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Official Skill Split and Skill UI Feedback Thread

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    kostamojen wrote: »
    I hope everyone keeps in mind that the current layout on Holodeck was always intended as a placeholder for the split tree...


    My comments so far about the new skill tree are these:

    1) The UI looks great, keep it. Everything makes a LOT more sense now at first glance, which will be great for the F2Pers.

    2) The Split is too complicated for those same F2Pers. It took me awhile to figure out how the split works, why at some point you can't add more space and have to add more ground and vice versa. A clean 100% split is require for ease of use!!

    3) RAISE THE LEVEL CAP!!!
    This is the big thing thats needed to make this new skill tree worth while. Say, 4 more levels of cap and everything will be good, no?

    Although you do rightly bring out that it should be kept in mind it is subject to change, history tells us with Cryptic that when it hits Tribble it is in its near final build and will receive some tweaking.

    The issues I have with the skill system are the following:

    1 - It was a poorly designed system that lacked innovation int he first place and "polishing" it really does not make it better. I had hoped when they annouced they were working on it they would have had some innovative ideas and taken a new direction but they have not. It is still the same poor system, only streamlined. I have seen many many better and more innovative ideas by the playerbase. Instead resources have continued to be wasted trying to polish this poor system.

    2 - Cryptic has completely misunderstood what the playerbase wanted in a split between ground and space by not really communicating much. The playerbase was not looking for a split in points per se, but rather a split between ground and space XP in game as well, i.e Ground XP and Space XP. Having ground and space compete against each other in skill allocation shows how the system is poorly designed.

    3 - The system as it is now really removes a great deal of customization and that adds yet another layer of, "We cannot play the game the way we want to play it". But rather have to play the game the way Cryptic wants us to play it. Time and time again this has been an issue through this whole F2P process and it is quite suffocating to the game itself.

    All in all, I see one issue with Cryptic, the seem to be too stubborn to realize when something should just be abandoned and start over. Rather resources are wasted on it attempting to make it "workable". I am not happy with current incarnation of the Skill System and think the devs need to take a serious step back and stop trying to pander to the silent minority that feels they are not viable in PvP. If they choose not to place any points in ground and complain about not being able to compete on ground that is their problem and their CHOICE. Things like that should never drive design decisions as have been happening.

    I will end on a positive note that the only thing I like from this whole Skill Excursion is the new UI.

    My vote is to keep the new UI and go back tot he old system until Cryptic has something more innovative.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Sthrax wrote:

    Casual and/or new PVPers will never be as good as hard-core PVPers because of experience, and most of the time, the casual and/or new PVPer won't accept it.

    Its a constant of the Universe much like taxes......

    Did you hear a slapping noise?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    It certainly should be two pools of points. One pool is UBER-confusing, trying to figure out where to spend to unlock the next level.

    Also, with my Science char, I was NOT able to spend my points to match the skills I have now at Tier 5, while spending the previous ones as identically as I could. Before I was able to have a single tier 5 skill at 9, three skills at 4, one skill at 3, and one skill at 2 (all Space). Now, when the Tier 5 unlocks, I can only have 1 skill at 9, two at 3, and two skills at 1. The other points MUST go into ground. So that's a pretty big effect.

    Also, they really should consider making all the points-totals divisible, so you don't end up with 500 left over...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Being able to spend ground points without feeling gimped in space is NEEDED.

    What's wrong seriously? If you don't want to spend points on ground skills then don't do it.
    From what I've seen, there is just a cap on how much points you can spend on space or ground. You are not forced to play ground.
    And you still don't lose as much effectiveness as when they introduced the new space skill tree.

    If you want to be better than those who want to enjoy both aspects of the game, then it's like twinking in other games. You should win because you play well, not because you spent more points into space skills...

    And for those who want to max most space skills, where is the point in having skill trees then?
    Skill trees are here to make choices, all players are in the same boat...

    I'm waiting for this since day 1, and I really don't understand why so much players react like this.


    EDIT : some new skills are awesome, like threat control (there is a reason to play a tank now).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    We always put Official Tribble feedback threads in this forum. Every major feature gets a thread exactly like this in this exact forum. We're observing your feedback and will reply where we feel it's necessary.

    Well it's good to know this thread is being watched. I do have to point out that it seems the general consensus on the 75/25 split seems to be rather negative. Probably a 75/25 split of dislikes/likes. Someone did bring up a good point. If you keep the system how it is on holo and allow people to spend the points how they see fit, specializing in ground or space, that is incentive to purchase more character slots. Then there's the issue of science ships, which is my personal favorite type of ship, I think you can see the points being made in the few long posts about them. As a casual player of STO, but as an avid MMO player(including pvp), I can say with certainty that if you go through with the the 75/25 split, you are going to lose a lot of people. Major changes that force people to change their playstyle discourages them and eventually they quit. Take a lesson from Star Wars Galaxies and the major revamps they did, players do not like to be told how to play their characters after they've already been established.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I kinda like the new split myself. I did a test run with the new Space and Ground skills and they work well on my Fed Eng...

    I just want to have more PVP Melee combat! My lightsaber bat'leth isn't having fun at the moment... FIX ANDORIA!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I do not care for the new forced split one bit- where is my freewill? Where is my freedom of choice? Think I'll go out & get myself a good joystick so I can play Aces High & fly planes that can't get nerfed no matter how much some panzie whines it's too powerful. Seriously Cryptic, if I wanted to do ground combat I'd join the other mutineers & go over to TOR. Implement this forced respec & I am gone.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Attempt at constructive criticism:
    I like the looks of the new interface.

    1) My Space skill tree for my FED characters is the same as on holodeck. My space tree on my KDF has the changed space skill tree.

    2) How hard is it to make the minimum tier skill spends to be in multiples of 1000?
    (or 2500 in the case of the Tier 4. while I am at it, the 2500 can cause you to have a total space or ground build ending in 500 which makes it impossible to completely spend you skill points for another reason.)
    I have been unable to spend all of my skill points.

    3) You get done skilling up and you always have 1 or 2000 points left, and it won't let you spend them on a tier 1 or tier 2 skill. If you are re-speccing, it will not let you accept your respec unless you have spent all your skill points.


    4) the power tips for which skills boost which boff or captain power is broken. If you are going to have every boff power and captain power in the skill tips it may not be necessary.

    5) All the ground skills have asterisks after them, but no real clue why?

    6) Why doesn't the interface window which pops up when you first log in and need a forced respec show you the minimum skill points per tier required.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    And for those who want to max most space skills, where is the point in having skill trees then?
    Skill trees are here to make choices, all players are in the same boat...

    It is a choice to max space skills. It is a choice to max ground skills. It is a choice to go 50/50 space/ground. It is a choice to anything in between those. Each choice has benefits and drawbacks- let the players deal with the consequences of those choices. Under the new system, none of those is possible outside of a 75/25 split, and you think that is good? Nerfing choices in order to make new PVPers feel good about themselves is not a winning recipe for any game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I tried speccing my Tactical (Escort) and my Science Captain (Science Vessel) on Tribble today. I have noticed relatively little losses in Space. I made some "harder" choices, specced less in energy bonus and weapon skills on the science vessel captain primarly. I don't think my Tact had any major changes.

    I tend to agree with Foxrock's opinion (not sure if he posted it here) that Science Vessels are still the most expensive class to play in terms of skill points. You are really the only onet hat needs to spec into all those science skills. You still wil lwant all the other skills on the engineering and tactical trees (some even more - EPS Flow Regulation can be crucial for some science builds to raise their damage output between major power uses).

    Before the split, I specced basically a few ranks in Tier 1 Ground skills. There wasn't really a way to realistically cover the skills I would want in space, especially as an SV Captain. With the split, I was amazed by how little I lost and how much I gained. This may be the first time since I respecced that I can actually train a Ground skill! And I can still train several space skills. (Though I really miss the ability to train Charged particle Burst 3 myself and regret having to rely on BO drops now. Photonic Shockwave III is so much less relevant to train then CPB3... Thankfully, I already got BOs for CPB.)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Stromgold wrote: »
    That is really good to know. Thanks for letting us know that you are listening. :)

    Well, Well, Well, there they go again messing this game up again, why, why, why, i just don't get it, why in the heck cryptic want to do this, they are realy going to loose so many players in this game, why can't they just do a skill points for ground missions and make a skill points for space missions.... CRYPTIC open your eyes ..... a lot of players are going to leave this game..... be very carefull what you do as you all wont have a job in CRYPTIC anymore...... :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Sthrax wrote:
    It is a choice to max space skills. It is a choice to max ground skills. It is a choice to go 50/50 space/ground. It is a choice to anything in between those. Each choice has benefits and drawbacks- let the players deal with the consequences of those choices. Under the new system, none of those is possible outside of a 75/25 split, and you think that is good? Nerfing choices in order to make new PVPers feel good about themselves is not a winning recipe for any game.
    Now imagine there were 2 separate skill trees. What's the difference really?
    On tribble, you don't have to spend a certain amount of skill points in ground to progress in your space tree.

    This is an attempt to make the game more balanced. Do you understand that space and ground are totally different playing fields? Do you understand how frustrating it is to know that you can't compete with "pures" (i mean, those who only focus on space or ground) on their playing field when you want to enjoy both aspects of the game?

    If it was like it is on tribble since the release, none would complain.
    I've seen the exact same complains on wow forums when the devs nerfed those who were playing twinks arguing that it was their choice of play...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DJ-MARCO wrote: »
    Well, Well, Well, there they go again messing this game up again, why, why, why, i just don't get it, why in the heck cryptic want to do this there are realy going to loose so many players in this game, why can't they just do a skill points for ground missions and make a skill points for space missions.... CRYPTIC open your eyes ..... a lot of players are going to leave this game..... be very carefull what you do as you all wont have a job in CRYPTIC anymore...... :mad:

    Maybe if they drive this game into the ground they can go get jobs working on SWTOR ?
    This decision reminds me of Star Wars Galaxies. they made poor decisions also. & we all know where that game is now.
    One of the great thing about STO was the number of choices it offered. Removing choice is not going to help you cryptic.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    It just occurred to me another thing I would ilke improved with the new UI is how much these skill investments actually add to skills than just skill points. For instance, it displaying shields unskilled vs shields with fully invested skill points or how how much skiling into Energy performance is improved by adding skills.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Kulaya wrote:
    Well it's good to know this thread is being watched. I do have to point out that it seems the general consensus on the 75/25 split seems to be rather negative. Probably a 75/25 split of dislikes/likes. Someone did bring up a good point. If you keep the system how it is on holo and allow people to spend the points how they see fit, specializing in ground or space, that is incentive to purchase more character slots.

    As a casual player of STO, but as an avid MMO player(including pvp), I can say with certainty that if you go through with the the 75/25 split, you are going to lose a lot of people. Major changes that force people to change their playstyle discourages them and eventually they quit.

    Well said.

    No one likes to be forced into anything when they are paying good money (either from subs or c-store) to play a game. It's supposed to be fun. Being forced into an un-needed and and unwanted skill split is never going to be fun.

    And that's not even mentioning the fact that this forced split will never make pvp easier/more inviting to the casual pve player, which is the whole intention of it. Only practice and experience will do that.

    I am sure that there are better ways to create incentive to get people to get into pvp. Here are a few ideas off the top of my head:
    1. new PvP content - as in maps/match types
    2. Better rewards for participating in PvP matches
    3. PvP stat records/Leaderboards - make it a fun competition
    4. Open PvP instances/maps without a que system
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DJ-MARCO wrote: »
    why can't they just do a skill points for ground missions and make a skill points for space missions...
    It's basically what they have done but you can earn skill points in both space and ground mission.

    EDIT : again, you are not forced to spend points in ground skills.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    It's basically what they have done but you can earn skill points in both space and ground mission.

    EDIT : again, you are not forced to spend points in ground skills.

    I am not sure that you have been paying attention to what the forced split entails. So I will sum it up.

    You are forced to make the following decision:
    Either spend 25% of your points in ground skills and 75% into space skills, or don't spend them at all.

    Not much of a choice there is it?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    you are not forced to spend points in ground skills.
    This is simply not true.

    The maximum amount of points that we are allowed to spend in space is 275k. The total number of points we have is 366k. This means that we are forced to spend at least 91k points in ground.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011

    I tend to agree with Foxrock's opinion (not sure if he posted it here) that Science Vessels are still the most expensive class to play in terms of skill points.

    I doubt this will ever change. Its always easy to be the fighter or even the priest, but the mage is a tough character to play.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    These changes are honestly a breath of fresh air to me. I can't wait until they hit as they make me much stronger in both space and ground as a Tac using the OP kit and Defiant Retrofit. When the new space tree hit, I changed my build to be all space because I felt that it was neccessary to be as powerful as before even though I love ground combat too. When I started doing STFs, Elite ones included, I felt overpowered in space and was just downright terrible on the ground. So I changed my build to balance ground and space. My new STF build had mostly 5s and 6s in space and 7s on the ground. I am still doing just as good in space with plenty of DPS and I am doing great on the ground as well. So my build is great for STFs but I know that if I go into a PVP, a space or ground maxer with 9s for everything would just wipe the floor with me. That was fine bacause I was going to focus on STFs for the time being but I hate the fact that I'm invalid in PVP because I choose to put points into ground so I can survive Elite ground STFs. I hate the fact that to be excel in both ground and space PVP, one would need two characters, one maxed in space one maxed in ground. With the new ground revamp and the reduced skill costs, I am able to put 7-9 pts into space skills I want and 8-9 pts into ground skills I want. So I am much stronger, I can continue my Elite STFs and I have the confidence to get back into PVP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Maybe if they drive this game into the ground they can go get jobs working on SWTOR ?

    I wonder if BIOware enjoys Monty Python music?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    mancom wrote:
    This is simply not true.

    The maximum amount of points that we are allowed to spend in space is 275k. The total number of points we have is 366k. This means that we are forced to spend at least 91k points in ground.

    Cryptic, please remove the "you have 366k skill points" and change it to "you have 275k space skill points and 91k ground skill points" so players will finally understant that they have now 2 different skill trees.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Cryptic, please remove the "you have 366k skill points" and change it to "you have 275k space skill points and 91k ground skill points" so players will finally understant that they have now 2 different skill trees.

    don't forget the 1000 Skill points useable for both pool
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DerekSlide wrote:
    Correct. While speaking with members of our casual gaming community about this change, they almost all unanimously groaned.

    How could removing choice in such a system be a smart thing to do? Why is there such a huge disconnect between the developers and the players?

    Finally, if 90% of us don't enjoy ground, why would forcing us to specialize into it encourage us into playing more of it? I mean, if I'm a vegetarian, does serving more steak make me change my mind?

    Again, huge disconnect here... just another reason why we (and I do mean we as in the 528th community) won't be logging in with the frequency we used to. OR opening our wallets :)

    On a sidenote, the new UI for skills is great, too bad the system it covers isn't half as shiny...

    I could not agree more.

    Whereas I do not represent my fleet (12th Fleet) in any official capacity, I can say that 90% of the players from the 12th that I have talked to online and on the forums oppose this forced split. That 90% is made up of players that do only pve, only pvp, or both equally.

    I also asked those that I spoke with that did not usually play pvp if this change would make them more likely to participate in pvp. The resounding answer was that it would not.

    My point is, out of countless posts here, and on my fleet's forums, and online discussion, only ONE (post #231) person has said that it would make them more comfortable with pvp. Since that is the goal behind the idea to create this forced split, and it will not have said effect, whats the point of it?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Now imagine there were 2 separate skill trees. What's the difference really?
    On tribble, you don't have to spend a certain amount of skill points in ground to progress in your space tree.

    This is an attempt to make the game more balanced. Do you understand that space and ground are totally different playing fields? Do you understand how frustrating it is to know that you can't compete with "pures" (i mean, those who only focus on space or ground) on their playing field when you want to enjoy both aspects of the game?

    If it was like it is on tribble since the release, none would complain.
    I've seen the exact same complains on wow forums when the devs nerfed those who were playing twinks arguing that it was their choice of play...

    But you are capped on what you can spend on space or ground, so those points that HAVE to spent on part of the game I neither enjoy or play unless absolutely necessary.

    I absolutely know what it is like- I have few skill points in ground skills. I accept the fact that I will not be as good at ground combat because of that fact. To me, that sacrifice is acceptable because it allows my ship to perform the way I want it too, which is far more imporatant to me and my gameplay. Your sacrifice is that a hybrid build will not be as competitive as a full spec in one area or another. But instead of accepting that sacrifice, you're advocating nerfing full specs and forcing others to play the game like you.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Sthrax wrote:
    But you are capped on what you can spend on space or ground, so those points that HAVE to spent on part of the game I neither enjoy or play unless absolutely necessary.

    I absolutely know what it is like- I have few skill points in ground skills. I accept the fact that I will not be as good at ground combat because of that fact. To me, that sacrifice is acceptable because it allows my ship to perform the way I want it too, which is far more imporatant to me and my gameplay. Your sacrifice is that a hybrid build will not be as competitive as a full spec in one area or another. But instead of accepting that sacrifice, you're advocating nerfing full specs and forcing others to play the game like you.

    This game is based on both ground and space. It should not be a hybrid build with a hybrid tax if you want to enjoy both aspects of the game...
    How is this a nerf to dedicated space / ground players really? Anyone in the same boat is just something I call game balance.

    If they introduced 2 separate skill trees (one for ground and one for space), would you still complain?
    (I would love it but we all know that it will never happen)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    How is this a nerf to dedicated space / ground players really? Anyone in the same boat is just something I call game balance.
    Why can't we have this balance on the current space spec level, i.e. with more skill points for space than in the current skill split on tribble?

    The problem is not that we get separate skill points, the problem is that the split on the current level nerfs some players and that this is completely unnecessary since Cryptic could simply increase the available points to solve that issue.

    Why do they choose an option that makes some people unhappy over a really simple option that makes everyone happy?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    This game is based on both ground and space. It should not be a hybrid build with a hybrid tax if you want to enjoy both aspects of the game...
    How is this a nerf to dedicated space / ground players really? Anyone in the same boat is just something I call game balance.

    If they introduced 2 separate skill trees (one for ground and one for space), would you still complain?
    (I would love it but we all know that it will never happen)

    I would love for there to be two separate trees, as long as you could devote the current level of points to space still. I would also advocate separate ground and space lvls, with experience only gained from doing the related activity (no space XP for ground missions/kills, no ground xp for space missions/kills).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    mancom wrote:
    The problem is not that we get separate skill points, the problem is that the split on the current level nerfs some players and that this is completely unnecessary since Cryptic could simply increase the available points to solve that issue.

    Why do they choose an option that makes some people unhappy over a really simple option that makes everyone happy?
    Well, on this point I agree with you.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Sthrax wrote:
    I would love for there to be two separate trees, as long as you could devote the current level of points to space still. I would also advocate separate ground and space lvls, with experience only gained from doing the related activity (no space XP for ground missions/kills, no ground xp for space missions/kills).

    +1 to this
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