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Plasmonic Leach stack

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2012 in PvP Gameplay
Can something be done with this console? is not fun play with 16 or 24 plasmonic leeach stacked on you (and even more if the kdf team is a premade).. half of klingons in pvp have that stupid console
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    playhard88 wrote:
    Can something be done with this console? is not fun play with 16 or 24 plasmonic leeach stacked on you (and even more if the kdf team is a premade).. half of klingons in pvp have that stupid console

    a possible solution for you:

    1. get on a team.
    2. carry team batteries
    3. bring some subnukes, extends, and some spike damage.
    4. focus on the same target.

    have fun kill bad guys

    horizon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    a possible solution for you:

    1. get on a team.
    2. carry team batteries
    3. bring some subnukes, extends, and some spike damage.
    4. focus on the same target.

    have fun kill bad guys

    horizon

    1. not a solution
    2. replace one OP with another OP, no thx
    3. I'm tactical
    4. ????
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    okay, try #2.....

    make sure you are spec'd into insulators and electro plasma and what not, whatever may counter the drain. maybe even throw in an extra EPS console for good measure. and use your batteries.

    also, having a team is definetly a solution to the other guys running TRIBBLE you dont like. if you are bringing the damage, then find an extends and a nuke to start hanging out with.

    teamwork trumps gear in most, if not all situations.

    pandas do not use AMS, but we counter it by running sci teams. think along those lines.

    have fun kill bad guys

    horizon

    p.s. i was actually tring to help. whats up with all the snide attitudes flaring up again in the forums lately?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    okay, try #2.....

    make sure you are spec'd into insulators and electro plasma and what not, whatever may counter the drain. maybe even throw in an extra EPS console for good measure. and use your batteries.

    also, having a team is definetly a solution to the other guys running TRIBBLE you dont like. if you are bringing the damage, then find an extends and a nuke to start hanging out with.

    teamwork trumps gear in most, if not all situations.

    pandas do not use AMS, but we counter it by running sci teams. think along those lines.

    have fun kill bad guys

    horizon

    p.s. i was actually tring to help. whats up with all the snide attitudes flaring up again in the forums lately?

    what is wrong with my answer? i used the same structure as you, a numbered list lol

    I never asked how to counter, ofc than teamwork works, is the key for win, but that have nothing to do with the unbalance of the console. Any other skill/consumale that gives u boost to energy/power transfer rate/insulators will help, but that is not the point.

    My post is about the balance of the console, nothing less, nothing more, i never asked how to counter (or try to counter...), anyway all your solutions have a weak point, i was running my dkora: Electroplasma on 6 and a EPS Flow MK XII purple, and PI on 6 (+plus deflector bonus to PI),and my power was still drained in an insane way, and i usually use batteries for other things (shield bat. for shield proc, weapons bat. for BO, etc..and they only boost 1 system - with a significant CD-)
    And teamwork with SCI team? ok, i can say to u the same about AMS then..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    It is a ridiculously powerful passive. It debuffs the target, or multiple targets, while buffing the user for doing nothing more than pew pewing. Coupled with any one of the other drains, like the Assimilators, it is especially painful. I don't understand the point of all of these really strong passives that cost the user nothing.

    It could be argued that MACO counters it but MACO has a cap and doesn't improve with more people attacking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    In my opinion either the stacking from multiple sources should be disabled or leech should not work in combination with AOE abilities like FAW and CSV.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    honestly man its just one of those things right now.

    like hale just said "Coupled with any one of the other drains, like the Assimilators, it is especially painful"

    i doubt it will be changed anytime soon, and sometimes its easier to pick your poison, and antidote.

    q up for klingons...be prepared to counter their weapons

    q up for feds....same.

    i queue up for fvk all the time and never even notice the thing unless some carrier is jacking you up with assimilators. running epts and eptw is also a solid counter. but in the end, if a 5 man klingon team wants to beat you through power drain, they will do so by running this. you can either q up and try to beat them at their own game (this is what i like to do) or you can throw yourself into the buzzsaw to get tore up by not being prepared.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    playhard88 wrote:
    Can something be done with this console? is not fun play with 16 or 24 plasmonic leeach stacked on you (and even more if the kdf team is a premade).. half of klingons in pvp have that stupid console

    Too much of anything is a bad thing. But to be fair,

    I've been running into my fair share of

    1.) Entire teams spamming AMS. Premades are my favourite culprits because they understand team dynamics + v.chat, and therefore fire them off in series and not parallel, making it virtually impossible to play.
    2.) Danube swarm.

    The sword swings both ways...

    I would really love to see ALL these issues addressed, not just some to appease the majority.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    remember! cryptic cares about pvp and is doing all they can to save it now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I know we've got the choice to play with what we have or not play at all. It's still important to keep discussing the problems though. If someone is paying attention, it would be nice to make sure they are aware of the issues.

    The last thing we need is for silence to be mistaken for contentment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Putting powers on consoles was bound to create issues like this really. If they were still only Captain powers or Bridge Officer abilities, creating ridiculous power combinations would be much harder. Removing the opportunity cost for powers was the worst decision about the P2W console that Cryptic could do.

    I don't think they'll really fix this, but here are my ideas how to address this - two different options
    1. Console Powers as BO powers
      All Console Powers become special Bridge Officer Powers. The console turns into a somewhat irregular console that boosts some skills, and that also gives you the power to "train" the old skill to a Bridge Officer. The powers could be rebalanced a bit for becoming BO. Very powerful ones become higher rank powers, weaker ones become low rank BO powers. Thanks to the ability to actually train in the skill, the cooldowns of some powers would get lower, but that's okay - they now cost you another BO power, and you can't actually do the abusive combinations anymore, or only at great cost.
      Passive Powers like the Plasmonic Leech would become activated powers with a duration.
    2. Consoles become Devices
      All Console Powers become Devices. That would boost the kind of powers available "on device", but it still puts on some strong limitations - and the old devices are not exactly useless, so people will miss some of the power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012

    I don't think they'll really fix this, but here are my ideas how to address this
    1. All Console Powers become Devices.

    and a huge f-no to this. tanks have 4 device slots. escourts have 2. why would an oddy lets say need bats when they can use theta, grave pules and ams?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Hilberts idea was best, just stop the stacking of these things because lets be honest, having 0 to 25 power in each system will basically TRIBBLE everyone. If power is on 0 on all systems basically all your abilties/heals are grayed out. Shields get disabled, engines that do no longer work, powerlevels are the most important thing on any ship. Take them down or decrease them significantly and nobody can do anything to it. THATS the issue at hand at the moment I believe.

    Insulators hardly work against this. It works against 1, but not if its stacked multiple times. Kinda rethinking my respec because speccing into resistance is hardly worth it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Insulators hardly work against this. It works against 1, but not if its stacked multiple times. Kinda rethinking my respec because speccing into resistance is hardly worth it.

    wasnt it cryptics infinate wisdom to specificly reduce the effectivness of the resist agaisnt this and a couple other power drain abilites?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    BROKEN1981 wrote:
    and a huge f-no to this. tanks have 4 device slots. escourts have 2. why would an oddy lets say need bats when they can use theta, grave pules and ams?
    Well, no one says that we have to stick with the current Device Numbers. Just give everyone 4 Devices and that problem is fixed. But what do you think about the alternate idea (the Device idea is just the simplest approach).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Last night I had a record 32 stacked on me in kerrat. Needless to say I was sucked dry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    naz1911 wrote: »
    Last night I had a record 32 stacked on me in kerrat. Needless to say I was sucked dry.

    Didn't seem to slow you down though, as you where killing quite well and often for the short two hours I saw you in Ker'rat.
    You must've killed me at least 4 or 5 times alone. :p

    Though I still say that the PL stacking is a bug as they where suppossed to fix it to have a cut-off on the drain the target takes even though the user can continue to reap the benefits.
    So multiple players can use the PL and get a power bonus but the target can only be drained so far before it cut-offs and drains no further. We need a Dev to comment if this is working right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Roach wrote: »
    Didn't seem to slow you down though, as you where killing quite well and often for the short two hours I saw you in Ker'rat.
    You must've killed me at least 4 or 5 times alone. :p

    Thats because those lazy pandas had me trying (rather unsuccessfully) to heal them. Ok well not really I didn't do much but when I was there with them, there was some serious PL stacking going on the klink side.

    Right now PL is just broke, theres no reason PL should be giving such huge returns in power levels OR able to get stacked so high draining a target that much from a single passive effect.
    Just getting over +20 to a SINGLE power level from a passive console would be pretty insane, but this is a flat across the board to all power levels kinda thing.
    Then you have to consider the target/s are also losing nearly as much power themselves...

    The reason PI seems ineffectual is because PI reduces the effect of drains... How exactly does it reduce 1 into something else? Will start giving you fractional power loss? The thing with Leech is that you are literally getting 20+ seperate drain effects for like 1 power drain, meaning PI's big drain resist is mostly ineffectual.

    They just need to cap the stacks to like 5, regardless of how much or how many are using it. The user can only gain 5 power (across the board) max. The target can only be drained 5 (across the board) max.
    That is still a +10 towards the user, for nothing more than a passive console and even that is pretty great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    shelev wrote:
    Thats because those lazy pandas had me trying (rather unsuccessfully) to heal them. Ok well not really I didn't do much but when I was there with them, there was some serious PL stacking going on the klink side.
    Well, I know they made me work hard to stay alive and I loved every minute of it. :D
    Right now PL is just broke,
    I believe it is. The PL is suppossed to drain to a max of 8 stacks on a single target regardless of the number of attackers using it against said single target.
    While it is suppossed to stop at 8 stacks for the single target, the users will each continue to gain benefit for the use of the PL even if said targets stack is maxxed.
    If it is draining higher than 8 stacks on a target then the PL drain mechanics are broken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Thanks Roach. One must try ;)

    It was fun though! Imagine if me and MT weren't sucked dry..... The carnage we could have caused ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    naz1911 wrote: »
    Last night I had a record 32 stacked on me in kerrat. Needless to say I was sucked dry.

    Yea it really is a bad joke. ran into a kdf premade running 3 carriers full of siphon drones and atleast 4 or 5 of them were runing leach as well. really not much you can do about it :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    shelev wrote:
    Right now PL is just broke,
    It appears to be stacking beyond its cut-off point of 8 stacks on a target.
    naz1911 wrote: »
    Thanks Roach. One must try ;)

    It was fun though! Imagine if me and MT weren't sucked dry..... The carnage we could have caused ;)

    Try hell, you and MTs bug ship where a constant carnage reason i died so often. It gave me a complex and uped my therapist hours. :p
    Still had fun though. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Ya know.. I really never thought much on Plasmonic Leech by it's self.. from one person..

    But then I saw what happens on the flip side where you have mutliple people with Plasmonic Leech being run.. and not just Plasmonic Leech.. but other things to.. for example:

    2 Carriers running lolarons + Advanced Siphon Drones + Tyken's Rift
    2 BoPs running Lolarons and Scatter volley/Rapid Fire
    1 Cruiser running Lolarons + Faw..

    Then it starts to become a problem.

    Of course each of those listed items don't cause problems on their own.. but stacked together like this it causes more headaches then you might expect.

    Now I'm not "Crying for Nerfs" but I do feel that perhaps something needs to be checked into at some point, not just with Plasmonc Leech, but with anything concerning 5 Man teams that could be considered abusive if not near Broken applications when used in such a way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    naz1911 wrote: »
    Thanks Roach. One must try ;)

    It was fun though! Imagine if me and MT weren't sucked dry..... The carnage we could have caused ;)

    Say AWWWW

    http://i862.photobucket.com/albums/ab190/crimsonoa/klinkopen.png
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    naz1911 wrote: »
    Thanks Roach. One must try ;)

    It was fun though! ;)

    And that it was, ty as well roach, thats why u dont leave the game like that you naz noob. wait for starbases and the such we will make new hax kkthxchnk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Towing cables and strong vessels may make it interesting to see if one can bring a Starbase to a PvP que, much like the Titan class vessels from EVE.:p
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Its seems the Plasmonic leech has become the AMS of the KDF since it appears to be broken and over stacking.

    Its suppossed to cut off at 15 stacks period, on a single target regardless of number of attackers using PL on said target.

    Hey Devs, any word on wether this console is working correctly or not?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    Can something be done with this console? is not fun play with 16 or 24 plasmonic leeach stacked on you (and even more if the kdf team is a premade).. half of klingons in pvp have that stupid console

    It's also not fun to have multiple tractor beams chained on you now that the Fed carriers are running those stoopid shuttles. The state of PvP becomes ever more exasperating.
    __________________________________
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  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    It's almost as broken as perma tractor beams on a particular escort. Almost...
  • shelevshelev Member Posts: 51 Arc User
    edited July 2012
    xantris wrote: »
    It's almost as broken as perma tractor beams on a particular escort. Almost...

    Except you know, "I can do NOTHING" is alot different than "I cannot move" (in there respective worst case scenario's).

    Spec into dampeners and you can shurg off a tb or two.
    Spec into insulators and it does NOTHING against leech because its 24+ different applications of an effect so a % resist does NOTHING worth mentioning.

    Oh yeah you can actually blow up shuttles.
    Oh yeah you can actually use your own shuttles such as siphon pods or orion interceptors.

    P ****ING S, orion interceptors offline engines AND weapons, I'd rather be tractored than be spammed with constant offlines.
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