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Single Person Fleets

redwolf1987redwolf1987 Member Posts: 3 Arc User
In all the interviews and lead in to season 6, they have mentioned that single person fleets would be possible (extremely hard to get anywhere with starbases, but not impossible) with the big fleet push, did that get dropped somewhere, or is there a trick to get my own fleet and base to work on?

Personally I'd like to take time since leveling goes so fast, and with kids, jobs and life, I can't predict when I'm on to help a fleet

thanks for any info
Post edited by redwolf1987 on
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Comments

  • paulymanpaulyman Member Posts: 228 Arc User
    edited July 2012
    you can do a single person fleet now but you still need 4 other people to make one... i do think your logic is horribly flawed in your reasoning behind wanting a single person fleet.. if you dont have enough time to contribute to a fleet with many members also contributing how will you have the time to do it all by yourself? many decent fleets out there only ask that you contribute some and dont be a jerk if they make demands of your time and dont allow for real life obligations they are the wrong sort of fleet to belong to anyway. my suggestion is you find a good casual fleet that is ok with you having a life outside STO i think you will be much happier in the end.
  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited July 2012
    The big problems for one person fleets will be a)getting the fleet marks required and b) the 200k dilithium cost for windows.
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  • redwolf1987redwolf1987 Member Posts: 3 Arc User
    edited July 2012
    TBH, havn't had much luck with fleets, and I've got several hundred thousand Dilithium in the bank, and have earned close to a hundred marks today, and I understand the size and struggle, actually was thinking that would be allot more fun than STF grinds :-P

    and my logic may be flawed, but that's the perk of being human instead of those pointy ears :-)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2012
    I think that, to a point, a single-man fleet starbase is a decent proposal. I say so, because I am doing one myself. But you have to be willing to stay realistic about what you will actually get.

    The big limiting factor won't be dilithium, or DOFFs, or anything else, it's just fleet marks, which you will have to grind up by yourself. Even one project can need hundreds of marks already. They can be earned pretty easily, but just know that it isn't gonna be a quick thing of course.

    I myself plan on making a tier-1 starbase, with all the tier-1 levels of all three areas, and POSSIBLY make a tier-2 just because, but aside from that, I'll be done after it.

    A one-man base I believe is very doable, just as long as the person doesn't try and over do what they can really do.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • diotwdiotw Member Posts: 0 Arc User
    edited July 2012
    I'm actually looking to start what will probably be a small fleet for me and my friends (and since they're not very active, it will probably end up as just me). So if there's any volunteers to help me get the actual fleet set up, that would be most welcome! I had heard that they were going to drop the multiple user requirement, but that doesn't seem to have been the case.
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  • dollacdollac Member Posts: 9 Arc User
    edited August 2012
    Personally I like the fact that you can do individual fleets as it means I can create one to my liking. I just created a fleet called The Ferengier Plutolatry which is a for Ferengi only and based on the Ferengi way of life.

    With the ability of single person fleets I am sure that it is run in the style of a fleet that I want to be part of, in this cast a profit driven, resource stockpiling bribe influenced society. With that said and Ferengi out there that want to join a Ferengi only fleet drop me a line ingame. It is an extreme casual part time player just having fun individual run fleet.
    _______________________________________________

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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    A one man fleet is possible but it will still need at least 3 alts in the fleet to move it at any decent speed.

    There are 4 things we need to cover.
    1) Fleet marks
    2) Doffs
    3) Dilithium
    4) Holding

    1) The best mission I have seen for fleet marks is Colony Invasion. during the fleet mark even alone if you get all the optional you will get 31 marks in under 10 minutes. The cool down is only 30 minutes on a per character basis. I use 1 tac and 3 engineer characters in this rotation. It usually takes about 30 minutes for all 4 for me and then I sign into the first one and repeat. I log out as soon as the mission is finished and before I move maps to save time. On a series of good run I some times need a 5th toon to deal with cool downs. the fleet mark event bonus only requires you to finish the mission while it is in the event. that means you can start 5 minutes early to finish in the event. if there is only 7 minutes left in the even it is best not to start again.

    In a 2 hour Fleet mark event I can usually run it up to 16 times. That is about 480 fleet marks. There is also a doff mission console in the "Officer of the watch" area that allows you to change 10000 cpx for 75 fleet marks if you have over 110000 cxp in any catagory.

    2) Doff are needed in very large quantities. Not only do you want to run the resolve missions for higher cxp to trade in for fleet marks you need to do your recruitment missions at starfleet academy. With each toon you can get at least 1 cadre pack, 3 from cultural exchanges and 6 more from the tac/sci/eng cadra mission for a total of about 16 doffs per toon every couple of days. with 4 toons about 3 times per week = about 192 a week.

    3) Dilithium. While you are at starfleet academy doing your recruitment you can also do your lore missions. the question gives 480. there are also some easy foundry missions that will help you complete "Investigate officer Reports (Daily)" for 1440 Dilithium. those 2 mission alone are 1920 per toon a day and can be done in a few minutes. Other then that you have the other dailies (breen/b'tran/war zones/ect) and elite stfs that can pay out quite nicely.

    4) Holding management is the biggest thing. Not all slots need to be filled. also the best xp to fleet mark ratio is tier 0 projects and you need to capitalize on them. To maximize these projects you need to hold off on the starbase tier 1 upgrade until after projects until you are at least 10000 points in all three categories. the reason for this is you will then have another 1500 across board so you will only get 9 of these cheap xp missions in the other categories instead of 10. At tier 1 the cost go up from 180 fm per 1000 xp to 300 fm per 1000 xp. Once you get 10000 xp in a category these missions will disappear until you get upgrade however if you queue it right you can put them in so they are still available after.

    http://i.imgur.com/jjoU8.png

    In this picture I have my engineering up to 10000 already with 2 more on cool down 1 more in queue and one more for the starbase upgrade project. When all 4 are done I should have 14500 before I even add the 1500 for the starbase tier 1 upgrade project still waiting. Once that is done I will have 16000 military before I even start a teir 1 project that require more fleet marks for the same amount of xp or half that for provisioning missions.

    Science is more then that because it has the transwarp conduit on top of the communications array. It currently shows 17000 because I have completed 1 tier one science skill mission with 1 provisioning in queue (not Completed yet). I will have 19000 science xp when my starbase is teir 1. Military is low because I had not figured this method out at this time. Only the tac doff contact is complete and I am holding off on that starbase upgrade for now and are also not reflected in these totals.


    This shows that it is a tier 0 project still in queue with eng upgrade project still in place
    http://i.imgur.com/YPkgU.png

    This one shows that the starbase tier 1 upgrade project is still available.
    http://i.imgur.com/mANG3.png


    Edit:
    How to get 3 additional tier 0 skill projects to appear once 10000 is achieved.

    If you have 2 project lines in one category (2 engineering skill projects at once) you will level up that catagory by 2000 at a time. you can also queue the same project in queue after the existing project. so when you are at 8000 and your 9000/10000 projects are on cool down you can have the 11000/12000 in queue. you can do that since you are only at 8000 and those missions are still available and do not clear out if you hit 10000. the 13000 mission can be queued right after the 9000 mission completes and before the 10000 mission completes leaving you with something like the first image showing (posted again)
    http://i.imgur.com/jjoU8.png
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    robdmc wrote: »

    In a 2 hour Fleet mark event I can usually run it up to 16 times. That is about 480 fleet marks. ]

    I think your number is a little off - for the first 3 weeks I was running CI 2 times a day on 5 alts

    The most I could ever do is 13!

    even it you start 5 min before and somehow don't miss the last one with the event expiring 16 is not possible

    120 min / 16 runs = 7.5 min per run - which is doable but getting a pug to do that 16 times in a row - no way - then you have log out log in time - Que waiting time - the avg turn around is 10 min or 12 runs max

    for 16 runs with log in log out and que wait time even of only the 10 sec- you would have to do 16 runs - at 6 min 30 sec each run for 2 hours - no way - never happen in a million years on a pug - and even a premade team - what if you gat Undine every time or Breen - not happening
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited August 2012
    Remember the more toons you have, the easier it will get.

    I've been running a one-man operation with 8 chars of which 5 have commendation above 110k. Ever since the last patch, both fleet marks and doffs haven't been an issue anymore.

    I'm planning on buying 8 more characters though, whose sole purpose will be to farm and turn in contraband in addition to refreshing SFA recruitment every 2-3 days, as dilithium is the only thing I seem to be short of. I'm not running into problems getting dilithium for my normal starbase assignments, but the optional ones (tribbles, window, furniture) are hard to manage.

    You will want to watch out for are which assignments to start:

    1) Don't start any of the 600 fleet mark special projects. Huge waste of fleet marks for a very, low amount of experience. It's there to provide large fleets with an additional scource of fleet credits, which you will have plenty of. Additionally they might block out the limited time special projects.

    2) Don't start projects which require a large number of specific doffs (e.g. 30 Sensors & 30 Energy Wp.). Those are expensive as hell and a gamble to get out of the grinder.

    3) Don't start projects which will give you provisioning you do not need. In a one-man operation you usually don't need Buff Provisioning and Operational Asset Provisioning, so skip those and concentrate on the assignments which will throw off experience and/or Personal Requisitions and Fleet Ship Provisions.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    robdmc wrote: »
    A one man fleet is possible but it will still need at least 3 alts in the fleet to move it at any decent speed.

    There are 4 things we need to cover.
    1) Fleet marks
    2) Doffs
    3) Dilithium
    4) Holding

    1) The best mission I have seen for fleet marks is Colony Invasion. during the fleet mark even alone if you get all the optional you will get 31 marks in under 10 minutes. The cool down is only 30 minutes on a per character basis. I use 1 tac and 3 engineer characters in this rotation. It usually takes about 30 minutes for all 4 for me and then I sign into the first one and repeat. I log out as soon as the mission is finished and before I move maps to save time. On a series of good run I some times need a 5th toon to deal with cool downs. the fleet mark event bonus only requires you to finish the mission while it is in the event. that means you can start 5 minutes early to finish in the event. if there is only 7 minutes left in the even it is best not to start again.

    In a 2 hour Fleet mark event I can usually run it up to 16 times. That is about 480 fleet marks. There is also a doff mission console in the "Officer of the watch" area that allows you to change 10000 cpx for 75 fleet marks if you have over 110000 cxp in any catagory.

    2) Doff are needed in very large quantities. Not only do you want to run the resolve missions for higher cxp to trade in for fleet marks you need to do your recruitment missions at starfleet academy. With each toon you can get at least 1 cadre pack, 3 from cultural exchanges and 6 more from the tac/sci/eng cadra mission for a total of about 16 doffs per toon every couple of days. with 4 toons about 3 times per week = about 192 a week.

    3) Dilithium. While you are at starfleet academy doing your recruitment you can also do your lore missions. the question gives 480. there are also some easy foundry missions that will help you complete "Investigate officer Reports (Daily)" for 1440 Dilithium. those 2 mission alone are 1920 per toon a day and can be done in a few minutes. Other then that you have the other dailies (breen/b'tran/war zones/ect) and elite stfs that can pay out quite nicely.

    4) Holding management is the biggest thing. Not all slots need to be filled. also the best xp to fleet mark ratio is tier 0 projects and you need to capitalize on them. To maximize these projects you need to hold off on the starbase tier 1 upgrade until after projects until you are at least 10000 points in all three categories. the reason for this is you will then have another 1500 across board so you will only get 9 of these cheap xp missions in the other categories instead of 10. At tier 1 the cost go up from 180 fm per 1000 xp to 300 fm per 1000 xp. Once you get 10000 xp in a category these missions will disappear until you get upgrade however if you queue it right you can put them in so they are still available after.

    http://i.imgur.com/jjoU8.png

    In this picture I have my engineering up to 10000 already with 2 more on cool down 1 more in queue and one more for the starbase upgrade project. When all 4 are done I should have 14500 before I even add the 1500 for the starbase tier 1 upgrade project still waiting. Once that is done I will have 16000 military before I even start a teir 1 project that require more fleet marks for the same amount of xp or half that for provisioning missions.

    Science is more then that because it has the transwarp conduit on top of the communications array. It currently shows 17000 because I have completed 1 tier one science skill mission with 1 provisioning in queue (not Completed yet). I will have 19000 science xp when my starbase is teir 1. Military is low because I had not figured this method out at this time. Only the tac doff contact is complete and I am holding off on that starbase upgrade for now and are also not reflected in these totals.


    This shows that it is a tier 0 project still in queue with eng upgrade project still in place
    http://i.imgur.com/YPkgU.png

    This one shows that the starbase tier 1 upgrade project is still available.
    http://i.imgur.com/mANG3.png


    Edit:
    How to get 3 additional tier 0 skill projects to appear once 10000 is achieved.

    If you have 2 project lines in one category (2 engineering skill projects at once) you will level up that catagory by 2000 at a time. you can also queue the same project in queue after the existing project. so when you are at 8000 and your 9000/10000 projects are on cool down you can have the 11000/12000 in queue. you can do that since you are only at 8000 and those missions are still available and do not clear out if you hit 10000. the 13000 mission can be queued right after the 9000 mission completes and before the 10000 mission completes leaving you with something like the first image showing (posted again)
    http://i.imgur.com/jjoU8.png

    Actually the best mission is Blockade. If get at least 18 saves, you can get 50+ Fleet Marks. The worst is No Win (mainly time vs reward), with Fleet Alert being the outright worst since it doesn't get a bonus with the Fleet Event.

    DOFFs are no longer an issue with the new downgrade option.

    Dilithium is pretty much the main obstruction with Single or Small Fleets, due to you easily running out of funds and requiring you to do Dilithum Grinding Dailies (which quickly leads to massive burnout).
    1) Don't start any of the 600 fleet mark special projects. Huge waste of fleet marks for a very, low amount of experience. It's there to provide large fleets with an additional scource of fleet credits, which you will have plenty of. Additionally they might block out the limited time special projects.

    1) That is true, Special Projects are really meant as a way so people can earn Fleet Marks if they can't get involved in a main Project.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    levi3 wrote: »
    I think your number is a little off - for the first 3 weeks I was running CI 2 times a day on 5 alts

    The most I could ever do is 13!

    even it you start 5 min before and somehow don't miss the last one with the event expiring 16 is not possible

    120 min / 16 runs = 7.5 min per run - which is doable but getting a pug to do that 16 times in a row - no way - then you have log out log in time - Que waiting time - the avg turn around is 10 min or 12 runs max

    for 16 runs with log in log out and que wait time even of only the 10 sec- you would have to do 16 runs - at 6 min 30 sec each run for 2 hours - no way - never happen in a million years on a pug - and even a premade team - what if you gat Undine every time or Breen - not happening

    It is more then possible. That math assumes 4 in 30 minutes like you say and usually on my forth run I some time have anywhere between 30 sec to 3 minutes cool down. my Comuputer is zippy and loging in and out takes a max of 10 seconds and during a fleet mark event every one is is hitting the queue so there is very little wait time. Out of the 4 I use 2 of them have max points in ground. I can kill mook on my own and depending on the enemy I can kill the group around the last colonist on my own. Mine barrier alone is a one hit kill for undine if you time it right.

    On a side note you can also use kdf doffs on the fed holding and that also make it easier to farm.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    robdmc wrote: »
    It is more then possible. That math assumes 4 in 30 minutes like you say and usually on my forth run I some time have anywhere between 30 sec to 3 minutes cool down. my Comuputer is zippy and loging in and out takes a max of 10 seconds and during a fleet mark event every one is is hitting the queue so there is very little wait time. Out of the 4 I use 2 of them have max points in ground. I can kill mook on my own and depending on the enemy I can kill the group around the last colonist on my own. Mine barrier alone is a one hit kill for undine if you time it right.

    On a side note you can also use kdf doffs on the fed holding and that also make it easier to farm.

    I have done runs in 6 min - but what I am saying is that if this is a Pug I find it very hard to believe that it can be done at that pace for 16 runs in a row.

    There are lots of factors - do you have stealth? Max or high willpower? Choose a different shield based on the enemy? All these tings you would have to tell someone bfore throwing out a extreme number that "they" could do.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    Ok, something I'm not quite getting here...

    Are you saying that if we complete the Tier 1 Starbase upgrade, we will lose access to the "research" projects we got at Tier 0?

    And that Tier 1 projects are more expensive to complete?

    So that we need to get to Tier 1 in each of the three disciplines before we upgrade to a Tier 1 starbase? So that we'll get easier projects to complete?

    I'm just trying to make sure I understand this, as we just started our first upgrade project (the shipyard) today.
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    bluegeek wrote: »
    Ok, something I'm not quite getting here...

    Are you saying that if we complete the Tier 1 Starbase upgrade, we will lose access to the "research" projects we got at Tier 0?

    And that Tier 1 projects are more expensive to complete?

    So that we need to get to Tier 1 in each of the three disciplines before we upgrade to a Tier 1 starbase? So that we'll get easier projects to complete?

    I'm just trying to make sure I understand this, as we just started our first upgrade project (the shipyard) today.

    Yes. Tier 0 projects only need 180 fleet marks to get 1000 xp in a catagory. once you hit 10000 xp in a catagory you can no longer queue an xp project for 180. All of the projects in that catagory rise to 300 fleet marks including the 1000 xp once the starbase upgrade project is complete.

    If you queue the xp project befor you hit 10000 you can still do that project after you hit 10000.

    Also if you do the main starbase upgrade project before all the catagories hit 10000 then that is one less xp project you can do before you hit the 300 fm projects.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    robdmc wrote: »

    There is also a doff mission console in the "Officer of the watch" area that allows you to change 10000 cpx for 75 fleet marks if you have over 110000 cxp in any catagory.

    Where do you find the "Officer of the Watch" assignment?

    Is it in a particular sector, or is it in the starship interior someplace?
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited August 2012
    bluegeek wrote: »
    Ok, something I'm not quite getting here...

    Are you saying that if we complete the Tier 1 Starbase upgrade, we will lose access to the "research" projects we got at Tier 0?

    And that Tier 1 projects are more expensive to complete?

    So that we need to get to Tier 1 in each of the three disciplines before we upgrade to a Tier 1 starbase? So that we'll get easier projects to complete?

    I'm just trying to make sure I understand this, as we just started our first upgrade project (the shipyard) today.

    Yup. The higher up you go, the more costly the projects become. All tier 1 projects cost at least 300 marks. All tier 2 projects require 600 marks each. For smaller fleets, it is especially important to pick the right projects to run. For example, if you want to provision ship weapons, the only engineering project I would run would be the provisioning project in engineering which only gives 500 XP. I would NOT run the one that gives you 1000 XP to level up faster. You actually DON'T want to level up too fast. Instead, you should run as many of the provisioning projects that you can run while they are lower in cost (ie tier 1). If you level up to tier 2, the provisioning projects are just going to be more expensive to get the same number of provisions.

    rifter1969 wrote: »
    Where do you find the "Officer of the Watch" assignment?

    Is it in a particular sector, or is it in the starship interior someplace?

    It's inside your starbase. Take the ramp directly across from the transporter room down to the are with the bank terminals. There is an NPC contact there.
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    latinumbar wrote: »
    I would NOT run the one that gives you 1000 XP to level up faster.

    I do agree that I would run the provisioning missions but I would only run the ones I need. Since I do not need more then 10 shields/weapons/armor I would run each provisioning mission at least once. Once that is done I would run the 1000 xp missions at 300 because the provisioning mission only give 500 for the same 300 Fleet marks.

    I would also do the same technique with the 1000 xp ones as I approached 25000 in a category due to the next set of missions requiring 600 fm per 1000. (Please see http://www.stowiki.org/List_of_starbase_projects for details)

    Because the missions for tier 3 is so high (50000 per catagory with a at most 1000 per 600 fm) I will probably not be getting a tier 3 star base any time soon. I would also assume the requirements will go up again but the savings will still work but wont be as noticeable.

    For a one man fleet tier 2 star base is definitely a possibility if you can get categories like science up to 18000 before starting tier 1 science missions, however I do not believe I can get to tier three as easy. Nor do I think it is practical. I will continue to plug away at it since this is suppose to be a marathon and not a sprint.

    Best advice I can give is to set a practical goal for your starbase and figure out how far you can practically take it short term and then let the rest flow naturally. If you push too hard the game will no longer be fun and you will get burnt out. people already get tired out from working all day and the last thing you want is to feel like this game is a second job.

    My goal is to get to tier 2 and then shift my focus away from the base and to start focusing on my own toons and builds. Even though I am pushing for teir 2, I am still pacing myself because I created a new toon and I am leveling up another character for kicks when I am not looking at the star base. This has slowed down my progress. I also put rules on my self to only do the fleet mark missions during the fm event to prevent burn out from continual monkey bashing overload.

    3 point recap.
    1) Look ahead, set goals, make a starbase road map.
    2) Keep it fun, don't let the starbase control you
    3) Put up restriction on yourself to prevent burn out.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    robdmc wrote: »
    I do agree that I would run the provisioning missions but I would only run the ones I need. Since I do not need more then 10 shields/weapons/armor I would run each provisioning mission at least once. Once that is done I would run the 1000 xp missions at 300 because the provisioning mission only give 500 for the same 300 Fleet marks.

    That's interesting. I never though about doing the provisioning projects.
    Let me ask this... is there a difference between "fleet issued" personal equipment as opposed to the items you can get from the regular vendors?
    robdmc wrote: »
    Best advice I can give is to set a practical goal for your starbase and figure out how far you can practically take it short term and then let the rest flow naturally. If you push too hard the game will no longer be fun and you will get burnt out. people already get tired out from working all day and the last thing you want is to feel like this game is a second job.

    My goal is to get to tier 2 and then shift my focus away from the base and to start focusing on my own toons and builds. Even though I am pushing for teir 2, I am still pacing myself because I created a new toon and I am leveling up another character for kicks when I am not looking at the star base. This has slowed down my progress. I also put rules on my self to only do the fleet mark missions during the fm event to prevent burn out from continual monkey bashing overload.

    3 point recap.
    1) Look ahead, set goals, make a starbase road map.
    2) Keep it fun, don't let the starbase control you
    3) Put up restriction on yourself to prevent burn out.

    I like those points. Makes sense.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    latinumbar wrote: »

    It's inside your starbase. Take the ramp directly across from the transporter room down to the are with the bank terminals. There is an NPC contact there.

    Thanks for the info, I found him. Much to my embarrassment, I did not look at the maps and got some additional info from others on the boards on where the SB was located. :o
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    its pointless on any way to try to build a starbase in 1/5 man fleets like it was said, earlier or later they will stop if no more way will be to get the tonns of rescoures what the starbase systems burns away.


    but i its same for "small fleets" like 100s of them exist, burn down insane amounts of rescourses and finally stop and all time rescources gone for nothing.

    i also have looked for a really big fleet on season 6 realeas coz i have knows this.


    first i have join a big "german players only fleet", then they have planed to make a big ally of alot german fleet to make starbase crafting fast and cheap, finally the ally EXIST but all ally members/fleets make there own starbase"if anyone think its brainless" yes it is.:rolleyes:

    so i ask them why make a ally if it~4+ different fleets and anyone makes there own starbase and burn to hell all rescources for nothing, the answer was the ally is epic coz all fleeets can make groups to collect fleet marks , afther i read that and ROFLd about them i was the big bad boy.:cool:

    "nobody told me"
    2 weeks later i have realize my "KDF" fleet is createt of 100+ alts of this fleetally "fed" and only 5 real players+ me are in, so i make fast 400k fleet credits in 2 weeks and leave the epic deltafleet,who really will pay mil of dil+fleet marks alone to create finaly the starbase? i dont.

    now i am in a biger fleet and hope it will grow up to make starbase building to a funny no rescources burning for anyone"more players=lower starbase cost/ea player" :D

    for anyone who not able to calculate take a nuubi example 1x starbase eats 10mio dil.

    so if 5 fleets craft a starbase ea fleet have 100 member to any player of the fleet come a amount of 100k dil

    if the"ally of" 5 fleets will make one big fleet so they have 500 members the starbase still cost same 10mio dil but for ea player the cost will be now only 20k in total.

    and coz nobody thinking about that to try to make big fleets so anyone is running out of dil on the server and dil prices rising up like hell and if anytime the dil price will reach 1:50 or lower the players will start to think about that why that happend?
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    lostmoony wrote: »
    burn down insane amounts of rescourses and finally stop and all time rescources gone for nothing.

    No, that isn't even remotely true.

    If you're playing the game you get many of the resources needed to build a SB without doing anything extra. Do missions, STF's, dailies, ect... and you get Di, EC, doffs, ect... The only thing extra you'd need to do is stuff to earn fleet marks.

    Then once you do get your SB to Tier 2, you have access to a fair number of new items and other resources you didn't before. So it's not gone for nothing, you have something that will never go away as long as the fleet exists.

    If a small fleet say 5 or less people, accept that tier 2 is likely about as far as they can comfortably get to in the near future, they should have no problem reaching that point. They can eventually reach tier 3 or higher, it will just take a lot longer to gain the resources needed, and may cost more then it's actually worth to them.

    If you were burning a ton of cash to get your SB to T2, then yeah that would be a waste, but you can do it without spending a dime, even as a small fleet. You just have to put in the time and understand how much time it may take.
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited August 2012
    robdmc wrote: »
    I do agree that I would run the provisioning missions but I would only run the ones I need. Since I do not need more then 10 shields/weapons/armor I would run each provisioning mission at least once. Once that is done I would run the 1000 xp missions at 300 because the provisioning mission only give 500 for the same 300 Fleet marks.


    I guess this would depend on what is harder for you to obtain - doffs or fleet marks. The doff requirements at tier 2 start to get a little insane. Your choice is to either run a provisioning project with only 500 XP (and equipment provisions) that require 25 non-civilian doffs, OR run the 1000 XP project that require 120 track specific doffs. You end up paying more in fleet marks running the provisioning projects, but the doff requirement is 4 times as high with the 1000XP ones, even more so if you consider that the 25 doffs can be any type versus the 120 which must be tactical/eng/science depending on which track you are talking about. Although with a 1-man fleet, dilithium may come into play as well as it is higher with the provisioning projects.
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  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    cptvanor wrote: »
    No, that isn't even remotely true.

    If you're playing the game you get many of the resources needed to build a SB without doing anything extra.

    Then once you do get your SB to Tier 2, you have access to a fair number of new items and other resources you didn't before. So it's not gone for nothing, you have something that will never go away as long as the fleet exists.

    to 1 if you think you can create a tier 5 sb with a fleet like tons on the server exist like 5 man then its ok.

    i am realistik, i dont think they ever get it, only the 10xmillions of dil wil break it 100%.
    not the insane amounts of fleet marks and co countet what comes with tier 4-5 lvl.

    and to point 2.
    tier 2 i get epic equip?:confused:

    for me to tier 5 exist nothing usefull or interesting on any way i am kdf so 100% TRIBBLE in SB
    i building it for fun and "purple carrier pets the only "little" interesting think on all this SB crafting .....:rolleyes:
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    latinumbar wrote: »
    I guess this would depend on what is harder for you to obtain - doffs or fleet marks. The doff requirements at tier 2 start to get a little insane. Your choice is to either run a provisioning project with only 500 XP (and equipment provisions) that require 25 non-civilian doffs, OR run the 1000 XP project that require 120 track specific doffs. You end up paying more in fleet marks running the provisioning projects, but the doff requirement is 4 times as high with the 1000XP ones, even more so if you consider that the 25 doffs can be any type versus the 120 which must be tactical/eng/science depending on which track you are talking about. Although with a 1-man fleet, dilithium may come into play as well as it is higher with the provisioning projects.

    Because of restricting myself to doing fleet mark only during the event this is the primary thing that controls the pace of my base. Normally I Only have 1 or 2 projects at once. I can not have all projects on cool down all the time. When an upgrade project comes up the first one being 540 (Like the comm array) and the next one being 900 (Like the Transwarp conduit) Fleet marks usually are the determining factor. That is 1440 fleet marks in one shot with the 48150 with 24 med/sci doffs and 24 astro doff. The biggest issue here was the fleet marks. It took a week to do those 2 projects.

    The Doffs weren't an issue because we focused on military first leaving a stock piles of the eng/op and med/sci unused and then focused on the sci next followed buy eng. Since recruitment builds evenly by time we finished military we had the same quantity that would have been needed for the eng and sci lying around before we even began and currently have 48 fed cadres in the fleet bank that we save up from not needed them while recruiting while using the eng sci reserve.

    Dilithium was not a problem because I was an stf'er for a long time leaving a stock pile of that before I began giving me a head start. But if it can take a week to do 2 project the next question is can I make 48150 with 4 toons in a week. The answer is yes.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    lostmoony wrote: »
    i am realistik, i dont think they ever get it, only the 10xmillions of dil wil break it 100%.

    For most small fleets, they will likely not reach Tier 5 anytime soon, in fact it will likely takes years, and perhaps even so long that it is practically impossible to acomplish.

    But that simply doesn't matter because there's plenty of stuff a Tier 2 SB offers. It's not like a SB offers nothing until Tier 5, in fact many of the best ships are offered at Tier 1 and 2. Also I was able to buy a rather nice personal shield from the store on our Tier 1 SB.

    So you are simply wrong, there is stuff you can get from a Tier 1 or 2 SB. You don't have to wait until Tier 5 for the SB to be useful, and for smaller fleets Tier 1 or 2 may offer everything they really want from one.
  • poe857poe857 Member Posts: 12 Arc User
    edited October 2012
    I have a one man fleet and I have acheived 2,000 in military and 1000 in science and I still dont have the option to build Teir one. It says it's still locked. What should I do?
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited October 2012
    poe857 wrote: »
    I have a one man fleet and I have acheived 2,000 in military and 1000 in science and I still dont have the option to build Teir one. It says it's still locked. What should I do?

    You need to get one of them up to 10,000. Each project finishes with rewarding 1000 exp for their given area.

    Then you get the option in the Upgrade Projects box to do the SB upgrade. i do not believe that you have to run the upgrade for the area that you get to 10,000.


    As a one man or "solo" Fed fleet, I started mine in early August. I am currently at Tier 1 Sci, with the transwarp array.

    This weekend I should be finishing up the Eng area for Tier 1, and Mil is not far behind, about 3 or 4 thousand more.

    I have completed one time feature project (the plants), working on the plaques (15K Dil to go) with the conference room table queue up.

    And, I have the Tier 1 SB upgrade running, filled all the area except Dil and Stem bolts.

    Waiting to clear out the Tier 0 projects before committing Dil to the SB upgrade.

    So, its not impossible, it can be done with patience. I didn't do anything radical, like open up my bank account for dilithium. Grinded away dailies and Fleet Events.

    Granted, I have 9 toons working on this. But that's OK, because I'm having fun doing it... and isn't that what matters in a game... having fun. :D:cool:
  • kuwayuokuwayuo Member Posts: 0 Arc User
    edited October 2012
    In all the interviews and lead in to season 6, they have mentioned that single person fleets would be possible (extremely hard to get anywhere with starbases, but not impossible) with the big fleet push, did that get dropped somewhere, or is there a trick to get my own fleet and base to work on?

    Personally I'd like to take time since leveling goes so fast, and with kids, jobs and life, I can't predict when I'm on to help a fleet

    thanks for any info

    I am single account but i get few lam ducks to aid and i do most of the work i am a tier2 0 base and just got upgrade for my friend on dilium that wil aid my kdf side tonight and got meeting room but kdf needs slave girls dancing i am 30 toons and working mostly alone but i get help where i can and will need my friend to kill a project for thoughs fleet marks builds. it possible takes time and regular time table like a shipping person i am
  • kuwayuokuwayuo Member Posts: 0 Arc User
    edited October 2012
    i got doffs from fleet at tier one they common but are what we used to build next project there are some not yet available till they spent but i can get a project off in a day unless i upgrading
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    Like said above, doing it solo is very doable. There is someone on the forum who is already Tier 3 with their Federation base.

    I myself is already Level 7 with my Federation and KDF Stations (3 characters each side), soon to be level 8 in the next few days. And already beginning my solo run to a Tier 3 station.

    But there is an agreement that Tier 4 and beyond, is going to require a very long-term commitment since the resources will be rather costly. So hang in there.
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