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C-Store: XP Boost

SystemSystem Member, NoReporting Posts: 178,019 Arc User
There is something new on the update calender so my question is what is meant with it!

27th - 29th C-Store: XP Boost

20% skill gain in 1, 4, 16-hour increments. Do not stack.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    There is a big long painfull discussion/debate here about it ...

    http://forums.startrekonline.com/showthread.php?t=197029

    Basically ... its there for players that dont have alot of time to level a character.... becuase.. you know... this game has sooo much grind :rolleyes:
    StormShade wrote:
    Hey gang,

    I want to go ahead and clarify some stuff for you all.
    1. This will be a consumable item purchasable on the C-store.
    2. You will also be able to earn this item through in-game means.

    So, if you want to buy them, so you can cruise through the patrol missions faster than you normally would, you can. If you'd rather use them as they come to you through in-game means, you can do that as well. If you just don't want to use them, that option exists as well.

    I hope this helps to alleviate some of your concerns.

    Thanks,

    Stormshade

    dstahl wrote: »
    Our research supports that not everyone is "powerleveling" in the ways you'd expect and we've had numerous requests to add the feature. Since Champs is already intending to add the feature, it was an easy thing to get into the game. Having it in the C-Store and as a rare drop ensures that it is not a standard way we expect players to play. Heck - even Jack has complained that he wants XP boosts so he can level up his Klingon faster. I'm inclined to think this is ok and helps the vast majority of players who have never made it to Captain rank or higher. (yes I said VAST majority and I mean it). Not everyone is a Vice Admiral nor does everyone who plays Star Trek online have hours upon hours to play the game.

    It will be a rare thing to get one of these things in game, and it will be a real money option for those who want to pay for the convenience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm looking forward to it for grinding alts. I know what many think of it but the amount I play which is still a decent amount, I have enough to do on my main than to spend time grinding. Right now it's what I do when I have spare time and I don't want to do dailies or PVP. It has it's place and is a choice for all so I for one am glad it's here. Or will be soon! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jkstocbr wrote:
    There is a big long painfull discussion/debate here about it ...

    http://forums.startrekonline.com/showthread.php?t=197029

    Basically ... its there for players that dont have alot of time to level a character.... becuase.. you know... this game has sooo much grind :rolleyes:

    You know, forum posters don't really need to apply here. It seems there are tons of people that played this game for a long time and still haven't gotten to endame - some apparantly can't even play all the Featured Episodes (Breen Series requires you to be Lt.Cmdr!). Most of us forum users are clearly breezing though the content possibly playing several hours per day . But a lot of players - most not on the forums - appear to play very differently. They will certainly find the leveling a grind.

    Of course, this is a great way to make more money from the people that play less... In that regard, it's "devious". Though apparantly this item will also be part of loot drops, so it might also serve as an incentive for those players to play more, using the drop for best effect.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    In every MMO I've played, I usually have one character of each profession (depending on the limit of characters) and in STO I have 5 characters of varying levels. Doing the same mission 5 times can be a learning experience when the mission is interesting or fun, but not all of the missions are and it would be nice to be able to skip some of them by getting XP at an increased rate on fun missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    These are also meant for people who have jobs and complicated lives who can't afford the time to go through all the levels at a normal pace. Since so much content is available at the higher ranks as opposed to the lower, I can imagine why some might want to run there rather than walk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    i play a klingon, and as much as i wish i could do tons of missions, there's just not enough. this thing'll be a god-send for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    pr1983 wrote: »
    i play a klingon, and as much as i wish i could do tons of missions, there's just not enough. this thing'll be a god-send for me.

    This.

    Plus I don't see why people are whining about this. It gives NO advantage in PVP or PVE, it just allows you to level up faster...if you don't like it you don't have to use it, but thats doesn't mean that someone else who may benefit from it or just want to hit endgame sooner (especially with alts) should not have this at their disposal.

    The simple matter of fact is that it is coming and it will probably be here to stay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Delynandir wrote:
    I don't see why people are whining about this. It gives NO advantage in PVP or PVE, it just allows you to level up faster...if you don't like it you don't have to use it

    paying money for XP is just like
    buying Energy Credits on Ebay

    or buying a bot that plays the game for you

    and none of it is considered cheating because it comes from Cryptic itself.

    this is a god send for all chinese gold sellers...
    too bad we almost have none anymore,
    Cryptic could have sucked them dry and then thrown them out.


    Also XP for money is just something that you DON'T do...
    People don't like it. It is again one of those Red Alert signs in the C-Store that tells every possible new customer to make a big round arround this game.

    The next thing you see is 100 Emblems for $10 in the C-Store.

    And then pre leveled Vice Admiral chars.

    Why even play the game, just switch it to easy spend 25 bucks so you don't have to play and enjoy the Screensaver that you have left.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Z3R0B4NG wrote: »
    People don't like it.
    O'RLY!?!
    pr1983 wrote: »
    i play a klingon, and as much as i wish i could do tons of missions, there's just not enough. this thing'll be a god-send for me.

    ryecrash wrote: »
    In every MMO I've played, I usually have one character of each profession (depending on the limit of characters) and in STO I have 5 characters of varying levels. Doing the same mission 5 times can be a learning experience when the mission is interesting or fun, but not all of the missions are and it would be nice to be able to skip some of them by getting XP at an increased rate on fun missions.

    Pryde7 wrote:
    I'm looking forward to it for grinding alts. I know what many think of it but the amount I play which is still a decent amount, I have enough to do on my main than to spend time grinding. Right now it's what I do when I have spare time and I don't want to do dailies or PVP. It has it's place and is a choice for all so I for one am glad it's here. Or will be soon! :p

    Amusing how you still manage to put people dont like it when almost all before you say otherwise.

    Also amusing. A few threads down.

    What is the fastest way to level up? Ive been playing for awhile but so far im only a LC, it just seems to take forever! And why do the escorts suck so much? I made the mistake of picking one as my first ship and I regret it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Z3R0B4NG wrote: »
    paying money for XP is just like
    buying Energy Credits on Ebay

    Also XP for money is just something that you DON'T do...

    The next thing you see is 100 Emblems for $10 in the C-Store.

    And then pre leveled Vice Admiral chars.

    It's a device that speeds the amount of xp you get while playing. it's not like buying levels, because inexperienced players will probably spend most of the item duration in sector space. n00bz....

    Emblems will definitely go on the exchange one day, though.

    Doubt it about the VA characters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    These are also meant for people who have jobs and complicated lives who can't afford the time to go through all the levels at a normal pace. Since so much content is available at the higher ranks as opposed to the lower, I can imagine why some might want to run there rather than walk.

    No offense, but this is pretty funny. When did the tide change and people start thinking that STO had so much end-game content? What is it that "people who have jobs and complicated lives" are racing to? End-Game PvP? Trust me you'll need RL XP playing STO to perform well in end-game PvP. Oh yeah and there are a few STFs, but seriously, what else is there? Is it that you want to go back and play the majority of the missions, or the game for that matter, as a Vice Admiral?

    I'm sorry, I just don't buy it or get it. Whether it takes a month or a week to reach Cap, isn't it supposed to be about the journey not the destination? What's the point of playing the game?

    But the Devs have already made up their minds so the whole point is moot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I still like the idea of XP-Boosts for leveling alts. I find the implementation somewhat lacking, though.

    When it is meant for people who do not have the time to level X characters - then why is the boost time-limited instead of granting a boost for a pre-determined range of skill points?

    Even if it just counts the playtime on a single character, you're basically forced to stick to levelgrind instead of having the opportunity to take a break for RP or visiting the Exchange or whatever.

    Meh. I thought that maybe I'd get one for my Orion alt, but this way I'm not interested. :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jkstocbr wrote:
    There is a big long painfull discussion/debate here about it ...

    http://forums.startrekonline.com/showthread.php?t=197029

    Basically ... its there for players that dont have alot of time to level a character.... becuase.. you know... this game has sooo much grind :rolleyes:

    This game actually does have a fair amount of grinding. Most of the missions in the game are of the "kill 5 ships" variety. Klingons also have little choice but to grind, if there's not enough PvP available to level.

    There really isn't a very good end-game, so I'm not sure what the point of rushing toward it is. I've got a character that's Captain 5 right now, and I'm really trying not to hit RA because there's very little decent content after RA3-4.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    There really isn't a very good end-game, so I'm not sure what the point of rushing toward it is. I've got a character that's Captain 5 right now, and I'm really trying not to hit RA because there's very little decent content after RA3-4.

    Agreed. When I was leveling my PvP toon I wanted to stay and enjoy Commander level PvP for awhile because I was having so much fun. It was over way too fast... what a blast! I know many wish that one could freeze skill points so that you can stay at a desired rank as long as you want. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    There really isn't a very good end-game, so I'm not sure what the point of rushing toward it is.
    For my Orion? The one and only Orion ship in the game of course. :D

    Everything before that just feels wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Victory275 wrote: »
    No offense, but this is pretty funny. When did the tide change and people start thinking that STO had so much end-game content? What is it that "people who have jobs and complicated lives" are racing to? End-Game PvP? Trust me you'll need RL XP playing STO to perform well in end-game PvP. Oh yeah and there are a few STFs, but seriously, what else is there? Is it that you want to go back and play the majority of the missions, or the game for that matter, as a Vice Admiral?

    I'm sorry, I just don't buy it or get it. Whether it takes a month or a week to reach Cap, isn't it supposed to be about the journey not the destination? What's the point of playing the game?

    But the Devs have already made up their minds so the whole point is moot.

    When players think "endgame is all there is". PvP or PvE. Not new to this game or any others. I'm not one of them, but to have not noticed that............
    Victory275 wrote: »
    Agreed. When I was leveling my PvP toon I wanted to stay and enjoy Commander level PvP for awhile because I was having so much fun. It was over way too fast... what a blast! I know many wish that one could freeze skill points so that you can stay at a desired rank as long as you want. :cool:

    Old, and stay at rank for what to be called captain? Or to have challenges/quests like you you had then. Former, not part of argument, later (or is it latter?), a question of endgame.

    Destination left journey the minute "endgame" was coined. The massive part of MMORPG decided they want to be with the big boys right away, it's not new.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    maina wrote: »
    When players think "endgame is all there is". PvP or PvE. Not new to this game or any others. I'm not one of them, but to have not noticed that............



    Old, and stay at rank for what to be called captain? Or to have challenges/quests like you you had then. Former, not part of argument, later (or is it latter?), a question of endgame.

    No. For me it was so that I could continue to enjoy Commander level PvP, pure and simple.

    Destination left journey the minute "endgame" was coined. The massive part of MMORPG decided they want to be with the big boys right away, it's not new.

    I believe you there.

    Reply in green.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    This game actually does have a fair amount of grinding. Most of the missions in the game are of the "kill 5 ships" variety. Klingons also have little choice but to grind, if there's not enough PvP available to level.

    There really isn't a very good end-game, so I'm not sure what the point of rushing toward it is. I've got a character that's Captain 5 right now, and I'm really trying not to hit RA because there's very little decent content after RA3-4.

    Yeah but the XP requirement to get to VA is cazy-loopy-insane low. Im comparing STO to my last serious MMO - Lineage 2 :eek:. The only gameplay is shoot/kill/collect gold with open PVP. Gameplay and leveling in STO is a dream compared to L2. The XP curve in L2 is very steep and basically doubles every level (gota love Korean grind games :rolleyes:). I did not touch an MMO for a long time after that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    What I'm curious about is whether or not these boosts boost ALL XP or just kill XP or just Mission Xp...what about DXP?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Victory275 wrote: »
    Agreed. When I was leveling my PvP toon I wanted to stay and enjoy Commander level PvP for awhile because I was having so much fun. It was over way too fast... what a blast! I know many wish that one could freeze skill points so that you can stay at a desired rank as long as you want. :cool:

    So...what happens if you just don't spend skill points? Does it still look at you as leveled in the system to the point that you move into a different PvP instance bracket?

    My No-Spend character is only Ensign 4 or 5 atm...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    if this is to make it faster and easyer to lvl up then everyone who put the time in to do it the way it is has just got screwed again and while we are at we need all the stuff in the game on the c-store and emblems then we all be be the same if thats what they want i think it is bs they have screwed the lifers so many times it is not funny lifer preorder = borg bo thats 1 captens table now they saw 400 days to get it more bs ...all the things from all the diff. preorders being on c-store is more bs live by your word do what you say your going to do dont keep changing just because ppl runn there mouths you cant trust the devs they change to much because of feed back and it real is sad if ppl spent there time getting there things,lvl's now they want to make it easy for noobs to get what we had to fight for
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Does anyone have a rough idea how many C-store points this is going to cost!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well since the CO store uses a different time frame for the points (they got 1, 8 and team) the only price i would stand by is the 1 hour one being 120 points.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    If people are willing to pay a a couple bucks for an hour or two then let them.

    There is really not a lot to do after you hit VA or even RA. the bonus is the "new" ships. The STFs, while fun loose their appeal fairly quickly. If there where more VA specific stuff then maybe my opinion would change.

    One thought i had, chances are too late now. could make the the requirement to get these is to have a VA already. Or have them only drop in STFs and have them Bind to Account (if that option is available). That way only people who have seen most of the content will get them with in game loot.

    I can see these being very useful for the klingon side. I myself loose interest very quickly every time i try to level one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I look at the Boosters as Klingon candy.

    I've got two Vice Admiral Feds and one Rear Admiral 3 Fed, then one klink that's been around for months and is just now Brigadier General 1, after MUCH grinding. So for me, having an XP boost for him would be awesome.

    I think there's really no need for the XP Boost outside of leveling alts and Klingons though, there's enough content to keep people coming back for more on the Fed side with their first character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    If it helps somebody and hurts no one, it's a good thing. I think this meets the criteria.
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