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Children's Toys nerfed....

texasdaddy1701texasdaddy1701 Member Posts: 3 Arc User
edited August 2013 in Duty Officer System and R&D
So, my team of doffs whom I have been customizing to maximize Children's Toys Purple MK12 console production, have suddenly become incompetent.

Prior to S6 I was hitting purple mk12 consoles about 35% of the time. Blue consoles were about 42% with greens making up the difference.

Since S6 I have been unable to craft anything but green consoles using the EXACT same team (11 consoles so far). I even received a mk11 green on one attempt.

With S6 Obamanating the economy and the exchange it is cost prohibitive to even attempt to craft a console. This chain was put in place to provide a means of obtaining mk12 purple consoles, but all it is accomplishing now is chewing up energy credits.

Yet another undocumented change? I am not going to run 30 consoles to see if this is "just a string of bad luck". The recent batch combined with the plethora of other undocumented changes is enough to tell me it's not worth the time anymore.

Three cheers for S6....... not
Post edited by texasdaddy1701 on
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Comments

  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited July 2012
    Hm...I kinda doubt this...sounds like ya just having a bad luck streak.
    I picked up the chain day before yesterday, and out of 7 guys I got
    1 green, 1 purple and 5 blue consoles.
    I've got a full 5 man purple team of Eng, no positive traits, but no neg either.
    My second run since S6 launched and what I got is about what I avg.
    If I get 2 purples out of 7 I'm overjoyed.
    Lord Krueg
    KBF CO
    We are the Dead
    join date Aug 2008
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited July 2012
    I've noticed an Over All Change, in the ferquency of achieving Crit's with the DOff system since Season 6 hit...

    As in a lower percentage of them happening.

    I used to be able to average at least two Crit's with every 10-15 missions set up...,

    Now I'm lucky if I get One, with the same amount of missions.

    My DOffs haven't changed for the worse during this time period... if anything they've gotten slightly better...

    So why would the averages suddenly drop so drastically, unless They adjusted them.

    I have no proof other than my own observations over the last few days...

    I have set up at least 6 new missions each day and since last Thursday I've only hit a Critical Success Once...

    That's over 30 missions with one Crit. using mostly Blue & Purple Doffs.

    Even my luck isn't that bad.
    STO Member since February 2009.
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  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited July 2012
    just did my first console last night. the strange alien artifact was a mk12 gravitron....i was hoping for something better.
  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2012
    So, my team of doffs whom I have been customizing to maximize Children's Toys Purple MK12 console production, have suddenly become incompetent.

    Prior to S6 I was hitting purple mk12 consoles about 35% of the time. Blue consoles were about 42% with greens making up the difference.

    Since S6 I have been unable to craft anything but green consoles using the EXACT same team (11 consoles so far). I even received a mk11 green on one attempt.

    With S6 Obamanating the economy and the exchange it is cost prohibitive to even attempt to craft a console. This chain was put in place to provide a means of obtaining mk12 purple consoles, but all it is accomplishing now is chewing up energy credits.

    Yet another undocumented change? I am not going to run 30 consoles to see if this is "just a string of bad luck". The recent batch combined with the plethora of other undocumented changes is enough to tell me it's not worth the time anymore.

    Three cheers for S6....... not

    You got a MK11 green? Man, that sucks. I guess all your luck flowed through the inter tubes and landed in my Engineering section cause out of my last 5 attempts I have got 3 MKX12 Very Rare consoles, a an MK12 Ultra Rare Phaser Relay and a MK13 Very Rare Field Generator.
  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited July 2012
    and a MK13 Very Rare Field Generator.

    Um...Mk 13...?
    Typo?
    Didn't think Mk XIII even exsisted.
    Lord Krueg
    KBF CO
    We are the Dead
    join date Aug 2008
  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2012
    Um...Mk 13...?
    Typo?
    Didn't think Mk XIII even exsisted.

    Nah, I was lying. My point being that me getting MK13 or Ultra Rare is as likely as the OP getting MK11. As in, it's not possible at all.

    Honestly though, I've just started doing the prototype console fabrication. I've crafted 3 so far with 2 purples and 1 green. I'm using all purple doffs, each with a critical trait, but no engineers.
  • texasdaddy1701texasdaddy1701 Member Posts: 3 Arc User
    edited July 2012
    skurf wrote: »
    Nah, I was lying. My point being that me getting MK13 or Ultra Rare is as likely as the OP getting MK11. As in, it's not possible at all. ...

    I am NOT lying. Receiving MK11 consoles from CT was the core reason for this post. It is NOT suppose to occur, but it did. So obviously an undocumented nerf occurred.

    It's already ridiculous the investment you must make to receive a random console. But to now see 200k in materials, plus the cost of "productive" doffs, turn out an utterly useless and valueless item is a real slap in the face.

    At least isolate the productivity. For example, if I use science doffs to craft the console, I should get a science console, etc.
  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2012
    If that actually happened, then it must be a bug. I just find it hard to believe you got 11 out of 11 consoles that were green. That's hard enough to believe as it is, but then you go on to say you even got a green MK11 console. It makes it sound like you're exaggerating. I've seen dozens of threads of people complaining that they've received injustice in the form of their random chance rolls, but have not experienced it myself. If you're not lying, then you're not lying, and you are just extremely unlucky and on top of that, it seems you experienced a bug that made you doubly unlucky.

    So far I've crafted 7 consoles and got 3 greens, 3 purples, and 1 blue. Nothing particularly spectacular for the actual types, but I'm sure I will hit some good ones if I keep at it.
  • technician1954technician1954 Member Posts: 7 Arc User
    edited July 2012
    At least you getting the artifacts. On my two toons, not one artifact mission has appeared after last Thursday change. You may have bad luck in making them, but I can not even make them for now.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited July 2012
    I am NOT lying. Receiving MK11 consoles from CT was the core reason for this post. It is NOT suppose to occur, but it did. So obviously an undocumented nerf occurred.

    It's already ridiculous the investment you must make to receive a random console. But to now see 200k in materials, plus the cost of "productive" doffs, turn out an utterly useless and valueless item is a real slap in the face.

    At least isolate the productivity. For example, if I use science doffs to craft the console, I should get a science console, etc.

    You sure that didn't come from the "Experimental Console Upgrades" assignment from your engineering department head? That one gives you MK XIs
  • tebsutebsu Member Posts: 372 Arc User
    edited July 2012
    is there a better place to get all the artifacts as they cost millions on exchange? (sorry for OT)
    What ? Calaway.
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited July 2012
    It's all RNG, I've had a fairly good streak of rare consoles lately after getting a bunch of greens. And I got a very rare Antiproton Mag Regulator Mk XII two days ago.
  • goltzhargoltzhar Member Posts: 0 Arc User
    edited July 2012
    At least you getting the artifacts. On my two toons, not one artifact mission has appeared after last Thursday change. You may have bad luck in making them, but I can not even make them for now.

    Where are you looking?

    Sometimes it's hard to find but usually it's not. (IF you keep track of the CD)

    Cardassian Space: Beta Ursae, Alfa Trianguli, Zeta Andromedae.
    Rolor Nebula, Zenas Expanse, Betreka Nebula.

    Personal experience:
    I used to go to Zenas Expanse like clockwork but it changed, an so far the only place i haven't picked it up is Alfa Trianguli.
    And If I don't see it I wait until sector update and do the sweep again.
    Don't forget the 3 day cooldown. So keep track of when you pick them up.

    I have noticed that if you know where you picked it up last time and keeping track of the cooldown, you almost certainly see it in the same place.
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited July 2012
    The 20 hour exploration missions (scan ruins / recover artifacts) also have a small chance of giving an artifact when you get a critical success.
  • edited July 2012
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited July 2012
    Just a quick confirmation: We have not altered the data on these missions since before Heretic's departure. That includes odds of success, reward tables, and availability.

    The availability of the requisite components (powered and unpowered artifacts) may continue to increase, thus causing prices to gradually decrease, since they are both available as an uncommon prize in the Reinforcements Duty Officer Pack.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited July 2012
    Sorry but i think this needs a deeper look because i hear reports from alot of people that they used to have a purple more regulary and now they never or hardly ever have one and this is with ppl with the best doffs available for all the steps in the mission and with criticals on getting the artifacts.

    Ever since they started coming in the packs the chances of a purple went straight down, this is known.
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  • wraithcywraithcy Member Posts: 0 Arc User
    edited July 2012
    I'm also in disagreement borticuscryptic, Since the launch of S6, I will state clearly to you with 100% confidence that the success rate in turning artifacts into purple MK XII consoles has been tampered or altered... I personally had around a 55% success rate in converting purples MK XII consoles and since the launch of S6 I've been receiving greens and blues, I use 5 purple doffs with traits and tbh this situation needs to be addressed as all of the gamers posting here have spent and invested alot of time... money and others to succeed in this assignment... and it disgusts me... ok I'm being direct..... that you can come on here and state what you did.... You could at least say that maybe something had broken, like many of the other things, including the exchange due to S6 launch... but no you make us look like fools...

    Please address this matter... and on a final note... the people posting on these forums pay your companies salaries... so maybe you should take note to what they are saying
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    What volumes are you talking about? Where are you getting all these artifacts?

    If it is a small sample, then it would be really hard to draw any conclusions from. It is random, after all.
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited July 2012
    wraithcy wrote: »
    I personally had around a 55% success rate in converting purples MK XII consoles and since the launch of S6 I've been receiving greens and blues, I use 5 purple doffs with traits

    5 purple doffs with a crit trait will give you 24% purple console chance, so there's no way you could expect 55% purple to actually be sustainable. That you've had bad luck since S6 started doesn't prove anything, especially considering how small your sample size is.

    I'm pretty sure the complaints in this thread are basically people who don't understand statistics.
  • reverendreddreverendredd Member Posts: 0 Arc User
    edited July 2012
    Well, I just got into this stuff when the Tholian Lockboxes went live. Those Tholian Warfare Specialists have Resolve and Efficient, and go for a mere half-million on the exchange if you know where to look (Energy Weapons Officer and Geologist). I spotted them yesterday, my eyes got big... KA-CHING, 12 million energy credits later, I had 5 Kmrene and two Powered Artifacts for each of my toons.

    4 hours later I had a MK XII Field Gen (purple) and 2 TRIBBLE greens that I had no right complaining about. Another 4 hours and I had 39 million ECs from its sale... and ANOTHER Mk XII purple field gen, which sold by this morning. Lucky run? Yes, but still a point to be made.

    I've got 78 million ECs and 15 cloned Tholian slaves that say the OP got frustrated after a bad run and needed someone to blame. Tribble poo, if you ask me.
  • jleach50jleach50 Member Posts: 0 Arc User
    edited August 2012
    Hey everyone. Where can I pick up the assignment chain Children's Toys at? Thanks.:o
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited August 2013
    Nah, the OP is on to something. It's been a month and a half straight of getting absolutely nothing worth any more than 1 million ec on a 24% Purple 51% blue 24% green chance a little bit of bad luck in there too, sure, but not getting a 30+ million EC console in almost 2 months? unheard of for me ever.... There has been a nerf.

    Ninja nerfs like this are making it hard to keep playing this game. I'm fighting, but with all the work, and fleet TRIBBLE, I need as much EC as I can make.

    Cryptic, my interest is fading, get your TRIBBLE together, and stop messing with stuff. Return this console mission back to the way it was, it was never broken, there was no need to try and fix it.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2013
    They didn't nerf anything. You're imagining it.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2013
    They didn't nerf anything. You're imagining it.

    The sad thing is in the old days, a dev would poke their head into the forum on occasion. Now, not so much, so there's no way of knowing.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2013
    The sad thing is in the old days, a dev would poke their head into the forum on occasion. Now, not so much, so there's no way of knowing.

    They don't poke their heads in when all the latest 'evidence' is anecdotal at best. Rememeber: "Random Number Generator is Random.":)
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    And the RNG usually hates the players anyways....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    And the RNG usually hates the players anyways....

    I know exactly how the RNG feels...
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    Rememeber: "Random Number Generator is Random.":)

    Random number when theres a marked % that is not correctly marked and set for more low ql rewards. Any assignment with 50 dilithium as a reward fails half the time and ones like the new mine assignment that rewards allot more dilithium fails 9 times out of 10 which is when I gave up running it because the time it takes to go to the mine to run it was more valuable than the 10% chance of success with all purple doffs with crit attributes.

    Anyway this is a necro thread and the nerf is old.
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited August 2013
    jetwtf wrote: »
    Random number when theres a marked % that is not correctly marked and set for more low ql rewards. Any assignment with 50 dilithium as a reward fails half the time and ones like the new mine assignment that rewards allot more dilithium fails 9 times out of 10 which is when I gave up running it because the time it takes to go to the mine to run it was more valuable than the 10% chance of success with all purple doffs with crit attributes.

    Anyway this is a necro thread and the nerf is old.

    What? Any assignment with 50 dil as a reward fails half the time? You can guarantee 100% on most of them with ease. I can't speak for the new mine missions as I haven't ran many.
    pvp = small package
This discussion has been closed.