faction made is half of the previous one as it looks like it's going...
Fed: Full faction
KDF: Half of a faction
Romulan: 1/4 of a faction
Cardassian (possibly): 1/8
You would end up with the same amount of Cryptic's time and resources being stretched among more and more. You would get so far along that a something like a Romulan faction would be a couple C-store items, some visitable planets, a few missions, the basic pvp/pve stuff, and doffs. Not to mention the lock box fluff. And speaking of lock boxes, the day we see a Romulan one carrying a D'deridex as the grand prize is the day everyone gives up hope for a Romulan faction.
So, even though it seems simple enough to make one, just look at the KDF. I would like to see playable Romulans, but really right now your best best is to make an alien character that looks Romulan.
Guild Wars 2 has no factions, just lots of players working together. There's no reason it can't work, most developers are just too lazy to deviate from the basic template games like WoW have created.
The fact that there are games that don't doesn't mean that most don't; and for the most part it's simple to know who the enemies are.
Plus you really need to think about what you're asking when you say marge the Factions. You're talking about the need to alter dozens of Missions for that to happen. For example, why are you fighting KDF on P'Jem when they're your allies? A huge chunk of the entire underlying story line of the game involves the conflict between the KDF and Federation. Altering all those Missions would take hundreds of man-hours: man-hours that could just as easily be spent creating new content.
Plus, when you think about it logically, as you play your Stardate and timeline advances. So what you're doing at VA is a later period of Trek time then what you did at Lieutenant; and in the end-game stuff the Feds and KDF are closer and willing to work together against the Borg, Undine, etc. So, really, you start your career while they are a war and you're ending your career at a point where there could some reconciliations.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I don't ever think we will see the Romulans as a full faction and I don't think they should be. I think if anything they should be a mini faction like the KDF. Starting at level 25 and doing what content there is, is doable from a programming standpoint and time point.
Well to be honest it would take more than just ships to make a full faction, there would have to be Romulan worlds, bases that use Romulan archtecture all of the infrastructure of a faction, characters, back story, interaction sequences exclusive to Romulans, game trees and missions.
It would make more sense to fill out the KDF as a full faction, that a player can start from level one scratch not one you start at level 20 with more material devoted to the Klingon story line.
The game is Star Trek Online and being Star Trek it has always been a story told from the Federation perspective with Klingons and all or factions being only minor side stories. It would seem that that line of reasoning has been carried into the game, which may be why the Klingons are not getting the attention that some feel they deserve. (But I suspect it has more to do with how much capital is being generated by Klingon material versus that generated by Federation material in game, money talks and it's unrealistic to expect money and time to be invested developing an area where there is little profit being made.)
The point here being that any one of the races in game could be made into a playable faction but it not likely to occur until more is done with the existing Klingon faction.
Some of the factions you list were unheard of for much of Star Treks history, Remans were unknown until the last TNG movie, Hirogen were only encountered by the crew of Voyager and I suspect that Iconians are going to become a major threat to all other races in the galaxy equal to or greater than that of the Borg since much of the storyline in STO seems to be leading up to a major conflict with that race.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
The only way STO will ever have true multi-faction playablity is if they port all content for use by all factions (just like the Featured Episodes).
Completely separate content for each faction is impossible given the small staff STO has. Heck, Cryptic is strained to produce mission content for one faction, let alone three (or more).
I would rather they did this than eliminate factions completely. If they changed it so missions became available to players by sector block, rather than by faction, every player no matter what faction they were aligned with could complete like 90% of the missions in the game. They might need to change some mission text to make most of the existing missions faction-neutral, but it could be done.
There should still be faction-only missions, just to add flavor. The KDF does things differently than the Federation does, after all. They just wouldn't be a requirement to level up and there wouldn't be a need for so many of them.
I think PvP should stay faction vs. faction, and we should have more PvP missions and maps. For starters I would like to see a PvPvE map like Kerrat in every sector block. The FUN.
I think the RSE would be a good addition to STO. One that could go in a different Direction as far as gameplay is concerned.
You could be the true Villian of STO, working within the RSE under the strings of the Iconians and have a series of missions that reflect the story for STO from that perspective of play.
Its true the new content would have to be created and even new STFs have to be developed for endgame, but not all the STFs or even the FEs would have to be re-worked for them (only a few) as they are not expected to work alongside the other factions but against them from the otherside.
The death of STO is the thought that all things need to cater to the player in the here in now as they exist. The bulk of players are at endgame so all future content needs to be at endgame to keep them occupied is a trap becuase it offers little to the new player to attempt even playing STO, much less finding what they enjoy about playing STO.
Such a mindset as to try to cater to only the existing playerbase and keep them occupied and spending money on STO is a short term bandage on a compound fracture. STO needs multifaction play that differs in play style, aproaches the backstory from a different angles and offers the same level of fun but with different outlooks or STO is destined to eventually fail as the new player possibly realizes that STO is just a game designed to sell virtual products and has little to no story to support it.
We should all just face facts that, until this project is taken over by someone who 1) actually likes Star Trek, and 2) has at least a moderate level of business acumen to know that investing in new content, while it will cost in the short term, will have long-term payoffs that make the investment and risk well worth it, we're not going to see new factions or a completed Klingon faction or any new content that isn't a crass short-term money grab.. Heck, it's not like they have to create a ton of new resources or anything, they have most of what they need created already.
But no, we're saddled with incompetents who justify their lack of content with lies about "Oh we did research and only 16% of the potential player will ever want to play as Klingons, and it will be 16% forever and ever and ever, but just don't ask us who we hired to perform this research, the methodology they used, or their findings, because we really just pulled the number out of our butts; we're not going to spend money to hire marketing research firms: we have business degrees, we think we know what we're doing! It's a perfect world!"
There are enough ships + races to feed off of this. It could also (viably) be a mini-faction.
First the races:
1. Romulan
2. Reman
3. Hirogen
4. Iconian?
Fed / Klingon have 3 main 'classes' of ships. Well as Romulans seem to be portrayed as a Tac/Sci Focus (Klingon are Tac/Eng and Fed are a mix of all 3). There should be more of a focus on Sci/Tac than Eng.
Basically I see there are 3 main classes of Romulan Faction ships.
1. Bird of Prey
2. Escort
3. Destroyer (Not a Cruiser, a Destroyer)
Ships like the D'deridex are Destroyers to me. Very large (Vo'Quv sized) ships that the Romulans seem to have a lot of. Hirogen also have the Apex, which would fit this bill to.
I see these more as Sci vessels than Eng, just like the Scimitar is a full out Carrier.
Escorts would be the Mogai, or the Hirogen Escort.
Birds of Prey are pretty obvious.
There is also the fact that Canonically, the Romulans have D7s, as they share Technology with the Klingons (or have in the past).
while on the surface it may look like the Romulan's have most of the work done to be a faction, that is only the the tip of the iceberg.
starting with ships, they look complete - but would still need interiors to be developed, and need to be rebalanced for player use.
an academy would need to be developed. npc's for missions, doff assignments, man the ship yards, fleet creators, and so on. - station interiors wil need to be developed for point's of interest in Rom space.
A whole new exchange database will need to be generated for It chat channel's, and so on and so on - - way to much work for to little reward for PWE.
This topic was a dead horse during open beta, and still is. Our best bet to get Romulan ships is to ask for them in Lockbox's - It would still require interiors to be designed and the ship's to be rebalanced, but the $$$ reward from the key sales will at least make the whole thing profitable to the powers that be.
Only way there will be three full factions in a Star Trek MMO is if another company starts to develop a Star Trek MMO.
And honestly, that's the only way we will see a Star Trek MMO with two full factions.
It's possible that PWE could give Cryptic the multi-million dollar budget to create a Romulan Expansion Pack for STO, but it would be something people would need to purchase, just like WoW or LotRO. Either way, though, that won't happen until after NWNs is out: as PWE still needs to recoup some of the millions they have invested in that. But a Romulan Expansion Pack would be a good use for NWN's primary development team once the game goes live and is turned over to the maintenance team.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Mini-Factions can viable if they are set up right:
1. Make the hub world something small like K-7 or Drozana.
2. Make it a paid expansion pack 2000 to 2500 zen.
3. Make full use of the foundry and have fan delivered story arc with Dev guiding the story.
4. Make use of existing character models in game.
5. Make it level 45 or 50.
Edit:
6. Heavily Promoted with a good backstory and a development blog
7. Add a new themed PvP map: ground and space elements
8. Two new fleet action missions: ground and space elements- these need to have a good tie-in story
9. New STF-like mission: two modes normal and elite- this needs to be the story wrap up
There isnt going to be a full-blown faction or making the KDF a full faction due to the game's numbers not really supporting either unless a rapid number of users enter the game and spend mega tons of money.
Let me say that I disagree in making a romulan faction as quite frankly if they are not giving content to KDF what makes you think they will give content to a third faction. I believe that the players will only use it for a month to see if they get the Derderix ship and then when no content is forthcoming they will just not use it. My KDF is primarilly just doing doffs for dilithium at the moment as there is no content for me to use him for anymore. Which for a Klingon fan like myself sucks. So I hope a romulan faction is never made
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I would love to see the RSE as a full blown faction. The ships they have now are, to say the least, inadequite for a faction. 4 ships for a full faction will not cut it. Then as others say, customisation for the ships and characters, hubs, starbases, missions. There is a lot of work to be done. I would like to see the KDF finally fully fleshed out before starting the RSE. It is possible, they are already working on the RSE but most likely not.
One question though, How would you adapt the Cloaked Intentions series to Romulan play?
Again, the KDF will never be fleshed out under the current circumstances and there will not be a new full faction, however, I support the RSE on the basis that they are the focus of STO's opening scene.
If the RSE mini-faction launched with three ships, but with three skins each, that at least makes it more palatable and the RSE will need a small craft in order to do certain missions.
Actually, they do have a small craft, because they show in the Opening Scene.
I would be satisfied with a halfway done Romulan Faction. Starting at level 25, and playing missions that are remakes of FED and KDF missions won't bother me. Just being able to play a Romulan character with a Warbird ship would be fine with me.
Comments
The problem isn't making a playable Faction. The problem is coming up with Mission Content for the Faction. We can't even get a larger variety of Mission Content for the current Factions. I have no interest in playing a Romulan Faction if, like the KDF, I can only do FEs and Exploration grinds to get to 50.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
I have nothing wrong with this.
To say nothing of how the entire game would need to be changed to reflect the existence of the faction. They'd need to add a Romulan space and ground equipment merchant on DS9 for STFs.
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
Guild Wars 2 has no factions, just lots of players working together. There's no reason it can't work, most developers are just too lazy to deviate from the basic template games like WoW have created.
Completely separate content for each faction is impossible given the small staff STO has. Heck, Cryptic is strained to produce mission content for one faction, let alone three (or more).
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Fed: Full faction
KDF: Half of a faction
Romulan: 1/4 of a faction
Cardassian (possibly): 1/8
You would end up with the same amount of Cryptic's time and resources being stretched among more and more. You would get so far along that a something like a Romulan faction would be a couple C-store items, some visitable planets, a few missions, the basic pvp/pve stuff, and doffs. Not to mention the lock box fluff. And speaking of lock boxes, the day we see a Romulan one carrying a D'deridex as the grand prize is the day everyone gives up hope for a Romulan faction.
So, even though it seems simple enough to make one, just look at the KDF. I would like to see playable Romulans, but really right now your best best is to make an alien character that looks Romulan.
Plus you really need to think about what you're asking when you say marge the Factions. You're talking about the need to alter dozens of Missions for that to happen. For example, why are you fighting KDF on P'Jem when they're your allies? A huge chunk of the entire underlying story line of the game involves the conflict between the KDF and Federation. Altering all those Missions would take hundreds of man-hours: man-hours that could just as easily be spent creating new content.
Plus, when you think about it logically, as you play your Stardate and timeline advances. So what you're doing at VA is a later period of Trek time then what you did at Lieutenant; and in the end-game stuff the Feds and KDF are closer and willing to work together against the Borg, Undine, etc. So, really, you start your career while they are a war and you're ending your career at a point where there could some reconciliations.
Will it ever happen? Dunno.
It would make more sense to fill out the KDF as a full faction, that a player can start from level one scratch not one you start at level 20 with more material devoted to the Klingon story line.
The game is Star Trek Online and being Star Trek it has always been a story told from the Federation perspective with Klingons and all or factions being only minor side stories. It would seem that that line of reasoning has been carried into the game, which may be why the Klingons are not getting the attention that some feel they deserve. (But I suspect it has more to do with how much capital is being generated by Klingon material versus that generated by Federation material in game, money talks and it's unrealistic to expect money and time to be invested developing an area where there is little profit being made.)
The point here being that any one of the races in game could be made into a playable faction but it not likely to occur until more is done with the existing Klingon faction.
Some of the factions you list were unheard of for much of Star Treks history, Remans were unknown until the last TNG movie, Hirogen were only encountered by the crew of Voyager and I suspect that Iconians are going to become a major threat to all other races in the galaxy equal to or greater than that of the Borg since much of the storyline in STO seems to be leading up to a major conflict with that race.
This is supposed to happen anyway in the not-to-distant future. The Klingon Empire joins the Federation sometime in the 25th century.
Legendary Starfleet Captain
STO Forum Member since December 2010
I would rather they did this than eliminate factions completely. If they changed it so missions became available to players by sector block, rather than by faction, every player no matter what faction they were aligned with could complete like 90% of the missions in the game. They might need to change some mission text to make most of the existing missions faction-neutral, but it could be done.
There should still be faction-only missions, just to add flavor. The KDF does things differently than the Federation does, after all. They just wouldn't be a requirement to level up and there wouldn't be a need for so many of them.
I think PvP should stay faction vs. faction, and we should have more PvP missions and maps. For starters I would like to see a PvPvE map like Kerrat in every sector block. The FUN.
You could be the true Villian of STO, working within the RSE under the strings of the Iconians and have a series of missions that reflect the story for STO from that perspective of play.
Its true the new content would have to be created and even new STFs have to be developed for endgame, but not all the STFs or even the FEs would have to be re-worked for them (only a few) as they are not expected to work alongside the other factions but against them from the otherside.
The death of STO is the thought that all things need to cater to the player in the here in now as they exist. The bulk of players are at endgame so all future content needs to be at endgame to keep them occupied is a trap becuase it offers little to the new player to attempt even playing STO, much less finding what they enjoy about playing STO.
Such a mindset as to try to cater to only the existing playerbase and keep them occupied and spending money on STO is a short term bandage on a compound fracture. STO needs multifaction play that differs in play style, aproaches the backstory from a different angles and offers the same level of fun but with different outlooks or STO is destined to eventually fail as the new player possibly realizes that STO is just a game designed to sell virtual products and has little to no story to support it.
R.I.P
But no, we're saddled with incompetents who justify their lack of content with lies about "Oh we did research and only 16% of the potential player will ever want to play as Klingons, and it will be 16% forever and ever and ever, but just don't ask us who we hired to perform this research, the methodology they used, or their findings, because we really just pulled the number out of our butts; we're not going to spend money to hire marketing research firms: we have business degrees, we think we know what we're doing! It's a perfect world!"
while on the surface it may look like the Romulan's have most of the work done to be a faction, that is only the the tip of the iceberg.
starting with ships, they look complete - but would still need interiors to be developed, and need to be rebalanced for player use.
an academy would need to be developed. npc's for missions, doff assignments, man the ship yards, fleet creators, and so on. - station interiors wil need to be developed for point's of interest in Rom space.
A whole new exchange database will need to be generated for It chat channel's, and so on and so on - - way to much work for to little reward for PWE.
This topic was a dead horse during open beta, and still is. Our best bet to get Romulan ships is to ask for them in Lockbox's - It would still require interiors to be designed and the ship's to be rebalanced, but the $$$ reward from the key sales will at least make the whole thing profitable to the powers that be.
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
And honestly, that's the only way we will see a Star Trek MMO with two full factions.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
They dont need a Romulan faction until they have content to support it.
Right now, they need to develop more missions for the Klingons. I started a Klingon character, got bored, and went back to my Fed.
Legendary Starfleet Captain
STO Forum Member since December 2010
1. Make the hub world something small like K-7 or Drozana.
2. Make it a paid expansion pack 2000 to 2500 zen.
3. Make full use of the foundry and have fan delivered story arc with Dev guiding the story.
4. Make use of existing character models in game.
5. Make it level 45 or 50.
Edit:
6. Heavily Promoted with a good backstory and a development blog
7. Add a new themed PvP map: ground and space elements
8. Two new fleet action missions: ground and space elements- these need to have a good tie-in story
9. New STF-like mission: two modes normal and elite- this needs to be the story wrap up
Don't get me wrong, i'd love to see a full decked out Romulan faction, but i'd rather not have it at all if its going to be half-baked.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
One question though, How would you adapt the Cloaked Intentions series to Romulan play?
If the RSE mini-faction launched with three ships, but with three skins each, that at least makes it more palatable and the RSE will need a small craft in order to do certain missions.
Actually, they do have a small craft, because they show in the Opening Scene.
agreed thou we wont see that or new contenet for kdf or new UI or anything new...