So, my team of doffs whom I have been customizing to maximize Children's Toys Purple MK12 console production, have suddenly become incompetent.
Prior to S6 I was hitting purple mk12 consoles about 35% of the time. Blue consoles were about 42% with greens making up the difference.
Since S6 I have been unable to craft anything but green consoles using the EXACT same team (11 consoles so far). I even received a mk11 green on one attempt.
With S6 Obamanating the economy and the exchange it is cost prohibitive to even attempt to craft a console. This chain was put in place to provide a means of obtaining mk12 purple consoles, but all it is accomplishing now is chewing up energy credits.
Yet another undocumented change? I am not going to run 30 consoles to see if this is "just a string of bad luck". The recent batch combined with the plethora of other undocumented changes is enough to tell me it's not worth the time anymore.
Hm...I kinda doubt this...sounds like ya just having a bad luck streak.
I picked up the chain day before yesterday, and out of 7 guys I got
1 green, 1 purple and 5 blue consoles.
I've got a full 5 man purple team of Eng, no positive traits, but no neg either.
My second run since S6 launched and what I got is about what I avg.
If I get 2 purples out of 7 I'm overjoyed.
Lord Krueg
KBF CO We are the Dead
join date Aug 2008
I've noticed an Over All Change, in the ferquency of achieving Crit's with the DOff system since Season 6 hit...
As in a lower percentage of them happening.
I used to be able to average at least two Crit's with every 10-15 missions set up...,
Now I'm lucky if I get One, with the same amount of missions.
My DOffs haven't changed for the worse during this time period... if anything they've gotten slightly better...
So why would the averages suddenly drop so drastically, unless They adjusted them.
I have no proof other than my own observations over the last few days...
I have set up at least 6 new missions each day and since last Thursday I've only hit a Critical Success Once...
That's over 30 missions with one Crit. using mostly Blue & Purple Doffs.
Even my luck isn't that bad.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
So, my team of doffs whom I have been customizing to maximize Children's Toys Purple MK12 console production, have suddenly become incompetent.
Prior to S6 I was hitting purple mk12 consoles about 35% of the time. Blue consoles were about 42% with greens making up the difference.
Since S6 I have been unable to craft anything but green consoles using the EXACT same team (11 consoles so far). I even received a mk11 green on one attempt.
With S6 Obamanating the economy and the exchange it is cost prohibitive to even attempt to craft a console. This chain was put in place to provide a means of obtaining mk12 purple consoles, but all it is accomplishing now is chewing up energy credits.
Yet another undocumented change? I am not going to run 30 consoles to see if this is "just a string of bad luck". The recent batch combined with the plethora of other undocumented changes is enough to tell me it's not worth the time anymore.
Three cheers for S6....... not
You got a MK11 green? Man, that sucks. I guess all your luck flowed through the inter tubes and landed in my Engineering section cause out of my last 5 attempts I have got 3 MKX12 Very Rare consoles, a an MK12 Ultra Rare Phaser Relay and a MK13 Very Rare Field Generator.
Um...Mk 13...?
Typo?
Didn't think Mk XIII even exsisted.
Nah, I was lying. My point being that me getting MK13 or Ultra Rare is as likely as the OP getting MK11. As in, it's not possible at all.
Honestly though, I've just started doing the prototype console fabrication. I've crafted 3 so far with 2 purples and 1 green. I'm using all purple doffs, each with a critical trait, but no engineers.
Nah, I was lying. My point being that me getting MK13 or Ultra Rare is as likely as the OP getting MK11. As in, it's not possible at all. ...
I am NOT lying. Receiving MK11 consoles from CT was the core reason for this post. It is NOT suppose to occur, but it did. So obviously an undocumented nerf occurred.
It's already ridiculous the investment you must make to receive a random console. But to now see 200k in materials, plus the cost of "productive" doffs, turn out an utterly useless and valueless item is a real slap in the face.
At least isolate the productivity. For example, if I use science doffs to craft the console, I should get a science console, etc.
If that actually happened, then it must be a bug. I just find it hard to believe you got 11 out of 11 consoles that were green. That's hard enough to believe as it is, but then you go on to say you even got a green MK11 console. It makes it sound like you're exaggerating. I've seen dozens of threads of people complaining that they've received injustice in the form of their random chance rolls, but have not experienced it myself. If you're not lying, then you're not lying, and you are just extremely unlucky and on top of that, it seems you experienced a bug that made you doubly unlucky.
So far I've crafted 7 consoles and got 3 greens, 3 purples, and 1 blue. Nothing particularly spectacular for the actual types, but I'm sure I will hit some good ones if I keep at it.
At least you getting the artifacts. On my two toons, not one artifact mission has appeared after last Thursday change. You may have bad luck in making them, but I can not even make them for now.
I am NOT lying. Receiving MK11 consoles from CT was the core reason for this post. It is NOT suppose to occur, but it did. So obviously an undocumented nerf occurred.
It's already ridiculous the investment you must make to receive a random console. But to now see 200k in materials, plus the cost of "productive" doffs, turn out an utterly useless and valueless item is a real slap in the face.
At least isolate the productivity. For example, if I use science doffs to craft the console, I should get a science console, etc.
You sure that didn't come from the "Experimental Console Upgrades" assignment from your engineering department head? That one gives you MK XIs
It's all RNG, I've had a fairly good streak of rare consoles lately after getting a bunch of greens. And I got a very rare Antiproton Mag Regulator Mk XII two days ago.
At least you getting the artifacts. On my two toons, not one artifact mission has appeared after last Thursday change. You may have bad luck in making them, but I can not even make them for now.
Where are you looking?
Sometimes it's hard to find but usually it's not. (IF you keep track of the CD)
Personal experience:
I used to go to Zenas Expanse like clockwork but it changed, an so far the only place i haven't picked it up is Alfa Trianguli.
And If I don't see it I wait until sector update and do the sweep again.
Don't forget the 3 day cooldown. So keep track of when you pick them up.
I have noticed that if you know where you picked it up last time and keeping track of the cooldown, you almost certainly see it in the same place.
Just a quick confirmation: We have not altered the data on these missions since before Heretic's departure. That includes odds of success, reward tables, and availability.
The availability of the requisite components (powered and unpowered artifacts) may continue to increase, thus causing prices to gradually decrease, since they are both available as an uncommon prize in the Reinforcements Duty Officer Pack.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Sorry but i think this needs a deeper look because i hear reports from alot of people that they used to have a purple more regulary and now they never or hardly ever have one and this is with ppl with the best doffs available for all the steps in the mission and with criticals on getting the artifacts.
Ever since they started coming in the packs the chances of a purple went straight down, this is known.
I'm also in disagreement borticuscryptic, Since the launch of S6, I will state clearly to you with 100% confidence that the success rate in turning artifacts into purple MK XII consoles has been tampered or altered... I personally had around a 55% success rate in converting purples MK XII consoles and since the launch of S6 I've been receiving greens and blues, I use 5 purple doffs with traits and tbh this situation needs to be addressed as all of the gamers posting here have spent and invested alot of time... money and others to succeed in this assignment... and it disgusts me... ok I'm being direct..... that you can come on here and state what you did.... You could at least say that maybe something had broken, like many of the other things, including the exchange due to S6 launch... but no you make us look like fools...
Please address this matter... and on a final note... the people posting on these forums pay your companies salaries... so maybe you should take note to what they are saying
I personally had around a 55% success rate in converting purples MK XII consoles and since the launch of S6 I've been receiving greens and blues, I use 5 purple doffs with traits
5 purple doffs with a crit trait will give you 24% purple console chance, so there's no way you could expect 55% purple to actually be sustainable. That you've had bad luck since S6 started doesn't prove anything, especially considering how small your sample size is.
I'm pretty sure the complaints in this thread are basically people who don't understand statistics.
Well, I just got into this stuff when the Tholian Lockboxes went live. Those Tholian Warfare Specialists have Resolve and Efficient, and go for a mere half-million on the exchange if you know where to look (Energy Weapons Officer and Geologist). I spotted them yesterday, my eyes got big... KA-CHING, 12 million energy credits later, I had 5 Kmrene and two Powered Artifacts for each of my toons.
4 hours later I had a MK XII Field Gen (purple) and 2 TRIBBLE greens that I had no right complaining about. Another 4 hours and I had 39 million ECs from its sale... and ANOTHER Mk XII purple field gen, which sold by this morning. Lucky run? Yes, but still a point to be made.
I've got 78 million ECs and 15 cloned Tholian slaves that say the OP got frustrated after a bad run and needed someone to blame. Tribble poo, if you ask me.
Nah, the OP is on to something. It's been a month and a half straight of getting absolutely nothing worth any more than 1 million ec on a 24% Purple 51% blue 24% green chance a little bit of bad luck in there too, sure, but not getting a 30+ million EC console in almost 2 months? unheard of for me ever.... There has been a nerf.
Ninja nerfs like this are making it hard to keep playing this game. I'm fighting, but with all the work, and fleet TRIBBLE, I need as much EC as I can make.
Cryptic, my interest is fading, get your TRIBBLE together, and stop messing with stuff. Return this console mission back to the way it was, it was never broken, there was no need to try and fix it.
The sad thing is in the old days, a dev would poke their head into the forum on occasion. Now, not so much, so there's no way of knowing.
They don't poke their heads in when all the latest 'evidence' is anecdotal at best. Rememeber: "Random Number Generator is Random.":)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Random number when theres a marked % that is not correctly marked and set for more low ql rewards. Any assignment with 50 dilithium as a reward fails half the time and ones like the new mine assignment that rewards allot more dilithium fails 9 times out of 10 which is when I gave up running it because the time it takes to go to the mine to run it was more valuable than the 10% chance of success with all purple doffs with crit attributes.
Anyway this is a necro thread and the nerf is old.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Random number when theres a marked % that is not correctly marked and set for more low ql rewards. Any assignment with 50 dilithium as a reward fails half the time and ones like the new mine assignment that rewards allot more dilithium fails 9 times out of 10 which is when I gave up running it because the time it takes to go to the mine to run it was more valuable than the 10% chance of success with all purple doffs with crit attributes.
Anyway this is a necro thread and the nerf is old.
What? Any assignment with 50 dil as a reward fails half the time? You can guarantee 100% on most of them with ease. I can't speak for the new mine missions as I haven't ran many.
Comments
I picked up the chain day before yesterday, and out of 7 guys I got
1 green, 1 purple and 5 blue consoles.
I've got a full 5 man purple team of Eng, no positive traits, but no neg either.
My second run since S6 launched and what I got is about what I avg.
If I get 2 purples out of 7 I'm overjoyed.
KBF CO
We are the Dead
join date Aug 2008
As in a lower percentage of them happening.
I used to be able to average at least two Crit's with every 10-15 missions set up...,
Now I'm lucky if I get One, with the same amount of missions.
My DOffs haven't changed for the worse during this time period... if anything they've gotten slightly better...
So why would the averages suddenly drop so drastically, unless They adjusted them.
I have no proof other than my own observations over the last few days...
I have set up at least 6 new missions each day and since last Thursday I've only hit a Critical Success Once...
That's over 30 missions with one Crit. using mostly Blue & Purple Doffs.
Even my luck isn't that bad.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
You got a MK11 green? Man, that sucks. I guess all your luck flowed through the inter tubes and landed in my Engineering section cause out of my last 5 attempts I have got 3 MKX12 Very Rare consoles, a an MK12 Ultra Rare Phaser Relay and a MK13 Very Rare Field Generator.
@DevolvedOne
Um...Mk 13...?
Typo?
Didn't think Mk XIII even exsisted.
KBF CO
We are the Dead
join date Aug 2008
Nah, I was lying. My point being that me getting MK13 or Ultra Rare is as likely as the OP getting MK11. As in, it's not possible at all.
Honestly though, I've just started doing the prototype console fabrication. I've crafted 3 so far with 2 purples and 1 green. I'm using all purple doffs, each with a critical trait, but no engineers.
@DevolvedOne
I am NOT lying. Receiving MK11 consoles from CT was the core reason for this post. It is NOT suppose to occur, but it did. So obviously an undocumented nerf occurred.
It's already ridiculous the investment you must make to receive a random console. But to now see 200k in materials, plus the cost of "productive" doffs, turn out an utterly useless and valueless item is a real slap in the face.
At least isolate the productivity. For example, if I use science doffs to craft the console, I should get a science console, etc.
So far I've crafted 7 consoles and got 3 greens, 3 purples, and 1 blue. Nothing particularly spectacular for the actual types, but I'm sure I will hit some good ones if I keep at it.
@DevolvedOne
You sure that didn't come from the "Experimental Console Upgrades" assignment from your engineering department head? That one gives you MK XIs
Where are you looking?
Sometimes it's hard to find but usually it's not. (IF you keep track of the CD)
Cardassian Space: Beta Ursae, Alfa Trianguli, Zeta Andromedae.
Rolor Nebula, Zenas Expanse, Betreka Nebula.
Personal experience:
I used to go to Zenas Expanse like clockwork but it changed, an so far the only place i haven't picked it up is Alfa Trianguli.
And If I don't see it I wait until sector update and do the sweep again.
Don't forget the 3 day cooldown. So keep track of when you pick them up.
I have noticed that if you know where you picked it up last time and keeping track of the cooldown, you almost certainly see it in the same place.
The availability of the requisite components (powered and unpowered artifacts) may continue to increase, thus causing prices to gradually decrease, since they are both available as an uncommon prize in the Reinforcements Duty Officer Pack.
Cryptic - Lead Systems Designer
"Play smart!"
Ever since they started coming in the packs the chances of a purple went straight down, this is known.
Please address this matter... and on a final note... the people posting on these forums pay your companies salaries... so maybe you should take note to what they are saying
If it is a small sample, then it would be really hard to draw any conclusions from. It is random, after all.
5 purple doffs with a crit trait will give you 24% purple console chance, so there's no way you could expect 55% purple to actually be sustainable. That you've had bad luck since S6 started doesn't prove anything, especially considering how small your sample size is.
I'm pretty sure the complaints in this thread are basically people who don't understand statistics.
4 hours later I had a MK XII Field Gen (purple) and 2 TRIBBLE greens that I had no right complaining about. Another 4 hours and I had 39 million ECs from its sale... and ANOTHER Mk XII purple field gen, which sold by this morning. Lucky run? Yes, but still a point to be made.
I've got 78 million ECs and 15 cloned Tholian slaves that say the OP got frustrated after a bad run and needed someone to blame. Tribble poo, if you ask me.
Ninja nerfs like this are making it hard to keep playing this game. I'm fighting, but with all the work, and fleet TRIBBLE, I need as much EC as I can make.
Cryptic, my interest is fading, get your TRIBBLE together, and stop messing with stuff. Return this console mission back to the way it was, it was never broken, there was no need to try and fix it.
The sad thing is in the old days, a dev would poke their head into the forum on occasion. Now, not so much, so there's no way of knowing.
They don't poke their heads in when all the latest 'evidence' is anecdotal at best. Rememeber: "Random Number Generator is Random.":)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing
I know exactly how the RNG feels...
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Random number when theres a marked % that is not correctly marked and set for more low ql rewards. Any assignment with 50 dilithium as a reward fails half the time and ones like the new mine assignment that rewards allot more dilithium fails 9 times out of 10 which is when I gave up running it because the time it takes to go to the mine to run it was more valuable than the 10% chance of success with all purple doffs with crit attributes.
Anyway this is a necro thread and the nerf is old.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
What? Any assignment with 50 dil as a reward fails half the time? You can guarantee 100% on most of them with ease. I can't speak for the new mine missions as I haven't ran many.