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STFs now feature a respawn timer Dev's Questions

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Nevermind. Its a mute point.

    I personally deleted my post.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    laelixx wrote:
    This has got to be the most terribad idea ever

    In a premade full of friends, ISE

    We get first transformer down, spheres kill all of us one by one.. repeatedly.. in order. Same thing with Tac cube. Sure, we beat it, but when it comes down to it we aren't playing together but rather there's just a single person hitting the tac cube by himself about to die while everyone else is waiting for their respawn (on different timers), further distancing from the ability to play TOGETHER as a TEAM. <sarcasm> So fun. </sarcasm>

    Seriously, whoever thought this up has 1) never played anything before ever 2) should be fired, exiled, and become a pariah 3) actually probably got a promotion

    I predict PWE will take 3-5weeks before they realize how much credibility/money they're losing with their playerbase and revert the change

    If you want, I can teach you the basics so you and your friends aren't completely terrible. Cause thats really what this is coming down to. I'm sure you think I'm exaggerating or being a smartass, but I'm not.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    respawn timers.. such a **** idea. i wonder who came on that idea? must be someone who thinks like "hmm, how can we punish our players today?"

    its the first time, that i was let alone in an elite stf. i had to fight the gate, 5 spheres and a tac cube ALONE. as its nearly impossible to kill the cube alone (due to his healing + his critical shots i got and a 2 minutes GODDAMN respawn timer). i could have killed him but not anymore. damnit, this was the worst **** i have ever seen. i still wonder if there will be the day when cryptic finally makes some good patch (that includes a lock box spam filter)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Draemos wrote:
    If you want, I can teach you the basics so you and your friends aren't completely terrible. Cause thats really what this is coming down to. I'm sure you think I'm exaggerating or being a smartass, but I'm not.

    so are you able to teach all them people out there how to not get blasted constantly? i doubt it...most won´t even listen and thus most public (e)STF are gone for good
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    my theory behind the timer is that they are trying to promote better teamwork since i know from experience some people have a tendency to run off on their own i even do it from time to time this makes the people think a little more about desicions that may cost them their coveted items that they seek and focus more on supporting the team. it also makes crusiers that much more important since the tanks will have to cover the escorts with their superior hull and hull healing powers.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Promoting teamwork doesn't help, when people are abandoning matches cause they are ****ed off.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    linyive wrote:
    Do you know what guys? Even though I am a firm supporter of a timer, I think I found a massive flaw in its implementation. While playing a normal STF ground mission, people were just quitting the matches entirely. As a result of being hit with a prolonged timer, new and old players to STFs are now being discouraged. Instead of sticking around to learn the missions, both elite and new players are quitting. If the idea behind this timer is to get people to not play, Cryptic/Perfect World has succeeded in their mission.

    "Star Trek: Online" is no longer fun.

    I knew that was going to Happen most people are in to much of a hurry and don't want timer to slow them down.:mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    From what Gozer's been saying on the PvE forum, it's being worked on.

    Like the Ambassador class ...
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