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T5 Nova

rokesmithrokesmith Member Posts: 0 Arc User
edited July 2012 in Federation Discussion
Right, I need something to distract me from the sadness that is the the new forum, and the fact that until week's end (at earliest) I can't buy the Armitage or anything else in the C Store due to some problems with my debit card.

So, going off of the assumption that they will eventually make a tier 5 Nova (which is admittedly not certain and something I don't really want to discuss right now) what would you recommend for its special console?

The Thunderchild had the point defense turret while the Armitage has the photon defense turret, so maybe some T5 Nova only varient of the Photonic Displacement? Perhaps one that duplicates a bit more seamlessly, (and noticeably for PvP) letting you attack from just below the projection. (Because, of course, being close with return fire would only matter with torpedoes, and even then only if it had a timed fuse rather than impact detonation they normally have)


Or, you know, it could be something closer to the Photonic Fleet, how about a console that lets you project a hologram of the Ody (and about as powerful as the 3 from photonic fleet combined) once every three minutes?

I don't want to suggest it has to be something photonic, I'm just extrapolating from the current example of the Akira. Plus, you know, not sure what other science-y powers you could run with.

You could also run with the whole Equinox thing, give it a console that effects speed somehow. Though that one seems less likely as there is already a similar one for both in combat and other stuff to boost sector space speed.

A console to make Tyken's Rifts (or Gravity Wells, though that one could be OP) that latch onto the target and follow them to a limited extent, making them harder to escape?

Or how about something like how Lt. Burke of the Equinox beamed the field emitter device right off of Voyager? Say a power similar to Viral Matrix, but done via transporter and with different effects - disabling projectile weapons only, but for twice as long, that sort of thing.

Another bit of inspiration from the same incident, but less spectacular - a console giving a passive power making things like boarding parties much less effective (like the modular force fields used against the 'spirits of good fortune')
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Post edited by rokesmith on
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Comments

  • obiwonko1obiwonko1 Member Posts: 28 Arc User
    edited June 2012
    As DPS is an issue on science ships I would give it a universal console that would act as a extra weapons slot using the deflector in some capacity. I love the Nova class in general if science class had a bit more bite in the dps category they could be more useful in stfs rather then to just stop moving nanite spheres and probe control.
  • rokesmithrokesmith Member Posts: 0 Arc User
    edited June 2012
    Gravity Well isn't that bad for damage, once you knock through their shields. (At least, against NPC's, obviously PC's will get out of range a lot quicker)

    But the deflector idea isn't shabby, though it would be a bit weird to see something like the deflector blast from Best of Both Worlds on a Nova rather than Galaxy.
    [SIGPIC][/SIGPIC]
  • mirrorseacatmirrorseacat Member Posts: 170 Arc User
    edited June 2012
    the Equinox from Voyager could drop its shields for about 30-45 seconds, and completely remodulate them and bring them back up. so something like that

    so you could drop you shields for say 4 seconds completely and when they come back online you get max shields with high regen and damage resistance for say 15seconds?

    Sort of like the Ablative Armour, only for shields. would give you a chance to plow through an enemy group and out the other side to draw their attn.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited June 2012
    the Equinox from Voyager could drop its shields for about 30-45 seconds, and completely remodulate them and bring them back up. so something like that

    so you could drop you shields for say 4 seconds completely and when they come back online you get max shields with high regen and damage resistance for say 15seconds?

    Sort of like the Ablative Armour, only for shields. would give you a chance to plow through an enemy group and out the other side to draw their attn.

    I'd be willing to shell out some c-point for this...

    Star Trek Online, Now with out the Trek....
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited June 2012
    yeah not a bad idea
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    Former/Cryptic Name: Captain_Hans_Langsdorff
    Founding member, Special Service Squadron
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  • rokesmithrokesmith Member Posts: 0 Arc User
    edited June 2012
    the Equinox from Voyager could drop its shields for about 30-45 seconds, and completely remodulate them and bring them back up. so something like that

    so you could drop you shields for say 4 seconds completely and when they come back online you get max shields with high regen and damage resistance for say 15seconds?

    Sort of like the Ablative Armour, only for shields. would give you a chance to plow through an enemy group and out the other side to draw their attn.


    Very nice idea -
    A) definitely science feel to it
    B) worthwhile power not in game yet (or something close to it anyway)
    C) Actually used in canon by the ship that would get it.
    D) Also has the advantage of being easier to balance than a lot of the console powers - since you are very open to attack while it is working. Though I guess it would make hull plating a more important power again.

    Although I got the impression that any ship could do this, its just that in a traditional space fight it would be nearly suicide. I could be wrong though.
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  • rokesmithrokesmith Member Posts: 0 Arc User
    edited June 2012
    Any other ideas?

    In a general way you can divide the consoles into a couple categories - dps, defense, science control powers (some dps too) and passive buffs like the transwarp cooldown.

    The shield one above is a great defensive idea, a nice counterpoint for the ablative generator.

    What about control options? The 'sticky' gravity well could work, but might be OP (and not as useful in PVE where the mobs don't actively flee it much anyway)

    How about a way to disable launchers on an enemy ship? Some science technobable that basically blocks things like torpedo ports and hanger bays? Kindof like gumming up a gun barrel? I don't know, it would be cool, but disproportionately damaging to enemy torp boats and carriers, while not very useful at all against things like beam cruisers.

    Surely there are other cool idea out there?
    [SIGPIC][/SIGPIC]
  • arveduyarveduy Member Posts: 1 Arc User
    edited June 2012
    the Equinox from Voyager could drop its shields for about 30-45 seconds, and completely remodulate them and bring them back up. so something like that

    so you could drop you shields for say 4 seconds completely and when they come back online you get max shields with high regen and damage resistance for say 15seconds?

    Sort of like the Ablative Armour, only for shields. would give you a chance to plow through an enemy group and out the other side to draw their attn.
    rokesmith wrote: »
    Very nice idea -
    A) definitely science feel to it
    B) worthwhile power not in game yet (or something close to it anyway)
    C) Actually used in canon by the ship that would get it.
    D) Also has the advantage of being easier to balance than a lot of the console powers - since you are very open to attack while it is working. Though I guess it would make hull plating a more important power again.

    Although I got the impression that any ship could do this, its just that in a traditional space fight it would be nearly suicide. I could be wrong though.

    I have wanted a T5 Nova since the beginning, and I like this console idea.
    (The upgraded photonic displacement idea is good too.)
  • tibbetttibbett Member Posts: 8 Arc User
    edited June 2012
    rokesmith wrote: »
    Another bit of inspiration from the same incident, but less spectacular - a console giving a passive power making things like boarding parties much less effective (like the modular force fields used against the 'spirits of good fortune')

    Boarding parties are already a complete joke. If you aren't running at least one copy of TT1, I'd say you have much bigger things to worry about than a boarding party.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited June 2012
    obiwonko1 wrote: »
    As DPS is an issue on science ships I would give it a universal console that would act as a extra weapons slot using the deflector in some capacity. I love the Nova class in general if science class had a bit more bite in the dps category they could be more useful in stfs rather then to just stop moving nanite spheres and probe control.
    It would be nice to have something like what they tried in The Best of Both Worlds: Fire a giant, super powerful phaser beam from the deflector dish. Like most deflector dish abilities, it would have a 90 degree firing arc, and be based off your axillary power level, and be a straight up damage ability.
    the Equinox from Voyager could drop its shields for about 30-45 seconds, and completely remodulate them and bring them back up. so something like that

    so you could drop you shields for say 4 seconds completely and when they come back online you get max shields with high regen and damage resistance for say 15seconds?

    Sort of like the Ablative Armour, only for shields. would give you a chance to plow through an enemy group and out the other side to draw their attn.
    This is something I've always thought would be nice to have. High risk, but if it replenishes your shield entirely or almost entirely, the reward is also extremely high.
  • rokesmithrokesmith Member Posts: 0 Arc User
    edited June 2012
    It would be nice to have something like what they tried in The Best of Both Worlds: Fire a giant, super powerful phaser beam from the deflector dish. Like most deflector dish abilities, it would have a 90 degree firing arc, and be based off your axillary power level, and be a straight up damage ability.


    The problem there, again, is that something like that feels more like a galaxy console than something the Nova would have.

    Humm, how about something using space gasses? Granted, that was more spectacularly used by Riker in Insurrection, but Ransom was known for hiding in atmo. Perhaps a fly by to dump a gas on a ship that makes it take a lot higher damage until it can clear the debuff? Or conversely degrades accuracy or makes torps/mines blow up prematurely?

    Honestly though, at this point I'd buy a T5 Nova even if it had the exact same stats as the Luna and never switch back to anything else.
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  • rokesmithrokesmith Member Posts: 0 Arc User
    edited June 2012
    Letting it use cannons would be an awesome ability, though that + the shield console someone suggested would probably be a bit too much.
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  • sierrafortunesierrafortune Member Posts: 129 Arc User
    edited June 2012
    Anyone think that, if not a T5, an up-scaled variant of the Nova is going to be in the Fleet Store when Season 6 launches?

    EDIT: Nevermind just listened to the Priority One Interview with Al Rivera, who says there's going to be a Tier 5 Nova and Saber at some point.
  • rokesmithrokesmith Member Posts: 0 Arc User
    edited July 2012
    YAY! I will personally task drive the rest of my fleet (all 1 of him) until we can get me a T5 Nova. I guess I'll be nice afterwards and help him with the Akira. (his favorite) He can wait, he's got the Armitage after all.
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  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    Hmm, so no consoles with the fleet refits. Oh well; that's not too horrible. It will still have VA level fittings, and if what he was saying is true, it should be more maneuverable than my Recon.

    Tribble says the fleet science vessel retrofit is Tier 3 Military.
    I wonder what the boff and console layout will be like.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    Just FYI, there are two versions of the Nova to be found in the shipyards on Tribble, along with all the other fleet ships. All stats are present as well (not too sure whether those won't change yet, though). And from what I remember, both are more manoeuvrable than the recon (14 deg/s to 13 on the recon).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    toiva wrote: »
    Just FYI, there are two versions of the Nova to be found in the shipyards on Tribble, along with all the other fleet ships. All stats are present as well (not too sure whether those won't change yet, though). And from what I remember, both are more manoeuvrable than the recon (14 deg/s to 13 on the recon).

    Where'd you find the stats?
    All i found on tribble was the list of what the ships were that are available.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    They're shown on the ESD shipyard, I guess DS9 as well and... K7, is it?

    The same way, KDF ships are shown in the Qo'nos shipyard (and probably all the other ship requisition centers).

    EDIT: Of course, I mean on Tribble.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • rokesmithrokesmith Member Posts: 0 Arc User
    edited July 2012
    (Still doing my happy dance)

    T3 military isn't as bad as I was thinking it would be. Granted, with a fleet of 2 it will take some doing, but you know what? This is something I don't mind working for at ALL.
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  • rokesmithrokesmith Member Posts: 0 Arc User
    edited July 2012
    Except now I have another problem. I try and follow a consistent story line with my main character and her fleet of ships. The Miranda was the Avalon, then it was destroyed and her Intrepid-R was the Avalon A. Recently that one was destroyed (renamed) and my Vice Admiral claimed Admiral's privilege and renamed her Ody (Sci) to the Avalon B. Can't really do that again (especially so soon) for the Nova T5, so what do I name it? (All of my ships are named after cities, mostly legendary)
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  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    It's strange. The Retrofit and Fleet retrofit have different Boff layouts. The regular retrofit is just a weaker luna with more turnrate, while the fleet retrofit has same consoles as luna, but a LtC. tac.

    Of course, since an LtC. tac is the ship I've been wanting for ages. I am going to grab the first one my fleet requisitions.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    It's strange. The Retrofit and Fleet retrofit have different Boff layouts. The regular retrofit is just a weaker luna with more turnrate, while the fleet retrofit has same consoles as luna, but a LtC. tac.

    Of course, since an LtC. tac is the ship I've been wanting for ages. I am going to grab the first one my fleet requisitions.
    There are many more differences between the two, one's got much better shields and hull than the other, and... oh, well, two more differences, apparently.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    toiva wrote: »
    There are many more differences between the two, one's got much better shields and hull than the other, and... oh, well, two more differences, apparently.

    Well those fall under the category of being a crappier luna.
    ===
    The Science Vessel Retrofit has the same console and Boff Layout as the luna with less shields, a lower shield modifier and less hull, but with 1 degree/sec more turn-rate. It's also going to be much, much harder to get, so it's not really worth it.

    The Fleet Science Vessel retrofit, on the other hand, has a LtC Tac slot, which could be very useful. It still has stats lower than the Recon Science Vessel, but they are better than the SV-R. Unfortunately, it still has the same console layout as the RSV (strange since every other fleet retrofit has ten consoles, so I would have expected the FSV-R to have 2 eng 4 sci and 4 tac given the tactical bent it has).


    I think the SV-R would be better off having the stats and console layout it has but with a LtC. tac boff slot, to give it a bit more advantage over the RSV, and more reason to actually get one.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    The Interview on priority one seemed to indicate that retrofits come with the parts of the standard ships, but you can use refit parts if you bought the C-Store version, so you should be able to use Rhode island Parts if you bought a Rhode Island.
  • rokesmithrokesmith Member Posts: 0 Arc User
    edited July 2012
    Well those fall under the category of being a crappier luna.
    ===
    The Science Vessel Retrofit has the same console and Boff Layout as the luna with less shields, a lower shield modifier and less hull, but with 1 degree/sec more turn-rate. It's also going to be much, much harder to get, so it's not really worth it.

    The Fleet Science Vessel retrofit, on the other hand, has a LtC Tac slot, which could be very useful. It still has stats lower than the Recon Science Vessel, but they are better than the SV-R. Unfortunately, it still has the same console layout as the RSV (strange since every other fleet retrofit has ten consoles, so I would have expected the FSV-R to have 2 eng 4 sci and 4 tac given the tactical bent it has).


    I think the SV-R would be better off having the stats and console layout it has but with a LtC. tac boff slot, to give it a bit more advantage over the RSV, and more reason to actually get one.

    Wait - I thought all of the Fleet ships were going to have 10 consoles? Could it be a bug?
    [SIGPIC][/SIGPIC]
  • rrincyrrincy Member Posts: 1,023
    edited July 2012
    no , both are nova , just different boffs and consoles , you can use the rhode island skin on either if you have it though
    12th Fleet
    Rear Admiral , Engineering Division
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  • rrincyrrincy Member Posts: 1,023
    edited July 2012
    well getting to t3 will probably only take a couple of months for a decent sized fleet :D so you'll have your ship

    i think its great cryptic are doing this tbh
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • rrincyrrincy Member Posts: 1,023
    edited July 2012
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • rrincyrrincy Member Posts: 1,023
    edited July 2012
    pretty sure any ship can take singles
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • rrincyrrincy Member Posts: 1,023
    edited July 2012
    i think that'd be nasty considering the tac console layout on the ship , i cant see it happening though :(
    vesta will probably have cannons though
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
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