It was the last console I was still running on my Kar'fi and I took it off because of the unreal stacking. I would put it back on just for the buff even if they nerfed the TRIBBLE out of the drain.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I was watching ISC and X-treme fleet members use photonic Leech today and it was stacked 8 times and the countdown would start over after just a couple seconds. Meaning 100% uptime constantly.
Below are some screen caps taken only a few seconds apart. Sadly the lowest I saw the countdown timer go to was 13 then it went back to 15 seconds.
The best proof I can offer are these photos and the chat listed along with it as a time-line. For those who are savvy can view the date and time they were created as proof as well by viewing the file data.
Here is a link to an album with multiple photos taken closely together.
NOTE: The photos are NOT meant as an attack on these players. It was the only way I could capture what was going on to share on here. I hope Cryptic will fix this and the ability to see cloaked ships at the same time.
The question is, when do feds get this console as well ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Finally. when everyone will get it, it will be nerfed to be useless. At least that'S the usual nerf pattern isn't it ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
JHeinig was able to get some conclusive internal testing done on this last week that will help us track down and fix the infernal stacking issues we've been having with this power. A fix for being able to lock down any ship in the game with 3-4 copies of this console on a team will be coming soon.
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
JHeinig was able to get some conclusive internal testing done on this last week that will help us track down and fix the infernal stacking issues we've been having with this power. A fix for being able to lock down any ship in the game with 3-4 copies of this console on a team will be coming soon.
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
I have no problems with this and glad to hear a fix is in the works.
JHeinig was able to get some conclusive internal testing done on this last week that will help us track down and fix the infernal stacking issues we've been having with this power. A fix for being able to lock down any ship in the game with 3-4 copies of this console on a team will be coming soon.
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
Can the stack on a target be limited to the same limit that a user can gain?
IE: 3 people using leech shooting at 1 target, say the max gain 1 user can get is 8, can the target stack limit also be 8. So that in the above situation, the 3 users get 8 between them?
I didn't explain that very well, I think, but it makes sense in my head
That way it would affect an individuals potential gain, based on how many leeches were on his team. But that's a good thing, imo.
JHeinig was able to get some conclusive internal testing done on this last week that will help us track down and fix the infernal stacking issues we've been having with this power. A fix for being able to lock down any ship in the game with 3-4 copies of this console on a team will be coming soon.
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
Can the stack on a target be limited to the same limit that a user can gain?
IE: 3 people using leech shooting at 1 target, say the max gain 1 user can get is 8, can the target stack limit also be 8. So that in the above situation, the 3 users get 8 between them?
I didn't explain that very well, I think, but it makes sense in my head
That way it would affect an individuals potential gain, based on how many leeches were on his team. But that's a good thing, imo.
Oddly I thought that was the effect they where going for when they fixed it the first time.
Multiple players would all recive full benefit from the device stacking upon the same target but the target would not be effected beyond 8 stacks total regardless of the number of attackers attacking him with a PL in play.
Maco requires you to be under fire which is not in your control... leach just requires you to be shooting at something. Maco isn't up nearly as often as leach. Leach can also be speced into where as maco can not. Maco gives you a small bump... leach gives you a major bump.
Even once stacking is fixed leach is still going to be the worst p2w consoul in the game. Not only does the stack limit on a target need to be addressed... they also need to address and remove the ability to spec the boost and the drain... being able to get it up to -/+ 4 power per shot is dumb. If they ever throw this one in a lock box they might as well just remove the pvp que all together. Out side of private matches I would no longer PvP.
You guys can say what you want, and yeh I have the plasmoniwathever thingy on my kdf although i hardly play it; It buffs your power levels by what.. +12 per level, and drains like, -12 per level? In any case its at least a 24+ powerlevel difference between you, and the opponent _not_ using plasominicwhatever leech.
A 24+ power level difference at _least_, at all times, in a 1v1 for instance, even without the stacking issue its still a very 'nice' console wouldn't you agree?
Assuming 1 stack of the 8 stacks u can do at once with 1 player where 1 stack is a power level difference of 2, this is probably +16 to you, and -16 to the enemy. a 32 power level advantage.
Agreed with husanak. Maco vs plasmonic leech is NOT 32~ level difference between yourself and the opponent. Maco only buffs yourself to max of +10 per powerlevel, and this only works when you are being fired on, and alot of times it doesnt stack to 5 but only to 3 or 4.
Never the less, unless this get fixed, and plasmonic leech is available for feds, It will be hard to turn it down. It will probably also be available on the exchange very soon quite likely if this is the case.
this is the one consoles that MUST NOT be released in lock boxes. well, this and AMS. dont even think about it.
and please have a look at power insulators resist to the leach, its one thing if my opponent has extra energy, but for me to lose so much for as long as im being shot at is extreamly op, especially when you compare it to other draining powers.
power siphon only lasts a mater of seconds, has not that great of up time, and takes a valuable station slots. leach just sits in a consoles slot and gives you the energy of everyone you shoot at forever. seems to me that it exists outside of the parameters for such a skill
especially when you compare it to other draining powers.
power siphon only lasts a mater of seconds, has not that great of up time, and takes a valuable station slots. leach just sits in a consoles slot and gives you the energy of everyone you shoot at forever. seems to me that it exists outside of the parameters for such a skill
Thats how I see it; it's running 100% of the time, (at least when I've used it on me klink) it buffs the user and debuffs opponents. There's no downside, no cooldown or anything if this became another cross faction console I'd snap it up straight away.
The drain abilities I know of have at least downsides; the boff one has a big cd/the space set (breen) is the same, polarons are a small chance of a debuff and the drones you can (try) shoot down.
And power insulaters seems to make no discernable difference when I spec into it :[
For me it could do with a redesign, but eh, thats just my opinion.
[SIGPIC][/SIGPIC] Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
I would prefer they make the Leech and AMS consoles completely non-buffable via skills or consoles and just leave them at thier designed effects but allow them to be countered by SKilling in Power Insulators and Sensors as normal.
I certainly do not think they should ever be in lockboxes, ever.
JHeinig was able to get some conclusive internal testing done on this last week that will help us track down and fix the infernal stacking issues we've been having with this power. A fix for being able to lock down any ship in the game with 3-4 copies of this console on a team will be coming soon.
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
Way to go Cryptic, it's broken now. Since todays patch Plasmonic Leech only procs once, which means it gives the owner a marginal +1 (+2 with full flow capacitor skill) to all subsystems. Now it's entirely worthless.
way To Go Cryptic, It's Broken Now. Since Todays Patch Plasmonic Leech Only Procs Once, Which Means It Gives The Owner A Marginal +1 (+2 With Full Flow Capacitor Skill) To All Subsystems. Now It's Entirely Worthless.
Way to go Cryptic, it's broken now. Since todays patch Plasmonic Leech only procs once, which means it gives the owner a marginal +1 (+2 with full flow capacitor skill) to all subsystems. Now it's entirely worthless.
Comments
Like all things in STO its on the list to be fixed (or broken further).
R.I.P
That is funny, ISC members say "No one else has ever said a thing about it"
Speaking of which, are they ever going to fix power conduit link stacking for maco shield? lol
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Yea them guys seem to be big fans of it since i had 32 stacks of it playin them last night
Quote of the week:
Whats up with maco stacking? I haven't seen it stack beyond 5 which is the limit.
The PL has had at least two threads on how its broken. Who is the ISC?
R.I.P
Anyhow back to the problem at hand.
I was watching ISC and X-treme fleet members use photonic Leech today and it was stacked 8 times and the countdown would start over after just a couple seconds. Meaning 100% uptime constantly.
Below are some screen caps taken only a few seconds apart. Sadly the lowest I saw the countdown timer go to was 13 then it went back to 15 seconds.
The best proof I can offer are these photos and the chat listed along with it as a time-line. For those who are savvy can view the date and time they were created as proof as well by viewing the file data.
Here is a link to an album with multiple photos taken closely together.
http://s1261.photobucket.com/albums/ii589/trekkie_bbs/sto%20crap/
NOTE: The photos are NOT meant as an attack on these players. It was the only way I could capture what was going on to share on here. I hope Cryptic will fix this and the ability to see cloaked ships at the same time.
the next box dalner83. I only assume.
and yeah, leach sucks it was broke they fixed now its broke. I guess fixing comes next?
On an individual basis, the power should not change - the benefit a single player receives from it should remain unaffected. We are only planning to address the multi-player stacking concerns.
Cryptic - Lead Systems Designer
"Play smart!"
I have no problems with this and glad to hear a fix is in the works.
Qapla' !
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Can the stack on a target be limited to the same limit that a user can gain?
IE: 3 people using leech shooting at 1 target, say the max gain 1 user can get is 8, can the target stack limit also be 8. So that in the above situation, the 3 users get 8 between them?
I didn't explain that very well, I think, but it makes sense in my head
That way it would affect an individuals potential gain, based on how many leeches were on his team. But that's a good thing, imo.
eXCELLENT.
Thanks
R.I.P
Oddly I thought that was the effect they where going for when they fixed it the first time.
Multiple players would all recive full benefit from the device stacking upon the same target but the target would not be effected beyond 8 stacks total regardless of the number of attackers attacking him with a PL in play.
Hopefully they will fix it to that effect.
R.I.P
Maco requires you to be under fire which is not in your control... leach just requires you to be shooting at something. Maco isn't up nearly as often as leach. Leach can also be speced into where as maco can not. Maco gives you a small bump... leach gives you a major bump.
Even once stacking is fixed leach is still going to be the worst p2w consoul in the game. Not only does the stack limit on a target need to be addressed... they also need to address and remove the ability to spec the boost and the drain... being able to get it up to -/+ 4 power per shot is dumb. If they ever throw this one in a lock box they might as well just remove the pvp que all together. Out side of private matches I would no longer PvP.
A 24+ power level difference at _least_, at all times, in a 1v1 for instance, even without the stacking issue its still a very 'nice' console wouldn't you agree?
Assuming 1 stack of the 8 stacks u can do at once with 1 player where 1 stack is a power level difference of 2, this is probably +16 to you, and -16 to the enemy. a 32 power level advantage.
Agreed with husanak. Maco vs plasmonic leech is NOT 32~ level difference between yourself and the opponent. Maco only buffs yourself to max of +10 per powerlevel, and this only works when you are being fired on, and alot of times it doesnt stack to 5 but only to 3 or 4.
Never the less, unless this get fixed, and plasmonic leech is available for feds, It will be hard to turn it down. It will probably also be available on the exchange very soon quite likely if this is the case.
Who will turn a awesome console for 1.5M+ ec huh?
and please have a look at power insulators resist to the leach, its one thing if my opponent has extra energy, but for me to lose so much for as long as im being shot at is extreamly op, especially when you compare it to other draining powers.
power siphon only lasts a mater of seconds, has not that great of up time, and takes a valuable station slots. leach just sits in a consoles slot and gives you the energy of everyone you shoot at forever. seems to me that it exists outside of the parameters for such a skill
Thats how I see it; it's running 100% of the time, (at least when I've used it on me klink) it buffs the user and debuffs opponents. There's no downside, no cooldown or anything if this became another cross faction console I'd snap it up straight away.
The drain abilities I know of have at least downsides; the boff one has a big cd/the space set (breen) is the same, polarons are a small chance of a debuff and the drones you can (try) shoot down.
And power insulaters seems to make no discernable difference when I spec into it :[
For me it could do with a redesign, but eh, thats just my opinion.
Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
Then it will offset... you leach me I leach you we both end up with zero power difference.... lol.
Oh wait my fed ships have more sci slots in general I guess I win....
More Cowbell....er I mean More Flow Unit.
I certainly do not think they should ever be in lockboxes, ever.
R.I.P
Way to go Cryptic, it's broken now. Since todays patch Plasmonic Leech only procs once, which means it gives the owner a marginal +1 (+2 with full flow capacitor skill) to all subsystems. Now it's entirely worthless.
sounds fixed to me
But I have no doubt they totally screwed it up so now it doesnt even work properly on a single target hahahahahhaha
Fixed? Even those common power generators are better now, because they give basically the same benefits 24/7 and not only when you shoot someone.
Best news i saw in a while.
Quote of the week:
Shame they can't do that ot the bug. Make it entirely worthless.