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STFs now feature a respawn timer Dev's Questions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
All STFs now feature a respawn timer that gets progressively longer every time a player dies and respawns, up to a max respawn time of 2 minutes.
The time stack will clear after 3 minutes of play without a death.

First of all who came up with this Idea, This for sure will not discourage the Team Drop out rate, probably increase it. For me on elite STF's when I die it takes long enough to get ship repaired and back with team. (Note for those that do bother to bring ship back to full repaired status).

So please tell me why are you messing with the STF respawn timer?
What purpose will this serve?

This is only going to hurt the Team as a whole by taking now longer to get back in the fight, More and likely they will die as well cause your not there to help. Please tell me where is the fun in that, also consider putting it back the way it was. Thank you. And please answer those 2 questions.
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I like that change. In combination with the scaled down Borg damage, that will make tanking more relevant and not punish you any more for not commanding an escort.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    All STFs now feature a respawn timer that gets progressively longer every time a player dies and respawns, up to a max respawn time of 2 minutes.
    The time stack will clear after 3 minutes of play without a death.

    First of all who came up with this Idea, This for sure will not discourage the Team Drop out rate, probably increase it. For me on elite STF's when I die it takes long enough to get ship repaired and back with team. (Note for those that do bother to bring ship back to full repaired status).

    So please tell me why are you messing with the STF respawn timer?
    What purpose will this serve?

    This is only going to hurt the Team as a whole by taking now longer to get back in the fight, More and likely they will die as well cause your not there to help. Please tell me where is the fun in that, also consider putting it back the way it was. Thank you. And please answer those 2 questions.
    I totally agree but if you check the forums this subject is in the progress of being beaten more than a dead horse
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I used to hate the idea of a stacked timer. But now that I hear that it'll clear after three minutes of not dying... I can live with that.

    Meanwhile, I've been trying to live longer in STF's (not just charging in, guns blazing).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I don't see how this will enhance our gameplay at all, this is a really bad move.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I do. It will encourage us to play smarter, play better, and not just expend our lives like we've activated the infinite lives cheat on Super Mario.

    I remember the first debates about this on the PvE forum. People were up in arms because they were afraid that this time penalty is going to TRIBBLE them over, especially in space where you can't just resuscitate your teammate. This three minute good behavior clause gives the player an out and, providing you play well enough and the rest of your team puts on at least an average performance, is not so punishing and brutal.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I do. It will encourage us to play smarter, play better, and not just expend our lives like we've activated the infinite lives cheat on Super Mario.

    I remember the first debates about this on the PvE forum. People were up in arms because they were afraid that this time penalty is going to TRIBBLE them over, especially in space where you can't just resuscitate your teammate. This three minute good behavior clause gives the player an out and, providing you play well enough and the rest of your team puts on at least an average performance, is not so punishing and brutal.

    For every person that likes this, there's about 200 people that rage over it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I do. It will encourage us to play smarter, play better, and not just expend our lives like we've activated the infinite lives cheat on Super Mario.

    I remember the first debates about this on the PvE forum. People were up in arms because they were afraid that this time penalty is going to TRIBBLE them over, especially in space where you can't just resuscitate your teammate. This three minute good behavior clause gives the player an out and, providing you play well enough and the rest of your team puts on at least an average performance, is not so punishing and brutal.

    Once they fix the Borg One-shot invisoTorp thats kills me with max shields, resists and hull points I may see the logic of your viewpoint.
    Point being - Alastor was correct, the DP is only good if the STFs where bug free and balanced.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    For every person that likes this, there's about 200 people that rage over it.

    I know. Some don't understand the benefits of this change. Others just plain don't like it. I was the former, since I missed the whole 3 minutes good behavior clause I assumed that the penalty would only TRIBBLE us.

    To me, it showed that the Devs, Gozer in particular, actually listened to our concerns and put them into account.
    Roach wrote: »
    Once they fix the Borg One-shot invisoTorp thats kills me with max shields, resists and hull points I may see the logic of your viewpoint.
    Point being - Alastor was correct, the DP is only good if the STFs where bug free and balanced.

    From what Gozer's been saying on the PvE forum, it's being worked on.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I do. It will encourage us to play smarter, play better, and not just expend our lives like we've activated the infinite lives cheat on Super Mario.

    Really, I highly doubt this new system will get rid of the players that don't listen and run off ahead of the group shotting anything and everything that moves. You can encourage players to play smarter, but you can't force them or fix them all. We are still going to get the people that have no idea what they are doing and won't listen to anyone and in turn ruin the STF either the optional or the entire mission.

    I guess one good thing about the new system is that a ruined STF will become evident a lot sooner and the group can start breaking up sooner.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    MJayMor wrote: »
    Really, I highly doubt this new system will get rid of the players that don't listen and run off ahead of the group shotting anything and everything that moves. You can encourage players to play smarter, but you can't force them or fix them all. We are still going to get the people that have no idea what they are doing and won't listen to anyone and in turn ruin the STF either the optional or the entire mission.

    I guess one good thing about the new system is that a ruined STF will become evident a lot sooner and the group can start breaking up sooner.


    That's a given. So just help and fix what and whomever you can, and only when they're willing.

    Also to quote.

    -"Never try to teach a pig to sing; it wastes your time and it annoys the pig.”
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    From what Gozer's been saying on the PvE forum, it's being worked on.
    When actaully done (though why have the timer before the fix is done is beyond my thinking) I will have nothing to angst against then and that would be nice.
    Go Go Gozer.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Moi aussi! *L*

    I rather hate that invisitorp with a passion that borders on the insane. :-)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012

    So please tell me why are you messing with the STF respawn timer?
    What purpose will this serve?

    This is only going to hurt the Team as a whole by taking now longer to get back in the fight, More and likely they will die as well cause your not there to help. Please tell me where is the fun in that, also consider putting it back the way it was. Thank you. And please answer those 2 questions.

    This isn't exactly rocket science... Its a way of making science ships and cruisers(and eng/sci captains) more worthwhile. Prior to this patch, tac/escorts where far more powerful because the respawn time was negligent.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Draemos wrote:
    This isn't exactly rocket science... Its a way of making science ships and cruisers(and eng/sci captains) more worthwhile. Prior to this patch, tac/escorts where far more powerful because the respawn time was negligent.

    and it isn't exactly rocket science to stop nerfing the hell out of Science abilities, but hey they did it.
    All it means is now you need 4 escorts and a heal sci who does nothing but heal.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Moi aussi! *L*

    I rather hate that invisitorp with a passion that borders on the insane. :-)

    yeah, well you know, they are fixing it.

    right?

    why the timer was put in before the insta gib torp was fixed just is beyond comprehension.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    If you die now in STF you deserve a 10 minute respawn.:p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I was hit by an invisible torpedo today... and it did not do enough damage to kill my ship. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I know people who like to sit in front of the cubes and let their torpedo splash damage blow themselves up, sacrificing their ships in the process. This timer would cut back on that, at least. As others have said though, I want the Borg to fight fair also.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    new timer sucks when gets to 110 at end when you cut close to running out of map time left
    needs tweekage why was this needed hmm
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    sean2448 wrote:
    new timer sucks when gets to 110 at end when you cut close to running out of map time left
    needs tweekage why was this needed hmm


    This is a serious issue everyone.

    People are going to get screwed out of drops.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Okay the extending of the the death timer is another problem that has arisen from people who think it is too easy to do STF's.

    I got news for you newbies....

    Those that suggested this idea, you are going to grind even more.

    After giving things a whirl I am puzzled why the DEVS even went this route. I know you folks live in San Francisco, but guys and gals... stop smoking what ever you are smoking, drinkning and or taking and get us back to the normal count downs.

    If you want hard get off STO and go to EVE... there when you do die you lose everything. PERIOD.

    I enjoy the game that STO was, and though I am likely beathing this as a dead horse; please remember if you make it too frustrating to play it will eventually lose player base.

    SO please fix this mess. I am flabbergasted that I am going to have to endure this mess across NINE chracters.

    Eddie Ballermaris:mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Again, just to reiterate, i'm in a MVAM with a hull of 30,000 and shields between 5-6k. When the Borg are dropping torps that hit for 40k non crit than i find i have an issue with the respawn timer simply due to the fact that the borg often ignore the rules of the game. I know elite = harder but harder doesn't equal cheating and cheap tactics. Until i see the rate of one shots dropas well as an actual noticable increase in Prototype tech drops, than the death timer really just seems to make STF's less worthwhile. It will cause too many problems in pugs.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Lets face it, the more people in a team that have their respawn extended the more handicapped the team becomes, making the STF progressively harder to get through. As if it's not bad enough that the respawn points are so far apart, now people will not only have to wait for their teammates to make their way all the way back to them, they also have to wait on extended timers.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    This countdown timer is a complete waste of time LITERALLY!

    I have just endured over an hour of gameplay on the Khitomer Accords Space Elite.. Denatra's ship has become far too overpowered and all of my team racked up to at least a 2 minute respawn timer! Because of this Denatra was healing faster than we could take her down. I really dont understand what you guys were thinking. Gamers will not appreciate this change as it becomes frustrating to play these missions. If you frustrate these people they will leave the game and stop spending money on it... And seeing as you have just released a new lock box to tempt people out of their hard earned money I take it you dont want once loyal players to leave?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I am not a fan of the new timer.

    Also, whenever I died, I used to hit "U" so I can bring up my ship component screen and repair my damage. However, since this went live, now when I do that it shows the ship I have TARGETED in that repair window instead of my own, and won't let me repair my ship. So now I have to wait until I actually respawn, make sure I have no target selected, and then implement repairs. No big deal, I guess....but with that new timer, every second is going to count...especially when you are dealing with a PUG.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Sounds for me like: bye bye elite optionals. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    For space STFs: The timer doesn't really do much, and anyone complaining about the space optional obj were probably only barely completing them in the first place anyway. Entirely possible to do all 3 with none to minimal dying and get all the optionals with time to spare.

    For Ground STFs: KA optional is alot more strict on timing, but everything else feels easier due to the lower borg damage since my team I run this with almost always brings a Science Officer.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I


    From what Gozer's been saying on the PvE forum, it's being worked on.

    you should see all the stuff thats been promised/said its being worked on in the pvp department...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Wilv wrote: »
    Lets face it, the more people in a team that have their respawn extended the more handicapped the team becomes, making the STF progressively harder to get through. As if it's not bad enough that the respawn points are so far apart, now people will not only have to wait for their teammates to make their way all the way back to them, they also have to wait on extended timers.

    I agree, I couldn't had said this any better. Also to add this if you do die Muti times the SMART thing would be to Standdown for a few mins again the above will happen. Not to mention a very long STF run.:mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I do not see this ending well.

    What incentive do people have now to actually engage in combat? To die means it takes longer to get back.
    Sounds like an excuse to just AFK and wait for the others to finish it. The griefers will just sit out after
    a couple of quick deaths.

    "Yes, I had to wait to respawn."

    I don't die in combat often, but this change just makes me want to hang back and let the other players
    aggro the Borg fire.

    I do NOT see this ending well.
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